Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.6.66

Season 23 Released March 21, 2022

Patch 1.6.66 - New Hero Xavier

Official update released March 21, 2022. Key highlights: New Hero: Defier of Light - Xavier , a glass cannon mage that boasts insane sustained damage. Optimized some of the tank and fighter heroes to bring them back to the limelight. S23 will end at 23:59:59 on 03/25/2022 (Server Time). Players who've reached the Master or higher rank can claim Masha "Spirited Gauntlet" as the Season Finale reward..

11 Buffs
1 Nerfs
25 Adjusted
4 Revamps
41 Balance Adjustments
Xavier
Xavier hero Buff

A glass cannon mage that boasts insane sustained damage, Xavier will be available on 03/22.

All Documented Modifications (5)
Designer Note
A glass cannon mage that boasts insane sustained damage, Xavier will be available on 03/22.
Xavier enhances his subsequent skills each time his skill hits an enemy hero, The enhancement has three stages, When at Stage lII, Xavier enters the Transcendence state on his next skill cast, during which his skills are all enhanced to the maximum.
Xavier fires a Mystic Bullet that deals Magic Damage to enemies in its path. The Bullet's flying distance increases each time it hits an enemy or the Mystic Barrier from his Skill 2.
Xavier conjures a Mystic Barrier that slows enemies and speeds up allies it comes into contact with. The Barrier will expand into a forbidden field when hit by his other skills, immobilizing enemieh while speeding up allies in the area.
Xavier unleashes a beam of Mystic magic in the target direction, dealing damage to all enemies in a line on the map. He also directly enters the Transcendence state.
Role: Mage
Tier: D
Patch History: 11 Updates
Melissa
Melissa hero Buff

We're optimizing the casting experience of Melissa's Ultimate while smoothing out her damage spikes against different types of enemies.

All Documented Modifications (4)
Designer Note
We're optimizing the casting experience of Melissa's Ultimate while smoothing out her damage spikes against different types of enemies.
Extra Damage: 150% → 125% New Effect: Melissa now also deals increased damage to creeps.
Damage Transfer: 65% → 70% Mana Cost: 50-0 → 75-0 New Effect: Muddles can novNink summoned units. The above adiustments are summarized as follows: *Damage Against Linked Heroes: 197.5% → 187.5% *Damage Against Linked Summoned Units: 150% → 187.5% *Damage Against Creeps: 100% → 125% *Damage Against Minions & Unlinked Summoned Units: 150% → 125%
New Effect: Melissa now gains 6-10 Physical & Magic Defense when the skill is active. New Effect: The field will now nove with Melissa once, when she touches the boundary. Cooldown: 40-32s → 50-40s
Role: Marksman
Tier: A
Patch History: 14 Updates
Masha
Masha hero Buff

We want Masha to become a tank/fighter with three true HP bars and deal increased damage when her HP is low.

All Documented Modifications (5)
Designer Note
We want Masha to become a tank/fighter with three true HP bars and deal increased damage when her HP is low.
Extra Attack Speed Per 1% HP Lost: 1% → 1.8%; Max Extra Attack Speed: 80% → 180% Energy Regen greatly reduced.
Base Damage: 120 → 75 Extra Damage: 1%-2.5% of the Target's Max HP → 1.5%-3.5% of Masha's Max HP HP Cost: 1%-1.5% of 3 HP Bars → 3% of 1 HP Bar
The energy shock can now penetrate minions.
Damage: 100% Physical Attack + 15%-25% of the Target's Max HP → 500-700 + 30%-50% of Masha's Extra Max HP HP Cost: 30% → 50%
Role: Fighter, Tank
Tier: B
Patch History: 21 Updates
Hilda
Hilda hero Revamped

Despite being a headache to her enemies in the mid to late game, Hilda has been distinctly underpowered in the laning phase. We're adjusting her scaling to balance her strength throughout the game.

All Documented Modifications (4)
Designer Note
Despite being a headache to her enemies in the mid to late game, Hilda has been distinctly underpowered in the laning phase. We're adjusting her scaling to balance her strength throughout the game.
Base Damage: 200-350 → 268-300
Base Damage: 185-285 → 210-360 Cooldown: 9s → 8-6s Dash distance slightly increased; skill casting experience optimized.
Revamped: Hilda gains a permanent stack on each kill or assist (up to 8 stacks) → Hilda's skill and basic attack applies a mark to the target on hit (up to 6 stacks) Base Damage: 800-1000 → 600-1000 Damage Increase Per Stack: 25-35 → 2.5-4.5% of the Target's Max HP Damage Increase At Full Stacks: 50% Total Damage → 5-9% of the Target's Max HP (that is, deals damage equal to 20-36% of the target's Max HP in total)
Role: Fighter, Tank
Tier: C
Patch History: 16 Updates
Grock
Grock hero Buff

Adjustments applied to Earthen Force, Guardian's Barrier, Wild Charge.

All Documented Modifications (4)
Designer Note
To help our old pal fare better in the new meta, we're granting Grock a new power along with a few buffs on his crowd control. Now Grock will have decent Physical Defense even with a full-damage build, but may be more easily countered by magic enemies.
Removed Effect: Grock gains extra Magic Defense when near a wall. New Effect: Grock gains 0.6 Physical Defense for each point of extra Physical Attack he possesses. HP Regen When Near A Wall: 16-39 → 22-90
The shockwave can no longer be blocked by Lolita's shield; flying speed also slightly increased.
Changed the name from Ancestral Gift to Earthen Force. Removed Effect: Hitting a wall refunds 30% of the skill's cooldown. New Effect: Grock stuns nearby enemies for 1.8s upon hitting a wall. Cooldown: 50-40s → 46-38s
Role: Tank, Fighter
Tier: C
Patch History: 16 Updates
Belerick
Belerick hero Buff

We're giving Belerick a major buff on his Ultimate while slightly restricting his gains from some of the new defensive equipment.

All Documented Modifications (3)
Designer Note
We're giving Belerick a major buff on his Ultimate while slightly restricting his gains from some of the new defensive equipment.
Deadly Thorns Damage: 95 + (5 × Hero Level) + 2% Max HP → 95 + (5 × Hero Level) + 1.5% Max HP Bonus HP From Equipment & Emblems: 40% → 30% Deadly Thorns now prioritize Enemy heroes. Fixed an issue where the Deadly Thorns couldn't be triggered when Belerick was protected by a shield.
Cooldown: 40-32s → 50-42s Now taunts enemies hit for 1.5s instead of immobilizing them for 2s. Vines' spreading speed increased.
Role: Tank
Tier: S
Patch History: 13 Updates
Atlas
Atlas hero Revamped

Northern Vale has bestowed Atlas with new power.

All Documented Modifications (3)
Designer Note
Northern Vale has bestowed Atlas with new power.
Revamped Effect: Enemies affected by Frigid Breath will have their Movement Speed gradually reduced over 3s, after which they'll be frozen for 0.5s (removed the Attack Speed reduction effect).
Second Attacks Damage: 360 * 120% Magic Power → 360 + 180% Magic Power
Role: Tank
Tier: S
Patch History: 13 Updates
Johnson
Johnson hero Buff

We're boosting Johnson's scaling from equipment to open up more possibilities for him on the battlefield.

All Documented Modifications (4)
Designer Note
We're boosting Johnson's scaling from equipment to open up more possibilities for him on the battlefield.
Cooldown: 9-6s → 8s at All Levels Damage: 150-250 + 200% Physical Defense → 120-220 + +220% Physical Defense
Cooldown: 11-8.5s → 10-8s Damage: 100-175 + 40% Magic Power → 80-180 + 60% Magic Power New Effect: Enemies hit by Johnson's Skill 2 will take 15% increased damage from the next attack (up to 45%). New Effect: Damage dealt to creeps is increased by 50%.
Max Damage: 525-875 + 280% Magic Power → 450-750 + 280% Magic Power Sustained Damage: 80-120 + 20% Magic Power → 60-100 + 20% Magic Power
Role: Tank, Support
Tier: D
Patch History: 12 Updates
Gatotkaca
Gatotkaca hero Adjusted

We're slightly increasing Gatot Kaca's access to his Ultimate.

All Documented Modifications (2)
Designer Note
We're slightly increasing Gatot Kaca's access to his Ultimate.
Cooldown: 60-50s → 54-46s
Role: Tank, Fighter
Tier: B
Patch History: 12 Updates
Minotaur
Minotaur hero Adjusted

We're slightly boosting Minotaur's strength in the non-Enraged state.

All Documented Modifications (2)
Designer Note
We're slightly boosting Minotaur's strength in the non-Enraged state.
Upon successful hits, Minotaur enhances his Basic Attacks for the next 3s, dealing extra damage.
Role: Tank, Support
Tier: A
Patch History: 14 Updates
Baxia
Baxia hero Adjusted

We're boosting Baxia's initiation potential in the early game.

All Documented Modifications (2)
Designer Note
We're boosting Baxia's initiation potential in the early game.
Base Damage: 125-250 → 180-255 Cooldown: 9-6s → 10-7s Optimized the calculation of the cooldown, now Baxia will have shorter cooldowns in certain cases.
Role: Tank
Tier: C
Patch History: 18 Updates
Hylos
Hylos hero Adjusted

We're shifting some of Hylos's power to the late game.

All Documented Modifications (2)
Designer Note
We're shifting some of Hylos's power to the late game.
Base Damage: 120-270 → 100-300 Movement Speed Reduction: 6% at All Levels → 4%-6%
Role: Tank
Tier: B
Patch History: 12 Updates
Guinevere
Guinevere hero Buff

We're making Guinevere less reliant on Spatial Migration hits and opening up more possibilities for her on the battlefield.

All Documented Modifications (2)
Designer Note
We're making Guinevere less reliant on Spatial Migration hits and opening up more possibilities for her on the battlefield.
New Effect: Guinevere's Skill 1, 2, and enhanced basic attack inflict a mark for 4s on hit (up to 3 marks). Enemies with max marks will be knocked airborne when hit by her Ultimate. Enhanced basic Attack’s HP Regen: 8% Lost HP → 80 + 8% Lost HP Other Optimization: Added a range indicator to the enhanced Basic Attack.
Role: Fighter
Tier: B
Patch History: 10 Updates
Wanwan
Wanwan hero Adjusted

Adjustments applied to Tiger Pace, Crossbow of Tang.

All Documented Modifications (3)
Designer Note
Wanwan has been many players' favorite thanks to her fun skill mechanics, but the casting difficulty of her Ultimate may have been a bit too high all this time. In this patch, we're lowering the casting difficulty in hopes of letting more players better experience her charm.
Number of Weaknesses: 4 → 3 Weakness Damage Increase: 40% when All Weaknesses are Hit → 12% for Each Weakness Hit Vision Reveal Duration: 6s → 5s Damage Increase Duration: 6s → 5s
Wanwan can now cast her Ultimate while jumping.
Role: Marksman
Tier: D
Patch History: 25 Updates
Ling
Ling hero Adjusted

We're shifting some of Ling's mobility power to damage to make him more viable in lower play.

All Documented Modifications (5)
Designer Note
We're shifting some of Ling's mobility power to damage to make him more viable in lower play.
Ling no longer has 15% Crit Chance from the start of the game. New Effect: Ling gains double Crit Chance from all sources.
Cooldown: 10s → 20s Energy Cost: 35 → 30 Extra Crit Chance: 5%-17.5% → 2.5%-10% (5%-20% considering the Passive)
Base Damage: 230-305 → 300-400
New Effect: When Ling touches a Tempest of Blades, the cooldown of his Skill 1 is reduced by 4s.
Role: Assassin
Tier: C
Patch History: 28 Updates
Zhask
Zhask hero Revamped

We're granting Zhask a new Passive and increasing his sustainability when his Ultimate is active.

All Documented Modifications (3)
Designer Note
We're granting Zhask a new Passive and increasing his sustainability when his Ultimate is active.
Revamped Effect: Upon death, Zhask summons a frenzied Nightmaric Spawn on the spot, which loses HP over time until death. Fixed an issue where the Nightmaric Spawn wouldn't attack enemy heroes in certain cases. Optimized the targeting of Mind Eater cast by the Nightmaric Spawn.
New Effect: The Nightmaric Spawn recovers HP based on the damage dealt by its Basic Attacks for the skill duration. Enhanced Nightmaric Spawn's HP slightly reduced.
Role: Mage
Tier: D
Patch History: 12 Updates
Martis
Martis hero Adjusted

We're shifting some of Martis's power around so he may have a smoother scaling throughout the game.

All Documented Modifications (3)
Designer Note
We're shifting some of Martis's power around so he may have a smoother scaling throughout the game.
First Three Attacks' Damage: 150-200 + 70% Total Physical Attack → 150-200 + 75% Extra Physical Attack Fourth Attack's Damage: 200-Ap0 + 150% Extra Physical Attack → 300-400 + 150% Extra Physical Attack
Base Damage: 650-850 → 800-1000
Role: Fighter
Tier: D
Patch History: 16 Updates
Floryn
Floryn hero Adjusted

We're slightly boosting Floryn's healing power to make her shine a bit brighter among her healer fellows.

All Documented Modifications (3)
Designer Note
We're slightly boosting Floryn's healing power to make her shine a bit brighter among her healer fellows.
Base HP Regen: 150-250 → 175-250
Base HP Regen: 400-600 → 400-650
Role: Support
Tier: D
Patch History: 11 Updates
Miya
Miya hero Buff

We're fixing an issue with Miya's Skill 1 while slightly reducing her damage scaling throughout the game, Overall, it still counts as a buff.

All Documented Modifications (2)
Designer Note
We're fixing an issue with Miya's Skill 1 while slightly reducing her damage scaling throughout the game, Overall, it still counts as a buff.
Fixed an issue where the damage didn't scale with the skill level (the issue has been fixed on the Official Server in advance). Base Damage To Primary Target: 10-60 → 10-35
Role: Marksman
Tier: B
Patch History: 15 Updates
Alpha
Alpha hero Buff

We're upping the hit rate of Alpha's Ultimate.

All Documented Modifications (2)
Designer Note
We're upping the hit rate of Alpha's Ultimate.
Skill width increased; the landing point now better matches the skill indicator.
Role: Fighter
Tier: D
Patch History: 13 Updates
Valentina
Valentina hero Adjusted

We're hitting on Valentina's in-lane tradeoffs while slightly boosting her early game damage as compensation.

All Documented Modifications (3)
Designer Note
We're hitting on Valentina's in-lane tradeoffs while slightly boosting her early game damage as compensation.
Extra EXP: 22-50 → 15-50 (Scales with level) Lifesteal: 46-60% → 32-60% (Scales with level)
Base Damage: 290-665 → 340-665
Role: Mage
Tier: A
Patch History: 12 Updates
Aulus
Aulus hero Adjusted

We're pulling out some of Aulus's power early on to make him a "proper late game hero.

All Documented Modifications (2)
Designer Note
We're pulling out some of Aulus's power early on to make him a "proper late game hero.
Base Damage: 200-600 → 150-550
Role: Fighter
Tier: B
Patch History: 15 Updates
Lancelot
Lancelot hero Adjusted

We're slightly reducing Lancelot's damage in the early to mid game.

All Documented Modifications (2)
Designer Note
We're slightly reducing Lancelot's damage in the early to mid game.
Base Damage: 250-450 → 225-400
Role: Assassin
Tier: D
Patch History: 12 Updates
Retribution
Retribution battle spell Adjusted

We want tank junglers to stage more outstanding performances.

All Documented Modifications (1)
Designer Note
We want tank junglers to stage more outstanding performances.
Cooldown: 35s
Required Level: Lv. 3
Bloody Retribution
Bloody Retribution equipment Adjusted

Instead of the go-to for almost everyone, we want Bloody Retribution to become the exclusive option for tankier heroes.

All Documented Modifications (1)
Designer Note
Instead of the go-to for almost everyone, we want Bloody Retribution to become the exclusive option for tankier heroes.
Type: Jungling
Cost: 0 Gold
Patch History: 5 Updates
Petrify
Petrify battle spell Adjusted

We want to see this spell be used more often.

All Documented Modifications (1)
Designer Note
We want to see this spell be used more often.
Cooldown: 75s
Required Level: Lv. 13
Sprint
Sprint battle spell Adjusted

We want to see this spell be used more often.

All Documented Modifications (1)
Designer Note
We want to see this spell be used more often.
Cooldown: 100s
Required Level: Lv. 7
Inspire
Inspire battle spell Adjusted

Inspire values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Cooldown: 75s
Required Level: Lv. 5
Steel Legplates
Steel Legplates equipment Adjusted

Steel Legplates values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Defense
Cost: 630 Gold
Patch History: 3 Updates

Twilight Armor

battlefield Revamped

We expect the revamped Twilight Armor to give tank heroes higher sustained damage. The build path is also adjusted accordingly.

All Documented Modifications (1)
Designer Note
We expect the revamped Twilight Armor to give tank heroes higher sustained damage. The build path is also adjusted accordingly.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.
Blade Armor
Blade Armor equipment Nerf

Blade Armor values and gameplay tuning.

All Documented Modifications (1)
Designer Note
We're adding the previous Twight Armor's Crit Damage Reduction to Blade Armor to make it a valid option against critical strikes. Also boosting the damage reflection while adjusting the craft cost accordingly.
Type: Defense
Cost: 1,910 Gold
Patch History: 4 Updates
Dominance Ice
Dominance Ice equipment Adjusted

Dominance Ice values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Defense
Cost: 2,010 Gold
Patch History: 10 Updates
Brute Force Breastplate
Brute Force Breastplate equipment Adjusted

Brute Force Breastplate values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Defense
Cost: 2,070 Gold
Patch History: 8 Updates
Guardian Helmet
Guardian Helmet equipment Adjusted

We want Guardian Helmet to become a decent option even in the early game.

All Documented Modifications (1)
Designer Note
We want Guardian Helmet to become a decent option even in the early game.
Type: Defense
Cost: 2,500 Gold
Patch History: 4 Updates
Cursed Helmet
Cursed Helmet equipment Buff

Lane clearing enhanced.

All Documented Modifications (1)
Designer Note
Lane clearing enhanced.
Type: Defense
Cost: 1,910 Gold
Patch History: 6 Updates
Molten Essence
Molten Essence equipment Buff

Lane clearing enhanced.

All Documented Modifications (1)
Designer Note
Lane clearing enhanced.
Type: Defense
Cost: 800 Gold
Patch History: 5 Updates
Queen's Wings
Queen's Wings equipment Adjusted

We're adding more force to the equipment's passive effect.

All Documented Modifications (1)
Designer Note
We're adding more force to the equipment's passive effect.
Type: Defense
Cost: 2,250 Gold
Patch History: 8 Updates
Immortality
Immortality equipment Adjusted

Immortality has been a bit too powerful and versatile. It's time to bring it down a bit.

All Documented Modifications (1)
Designer Note
Immortality has been a bit too powerful and versatile. It's time to bring it down a bit.
Type: Defense
Cost: 2,120 Gold
Patch History: 5 Updates

Haas's Claws

battlefield Adjusted

We're increasing the equipment's Lifesteal to balance out the damage boost on certain tank heroes.

All Documented Modifications (1)
Designer Note
We're increasing the equipment's Lifesteal to balance out the damage boost on certain tank heroes.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.
Rose Gold Meteor
Rose Gold Meteor equipment Adjusted

Rose Gold Meteor values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Attack
Cost: 2,030 Gold
Patch History: 7 Updates
Magic Blade
Magic Blade equipment Adjusted

Magic Blade values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Attack
Cost: 1,050 Gold
Patch History: 5 Updates

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