Combat & Build Lab

Live combat simulator, defense mitigation & dual-build comparison

Combat Conditions:
Change
Attacker Hero

Base ATK: Base DEF:
Hero Level Lv.
Equipment Loadout (6 Slots)
Gold Cost: $
Active Emblem

Battle Spell

Change
Target Dummy

Base HP: Base DEF:
Dummy Level Lv.
Defender Loadout & Defenses
Defender Items (Armor / HP)
/ 6 Slots
Spell

Total Max HP
Phys DEF
Eff: ()
Magic DEF
Eff: ()

Attacker Telemetry & Deltas

Physical Attack
Magic Power
Attack Speed
Physical Penetration
Magic Penetration
Crit Chance / Dmg
Cooldown Reduction

Hero Skills & Real Damage Matrix

Post-mitigation damage values calculated against (accounting for Armor, Resists & Penetration)

Physical

Basic Attack

Formula: 100% Phys ATK
Expected DPS:
Normal / Crit: /
Simulation Studio

Combat Rotation & Time-to-Kill (TTK)

Evaluates sequential hit cadence, dynamic item passives (DHS % HP, Endless True Dmg, BoD <50%), and parallel build execution against .

Queue Next Action:
Total Sequence Damage
Total duration:
Time-to-Kill (TTK)
Target HP Depleted
Basic ATK
Est. DPS

Privacy & Cookie Choices

We prioritize your privacy. We strictly use necessary cookies for authentication and CSRF security. You can reject non-essential tracking with a single click.