Patch Notes & Meta Timeline
Sequential balance adjustments from the first international championship (M1 World Championship) through to today.
Patch 2.1.61
Season 39 Released March 11, 2026Patch 2.1.61 - New Hero Marcel
In this patch, we have adjusted the attributes and Mana Costs of most Mid Lane Mages to bring them closer to the average level. We have also made specific adjustments to certain strong and weak Mages. We hope to see more heroes picked in the Mid Lane.
Hero Feature: An agile Support hero with two souls who uses unique photography skills to roam and control the battlefield.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of Skill 2.
Adjusted the hero to align with Mage Attributes adjustments.
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
Fixed some issues and adjusted the damage structure of the Ultimate.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced Skill 1's cooldown and damage, and adjusted Skill 2's damage scaling ratio across the early and late game.
To align with the adjustments to Mage attributes and Mana Cost, we have also reduced her skill downtime in the early and mid game.
To align with the adjustments to Mage attributes and Mana Costs, we've adjusted the Ultimate's early and late game cooldown.
Freya's HP Regen in the early to mid game was a bit too high, so we have reduced the HP Regen during her Ultimate.
Gloo was exceptionally durable given his high damage, making him frustrating to play against.
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and reduced the cooldown of Skill 1.
We've optimized the visual effects of Hilda's Passive Enhanced Basic Attack for better visibility.
Ixia's laning ability was too strong, so we've reduced the Base Damage of Skill 1 and reduced the HP Regen from her Passive when hitting non-hero units. Further reduced the damage of Skill 1.
Adjusted the hero to align with Mage Attributes adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution: enhanced early-game laning and wave clearing; reduced Ultimate cooldown and damage.
Adjusted the hero to align with Mage Attributes adjustments.
Adjusted the hero to align with Mage Attributes adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and increased Skill 1 damage to improve wave clearing.
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have increased Skill 2's damage and cast frequency in the late game.
To align with the adjustments to Mage attributes and Mana Cost, we have increased the slow effect of Skill 1 and the late-game damage of Skill 2.
As a Mage with short range and no mobility skill, we have increased her HP and Movement Speed, and significantly reduced her Mana Cost, but also slightly reduced her excessive Ultimate damage for balance.
To align with the adjustments to Mage attributes and Mana Cost, we have increased the cooldown of Skill 2 and reduced her burst potential in the early and mid game.
Phoveus is strong in the early and mid game but struggles in the late game. We have increased his late-game potential.
Fixed an issue where the piercing damage of Saber's Skill 1 was too low against the Turtle and Lord.
Adjusted the hero to align with Mage Mana Cost adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and increased the damage of Skill 1 to enhance early laning and wave-clearing capabilities.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced Skill 1 cooldown in the mid and late game.
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of Skill 2 in the late game.
To align with the adjustments to Mage attributes, we have reduced the Slow Effect and optimized the casting experience of the Ultimate.
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of the Ultimate.
To align with the adjustments to Mage attributes and Mana Cost, we have reduced early and mid game damage and wave-clearing speed.
Sanctum Island Map & Neutral Objectives
battlefield AdjustedNeutral creeps, defense turret plating, and lane minion mechanics tuned.