Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.9.64B

Season 36 Released April 22, 2025

Patch 1.9.64B - Revamped Kimmy

Official update released April 22, 2025. Key highlights: Revamped Hero: Kimmy , Hoverjet Outrider. A Magic-Damage Marksman who can shoot while moving continuously and excels at initiating teamfights by landing skills. Revamped Hero: Gloo , Swamp Spirits. A Tank who can split into multiple spirit-like creatures; after stacking its skill, it can attach to an enemy hero and transfer damage to the host. Hero Adjustments Battlefield Adjustments System Adjustments.

9 Buffs
9 Nerfs
3 Adjusted
2 Revamps
23 Balance Adjustments
Kimmy
Kimmy hero Revamped

Hero Feature: A Magic-Damage Marksman who can shoot while moving continuously and excels at initiating teamfights by landing skills.

All Documented Modifications (5)
Designer Note
Hero Feature: A Magic-Damage Marksman who can shoot while moving continuously and excels at initiating teamfights by landing skills.
Kimmy can move and aim in different directions when using her Spray Gun, but cannot lock on to a specific enemy. Kimmy's Spray Gun attack deals Magic Damage. Hitting enemy heroes restores Starlium. At max Starlium, Kimmy's Basic Attacks are enhanced to deal more damage and pierce through targets.
Kimmy uses her jetpack to take flight, passing through terrain and gaining Movement Speed boost. During the flight, she fires Chemical Bolts at nearby enemies, dealing Magic Damage and slowing them.
Kimmy fires a Starlium Beam in the target direction, dealing Magic Damage and immobilizing enemies in its path.
Kimmy charges and fires a Traction Pulse in a target direction. Upon hitting an enemy or reaching its max range, the Traction Pulse explodes, deals Magic Damage to nearby enemies, and creates a force field that slows down enemies within. After a short delay, the field contracts, pulling all enemies to its center.
Role: Marksman, Mage
Tier: C
Patch History: 21 Updates
Gloo
Gloo hero Revamped

Hero Feature: A Tank who can split into multiple spirit-like creatures; after stacking its skill, it can attach to an enemy hero and transfer damage to the host.

All Documented Modifications (5)
Designer Note
Hero Feature: A Tank who can split into multiple spirit-like creatures; after stacking its skill, it can attach to an enemy hero and transfer damage to the host.
Enemies gain a stack of Sticky each time they're hit by Gloo's skills, decreasing their Movement Speed. Each stack of Sticky on an enemy reduces their damage dealt to Gloo.
Gloo reaches out and slams the ground, dealing damage and leaving a Goo behind. After a while, the Goo explodes, dealing damage and immobilizing enemies in the area. If Gloo touches the Goo, the Goo will explode early and reset the cooldown. (Hitting enemies with the explosion restores HP to Gloo.)
Gloo deals damage and briefly immobilizes enemies in a fan-shaped area in front of it, then splits into multiple Goos that deal continuous damage to enemies they touch. If this skill hits a Goo, Gloo will charge over to it, dragging enemies in its path for a distance.
Gloo can attach itself to an enemy hero with max Sticky stacks and immediately restore a large amount of HP. During this time, Gloo's Basic Attacks are converted to deal Magic Damage to the host. While attached, Gloo also transfers a portion of the damage it takes to the host.
Role: Tank
Tier: A
Patch History: 15 Updates
Yi Sun-shin
Yi Sun-shin hero Buff

Adjustments applied to Heavenly Vow, Traceless, Blood Floods, Mountain Shocker.

All Documented Modifications (5)
Designer Note
As an Assassin, Yi Sun-shin's playstyle doesn't quite match his intended role. His ability to secure kills in the early-to-mid game has been relatively weak, forcing him to rely on fast resource farming to gain an economic lead and take over the match. We aim to enhance his burst damage potential, and therefore we've completely redesigned his Ultimate. We've also optimized the control experience of all his other skills.
New Effect: Added an Enhanced Basic Attack indicator. Yi Sun-shin can now see whether his next Basic Attack will be a glaive attack or an arrow attack. New Effect: Reduced the backswing of the second Enhanced Basic Attack from Weapon Mastery. Removed Effect: Obtaining Turtle Ships from the Base.
Fixed an issue where the skill wasn't granting Slow Immunity as intended.
Arrow damage no longer decays with each target hit. Self Slow Effect while holding to shoot an arrow: 20% → 5% Significantly reduced arrow shooting backswing.
Yi Sun-shin summons a turtle ship and gains sight of the whole map. During this time, Yi Sun-shin gains extra Movement Speed Bonus. When cast again, Yi Sun-shin commands the turtle ship to ram toward a target location, stunning enemy heroes in the area. Then he commands the naval fleet to launch 3 waves of cannon shots on the area, dealing Physical Damage and slowing the enemies. New Effect: Immediately triggers Weapon Mastery after casting Ultimate. Removed Effect: Increased Enhanced Basic Attack Damage from Ultimate upgrades.
Role: Assassin, Marksman
Tier: B
Patch History: 15 Updates
Valir
Valir hero Buff

Adjustments applied to Ashing, Burst Fireball, Searing Torrent, Vengeance Flame.

All Documented Modifications (5)
Designer Note
Valir's Ultimate currently has two drastically different effects: increasing damage and removing debuffs. We've streamlined this by removing the damage-increasing effect while strengthening his Passive Damage instead. We've also improved the control experience of Skill 1 and enhanced its lane-clearing/combat ability in the mid-to-late game.
Ablaze Damage Duration: 4s → 3s Sustained Damage per Second: 0.6% of target's Max HP → (1 + 0.2% of Magic Power)% of target's Max HP Detonation Damage: 6% of target's Max HP → (5 + 1% of Magic Power)% of target's Max HP
Fireball Flying Speed: 11 → 12 New Effect: The skill cooldown can now be affected by Cooldown Reduction
Firewall Damage: 80-120 + 24% of Magic Power → 100-150 + 30% of Magic Power
Removed Effect: Increased Base Damage of Skill 1 and Skill 2.
Role: Mage
Tier: C
Patch History: 9 Updates
Leomord
Leomord hero Buff

Adjustments applied to Phantom Steed.

All Documented Modifications (2)
Designer Note
While Leomord's core gameplay revolves around fighting alongside Barbiel, we've noticed that players often struggle to fully utilize his mounted form during the fast-paced battles of the mid-to-late game. To enhance the combat experience of the mounted-form Leomord, we've significantly increased his power while mounted and reduced the Ultimate cooldown for this duration. We've also increased Barbiel's running speed toward Leomord, allowing him to mount up and dominate the battlefield more quickly. To balance these buffs, we've shortened his mounted form's Duration and reduced Barbiel's Damage when knocking back enemies.
Hybrid Defense Increase: 30-90 → 30-110 Barbiel Movement Speed: 6 → 9 Movement Speed: 60 → 70 Cooldown: 35-25s → 30-20s Burst Speed Boost: 30% → 50% Duration: 15s → 10s Base Damage: 350-550 (+ 100% of Total Physical Attack) → 100-300 (+ 40% of Total Physical Attack)
Role: Fighter
Tier: C
Patch History: 10 Updates
Gord
Gord hero Buff

Adjustments applied to Mystic Favor, Mystic Projectile, Mystic Injunction, Mystic Gush.

All Documented Modifications (5)
Designer Note
As Gord is a Mage, we want players to focus on stacking his Passive through skills. Therefore, we've removed the Basic Attack's ability to stack and trigger the Passive. We've increased Skill 2's attack frequency and number of hits, as well as widened the Ultimate's range. We've also added an exclusive aiming indicator for Skill 1 to help players better predict and land shots more precisely, allowing them to better utilize Gord's advantages as a long-range, high-damage Mage and dominate the battlefield. To balance these changes, we've reduced Skill 2's damage.
Removed the Basic Attack's ability to stack and trigger the Passive.
Added a camera shift feature that provides an expanded view when taking aim. Added an exclusive aiming indicator that clearly displays the projectile trajectory and maximum range.
Number of Casts: 13 → 16 Cast Interval: 0.3s → 0.25s Base Damage: 55-105 (+ 16% of Total Magic Power) → 30-80 (+ 14% of Total Magic Power)
Ultimate Width: 0.6 → 0.8 Added a camera shift feature that provides an expanded view when taking aim. Optimized Ultimate casting logic. Now when auto-casting, the Ultimate will prioritize targeting heroes hit by Skill 1 or Skill 2.
Role: Mage
Tier: D
Patch History: 14 Updates
Natan
Natan hero Nerf

Adjustments applied to Theory of Everything, Superposition, Interference!.

All Documented Modifications (4)
Designer Note
We aim to optimize Natan's Basic Attack output experience. Now, he can follow up with Basic Attacks more quickly after using skills and maintain his Passive stacks more easily during extended fights. To balance these changes, we've slightly reduced his Base Attack and Passive's base duration.
New Effect: Natan's Basic Attack hits will refresh the duration of the passive [Entanglement) effect (without changing the number of Passive stacks). Entanglement Effect Base Duration: 5s → 2.5s
Role: Marksman
Tier: D
Patch History: 20 Updates
Clint
Clint hero Nerf

Adjustments applied to Double Shot, Grenade Bombardment.

All Documented Modifications (3)
Designer Note
We've found that in the current patch, Clint lacks both early-game dominance and late-game damage output. Therefore, we've enhanced his early-to-mid game laning dominance. We've also reduced his late-game single-shot burst damage but increased his overall damage output over a short period.
Enhanced Basic Attack's Damage: 50 + 120% of Total Physical Attack → 150 + 100% of Total Physical Attack
Cooldown: 2s at all levels → 2-1s Skill Recharge Time: 12-10s → 10-6s Max Charges: 5 → 3 Slow Effect: 25% for 1.2s → 50% for 0.5s
Role: Marksman
Tier: B
Patch History: 15 Updates
Fanny
Fanny hero Nerf

Fanny is proving difficult to counter across all ranks. We've decided to make some adjustments to weaken her, improving counterplay options against her.

All Documented Modifications (3)
Designer Note
Fanny is proving difficult to counter across all ranks. We've decided to make some adjustments to weaken her, improving counterplay options against her.
Base Damage: 300-540 → 275-525 Total Physical Attack Bonus: 83% → 85%
Base Damage: 500-750 > 400-650
Role: Assassin
Tier: A
Patch History: 23 Updates
Harith
Harith hero Nerf

Adjustments applied to Synchro Fission, Chrono Dash.

All Documented Modifications (3)
Designer Note
Increased the speed of Synchro Fission's first phase (while keeping the explosion unchanged and still occurring after the first phase) to better align with the animation. Additionally, we've fixed an issue where the skill would sometimes deal no damage. However, this makes it easier to hit targets with Skill 1, so we've decided to reduce its damage. We've observed that Harith is already quite strong in the current patch, so we're reducing the Shield value of Skill 2 in the late game.
Increased the speed of Synchro Fission's projectiles (while keeping the explosion unchanged and still occurring after the first phase). Base Damage: 200-340 + 80% of Magic Power → 165-290 + 60% of Magic Power Explosion Damage: 500-860 + 200% of Magic Power → 495-870 + 180% of Magic Power
Shield Magic Bonus: 130% → 100%
Role: Mage
Tier: B
Patch History: 20 Updates
Suyou
Suyou hero Nerf

Suyou has become somewhat too versatile in the current patch. We aim to reduce Suyou's applicability in certain scenarios without diminishing the core experience of playing him.

All Documented Modifications (2)
Designer Note
Suyou has become somewhat too versatile in the current patch. We aim to reduce Suyou's applicability in certain scenarios without diminishing the core experience of playing him.
Changed Damage Reduction to Physical Damage Reduction (no longer reduces Magic Damage).
Role: Assassin, Fighter
Tier: B
Patch History: 6 Updates
Granger
Granger hero Nerf

Granger's consecutive long-range poke damage and high mobility make him difficult to counter. We're nerfing these aspects while compensating by increasing the burst damage of his single attacks.

All Documented Modifications (3)
Designer Note
Granger's consecutive long-range poke damage and high mobility make him difficult to counter. We're nerfing these aspects while compensating by increasing the burst damage of his single attacks.
Dash Distance: 3 → 2.5
Damage: 150-250 + 100% of Total Physical Attack → 150-250 + 110% of Total Physical Attack Dash Distance: 2 → 1.7 Cast Range: 11.5 → 10 Removed the vision-revealing effect.
Role: Marksman
Tier: C
Patch History: 21 Updates
Cecilion
Cecilion hero Nerf

As a Mage who serves as a core damage dealer in the late-game, Cecilion's power spike arrived a bit too early. We will be reducing his damage output during the mid-game.

All Documented Modifications (2)
Designer Note
As a Mage who serves as a core damage dealer in the late-game, Cecilion's power spike arrived a bit too early. We will be reducing his damage output during the mid-game.
Base Damage: 85-235 → 85-170 Destination Damage: 170-470 → 170-340
Role: Mage
Tier: C
Patch History: 15 Updates
Fredrinn
Fredrinn hero Buff

Slightly increased early-game Jungling speed and reduced late-game skill downtime.

All Documented Modifications (3)
Designer Note
Slightly increased early-game Jungling speed and reduced late-game skill downtime.
Extra Damage against Creeps: 50% → 100%
Cooldown: 8-6s → 8-5s
Role: Fighter, Tank
Tier: D
Patch History: 12 Updates
Jawhead
Jawhead hero Buff

Reduced Jawhead's skill downtime in the mid-to-late game.

All Documented Modifications (2)
Designer Note
Reduced Jawhead's skill downtime in the mid-to-late game.
Cooldown: 5s at all levels → 5-3.5s
Role: Fighter
Tier: D
Patch History: 15 Updates
Novaria
Novaria hero Buff

Adjustments applied to Astral Recall, Astral Echo.

All Documented Modifications (3)
Designer Note
Most Novaria players currently opt for cooldown reduction builds to continuously harass opponents. We aim to increase the effectiveness of burst-oriented builds. Slightly increased mid-to-late-game Magic Bonus and reduced Ultimate cooldown.
Magic Bonus: 45% → 70%
Cooldown: 56-48s → 48-40s
Role: Mage
Tier: B
Patch History: 7 Updates
Kaja
Kaja hero Nerf

Kaja's long skill cooldown makes it difficult to stack his Passive in the early-to-mid game. Therefore, we've reduced his Skill 1 cooldown but decreased the maximum Passive stacks.

All Documented Modifications (3)
Designer Note
Kaja's long skill cooldown makes it difficult to stack his Passive in the early-to-mid game. Therefore, we've reduced his Skill 1 cooldown but decreased the maximum Passive stacks.
Max Stacks: 8 > 6 Damage Reduction Per Stack: 3% → 2.5%
Cooldown: 9-7s → 5.5s at all levels
Role: Support
Tier: C
Patch History: 17 Updates
X.Borg
X.Borg hero Nerf

Adjustments applied to Firaga Armor, Fire Stake.

All Documented Modifications (3)
Designer Note
X.Borg has been overlooked for a while. We've significantly increased his early-game armor while balancing his late-game armor values. We've also greatly reduced his Skill 2 cooldown to give him more opportunities to pick up Firaga supplies.
Initial Armor from Max HP: 120% → 160% Armor Gained from Extra HP: 110% → 100%
Cooldown: 12-9s → 9s at all levels
Role: Fighter
Tier: D
Patch History: 22 Updates
Balmond
Balmond hero Buff

It's time to give our old friend a heartwarming buff! We've optimized Balmond's damage scaling in the mid-to-late game, allowing him to better utilize HP bonuses from equipment.

All Documented Modifications (2)
Designer Note
It's time to give our old friend a heartwarming buff! We've optimized Balmond's damage scaling in the mid-to-late game, allowing him to better utilize HP bonuses from equipment.
Damage: 25-100 + 25% of Total Physical Attack → 25-60 + 25% of Total Physical Attack + 2% of Extra HP
Role: Fighter
Tier: D
Patch History: 15 Updates
Dominance Ice
Dominance Ice equipment Adjusted

Dominance Ice values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Defense
Cost: 2,010 Gold
Patch History: 10 Updates
Black Ice Shield
Black Ice Shield equipment Buff

Black Ice Shield values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Defense
Cost: 780 Gold
Patch History: 5 Updates
Lightning Truncheon
Lightning Truncheon equipment Adjusted

Optimized damage growth curve, improved minion-clearing capacity in the mid-to-late game, and removed Movement Speed bonus

All Documented Modifications (1)
Designer Note
Optimized damage growth curve, improved minion-clearing capacity in the mid-to-late game, and removed Movement Speed bonus
Type: Magic
Cost: 2,250 Gold
Patch History: 6 Updates

Sanctum Island Map & Neutral Objectives

battlefield Adjusted

Neutral creeps, defense turret plating, and lane minion mechanics tuned.

All Documented Modifications (1)
Adjustments applied to battlefield pacing and objective equilibrium in Patch 1.9.64B.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

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