Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.8.92

Season 32 Released June 19, 2024

Patch 1.8.92 - New Hero Zhuxin

Official update released June 19, 2024. Key highlights: New Hero: Zhuxin , Beacon of Spirits. A Mage who guides the ember butterflies using her Lantern of Spirits, deals AOE Damage to enemies and pulls them airborne. Hero Adjustments Battlefield Adjustments System Adjustments Events.

11 Buffs
9 Nerfs
24 Adjusted
7 Revamps
51 Balance Adjustments
Zhuxin
Zhuxin hero Adjusted

Hero Features: A Mage who guides the ember butterflies using her Lantern of Spirits, deals AOE Damage to enemies and pulls them airborne. This hero will be available on 06/29 (Server Time).

All Documented Modifications (5)
Designer Note
Hero Features: A Mage who guides the ember butterflies using her Lantern of Spirits, deals AOE Damage to enemies and pulls them airborne. This hero will be available on 06/29 (Server Time).
While channeling Lantern Flare, Zhuxin converts the Mana spent into Crimson Butterflies to follow her Spirit Lantern. After Zhuxin stops channeling Lantern Flare, the Crimson Butterflies will gradually disappear and restore her Mana.
Zhuxin deals Magic Damage to all enemies in a fan-shaped area and applies 1 stack of Soul Snare. Zhuxin also steals Movement Speed from all enemy heroes hit.
Hold: Zhuxin continuously consumes Mana while the Spirit Lantern can be moved with the skill button, dealing Magic Damage to all enemies within range and applying Soul Snare to enemy heroes hit. When an enemy hero has certain stacks of Soul Snare, the Crimson Butterflies will capture them, pulling them airborne. Release: Throws all captured enemies to the target location, dealing Magic Damage to all enemies in the area.
Zhuxin blinks to the target location while gaining a shield. While flying, she creates a field around her. The field deals Magic Damage and applies Soul Snare stacks to enemies.
Role: Mage
Tier: A
Patch History: 10 Updates
Zhask
Zhask hero Revamped

Adjustments applied to Nightmaric Spawn, Mind Eater, Hive Clones, Dominator's Descent.

All Documented Modifications (5)
Designer Note
We increased the stability of Nightmaric Spawn (including damage and control) and released Zhask from Inspire, allowing him to use other Battle Spells. Also, we have optimized the casting requirements for his Ultimate so that it is no longer limited by the position of his Skill 1. Of course, after adjusting several aspects of Zhask's experience, we nerfed the damage of his Skill 3 to keep him balanced.
Removed the first two Basic Attacks. Nightmaric Spawn will now continuously release Death Rays (considered as Basic Attacks, damage frequency no longer affected by Attack Speed). Also optimized the speed at which Death Rays change targets to attack. Death Rays Damage: 90 +15% Magic Power → 60 +20% Magic Power (damage dealt is consistent) Death Rays Slow Effect: up to 60% (takes effect after 2 Basic Attacks) → up to 30% (takes effect immediately) Mana Cost: 100-160 → 60-90
Skill Revamp: After Zhask deals damage to enemies in the specified direction, the Nightmaric Spawn will sequentially attack (counts as Basic Attack) and stun enemy heroes hit by him. Reduced the foreswing time by 40%.
Enhanced Skill Damage Increase: 110-200 +35% Magic Power → 55-100 +18% Magic Power
Enhance Nightmaric Spawn on the spot → Select an area to summon the enhanced Nightmaric Spawn Extra HP of Enhanced Nightmaric Spawn: 1000-3000 → 750-2500 Extra Hybrid Defense of Enhanced Nightmaric Spawn: 0 → 20-40 Mana Cost: 200-400 → 100-200
Role: Mage
Tier: D
Patch History: 12 Updates
Chou
Chou hero Buff

We want Chou to be able to engage other Fighters directly in the Exp Lane, instead of relying solely on kicking enemies into Turrets to gain an advantage.

All Documented Modifications (5)
Designer Note
We want Chou to be able to engage other Fighters directly in the Exp Lane, instead of relying solely on kicking enemies into Turrets to gain an advantage.
Distance Movement Required to Enhance Basic Attack: 10 → 5 New Effect: Enhanced Basic Attack can reduce enemy's defense (effective before dealing damage) by 10 +(1*Hero Level) for 3s up to 2 stacks.
Increased the dash distance by 20%. To match the Passive adjustment, using any two casts of Skill 1 or Skill 2 will activate the enhanced Basic Attack by Passive. Cooldown: 11-9s → 9.5-8s
Removed the effect of increasing Physical Penetration on himself.
Reduced the first kick distance by 20%.
Role: Fighter
Tier: C
Patch History: 8 Updates
Xavier
Xavier hero Buff

Adjustments applied to Transcendence, Infinite Extension, Mystic Field, Dawning Light.

All Documented Modifications (5)
Designer Note
Xavier's power is relatively weak in the early and mid-game, and his burst damage is not high enough in the late game. Therefore, we increased Xavier's damage while allowing him to benefit more from CD Reduction. We hope that he can become a deadly damage dealer.
Skill Cooldown reduced for Ultimate by Stage III: 12s → 36s
Cooldown: 6.5s → 6.5-6s Mana Cost: 75-150 → 60-90 Damage: 425-625 +150% of Total Magic Power → 480-650 +100% of Total Magic Power
Cooldown: 14-12s → 13-11s Barrier Damage: 125-250 +60% of Total Magic Power → 200-300 +60% of Total Magic Power Mystic Field Damage: 300-600 +120% of Total Magic Power → 200-300 +60% of Total Magic Power
Cooldown: 44-36s → 60-52s Damage: 650-1050 +150% of Total Magic Power → 600-1100 +180% of Total Magic Power
Role: Mage
Tier: D
Patch History: 11 Updates
Aulus
Aulus hero Nerf

Adjustments applied to Fighting Spirit, Aulus, Charge!, The Power of Axe, Undying Fury.

All Documented Modifications (5)
Designer Note
As a Fighter who relies on Basic Attack and farming, Aulus currently has a long farming period, and his survivability is limited by his reliance on damage-dealing Equipment, making him very hard to play and unpopular. We adjusted Aulus' farming experience, and increased Aulus' sustained damage and survivability, while reducing his burst from Crit Equipment. We hope that Aulus will be able to maintain his excellent sustained damage while taking more damage in team fights to better fit his feature.
Stack Effect: 3-12 Physical Attack → 9%-15% Attack Speed Full Stack Effect: 27-125 Basic Attack Damage → 42-210 Physical Damage with Basic Attack (cannot Crit)
Cooldown: 16-14s → 14-12s Damage Reduction: 20% +1% for every 10 extra Physical Attack → 30%-50% (scales with skill level)
Skill Damage: 150-550 +120% Extra Physical Attack → 240-440 +70% of Total Physical Attack HP Restored by Enhanced Basic Attack: 50-100 → 50-100 +1% of Max HP No limit on the number of times the Basic Attack can be enhanced. Now his Basic Attacks can be enhanced for 3s after hitting enemy heroes or Creeps. Removed Attack Speed Bonus for enhanced Basic Attack.
Adjusted crafting order to: Blade Craft, Handle Craft, then Hammer Craft. Basic Attacks' Physical Damage Increased from Blade Craft: 35 → 50 at full stack Skill Level for Activating Handle Craft: 3 → 2 Hammer Craft: Increases 10% Crit Chance → Increases 20% Physical Penetration; Skill Level for Activating Hammer Craft: 2 → 3 New Effect: Cannot be interrupted when casting his Ultimate. Base Damage: 210-290 → 210-350 Sustained Damage: 90-130 → 90-150
Role: Fighter
Tier: B
Patch History: 15 Updates
Leomord
Leomord hero Buff

We increased his Crit bonus to give him more Build options, and improved his late game mobility when his Ultimate is unavailable

All Documented Modifications (3)
Designer Note
We increased his Crit bonus to give him more Build options, and improved his late game mobility when his Ultimate is unavailable
Physical Attack Gained by Every 1% Crit Chance: 1 → 2
Cooldown: 12s at all levels → 12-10s Enhanced Cooldown: 7s at all levels → 7-6s Skill Damage: 300-400 +50% of Total Physical Attack → 300-500 +80% of Total Physical Attack
Role: Fighter
Tier: C
Patch History: 10 Updates
Bane
Bane hero Buff

Increased his Jungling Speed and ability to fight Jungle Tanks.

All Documented Modifications (2)
Designer Note
Increased his Jungling Speed and ability to fight Jungle Tanks.
Damage: 100% of Physical Attack +3.5 (Level0.3)% of target's Max HP → 95% of Physical Attack +4 (Level0.4)% of target's Max HP
Role: Fighter, Mage
Tier: D
Patch History: 18 Updates
Kagura
Kagura hero Buff

Adjustments applied to Seimei Umbrella Open, Yin Yang Overturn.

All Documented Modifications (3)
Designer Note
Compared to the risk Kagura takes when performing combos, her burst damage is relatively low. Therefore, we greatly increased the benefit of the Ultimate and lane-clearing ability in the early game to make her more competitive.
Mana Cost: 60-110 → 50-80 New Effect: Increased Max damage to the non-hero unit to 130%
Pulling Damage: 400-600 +145% of Total Magic Power → 550-800 +170% of Total Magic Power
Role: Mage
Tier: D
Patch History: 9 Updates
Yve
Yve hero Nerf

Slightly increased Yve's damage in the late game and partially restored the previous nerfs to her slow ability, making her more competitive in the current version.

All Documented Modifications (3)
Designer Note
Slightly increased Yve's damage in the late game and partially restored the previous nerfs to her slow ability, making her more competitive in the current version.
Damage Bonus: 140% Magic Power → 150% Magic Power
Slow: 25%, up to 50% → 30%, up to 60%
Role: Mage
Tier: C
Patch History: 19 Updates
Aurora
Aurora hero Adjusted

Aurora's overall damage is relatively weak compared to other Mages. We have decided to enhance her main damage skill.

All Documented Modifications (2)
Designer Note
Aurora's overall damage is relatively weak compared to other Mages. We have decided to enhance her main damage skill.
Base Damage: 350-550 → 400-700 Hailstone Damage: 40-60 → 40
Role: Mage
Tier: D
Patch History: 13 Updates
Hayabusa
Hayabusa hero Buff

We have increased Hayabusa's Jungling Speed, as well as his laning, pushing, and combat capabilities in the late game.

All Documented Modifications (2)
Designer Note
We have increased Hayabusa's Jungling Speed, as well as his laning, pushing, and combat capabilities in the late game.
Damage: 200-260 +70% Extra Physical Attack → 220-280 +75% Extra Physical Attack Energy Cost: 30 → 30-20 Multiple Shurikens Damage to Creeps: 70% → 50%
Role: Assassin
Tier: C
Patch History: 16 Updates
Fredrinn
Fredrinn hero Nerf

Fredrinn has overwhelming power in early and mid game team fights. We nerfed him while keeping his late game power the same.

All Documented Modifications (1)
Fredrinn has overwhelming power in early and mid game team fights. We nerfed him while keeping his late game power the same.
Role: Fighter, Tank
Tier: D
Patch History: 12 Updates
Baxia
Baxia hero Nerf

Lowered early game Damage Reduction and late game skill cooldown.

All Documented Modifications (3)
Designer Note
Lowered early game Damage Reduction and late game skill cooldown.
Mana Cost: 25-50 → 20-40
Final Damage Reduction Increased: 240% at all levels → 200%-260% Cooldown: 40-35s → 40-30s
Role: Tank
Tier: C
Patch History: 18 Updates
Moskov
Moskov hero Adjusted

Adjustments applied to Abyss Walker, Spear of Misery.

All Documented Modifications (3)
Designer Note
With the optimization of "Move and Attack," Moskov, who has the fastest Attack Speed among Marksmen, has gradually shown outstanding dominance in various Ranks. We hope to weaken his power accordingly to give other Marksmen a chance to enter the battlefield.
Attack Speed Boost: 1.15-1.5x → 1.15-1.4x
Cooldown: 12-9.5s → 12s at all levels Stun Duration: 1.5s → 1.2s Enemy Revealed Duration Upon Hit: 5s → 2s
Role: Marksman
Tier: B
Patch History: 12 Updates
Natan
Natan hero Adjusted

Adjustments applied to Theory of Everything, Superposition, Interference!, Entropy?.

All Documented Modifications (5)
Designer Note
Natan's damage in the mid and late game is too high, so we will reduce the Magic Power Bonus of his skills by the same percentage. In addition, Natan's Reverse-Clone inherits too much proportion of attack effects and will be reduced to half of Natan's.
Magic Power Bonus: 70%→ 65% Attack Effect Inherited: 70% → 65%
Magic Power Bonus: 140% → 130%
Knockback Damage Magic Power Bonus: 70% → 65% Extra Total Magic Power Bonus: 14% → 13%
Attack Effect Inherited: 70% → 35%
Role: Marksman
Tier: D
Patch History: 20 Updates
Nana
Nana hero Buff

Adjustments applied to Magic Boomerang, Molina Smooch, Molina Blitz.

All Documented Modifications (4)
Designer Note
We have optimized the trajectory logic of Nana's Skill 2, setting the travel time to 0.5 seconds (previously 0.2 seconds at melee range and nearly 1 second at maximum range). This change allows Skill 2 to be used as an initiating skill, rather than relying on the slow effect of her Ultimate. We increased the importance of Skill 2 in Nana's combo, while slightly reducing her damage to prevent her from dealing massive damage with her Ultimate alone.
Damage: 320-440 +100% of Total Magic Power → 300-400 +90% of Total Magic Power Damage to enemy hit reduced by: 20% → 10% Max Reduction: 60% → 30%
Skill Foreswing Time: 0.2-1s → 0.5s Magic Defense Reduction of Transformed Enemies: 25% → 30%-40% Slow for Transformed Enemies: 30% → 50%
Slow Effect: 50% → 30% Damage: 440-660 +160% of Total Magic Power → 440-600 +140% of Total Magic Power
Role: Mage
Tier: D
Patch History: 12 Updates
Vale
Vale hero Adjusted

Now Vale can deal higher burst damage.

All Documented Modifications (3)
Designer Note
Now Vale can deal higher burst damage.
Sustained Damage: 200-400 +80% of Total Magic Power → 150 +30% of Total Magic Power Base Damage Bonus: 300-400 +40% of Total Magic Power → 400-600 +60% of Total Magic Power
Cooldown: 40-32s → 44-36s Sustained Damage: 150-300 +40% of Total Magic Power → 150 +30% of Total Magic Power Base Damage Bonus: 1000-1400 +200% of Total Magic Power → 1000-1500 +240% of Total Magic Power
Role: Mage
Tier: D
Patch History: 8 Updates
Novaria
Novaria hero Nerf

The Ultimate's long-lasting vision makes it difficult for enemies to react. We reduced Novaria's tactical value slightly without weakening her damage.

All Documented Modifications (2)
Designer Note
The Ultimate's long-lasting vision makes it difficult for enemies to react. We reduced Novaria's tactical value slightly without weakening her damage.
Role: Mage
Tier: B
Patch History: 7 Updates
Luo Yi
Luo Yi hero Buff

Luo Yi's frequent use of her Ultimate makes it difficult for her opponents to predict her actions. Therefore, we have increased the cooldown on her Ultimate.

All Documented Modifications (2)
Designer Note
Luo Yi's frequent use of her Ultimate makes it difficult for her opponents to predict her actions. Therefore, we have increased the cooldown on her Ultimate.
Duration: 8s → 5s
Role: Mage
Tier: D
Patch History: 13 Updates
Cecilion
Cecilion hero Revamped

Adjustments applied to Sanguine Claws.

All Documented Modifications (2)
Designer Note
As one of Cecilion's core equipment, the revamp of Clock of Destiny slighty reduced his damage but greatly increased his survivability. We recognize this change. This time, we reduced the foreswing of Skill 2 to increase its hit rate.
Removed the foreswing of Skill 2 (delay time unchanged).
Role: Mage
Tier: C
Patch History: 15 Updates
Alice
Alice hero Revamped

Balance adjustments applied to Alice.

All Documented Modifications (1)
As one of Alice's core equipment, the revamp of Clock of Destiny slightly reduced her damage but greatly increased her survivability. We recognize this change. This time, we slightly increased her Max Mana in the early game.
Role: Tank, Mage
Tier: B
Patch History: 14 Updates
Esmeralda
Esmeralda hero Nerf

Esmeralda's new equipment, the Thunder Belt and the Clock of Destiny, fit her perfectly, which would make her late game defense attributes too high. As a result, we have lowered her defense growth attributes slightly.

All Documented Modifications (1)
Esmeralda's new equipment, the Thunder Belt and the Clock of Destiny, fit her perfectly, which would make her late game defense attributes too high. As a result, we have lowered her defense growth attributes slightly.
Role: Tank, Mage
Tier: A
Patch History: 19 Updates
Gloo
Gloo hero Revamped

Adjustments applied to Slam, Slam.

All Documented Modifications (2)
Designer Note
As one of Cecilion's core equipment, the revamp of Clock of Destiny slighty reduced his damage but greatly increased his survivability. We recognize this change. This time, we reduced the foreswing of Skill 2 to increase its hit rate.
Removed the foreswing of Skill 2 (delay time unchanged).
Role: Tank
Tier: A
Patch History: 15 Updates
Jawhead
Jawhead hero Buff

After the last adjustment, we increased Jawhead's utility to the team, but his own laning ability was somewhat compromised, so we compensated for his laning strength.

All Documented Modifications (3)
Designer Note
After the last adjustment, we increased Jawhead's utility to the team, but his own laning ability was somewhat compromised, so we compensated for his laning strength.
Max Stacks of Mecha Suppression: 10 → 6 Each stack of Mecha Suppression increases all damage taken by enemies: 1% → 2%
Base Shield: 375-1000 → 500-1000
Role: Fighter
Tier: D
Patch History: 15 Updates
Beatrix
Beatrix hero Adjusted

We hope to make Beatrix's weapon switching in combat smoother.

All Documented Modifications (2)
Designer Note
We hope to make Beatrix's weapon switching in combat smoother.
Base Shield: 375-1000 → 500-1000
Role: Marksman
Tier: C
Patch History: 17 Updates
Wanwan
Wanwan hero Buff

Due to Wanwan's unique "move after each attack" mechanic, her sustained damage is weaker than most Marksmen. We have increased her Attack Speed to compensate for this.

All Documented Modifications (1)
Due to Wanwan's unique "move after each attack" mechanic, her sustained damage is weaker than most Marksmen. We have increased her Attack Speed to compensate for this.
Role: Marksman
Tier: D
Patch History: 25 Updates
Clint
Clint hero Nerf

Adjustments applied to Quick Draw.

All Documented Modifications (2)
Designer Note
With more heroes getting strong early game laning capabilities in the Gold Lane (such as Harith and Roger), Clint has gradually lost his unique advantage. As a result, we have slightly increased his damage in the early game.
Second Shot Damage Reduction: 30-55% → 50% at all levels
Role: Marksman
Tier: B
Patch History: 15 Updates
Atlas
Atlas hero Nerf

Adjustments applied to Frigid Breath, Perfect Match.

All Documented Modifications (3)
Designer Note
Currently, Atlas' power is relatively weak in the early game, and he relies heavily on the mobility provided by Skill 2. We have improved his early game mobility and his damage reduction during the Passive, hoping that these adjustments will make him more popular in high Rank matches.
Increased Physical & Magic Defense During Frigid Breath: 11-25 → 16-30
Cooldown: 15-10s → 12-10s
Role: Tank
Tier: S
Patch History: 13 Updates
Rafaela
Rafaela hero Adjusted

Reduced Mana cost.

All Documented Modifications (3)
Designer Note
Reduced Mana cost.
Mana Cost: 85-145 → 45-70
Mana Cost: 100-150 → 80-120
Role: Support
Tier: A
Patch History: 9 Updates
Diggie
Diggie hero Nerf

Diggie's Ultimate counters a lot of heroes who are good at control. We want to slightly nerf that

All Documented Modifications (2)
Designer Note
Diggie's Ultimate counters a lot of heroes who are good at control. We want to slightly nerf that
Role: Support
Tier: D
Patch History: 12 Updates
Lunox
Lunox hero Buff

To prevent the new effect of the Temporal Reign talent from having too much of an impact on Lunox, we adjusted the cooldown of Skill 1 under Chaos form when enhanced by the Ultimate.

All Documented Modifications (1)
To prevent the new effect of the Temporal Reign talent from having too much of an impact on Lunox, we adjusted the cooldown of Skill 1 under Chaos form when enhanced by the Ultimate.
Role: Mage
Tier: D
Patch History: 13 Updates
Sky Piercer
Sky Piercer equipment Adjusted

Sky Piercer values and gameplay tuning.

All Documented Modifications (1)
Designer Note
We hope to give Assassin heroes (including Helcurt, Eudora, Kadita, etc.) a new choice and encourage them to get more kills in the early game to become stronger. Of course, once they die, there will be a significant loss. Choose this Equipment to make your matches more exciting!
Type: Attack
Cost: 1,500 Gold
Patch History: 3 Updates
Malefic Gun
Malefic Gun equipment Adjusted

Malefic Gun values and gameplay tuning.

All Documented Modifications (1)
Designer Note
Last season, we optimized the control of Move and Attack for heroes. This equipment will further enhance the Move and Attack experience of Marksmen, allowing some Marksmen to endlessly kite enemies with longer range and positioning. Of course, some Basic Attack-based Fighters may consider it as well!
Type: Attack
Cost: 2,120 Gold
Patch History: 3 Updates
Wishing Lantern
Wishing Lantern equipment Adjusted

Mages don't have equipment that deals impressive damage to high HP heroes, so we added this equipment that hopefully won't do too much damage to squishy heroes.

All Documented Modifications (1)
Designer Note
Mages don't have equipment that deals impressive damage to high HP heroes, so we added this equipment that hopefully won't do too much damage to squishy heroes.
Type: Magic
Cost: 2,250 Gold
Patch History: 4 Updates
Expert Gloves
Expert Gloves equipment Adjusted

We added a new component to some adaptive equipment.

All Documented Modifications (1)
Designer Note
We added a new component to some adaptive equipment.
Type: Attack
Cost: 500 Gold
Patch History: 1 Updates
War Axe
War Axe equipment Revamped

War Axe values and gameplay tuning.

All Documented Modifications (1)
Designer Note
We decided to merge some of the attributes of Bloodlust Axe into War Axe, making War Axe the preferred first choice for Fighters who engage in sustained fights. This change also helps these heroes free up an equipment slot for other pieces. If you still want 2 pieces of equipment that provide Spell Vamp, consider the reworked Queen's Wings!
Type: Attack
Cost: 2,100 Gold
Patch History: 11 Updates
Glowing Wand
Glowing Wand equipment Adjusted

Glowing Wand values and gameplay tuning.

All Documented Modifications (1)
Designer Note
Glowing Wand's effects are too simple without the damage increase, while Necklace of Durance pales in comparison to the other two pieces of Regen Reduction equipment. Therefore, we removed Necklace of Durance and added its effects to Glowing Wand.
Type: Magic
Cost: 2,150 Gold
Patch History: 10 Updates
Winter Crown
Winter Crown equipment Adjusted

Winter Crown values and gameplay tuning.

All Documented Modifications (1)
Designer Note
We want it to be an option for Physical heroes and have more use in different situations. For example, Silvanna can use Frozen during Skill 2 to prevent her skills from being interrupted, and even Johnson can freeze himself into an icy car while using his Ultimate. There are other interesting ways to use Frozen!
Type: Attack
Cost: 1,910 Gold
Patch History: 1 Updates
Queen's Wings
Queen's Wings equipment Revamped

Queen's Wings values and gameplay tuning.

All Documented Modifications (1)
Designer Note
We optimized the attributes of Queen's Wings and reworked its Passive. We hope it can fit more heroes and help them make a comeback when they are low on HP. The most dangerous moment is the most powerful moment!
Type: Defense
Cost: 2,250 Gold
Patch History: 8 Updates
Thunder Belt
Thunder Belt equipment Revamped

Thunder Belt values and gameplay tuning.

All Documented Modifications (1)
Designer Note
We want the new Thunder Belt to retain its original features, while making it more suitable for Exp Lane Tanks rather than heroes in other roles. After the rework, it can grow infinitely and combine the strongest defense and damage. Make your enemies tremble with the Thunder's Wrath!
Type: Defense
Cost: 1,820 Gold
Patch History: 6 Updates
Clock of Destiny
Clock of Destiny equipment Adjusted

Hopefully the new Clock of Destiny will help Magic heroes who need both damage and durability, and we also find equipment that grows slowly over time is not suitable for fast-paced gameplay.

All Documented Modifications (1)
Designer Note
Hopefully the new Clock of Destiny will help Magic heroes who need both damage and durability, and we also find equipment that grows slowly over time is not suitable for fast-paced gameplay.
Type: Magic
Cost: 2,030 Gold
Patch History: 5 Updates

Twilight Armor

battlefield Adjusted

We want to improve the versatility of Twilight Armor against burst damage.

All Documented Modifications (1)
Designer Note
We want to improve the versatility of Twilight Armor against burst damage.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.
Fleeting Time
Fleeting Time equipment Adjusted

We want it to be an option for Physical and even Tank heroes, as it can also provide enough CD Reduction for Tanks as well.

All Documented Modifications (1)
Designer Note
We want it to be an option for Physical and even Tank heroes, as it can also provide enough CD Reduction for Tanks as well.
Type: Attack, Magic & Defense
Cost: 2,050 Gold
Patch History: 4 Updates
Flask of the Oasis
Flask of the Oasis equipment Adjusted

Flask of the Oasis values and gameplay tuning.

All Documented Modifications (1)
Designer Note
Sometimes, after an ally healed you and left for a while, you would still get a shield when attacked, which was unexpected and confusing to enemies. As a result, we have shortened the duration of the Passive of Flask of the Oasis.
Type: Magic
Cost: 1,850 Gold
Patch History: 3 Updates
Berserker's Fury
Berserker's Fury equipment Adjusted

Make the total price of the ATK Crit set and the Attack Speed set equal.

All Documented Modifications (1)
Designer Note
Make the total price of the ATK Crit set and the Attack Speed set equal.
Type: Attack
Cost: 2,390 Gold
Patch History: 3 Updates
Windtalker
Windtalker equipment Adjusted

Windtalker values and gameplay tuning.

All Documented Modifications (1)
Designer Note
This equipment is the first choice for some heroes in the early game. Without Attack attributes, these heroes' damage is relatively low in the early game. Therefore, we added Attack attributes and removed the Unique Passive - Activate to keep it balanced.
Type: Attack
Cost: 1,880 Gold
Patch History: 6 Updates
Concentrated Energy
Concentrated Energy equipment Adjusted

Concentrated Energy values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Magic
Cost: 2,020 Gold
Patch History: 3 Updates

War Cry

battlefield Adjusted

War Cry values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Temporal Reign

battlefield Adjusted

Temporal Reign values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Impure Rage

battlefield Adjusted

Impure Rage values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.
Custom Marksman Emblem battlefield Adjusted

Custom Marksman Emblem values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

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