Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.9.64

Season 35 Released March 18, 2025

Patch 1.9.64 - New Hero Kalea

Official update released March 18, 2025. Key highlights: New Hero: Kalea , Surging Wave. Descendant of the Great Serpent that swims gracefully through the Vonetis Sea with her serpent tail. Hero Adjustments.

11 Buffs
6 Nerfs
11 Adjusted
1 Revamps
29 Balance Adjustments
Kalea
Kalea hero Buff

Hero Feature: Descendant of the Great Serpent that swims gracefully through the Vonetis Sea with her serpent tail.

All Documented Modifications (5)
Designer Note
Hero Feature: Descendant of the Great Serpent that swims gracefully through the Vonetis Sea with her serpent tail.
After casting a skill, Kalea creates a Water Zonel on the ground. When Kalea casts a skill within Water Zone], she absorbs the [Water Zone] to enhance her next three Basic Attacks. The enhanced attacks will heal Kalea and the nearby ally with the lowest HP.
Kalea slams her fist into the ground, creating a wave that deals Physical Damage to nearby enemies and slows them.
Kalea charges forward and body slams the first enemy hero she encounters, knocking them airborne for a short duration while dealing Physical Damage. If she collides with an obstacle or touches the edge of a [Water Zone] during her charge, Kalea will leap into the air. Cast the skill again to slam down at a target location, dealing Physical Damage and knocking enemies airborne.
Kalea grabs an enemy hero with her tail and slams them down in the Joystick's direction (drag the Joystick to change landing spot). She gains Control Immunity during this process. Upon landing, deals Physical Damage to nearby enemies.
Role: Support, Fighter
Tier: B
Patch History: 6 Updates
Hanzo
Hanzo hero Nerf

Adjustments applied to Ninjutsu, Forbidden Ninjutsu, Kinjutsu Pinnacle Ninja.

All Documented Modifications (4)
Designer Note
Reduced Hanzo's ability to chase enemies in the air as Hanekage. If his Skill 2 in Hanekage form misses enemy heroes, Hanzo's ability to pursue targets will be greatly weakened. As compensation, Hanzo's combat ability against the Turtle/Lord in his human form has been improved.
Damage dealt to the Turtle/Lord now matches the damage dealt to enemy heroes. When the target is the Turtle, Lord, or a hero, this skill's cooldown is reduced by 50%, and Hanzo restores 10%-20% of his Max HP. Hanekage HP Recovery when used on a fully stacked target: 30% → 20%
New Effect: Recovers 20 Energy upon hitting a hero.
Movement Speed Boost: 35% → 50% initially, decaying to 15% over 2s Energy Cost per second: 12.5 → 17 Cooldown: 24-18s → 24-12s
Role: Assassin
Tier: D
Patch History: 12 Updates
Melissa
Melissa hero Nerf

Reduced the burst damage of Melissa with Crit build in the mid-to-late game, but slightly decreased skill downtime.

All Documented Modifications (2)
Designer Note
Reduced the burst damage of Melissa with Crit build in the mid-to-late game, but slightly decreased skill downtime.
Damage Transfer Ratio: 60%-80% → 60% at at all levels Cooldown: 9-7s → 9-6s
Role: Marksman
Tier: A
Patch History: 14 Updates
Pharsa
Pharsa hero Buff

Adjustments applied to Curse of Crow, Feathered Air Strike.

All Documented Modifications (3)
Designer Note
Pharsa's Passive triggered too slowly in the mid-to-late game, so we've reduced the trigger interval in this phase to improve Pharsa's mid-to-late-game performance. Additionally, we've increased her flying speed while transformed to enhance her support efficiency.
New Effect: Reveals marked enemies' position.
New Passive: Each level-up reduces the interval of Spiritual Unity by 1s.
Role: Mage
Tier: C
Patch History: 20 Updates
Brody
Brody hero Buff

Brody didn't benefit from the recent control experience optimizations for Marksmen, so we've made individual improvements to his control experience.

All Documented Modifications (3)
Designer Note
Brody didn't benefit from the recent control experience optimizations for Marksmen, so we've made individual improvements to his control experience.
Reduced the skill backswing by 40%.
Reduced the skill backswing by 20%.
Role: Marksman
Tier: B
Patch History: 13 Updates
Lukas
Lukas hero Buff

We've enhanced the impact effect of the Sacred Beast's Shockwave Blast while sightly reducing its damage output.

All Documented Modifications (2)
Designer Note
We've enhanced the impact effect of the Sacred Beast's Shockwave Blast while sightly reducing its damage output.
Shockwave Blast's explosion now damages all enemies in range (previously only damaged the first target hit). Removed Effect: Removed the aftershock damage. Explosion Damage: 250-750 + 100% of Total Physical Attack → 450-1100 + 1556 of Total Physical Attack
Role: Fighter
Tier: C
Patch History: 6 Updates
Zhuxin
Zhuxin hero Buff

We aim to reduce Zhuxin's continuous control abilities while compensating with increased damage.

All Documented Modifications (3)
Designer Note
We aim to reduce Zhuxin's continuous control abilities while compensating with increased damage.
Max Stacks: 20 → 15 Mana Regen per Stack: 4% → 5%
Mana Cost: 90-120 → 120-150 Extra Damage: 270-645 + 150% of Magic Power → 300-800 + 150% of Magic Power
Role: Mage
Tier: A
Patch History: 10 Updates
Johnson
Johnson hero Buff

We aim to enhance Johnson's team utility, allowing him to help alles deal more damage.

All Documented Modifications (2)
Designer Note
We aim to enhance Johnson's team utility, allowing him to help alles deal more damage.
Base Damage: 80-180 → 120-220 Removed Effect: 60% Extra Damage to Creeps Removed Effect: 15% Damage Increase per hit (up to 3 times). New Effect: Each hit reduces the target's Magic Defense by 10% (up to 3 stacks, lasting for 2s). Slow Effect: 20% Slow Effect for 0.5s → Each hit reduces the target's Movement Speed by 10% (up to 3 stacks, lasting for 2s)
Role: Tank, Support
Tier: D
Patch History: 12 Updates
Akai
Akai hero Buff

Improved Akai's damage output and control capabilities in the mid-to-late game.

All Documented Modifications (2)
Designer Note
Improved Akai's damage output and control capabilities in the mid-to-late game.
Cooldown: 55s at all levels → 55s-45s Damage: 200-450 + 100% of Extra Physical Attack (subsequent impacts only deal 50% damage) → 100-200 + 50% of Total Physical Attack (subsequent impacts deal full damage)
Role: Tank
Tier: D
Patch History: 12 Updates
Beatrix
Beatrix hero Adjusted

In the current patch, Beatrix's Bennett outshines her other weapons. We aim to balance the effectiveness of her different weapons.

All Documented Modifications (2)
Designer Note
In the current patch, Beatrix's Bennett outshines her other weapons. We aim to balance the effectiveness of her different weapons.
Ultimate (Wesker) Cooldown: 32-24s → 20-12s
Role: Marksman
Tier: C
Patch History: 17 Updates
Natalia
Natalia hero Buff

Adjustments applied to Claw Dash, The Hunt.

All Documented Modifications (3)
Designer Note
After the Dire Hit adjustments, Natalia's effectiveness as a roamer has been affected, while her impact as a jungler in the mid-to-late game remains limited. We aim to improve this by reducing the downtime between Natalia's skills in the mid-to-late game.
Cooldown: 10-8s → 10-6s
Skill Recharge Time: 30-24s → 30-18s
Role: Assassin
Tier: D
Patch History: 14 Updates
Hayabusa
Hayabusa hero Nerf

Adjustments applied to Ougi.

All Documented Modifications (2)
Designer Note
Hayabusa could eliminate enemy backliners in the late game with a full-hit Ultimate, even without any Passive stacks. This straightforward burst damage reduces the skill expression expected of the ninja. To address this, we've adjusted the damage structure of his Ultimate.
Slash Damage Bonus: 60% Extra Physical Attack → 50% Extra Physical Attack Extra Damage: 45-85 + 20% of Total Physical Attack → 70-140 + 40% of Extra Physical Attack
Role: Assassin
Tier: C
Patch History: 16 Updates
Badang
Badang hero Nerf

Slightly reduced Badang's attack range and mobility in the mid-to-late game, but improved his dash controls.

All Documented Modifications (3)
Designer Note
Slightly reduced Badang's attack range and mobility in the mid-to-late game, but improved his dash controls.
Range: 6.5 → 5.5
Cooldown: 9-7s → 9s at all levels Dash Distance: 4.5 → 4 Dashing Speed: 9 → 10
Role: Fighter
Tier: C
Patch History: 15 Updates
Minotaur
Minotaur hero Buff

Minotaur feels a bit clunky, so we hope to slightly increase his mobility.

All Documented Modifications (2)
Designer Note
Minotaur feels a bit clunky, so we hope to slightly increase his mobility.
Dash Distance: 3 → 4
Role: Tank, Support
Tier: A
Patch History: 14 Updates
Chip
Chip hero Buff

We aim to increase the flexibility of the unique skill.

All Documented Modifications (1)
We aim to increase the flexibility of the unique skill.
Role: Support, Tank
Tier: C
Patch History: 9 Updates
Eudora
Eudora hero Revamped

As a burst-damage Mage, Eudora was experiencing significant Mana shortages. We have optimized her skills' Mana Costs to address this issue. We will also be revamping this classic hero in the future. Stay tuned!

All Documented Modifications (3)
Designer Note
As a burst-damage Mage, Eudora was experiencing significant Mana shortages. We have optimized her skills' Mana Costs to address this issue. We will also be revamping this classic hero in the future. Stay tuned!
Mana Cost: 65-90 → 50-70
Mana Cost: 90-140 → 70-95
Role: Mage
Tier: A
Patch History: 8 Updates
Julian
Julian hero Adjusted

Balance adjustments applied to Julian.

All Documented Modifications (1)
We noticed that the Rose Gold Meteor changes were overly beneficial for Julian, but we don't want to reduce his original strength. Meanwhile, we found that Julian's overall combat style is more like an Assassin, so we adjusted his role.
Role: Assassin, Fighter
Tier: D
Patch History: 15 Updates
Miya
Miya hero Nerf

Decreased Miya's mid-to-late game damage potential.

All Documented Modifications (2)
Designer Note
Decreased Miya's mid-to-late game damage potential.
Moonlight Shadow Basic Attack's Total Physical Bonus: 30% → 20%
Role: Marksman
Tier: B
Patch History: 15 Updates
Argus
Argus hero Buff

We aim to give Argus more flexibility in utilizing his Ultimate.

All Documented Modifications (2)
Designer Note
We aim to give Argus more flexibility in utilizing his Ultimate.
Healing Effect: Damage dealt to heroes is converted to HP after the effect ends → All damage dealt is converted to HP after the effect ends
Role: Fighter
Tier: D
Patch History: 16 Updates

Assassin - Killing Spree

battlefield Adjusted

Assassin - Killing Spree values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Common - Temporal Reign

battlefield Adjusted

Common - Temporal Reign values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Support - Focusing Mark

battlefield Adjusted

Support - Focusing Mark values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Support - Pull Yourself Together

battlefield Adjusted

Support - Pull Yourself Together values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Tank - Tenacity

battlefield Adjusted

Tank - Tenacity values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Fighter - Firmness

battlefield Adjusted

Fighter - Firmness values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Mage - Inspire

battlefield Adjusted

Mage - Inspire values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

Roaming Blessing - Dire Hit

battlefield Adjusted

We don't want Roaming Blessings to increase a hero's own damage output, so we've adjusted the trigger condition to make Roaming Equipment better support allies.

All Documented Modifications (1)
Designer Note
We don't want Roaming Blessings to increase a hero's own damage output, so we've adjusted the trigger condition to make Roaming Equipment better support allies.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.
Wind of Nature
Wind of Nature equipment Nerf

Slightly increased this equipment's downtime.

All Documented Modifications (1)
Designer Note
Slightly increased this equipment's downtime.
Type: Attack
Cost: 1,910 Gold
Patch History: 3 Updates
Rose Gold Meteor
Rose Gold Meteor equipment Adjusted

This equipment currently offers high benefits. To better balance early-game combat experience, we will slightly increase its price.

All Documented Modifications (1)
Designer Note
This equipment currently offers high benefits. To better balance early-game combat experience, we will slightly increase its price.
Type: Attack
Cost: 2,030 Gold
Patch History: 7 Updates

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