Patch Notes & Meta Timeline
Sequential balance adjustments from the first international championship (M1 World Championship) through to today.
Patch 1.7.20
Season 25 Released September 20, 2022Patch 1.7.20 - Competitive Balance Adjustments
Official update released September 20, 2022. Key highlights: Lesley - Deadly Sniper, Gusion - Holy Blade MLBB X Saint Seiya Collaboration.
We've made Lesley's Passive effect more solid, and to balance her performance throughout the game, we've also changed the damage of some of her skills.
We redesigned Gusion's skill and recall animations and added a special combo animation when he casts skills in succession, so he can now travel through the battlefield in a cooler and more dashing manner.
Balance adjustments applied to Beatrix.
We wanted to give other heroes a better chance against her, so we nerfed her ability to silence enemies and enhanced her Basic Attacks.
Adjusted the mechanics of Valentina's Ultimate and lowered the control duration of her Skill 1 to address her irresistibility under specific conditions.
Adjustments applied to Charged Punch, Instant Blast, My Turn.
Tuned down Faramis's power as he was incredibly powerful in both Ranked and pro matches.
Improved Minsitthar's roaming and CC abilities.
Increased the effect of Moskov's Ultimate to match the high difficulty of hitting an enemy from afar; also slightly reduced his Skill 1's Attack Speed boost to balance out the previous buff to Inspire.
Pharsa kind of lost some charm since last nerf, so we decided to partly revert previous adjustments and optimize her.
Valir has a hard time hitting enemies consistently during late-game teamfights, and so we're slightly boosting his ability during the late game.
We've made Bruno somewhat easier to play and optimized how he catches the ball.
Optimized the casting experience of some skills.
Enhance the damage of Lapu-Lapu's Ultimate so he can dish out more damage in teamfights.
We hope that the following changes will give Jawhead an easier time in the EXP lane.
Julian was still rather durable in the early game despite the previous nerfs on him.
Masha is still great at pushing lanes and soaking damage even during high-ranked play and so we're tuning her tankiness down a bit.
Slightly reduced Fanny's durability to give her opponents a better chance against her.
Slightly reduced Aldous's durability to give his opponents a better chance against him.
Adjusted Kagura's base Magic Defense so it's now the same as most heroes
We'd like to maintain its ability to counter bursting damage (short-time effective) while reducing the impact of attrition on it.
Flame Retribution values and gameplay tuning.
Bloody Retribution values and gameplay tuning.