Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.7.32

Season 26 Released November 07, 2022

Patch 1.7.32 - Competitive Balance Adjustments

Official update released November 7, 2022. Key highlights: Joy , Flash of Miracle Double 11 2022 & MLBB X Neymar Jr Collaboration Hero Adjustments.

8 Buffs
5 Nerfs
15 Adjusted
2 Revamps
30 Balance Adjustments
Joy
Joy hero Adjusted

An electrifying Leonin girl. Will be available on November 18.

All Documented Modifications (5)
Designer Note
An electrifying Leonin girl. Will be available on November 18.
Joy gains extra Movement Speed and a shield each time her skills deal damage to non-minion enemies. This effect can only be triggered once every 4s on the same enemy.
Joy summons a Leonin Crystal at the target location, dealing Magic Damage to nearby enemies. The Leonin Crystal can be used as a springboard for Joy's Skill 2.
Joy dashes in the target direction, dealing Magic Damage to enemies in her path. Hitting an enemy allows Joy to enter Beat Time!, during which she's immune to control effects and can cast this skill again. Casting Skill 2 on the beat increases the skill's damage.
The Ultimate unlocks after Joy casts her Skill 2 five times in succession. Joy removes all control effects on herself, gains Movement Speed, and deals damage to nearby enemies 8 times over 4s. Each Skill 2 cast on the beat increases the Ultimate's damage.
Role: Assassin
Tier: D
Patch History: 11 Updates
Lesley
Lesley hero Buff

Adjustments applied to Lethal Shot.

All Documented Modifications (2)
Designer Note
We want there to be a greater difference between Lesley's Enhanced Basic Attack and her regular Basic Attacks. Along with this, we've also made some slight adjustments to the gap between Lesley's early and late game performance.
Lethal Shot's crits are converted into True Damage → Every Lethal Shot deals True Damage. Damage: 110% Total Physical Attack → 50 +100% Total Physical Attack Optimized her enhanced basic attacks so they won't be interrupted by her own skills.
Role: Marksman, Assassin
Tier: D
Patch History: 15 Updates
Fredrinn
Fredrinn hero Adjusted

We want Fredrinn to be able to control his Crystal Energy more precisely, but also increase the decay rate of Crystal Energy for better balance.

All Documented Modifications (4)
Designer Note
We want Fredrinn to be able to control his Crystal Energy more precisely, but also increase the decay rate of Crystal Energy for better balance.
New Effect: Gaining combo points now resets Crystal Energy's decay timer. Crystal Energy now decays slowly instead of disappearing, but total duration is reduced to 5 seconds. Crystal Energy reduction per second: 5% of Max HP → 10% of Max HP Damage-to-Crystal Energy Conversion Ratio: 85% → 100% Ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP: 30% → 25%
Added extra physical attack bonus to damage.
Crystal Energy Bonus: 40% → 35% New Effect: Doubled the ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP.
Role: Fighter, Tank
Tier: D
Patch History: 12 Updates
Carmilla
Carmilla hero Revamped

Adjustments applied to Curse of Blood.

All Documented Modifications (2)
Designer Note
We wanted to improve the positioning of Carmilla's Ultimate by implementing these changes that allow both allies and enemies to better predict the skill. Besides this, we've also improved her early game support power as well as synergy with Cecilion.
Skill Revamp: Carmilla will now toss the Curse of Blood in a direction and form a large field that slows enemies caught within it. Enemies that remain in the field after a while will be immobilized and chained together, slowing and revealing them. Damage: 275-525 +160% Magic Power → 450-750 +130% Magic Power Linked Damage Ratio: 70% → 50% Linked Control Ratio: 70% → 100%
Role: Support, Tank
Tier: A
Patch History: 13 Updates
Kaja
Kaja hero Buff

Adjustments applied to Wrath Sanction, Ring of Order, Lightning Bomb, Divine Judgment.

All Documented Modifications (5)
Designer Note
Kaja's role isn't too clear-cut at present, so we're adding in a few new mechanics for him to mix things up and make him more fun to play. These changes will strengthen the support he offers his team, too. Because of these major changes, we're resetting Kaja's three builds.
Removed Effect: Enhanced Basic Attacks no longer restore HP equal to 100 +30% Magic Power. New Effect: Enhanced basic attack and all skill damage will now paralyze enemies and briefly reduce their movement speed while lowering their damage dealt by 8% for 4s. Stacks up to 4 times.
Removed Effect: Dealing damage reduces the cooldown of Wrath Sanction. New Effect: Dealing damage heals for 100-200 HP (heals for 30% every subsequent target) Cooldown: 7-5s → 6.5-4.5s
Damage: 200-350 +80% Magic Power → 150-300 +35% Magic Power
Damage: 300-600 +100% Magic Power → 200-500 +80% Magic Power Removed Effect: Reduces target's Magic Defense by 10-20 while Ultimate is active.
Role: Support
Tier: C
Patch History: 17 Updates
Minotaur
Minotaur hero Adjusted

Adjustments applied to Rage Mode, Motivation Roar.

All Documented Modifications (3)
Designer Note
Minotaur's Ultimate is formidable in teamfights, but its demanding conditions resulted in it being difficult to pull off in higher levels of play. We've reduced the requirements for Minotaur to cast his Ultimate and its effects, while increasing his skill's control capability to ensure he can perform well before LV. 4, too.
Accumulated Rage will no longer dissipate. As a trade off, Rage gained from damaging heroes has been slightly reduced.
Removed the Rage gain effect.
Role: Tank, Support
Tier: A
Patch History: 14 Updates
Floryn
Floryn hero Adjusted

We are making the equipment Floryn gives her teammates more useful in battle.

All Documented Modifications (2)
Designer Note
We are making the equipment Floryn gives her teammates more useful in battle.
Flower of Hope's stats have been redesigned as follows: +5% Adaptive Attack (this bonus is applied to either Physical Attack or Magic Power based on the higher value between the hero's Extra Physical Attack or Extra Magic Power). Upgraded Flower of Hope now grants the following new stats: 10% Physical Lifesteal + 10% Magic Lifesteal New Effect: Allied heroes with Flower of Hope gain a shield each time they are healed by Floryn's skill. Once upgraded, the shield will have more HP and slightly increase the hero's Movement Speed.
Role: Support
Tier: D
Patch History: 11 Updates
Aulus
Aulus hero Revamped

Adjustments applied to Fighting Spirit, Aulus, Charge!, The Power of Axe, Undying Fury.

All Documented Modifications (5)
Designer Note
We hope to see the following changes improve players' user experience with Aulus, and reduce his reliance upon damage-dealing equipment. This way he'll be more capable of taking on a role where he works well whether on the offensive or defensive. Because of these major changes, we're resetting Aulus' three builds.
Enhanced Basic Attack's Damage: 130% Physical Attack → 60-200 +100% Physical Attack Stack Condition: Each basic attack adds 1 stack → Gain 1 stack per second after Aulus has damaged any enemies. Physical Attack from each stack of Fighting Spirit: 4-16 → 3-12 Movement Speed Bonus of Max Fighting Spirit: 15% → 10%
Skill Revamp: The skill now takes effect immediately when tapped. Aulus removes all slow effects and gains 30-50% extra Movement Speed and 20% Damage Reduction against attacks from the front for 3s. Cooldown: 12-7s → 10s
Cooldown: 8-4s → 10-5s Attack Speed Boost: 140% → 200% HP Regen: 30 +60% Extra Physical Attack → 25-100 +30% Extra Physical Attack Optimized how Enhanced Basic Attacks' duration is calculated: Each Basic Attack now refreshes the duration or any remaining stacks
New Effect: Slows the target by 90% for 0.5s upon cast.
Role: Fighter
Tier: B
Patch History: 15 Updates
Khaleed
Khaleed hero Nerf

Improved the feel of Khaleed's enhanced basic attack and skill 1, making it easier to hit targets. This will give Khaleed more presence in the early to mid game.

All Documented Modifications (3)
Designer Note
Improved the feel of Khaleed's enhanced basic attack and skill 1, making it easier to hit targets. This will give Khaleed more presence in the early to mid game.
Slightly decreased animation of Khaleed's enhanced basic attack and increased the blink distance. Khaleed will now be closer to his target after the basic attack. Changed the lingering sand effect into a 40% slow for 1.5s against enemies hit by the enhanced basic attack. Damage: 160% Total Physical Attack → 50+140% Total Physical Attack
New Effect: Enemy heroes and creeps hit are pulled toward Khaleed a short distance (does not interrupt skills). Slightly reduced this skill's forewing time Base Damage: 170-520 → 180-480
Role: Fighter
Tier: C
Patch History: 11 Updates
Alice
Alice hero Adjusted

The mana cost for Alice's Ultimate was a little too harsh in the early game and limited her performance in the early-mid game. We have also optimized Alice's passive.

All Documented Modifications (3)
Designer Note
The mana cost for Alice's Ultimate was a little too harsh in the early game and limited her performance in the early-mid game. We have also optimized Alice's passive.
New Effect: Creeps now also drop blood orbs. Effect Optimizations: The blood orbs dropped by nearby dying heroes have been made easier to see.
Mana Cost: 60-140 → 50-140
Role: Tank, Mage
Tier: B
Patch History: 14 Updates
Odette
Odette hero Adjusted

Adjustments applied to Swan Song.

All Documented Modifications (1)
Instead of a Dash before casting the Ultimate, Odette now casts it where she stands, and can dash while casting.
Role: Mage
Tier: D
Patch History: 11 Updates
Yve
Yve hero Adjusted

After the range on Yve's Ultimate was reduced, she had to position closer to the battle and became too easy to counter. Therefore, we're preventing the skill from being interrupted by CC.

All Documented Modifications (3)
Designer Note
After the range on Yve's Ultimate was reduced, she had to position closer to the battle and became too easy to counter. Therefore, we're preventing the skill from being interrupted by CC.
Base Damage: 170-320 + 70% Magic Power → 200-400 + 80% Magic Power
Starfield Area: 7x7 → 5x5 (the size of each block remains unchanged) New Effect: Cast is no longer interrupted by CCs (excluding Suppression). Immobilized Time: 0.3s → 0.8s Cooldown: 65-55s → 50-40s Tap Damage: 360-490 + 110% Magic Power → 340-540 + 120% Magic Power
Role: Mage
Tier: C
Patch History: 19 Updates
Zhask
Zhask hero Nerf

Adjustments applied to Nightmaric Spawn, Hive Clones.

All Documented Modifications (3)
Designer Note
By lowering the cooldown of his Skill 1, we have made Zhask a more potent roamer in the early-mid game. We have optimized the chance to hit and lowered the total damage on his Skill 3 to make it more in line with its intention as a crowd control skill.
Cooldown: 16-13s → 11-8s; Cooldowns are no longer refunded when Nightmaric Spawn is killed.
Cast Time: 0.4s → 0.2s Spread: 5 Nightmeric Clones across 1 row → 6 Nightmeric Clones across 2 rows Magic Power Bonus: 50% → 35% Multiple Bullet Decay Ratio: 100%/85%/70%/55%/20% for all subsequent bullets → 100%/80%/60%/40%/20% for all subsequent bullets.
Role: Mage
Tier: D
Patch History: 12 Updates
Faramis
Faramis hero Nerf

Even after numerous nerfs, Faramis is still performing above expectation. Therefore, we're increasing the skill ceiling for his Ultimate's range.

All Documented Modifications (4)
Designer Note
Even after numerous nerfs, Faramis is still performing above expectation. Therefore, we're increasing the skill ceiling for his Ultimate's range.
Initial Damage: 300-450 +108% Magic Power → 330-480 +144% Magic Power
New Effect: Teammates will no longer retain the buffs granted after they leave the Nether Realm area.
Role: Support, Mage
Tier: D
Patch History: 10 Updates
Lapu-Lapu
Lapu-Lapu hero Buff

A balanced boost to Lapu-Lapu's overall performance to make him more competitive against other fighters.

All Documented Modifications (3)
Designer Note
A balanced boost to Lapu-Lapu's overall performance to make him more competitive against other fighters.
Cooldown: 12-7s → 10-8.5s
Defense Buff: 10-40 → 30-60
Role: Fighter
Tier: C
Patch History: 16 Updates
Luo Yi
Luo Yi hero Adjusted

We hope the following change will improve Luo Yi's strategic significance.

All Documented Modifications (2)
Designer Note
We hope the following change will improve Luo Yi's strategic significance.
Max Range: 20-28 → 28-36
Role: Mage
Tier: D
Patch History: 13 Updates
Vexana
Vexana hero Adjusted

Vexana has a very hard time against her foes without the aid of Eternal Guard. We hope the following changes will address this issue.

All Documented Modifications (2)
Designer Note
Vexana has a very hard time against her foes without the aid of Eternal Guard. We hope the following changes will address this issue.
Cooldown: 60s for all levels → 60-46s
Role: Mage
Tier: C
Patch History: 12 Updates
Harley
Harley hero Adjusted

Adjustments applied to Space Escape.

All Documented Modifications (1)
Cooldown: 10-7s → 8.5-6.5s After returning Harley will no longer retain the movement speed bonus from the first cast.
Role: Assassin, Mage
Tier: B
Patch History: 11 Updates
Gusion
Gusion hero Buff

The previous passive changes greatly increased Gusion's growth speed that allowed him to output a tremendous amount of damage even without recalling his daggers in the mid-game. We are tuning him down accordingly.

All Documented Modifications (3)
Designer Note
The previous passive changes greatly increased Gusion's growth speed that allowed him to output a tremendous amount of damage even without recalling his daggers in the mid-game. We are tuning him down accordingly.
Target's Lost HP from each stack: 4% → 3%
First Attack: 110-210 +50% Total Magic Power → 100-200 +40% Total Magic Power.
Role: Assassin
Tier: D
Patch History: 9 Updates
Melissa
Melissa hero Adjusted

Adjustments applied to Falling!, Eyes on You!.

All Documented Modifications (2)
Cooldown: 8.5-7s → 10.5-7s
Cooldown: 6-7s → 9-7s
Role: Marksman
Tier: A
Patch History: 14 Updates
Atlas
Atlas hero Nerf

Atlas' ability to crowd control and his mobility are some of the best among tanks. We slightly lowered his HP as we wanted to retain these features while giving his opponents some room for counterplays.

All Documented Modifications (2)
Designer Note
Atlas' ability to crowd control and his mobility are some of the best among tanks. We slightly lowered his HP as we wanted to retain these features while giving his opponents some room for counterplays.
Physical & Magic Defense increase: 20-45 → 11-25
Role: Tank
Tier: S
Patch History: 13 Updates
X.Borg
X.Borg hero Buff

X.Borg was getting knocked down from his Battle Suit too easily in the early game, so we increased his early game survivability to remedy this.

All Documented Modifications (1)
X.Borg was getting knocked down from his Battle Suit too easily in the early game, so we increased his early game survivability to remedy this.
Role: Fighter
Tier: D
Patch History: 22 Updates
Yin
Yin hero Nerf

The nerf to Yin in the previous patch was a little harsh, so we've buffed his survivability while his Ultimate is active to make up for it.

All Documented Modifications (2)
Designer Note
The nerf to Yin in the previous patch was a little harsh, so we've buffed his survivability while his Ultimate is active to make up for it.
Defense increase while inside the field: 20-60 → 50-80
Role: Fighter, Assassin
Tier: D
Patch History: 8 Updates
Gatotkaca
Gatotkaca hero Buff

Adjustments applied to Unbreakable.

All Documented Modifications (1)
Base Dash distance increased. Reduced the charge time needed to reach maximum Dash distance (total charge time remains unchanged).
Role: Tank, Fighter
Tier: B
Patch History: 12 Updates
Edith
Edith hero Adjusted

Improved Edith's lane-clearing ability and late game damage potential.

All Documented Modifications (3)
Designer Note
Improved Edith's lane-clearing ability and late game damage potential.
Damage to Minions: 150% → 180%
Magic Power conversion ratio from Extra Defense: 2.5 → 3.2
Role: Tank, Marksman
Tier: D
Patch History: 15 Updates
Baxia
Baxia hero Buff

Increased Baxia's ability to counter heroes with strong HP Regen and made his second skill more forgiving to use.

All Documented Modifications (3)
Designer Note
Increased Baxia's ability to counter heroes with strong HP Regen and made his second skill more forgiving to use.
Target Shield and HP Regen reduction: 30% → 50%
Cooldown: 10-7s → 10-5s
Role: Tank
Tier: C
Patch History: 18 Updates
Belerick
Belerick hero Buff

Increased Belerick's sustainability by slightly decreasing his mana costs.

All Documented Modifications (2)
Designer Note
Increased Belerick's sustainability by slightly decreasing his mana costs.
Mana Cost: 90-150 → 60-110
Role: Tank
Tier: S
Patch History: 13 Updates
Granger
Granger hero Adjusted

Granger's slow jungle clearing speed made him lacking when compared to other Junglers.

All Documented Modifications (2)
Designer Note
Granger's slow jungle clearing speed made him lacking when compared to other Junglers.
Extra Damage against Creeps: 90 → 120
Role: Marksman
Tier: C
Patch History: 21 Updates
Queen's Wings
Queen's Wings equipment Adjusted

Queen's Wings values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Defense
Cost: 2,250 Gold
Patch History: 8 Updates

Advanced Boots

battlefield Adjusted

Advanced Boots values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

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