Balance Intel & History Current Live Patch

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 2.2.16

Season 41 Released September 16, 2026

Patch 2.2.16 - Revamped Masha

In this patch, we've improved several underperforming Jungler and Exp Lane heroes to help them perform better. To celebrate MLBB's 10th anniversary, this patch also features a comprehensive art overhaul for several iconic heroes from different regions, including Masha, Bruno, Paquito, Kadita, Clint, Luo Yi, Brody, and Badang. We've also revamped and optimized the skill mechanics for Masha and Bruno.

11 Buffs
6 Nerfs
9 Adjusted
2 Revamps
28 Balance Adjustments
Masha
Masha hero Revamped

Adjustments applied to Primal Pact, Feral Swipe, Claw Strike, Savage Maul.

All Documented Modifications (5)
Designer Note
Hero Feature: A Berserker who enters the Feral state by breaking the enemy's wound. Masha's core gameplay has been revamped. We want her to thrive as a high-skill ceiling Berserker capable of sustained combat, rather than an Assassin limited to split-pushing or burst damage.
Masha has 3 HP bars and dies only when the last one is depleted. Masha gains Feral when dealing damage to heroes or creeps. Feral converts to HP when out of combat. Masha leaves a Wound on the enemy when dealing skill damage to them. Attacking again with a Basic Attack from the direction of the Wound will break it, putting Masha into the Feral state. While in the Feral state, her next 3 Basic Attacks become wide-range claw strikes, and she gains massive Resilience, Attack Speed, and Movement Speed.
Masha releases energy forward, dealing Physical Damage to enemies in its path and slowing enemy heroes.
Masha dashes in the target direction, unleashing a wide-range claw strike upon reaching max range or colliding with a non-minion enemy unit. This skill's cooldown resets each time she loses a life.
Masha charges toward the target hero, dealing Physical Damage and stunning them, while knocking back nearby enemies.
Role: Fighter, Tank
Tier: B
Patch History: 21 Updates
Bruno
Bruno hero Revamped

Adjustments applied to Volley Shot V3, Slide, Worldie V3.

All Documented Modifications (4)
Designer Note
Hero Feature: A Marksman who deals massive damage to enemies by continuously kicking powerballs. We've made several optimizations to Bruno. While preserving his core identity, we've improved his controls and made adjustments across his kit. These changes make him a more agile and formidable striker.
V3: Controls Optimizations The landing distance of Powerball now scales with Bruno's Movement Speed. The Movement Speed boost is now granted when kicking the Powerball instead of upon dealing damage. The Movement Speed boost now decays over time. The landing position of Powerball will no longer cross walls. Powerball can now be cast even when affected by control effects (except Silence). Powerball now remains on the ground for 3s, up from 2s. Multiple Powerballs can now be retrieved separately. Fixed an issue where Bruno would occasionally lose a Powerball while performing his two-Powerball combo. Now casting the skill no longer interrupts Basic Attacks. Stat Adjustments Base Damage: 100-225 → 75-150 Mana Cost: 60-85 → 50-75
Controls Optimizations Adjusted the default direction of dash effects to the joystick's direction. Now, when Bruno's Powerball begins to bounce back after dealing damage while he is sliding with Flying Tackle, it will tend to land near his dash destination instead of his starting position. Removed the damage effect. Stun Duration: 0.5s → 0.1s Cooldown: 7s at all levels → 9-7s Mana Cost: 60 → 90 Mechanics Optimizations Removed Powerball's pullback effect. Bruno now gains a Powerball when his slide ends. Stat Adjustments Removed the damage effect. Stun Duration: 0.5s → 0.1s Cooldown: 7s at all levels → 9-7s Mana Cost: 60 → 90
V3: Mechanics Optimizations It now applies a brief stun and a massive decaying slow effect on the first target hit, and no longer reduces Physical Defense. Optimized the knockback effect on the first target hit. The target will now be knocked back to Bruno's maximum attack range. Knockback & Stun Duration: 0.1s → 0.5s Energy Ball now prioritizes enemy heroes when bouncing between enemy units. Stat Adjustments Cast Range: 5.6 → 6 First Hit Damage (Base Damage): 250-450 (+ 83% Total Physical Attack) → 200-400 (+ 80% Total Physical Attack) Bounce Damage (Extra Damage): 150-270 (+ 50% Total Physical Attack) → 100-200 (+ 40% Total Physical Attack)
Role: Marksman
Tier: C
Patch History: 18 Updates
Aulus
Aulus hero Buff

Adjustments applied to Fighting Spirit, The Power of Axe, Undying Fury.

All Documented Modifications (4)
Designer Note
Aulus takes too long to ramp up, struggles to finish off enemies, and lacks survivability in extended fights. We're addressing these issues by accelerating his ramp-up, condensing his damage into a shorter window, and improving his HP Regen.
After dealing skill damage to a unit, Aulus gains 2s of Enhanced Basic Attacks (up to 4s). Enhanced Basic Attack: Aulus slams his axe into the ground, dealing damage to targets in a line and recovering his own HP, while applying a slow effect to them. During this state, his Attack Range and Attack Speed are increased. Enhanced Basic Attack's HP Regen (Per Hit): 30 (+ 15% Total Physical Attack)
Removed Effect: The first cast grants Hybrid Lifesteal upon hitting a target. New Effect: The first cast stuns targets hit for 0.3s. The second cast can now be used even if the first cast doesn't hit a target. Cooldown: 7s at all levels → 10-8s
Base Damage (First 4 Strikes): 150-270 → 110-270 Base Damage (Last Slash): 450-810 → 330-810
Role: Fighter
Tier: B
Patch History: 15 Updates
Argus
Argus hero Buff

Adjustments applied to Warmonger, Meteoric Sword, Eternal Evil.

All Documented Modifications (4)
Designer Note
Based on your feedback, we've decided to make another round of balance adjustments and gameplay improvements to Argus. Argus can now trigger Demonic Slash more often and stun enemies with Skill 2. The increased Ultimate damage helps him counterattack or secure kills.
New Effect: Argus gains 30% initial Crit Chance. Effect Adjustment: Argus's Crit now triggers an additional Demonic Slash instead of dealing extra damage, but can still trigger other critical-hit effects, including those from Berserker's Fury and Windtalker.
After a charge, he thrusts his Meteoric Sword, dealing damage and stunning targets hit. Hitting an enemy hero grants an extra Attack Speed bonus. Effect Removed: Meteoric Sword no longer Crits. Its damage now scales with Crit Chance and Crit Damage. New Effect: Damage now benefits from 40% of Crit Chance and Crit Damage.
If the Ultimate is not on cooldown and Argus takes fatal damage, the Ultimate automatically triggers death immunity for 4s, but does not deal damage. The Ultimate's damage increases as Argus's HP decreases, by up to 50%, reaching the maximum when his HP falls below 30%. Base Damage: 150-300 → 300-600 Damage Bonus: 50% Total Physical Attack → 180% Extra Physical Attack Cooldown: 42-35s → 45s
Role: Fighter
Tier: D
Patch History: 16 Updates
Aldous
Aldous hero Adjusted

Adjustments applied to Contract, Contract, Contract.

All Documented Modifications (4)
Designer Note
Exp Lane heroes need to serve as a primary force in early-game skirmishes. Aldous's reliance on Skill 1 stacks for damage forced him to farm passively in the early game, leaving him completely out of sync with the team's pace. To boost his early-game combat capability and income while keeping his core playstyle intact, we've made the following adjustments.
Gains a shield on the 3rd Basic Attack, Cooldown: 5s → Gains a shield on the next Basic Attack every 8s. Base Shield: 500 → 350 New Effect: Upon gaining a shield, Aldous gains 60% extra Movement Speed for 1s.
New Effect: Gains 20% Movement Speed when moving toward enemy heroes while the skill is active. New Effect: Gains 5 stacks of Soul Steal if the attack hits an enemy hero. Soul Steal Stacks Gained on Siege Minion / Other Non-hero Unit Kill: 10/4 → 12/5 Soul Steal Stacks Gained on Enemy Hero Kill: 10 → 12 Soul Steal Stacks Gained on Siege Minion Kills by Nearby Allies: 5 → 6 Soul Steal Stack Cap: 650 → 1000 Bonus Damage per Soul Steal Stack: 5 → 3
Removed the Movement Speed boost. Base Damage: 100-200 → 200-300 Max Damage: 200-400 → 400-600
Role: Fighter
Tier: D
Patch History: 11 Updates
Lukas
Lukas hero Adjusted

Lukas was slightly weak in the Exp Lane but too strong as a jungler. To make him stronger in the Exp Lane while preserving his jungler playstyle, we've made some adjustments to him.

All Documented Modifications (5)
Designer Note
Lukas was slightly weak in the Exp Lane but too strong as a jungler. To make him stronger in the Exp Lane while preserving his jungler playstyle, we've made some adjustments to him.
Resolve Gained from Attacking Enemies: 2 → 3.5
Added a fan-shaped hitbox in front of Skill 1 when used in human form with 0 stacks. Pulverize Base Damage: 220-520 → 280-580 Spin Damage: 100-200 → 80-180 HP Regen: 5% of Max HP → 6% of Max HP
Lightning damage after Flash Strike now only triggers once. Sacred Lightning Damage: 50-100 (+ 25% Physical Attack) → 110-310 (+ 50% Physical Attack)
Ultimate's Resolve Regen: 1-2 → 0.5-2
Role: Fighter
Tier: C
Patch History: 6 Updates
Odette
Odette hero Buff

To make Odette feel more like a graceful dancer, she can now move freely at a slightly reduced speed while casting her Ultimate.

All Documented Modifications (2)
Designer Note
To make Odette feel more like a graceful dancer, she can now move freely at a slightly reduced speed while casting her Ultimate.
Adjustment: The second cast has been removed. Odette can now move freely at a slightly slower speed during her Ultimate. Removed Effect: Increased the bounce speed and frequency of Passive's sound wave during the Ultimate.
Role: Mage
Tier: D
Patch History: 11 Updates
Sun
Sun hero Adjusted

Adjustments applied to Simian God, Endless Variety, Swift Exchange, Instantaneous Move.

All Documented Modifications (6)
Designer Note
We've noticed that roaming Sun takes too many resources away from his teammates, negatively affecting their experience. We've therefore made targeted adjustments to rein in his roaming build while minimizing the impact on his performance in other lanes.
To offset the changes to the Doppelganger's cooldown and attributes, we've adjusted some values of Sun's Passive to keep its overall effectiveness unchanged. HP Regen: 25% of Doppelganger's Physical Attack → 15% of Doppelganger's Physical Attack Extra Damage to Creeps: 50 → 65
The Doppelganger inherits all of Sun's attributes, but the damage it deals is reduced, and it takes extra damage. Damage Dealt by Doppelganger: 60% Damage Taken by Doppelganger: 150% The skill will not enter cooldown while the Doppelganger is present. For balance, we've reduced the skill's base cooldown. Cooldown: 10-8s → 6.5-5s Base Damage: 200-400 → 280-480 Experience Optimization: Enemy Gold Reward for Killing a Doppelganger: 26 (+ 1.5 * Game Time in minutes) → 10 (+ 1.0 * Game Time in minutes)
The Doppelganger inherits all of Sun's attributes, but the damage it deals is reduced, and it takes extra damage. Damage Dealt by Doppelganger: 60% Damage Taken by Doppelganger: 150% The skill will not enter cooldown while the Doppelganger is present.
Slow Effect: 20% → 25% Base Damage: 270-320 → 270-300 Cooldown: 6s → 5s
Damage Dealt by Doppelganger: 80%-100% Damage Taken by Doppelganger: 120% The skill will not enter cooldown while the Doppelganger is present. For balance, we've reduced the skill's base cooldown. Cooldown: 36-28s → 32-22s
Role: Fighter
Tier: D
Patch History: 9 Updates
Marcel
Marcel hero Nerf

Adjustments applied to Framed Moment, Tracking Shot, Golden Hour.

All Documented Modifications (4)
Designer Note
Improved Marcel's skill synergy with other heroes, allowing him to work better with a wider range of heroes. As a balance adjustment, we've slightly reduced his early-game damage and skill cast frequency. Marcel can now interrupt skills that require selecting a target location before dealing damage (e.g., Eudora's Ultimate and Vexana's Skill 2).
Base Damage: 350-700 → 300-650 Cooldown: 12.5-10s → 15-12s
Cooldown: 12.5-10s → 15-12s
Location-targeted skills can now be frozen by "Golden Hour". Cooldown: 74-62s → 90-66s
Role: Support
Tier: S
Patch History: 4 Updates
Kalea
Kalea hero Buff

Adjustments applied to Surge of Life, Wavebreaker, Tsunami Slam.

All Documented Modifications (4)
Designer Note
Kalea's damage and survivability as a Fighter-Support have both fallen short this patch, making her one of the weakest supports right now. To address this, we've decided to give her a comprehensive buff so she can truly perform as a Fighter-Support.
The Passive's third Basic Attack will still trigger while Kalea is affected by control effects. HP Regen: 40 (+ 10% Max HP) (+ 60% Total Magic Power) → 12% Max HP (+ 80% Total Magic Power)
Base Damage: 200-350 → 200-450 Cooldown: 4s → 3.5s
Damage Bonus: 80% Physical Attack → 8% Max HP
Role: Support, Fighter
Tier: B
Patch History: 6 Updates
Kadita
Kadita hero Buff

Increased Kadita's Movement Speed when roaming to the side lane in the early-to-mid game.

All Documented Modifications (2)
Designer Note
Increased Kadita's Movement Speed when roaming to the side lane in the early-to-mid game.
V2: New Effect: Gains 10% Movement Speed while in the River.
Role: Mage, Assassin
Tier: D
Patch History: 9 Updates
Hylos
Hylos hero Adjusted

Hylos's previous passive effects were underwhelming, so we've adjusted them to make his growth attributes more consistent.

All Documented Modifications (2)
Designer Note
Hylos's previous passive effects were underwhelming, so we've adjusted them to make his growth attributes more consistent.
Removed Effect: Hylos gains 1.5 extra Max HP for every 1 extra Max Mana gained from equipment or emblems. New Effect: Hylos gains 1 extra Max Mana for every 2.5 Extra HP gained.
Role: Tank
Tier: B
Patch History: 12 Updates
Cici
Cici hero Buff

Slightly increased the hero's early-to-mid-game damage against high-HP units, the speed of killing the EXP Crab in the early game, and sustainability in team fights.

All Documented Modifications (3)
Designer Note
Slightly increased the hero's early-to-mid-game damage against high-HP units, the speed of killing the EXP Crab in the early game, and sustainability in team fights.
Spell Vamp Per Stack of Delight: 0.75% → 1.25%
Damage Based on Target's HP: 3%-4.5% → 3.5%-5% Max Damage Against Creeps: 75-350 → 100-350
Role: Fighter
Tier: C
Patch History: 11 Updates
Melissa
Melissa hero Nerf

Adjustments applied to Falling!, Eyes on You!.

All Documented Modifications (3)
Designer Note
Melissa's Skill 1 provided too much Attack Speed for too long, while Muddles summoned by Skill 2 dealt excessive Basic Attack damage. We've reduced Skill 1's Attack Speed bonus and duration, as well as Muddles' damage transfer ratio and the percentage of Attack Effects inherited.
Attack Speed Bonus: 50%-75% → 30%-55% Duration: 3s → 2.5s
Muddles's Damage Transfer: 60% → 52% Attack Effect Inheritance Ratio: 80% → 52% (now matches the Basic Attack damage transfer ratio)
Role: Marksman
Tier: A
Patch History: 14 Updates
Miya
Miya hero Nerf

Adjustments applied to Moon Blessing, Moon Arrow.

All Documented Modifications (3)
Designer Note
Miya's team fight damage and farming speed in the current patch exceeded expectations. We've fixed an issue where Moonlight Shadow's Split Arrow dealt abnormal damage and incorrectly triggered Attack Effects, and slightly reduced Miya's damage to single targets.
Moonlight Shadow Damage: 30 (+ 25% Total Physical Attack) → 25 (+ 20% Total Physical Attack)
Fixed an issue where Miya's Split Arrow (Moonlight Shadow) dealt incorrect damage and incorrectly triggered Attack Effects.
Role: Marksman
Tier: B
Patch History: 15 Updates
Hanabi
Hanabi hero Nerf

Adjustments applied to Ninjutsu.

All Documented Modifications (2)
Designer Note
Hanabi dealt excessive damage to a single target through consecutive Petal Blade bounces in small-scale team fights. To preserve her single-target poke during the laning phase, we haven't changed her base bounce damage. Instead, we've added a bounce damage falloff: when a Basic Attack or skill bounces repeatedly hits the same target, subsequent bounces deal less damage, limiting her sustained output against a single target within a short time.
New Effect: When Hanabi's Basic Attack or skill bounces hit the same target repeatedly, subsequent bounces deal 30% less damage.
Role: Marksman
Tier: C
Patch History: 12 Updates
Yi Sun-shin
Yi Sun-shin hero Nerf

Yi Sun-shin's overall mobility was too high, so we've increased Skill 1's cooldown to limit his dash frequency.

All Documented Modifications (2)
Designer Note
Yi Sun-shin's overall mobility was too high, so we've increased Skill 1's cooldown to limit his dash frequency.
Cooldown: 12-7s → 12-9s
Role: Assassin, Marksman
Tier: B
Patch History: 15 Updates
Alpha
Alpha hero Buff

Adjustments applied to Beta, Advance!, Force Swing.

All Documented Modifications (3)
Designer Note
Alpha's early-game laning was relatively weak, so we've adjusted his Passive to scale with Total Physical Attack, improving his early- to mid-game performance. We've also optimized Skill 2's Regen mechanics by increasing its base HP recovered per hit and reducing the additional HP recovered per hit, improving its sustain when hitting a single target.
Laser Damage: 80 (+ 80% Extra Physical Attack) (+ 8 * Hero Level) → 60 (+ 50% Total Physical Attack) (+ 8 * Hero Level)
Effect Adjustment: Recover HP for each enemy hit → Recover HP when hitting an enemy (healing decays by 40% for subsequent enemies hit). HP Regen per Hit: 40-200 (+ 30% Extra Physical Attack) → 80-330 (+ 40% Extra Physical Attack)
Role: Fighter
Tier: D
Patch History: 13 Updates
Kagura
Kagura hero Buff

Improved the feel of controlling the Seimei Umbrella when Kagura repositions in battle.

All Documented Modifications (2)
Designer Note
Improved the feel of controlling the Seimei Umbrella when Kagura repositions in battle.
New Effect: The Seimei Umbrella's Movement Speed now increases based on the distance traveled per movement.
Role: Mage
Tier: D
Patch History: 9 Updates
Edith
Edith hero Buff

Slightly increased Edith's initiative and flexibility.

All Documented Modifications (3)
Designer Note
Slightly increased Edith's initiative and flexibility.
New Effect: Edith can now pass through walls when ejecting herself from Phylax.
New Effect: While inside Phylax, Edith can gain Wrath by dealing skill damage to targets. New Effect: Gains extra Movement Speed while flying. New Effect: Edith can now pass through walls when ejecting herself from Phylax. Removed Effect: Knockback no longer deals damage to nearby enemies.
Role: Tank, Marksman
Tier: D
Patch History: 15 Updates
Karina
Karina hero Buff

We aim to increase Karina's Skill 1 usage frequency and improve the effectiveness of her Enhanced Basic Attack.

All Documented Modifications (2)
Designer Note
We aim to increase Karina's Skill 1 usage frequency and improve the effectiveness of her Enhanced Basic Attack.
Cooldown: 7s at all levels → 6s at all levels Enhanced Basic Attack Damage: 150-225 (+ 55% Total Magic Power) → 160-310 (+ 60% Total Magic Power)
Role: Assassin
Tier: D
Patch History: 14 Updates
Paquito
Paquito hero Nerf

To prevent Paquito from snowballing too quickly and zoning enemies out of lane, we've slightly reduced his early-to-mid-game burst damage.

All Documented Modifications (2)
Designer Note
To prevent Paquito from snowballing too quickly and zoning enemies out of lane, we've slightly reduced his early-to-mid-game burst damage.
V2: Base Damage: 350-750 → 300-800 Damage Bonus: 230% Total Physical Attack → 210% Total Physical Attack
Role: Fighter, Assassin
Tier: S
Patch History: 20 Updates
Kaja
Kaja hero Buff

Slightly increased Kaja's HP Regen.

All Documented Modifications (2)
Designer Note
Slightly increased Kaja's HP Regen.
v2: Cooldown: 7s → 5.5s Kaja now gains additional HP Regen equal to 45% of his Total Magic Power.
Role: Support
Tier: C
Patch History: 17 Updates

In-Match Economy & Gold Scaling

battlefield Adjusted

Battlefield gold income and comeback mechanics adjusted for disadvantaged teams.

All Documented Modifications (1)
We've found that matches in the current patch are too fast-paced, making it difficult for teams that fall behind to make a comeback. To address this, we've adjusted battlefield gold income and comeback mechanics for disadvantaged teams. Creep (nerf) Reduced the Base Gold of the Horned Lizard, Fire Beetle, and Lava Golem by 13% Team Bounty (adjust) Gold Deficit Required to Gain Bonus Gold from Enemy Hero Kills: 2,000 → 1,500 Minions (nerf) Slightly reduced minions' Gold reward growth over time.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Revealing Wisps (Sanctum Island)

battlefield Adjusted

Pickable vision wisps placed across the map to detect hidden enemies.

All Documented Modifications (1)
Pickable Vision Wisps are available across the map. Upon picking one up, the wisp circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the wisp will move to their location and reveal them.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Healing Turtle & Lane Push Companion

battlefield Adjusted

Slaying Turtle spawns an allied pushing companion and rapid team HP regeneration.

All Documented Modifications (1)
Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's strongest lane to help push it. Allied heroes near the allied Turtle recover HP rapidly and gain companions to push turrets.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Golden Turret & Team Plating Bounty

battlefield Adjusted

Greatly increased team gold shared upon turret destruction; fortified base and inner turret HP.

All Documented Modifications (1)
Greatly increased the Gold shared to the entire team when any Turret is destroyed. Inner Turret and Base Turret HP are also increased.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Turret Basic Attack Interactions

battlefield Adjusted

Enhanced basic attacks from heroes now damage turrets and trigger HP regen effects.

All Documented Modifications (1)
All heroes' Enhanced Basic Attacks triggered by their own skills can now hit Turrets and apply HP Regen effects (Sun, Argus, Gusion, Thamuz, Dyrroth, Masha).
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

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