Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.5.38B

Season 19 Released January 04, 2021

Patch 1.5.38B - Competitive Balance Adjustments

Official update released January 4, 2021. Key highlights: Hero Adjustments Battlefield Adjustments.

2 Buffs
2 Nerfs
5 Adjusted
9 Balance Adjustments
Alpha
Alpha hero Buff

Adjustments applied to Force Swing.

All Documented Modifications (2)
Designer Note
We've discovered that Alpha became more flexible to use after we weakened his skills for single uses. However, this also made him not able to compete with other Fighters. Hence, we increased some basic values of his Skill 2.
Base Damage of Strikes: 250-400 → 350-500 Base HP Regen: 125-200 → 125-250 Fixed the issue of abnormal cast backswing time.
Role: Fighter
Tier: D
Patch History: 13 Updates
Ling
Ling hero Nerf

Adjustments applied to Cloud Walker.

All Documented Modifications (2)
Designer Note
Initially, we had nerfed Ling's burst to reduce the difficulty in dealing with him, but it turned out undesired together with the adjustments to his buffs. This caused a rather unacceptable impact on the gameplay of Ling. Therefore, we decided to keep the burst nerf and largely increase his Energy Regen speed, to enhance Ling's sustainability.
Base Energy Regen: 3 → 5 Total Energy Regen while upon a wall: 8 → 10
Role: Assassin
Tier: C
Patch History: 28 Updates
Clint
Clint hero Buff

We found that Clint is still at a disadvantage against other Marksmen in terms of survivability, so we've further optimized his Skill 2.

All Documented Modifications (2)
Designer Note
We found that Clint is still at a disadvantage against other Marksmen in terms of survivability, so we've further optimized his Skill 2.
Cooldown: 10-8s → 8-6.5s Enhanced its ability to penetrate walls. Now it can penetrate thicker walls than before.
Role: Marksman
Tier: B
Patch History: 15 Updates
Terizla
Terizla hero Adjusted

We've aimed at enhancing Terizla's competence in the Exp Lane and expected that he could use Skill 1 more frequently to attack enemies.

All Documented Modifications (3)
Designer Note
We've aimed at enhancing Terizla's competence in the Exp Lane and expected that he could use Skill 1 more frequently to attack enemies.
Cooldown: 10-8s → 7s
Damage Ratio to Minions: 50% → 60%
Role: Fighter, Tank
Tier: C
Patch History: 18 Updates
Claude
Claude hero Adjusted

We decided to revert an adjustment to Claude's Ultimate, since its burst was slightly overpowered in the previous patch.

All Documented Modifications (2)
Designer Note
We decided to revert an adjustment to Claude's Ultimate, since its burst was slightly overpowered in the previous patch.
Base Damage of each hit: 120-160 → 100-130
Role: Marksman
Tier: B
Patch History: 21 Updates
Benedetta
Benedetta hero Adjusted

We thought that Benedetta was still overpowered. This time, we tried to balance her power by weakening her early to mid game damage.

All Documented Modifications (3)
Designer Note
We thought that Benedetta was still overpowered. This time, we tried to balance her power by weakening her early to mid game damage.
Base Damage of fully charged Basic Attacks: 50 → 0 Decay Ratio of Damage to minions: 40% → 50%
Base Damage of Slashes: 100-220 → 50-150
Role: Assassin, Fighter
Tier: D
Patch History: 10 Updates
Khaleed
Khaleed hero Nerf

We've slightly nerfed Khaleed in the early game but slightly improved his late-game performance.

All Documented Modifications (2)
Designer Note
We've slightly nerfed Khaleed in the early game but slightly improved his late-game performance.
Base Damage: 250-550 → 200-550 Physical Attack Bonus: 120% → 125%
Role: Fighter
Tier: C
Patch History: 11 Updates
Luo Yi
Luo Yi hero Adjusted

The damage of Luo Yi's Passive was relatively too high to deal with in the early game. so we made an adjustment to its damage in the early and late game.

All Documented Modifications (2)
Designer Note
The damage of Luo Yi's Passive was relatively too high to deal with in the early game. so we made an adjustment to its damage in the early and late game.
Base Reaction Damage: 450 → 400 Magic Power Bonus: 180% → 190%
Role: Mage
Tier: D
Patch History: 13 Updates

Sanctum Island Map & Neutral Objectives

battlefield Adjusted

Neutral creeps, defense turret plating, and lane minion mechanics tuned.

All Documented Modifications (1)
Adjustments applied to battlefield pacing and objective equilibrium in Patch 1.5.38B.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

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