Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 2.1.61

Season 39 Released March 11, 2026

Patch 2.1.61 - New Hero Marcel

In this patch, we have adjusted the attributes and Mana Costs of most Mid Lane Mages to bring them closer to the average level. We have also made specific adjustments to certain strong and weak Mages. We hope to see more heroes picked in the Mid Lane.

16 Buffs
8 Nerfs
14 Adjusted
38 Balance Adjustments
Marcel
Marcel hero Buff

Hero Feature: An agile Support hero with two souls who uses unique photography skills to roam and control the battlefield.

All Documented Modifications (5)
Designer Note
Hero Feature: An agile Support hero with two souls who uses unique photography skills to roam and control the battlefield.
Marcel's camera, Clemar, will automatically snap photos of nearby enemy heroes, dealing True Damage and granting a shield to Marcel and an allied hero. Marcel's Basic Attacks deal damage based on his Hybrid Defense but cannot Crit. Marcel cannot benefit from extra Attack Speed, and Extra HP will be converted into Hybrid Defense.
Clemar focuses on an area around Marcel, slowing enemy heroes in range. After a duration, he completes the shot, dealing AOE Damage and immobilizing enemies.
Marcel enters the Tracking Haste state, gaining Movement Speed, which increases further when moving toward enemy heroes. Use Again within the duration to dash in the target direction. If Framed Moment is active, Clemar will remain at the original location.
After a short delay, Clemar takes a wide-angle shot of the target area for 3s, putting all units in the area into Stasis except Marcel. All targets in range are immobilized and immune to all damage and Regen from anyone other than Marcel.
Role: Support
Tier: S
Patch History: 4 Updates
Aurora
Aurora hero Buff

To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of Skill 2.

All Documented Modifications (4)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of Skill 2.
Mana Cost: 45-70 → 60-85
Cooldown: 14-11s → 12-8s
Mana Cost: 120-160 → 140-180
Role: Mage
Tier: D
Patch History: 13 Updates
Cecilion
Cecilion hero Adjusted

Adjusted the hero to align with Mage Attributes adjustments.

All Documented Modifications (1)
Adjusted the hero to align with Mage Attributes adjustments.
Role: Mage
Tier: C
Patch History: 15 Updates
Chang'e
Chang'e hero Adjusted

Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.

All Documented Modifications (4)
Designer Note
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
Mana Cost: 70-95 → 60-85
Mana Cost: 60-110 → 60 at all levels
Mana Cost: 150-250 → 120-160
Role: Mage
Tier: D
Patch History: 13 Updates
Claude
Claude hero Adjusted

Fixed some issues and adjusted the damage structure of the Ultimate.

All Documented Modifications (2)
Designer Note
Fixed some issues and adjusted the damage structure of the Ultimate.
Fixed an issue where the number of hits would be missing at certain Attack Speeds. The number of hits of the Ultimate now scales with Attack Speed. Attack Effects: 50% → 40%
Role: Marksman
Tier: B
Patch History: 21 Updates
Cyclops
Cyclops hero Adjusted

To align with the adjustments to Mage attributes and Mana Cost, we have reduced Skill 1's cooldown and damage, and adjusted Skill 2's damage scaling ratio across the early and late game.

All Documented Modifications (3)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have reduced Skill 1's cooldown and damage, and adjusted Skill 2's damage scaling ratio across the early and late game.
Cooldown: 8.5s → 7.5s Base Damage: 275-400 → 240-400
Decay Ratio: 60%-90% of original damage → 60%-80% of original damage Magic Bonus: 40% → 65%
Role: Mage
Tier: D
Patch History: 6 Updates
Eudora
Eudora hero Nerf

To align with the adjustments to Mage attributes and Mana Cost, we have also reduced her skill downtime in the early and mid game.

All Documented Modifications (3)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have also reduced her skill downtime in the early and mid game.
Cooldown: 7-5s → 5s at all levels Mana Cost: 50-70 → 70-95
Mana Cost: 70-95 → 80-105
Role: Mage
Tier: A
Patch History: 8 Updates
Faramis
Faramis hero Adjusted

To align with the adjustments to Mage attributes and Mana Costs, we've adjusted the Ultimate's early and late game cooldown.

All Documented Modifications (4)
Designer Note
To align with the adjustments to Mage attributes and Mana Costs, we've adjusted the Ultimate's early and late game cooldown.
Mana Cost: 70-120 → 85-135
Mana Cost: 45-70 → 60-90
Cooldown: 80s at all levels → 90-70s
Role: Support, Mage
Tier: D
Patch History: 10 Updates
Freya
Freya hero Nerf

Freya's HP Regen in the early to mid game was a bit too high, so we have reduced the HP Regen during her Ultimate.

All Documented Modifications (2)
Designer Note
Freya's HP Regen in the early to mid game was a bit too high, so we have reduced the HP Regen during her Ultimate.
Base HP Regen per Basic Attack: 60-120 → 40-80
Role: Fighter
Tier: S
Patch History: 14 Updates
Gloo
Gloo hero Nerf

Gloo was exceptionally durable given his high damage, making him frustrating to play against.

All Documented Modifications (2)
Designer Note
Gloo was exceptionally durable given his high damage, making him frustrating to play against.
Damage Reduction per Stack: 4% → 3%
Role: Tank
Tier: A
Patch History: 15 Updates
Gord
Gord hero Buff

To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and reduced the cooldown of Skill 1.

All Documented Modifications (4)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and reduced the cooldown of Skill 1.
Damage: 140 (+60% Total Magic Power) → 140 +(8* Hero Level) (+40% Total Magic Power)
Damage: 270-495 (+80% Total Magic Power) → 225-425 (+65% Total Magic Power) Cooldown: 10-7.5s → 8-6s Mana Cost: 90-115 → 80-110
Damage: 30-80 (+14% Total Magic Power) → 30-60 (+10% Total Magic Power)
Role: Mage
Tier: D
Patch History: 14 Updates
Hilda
Hilda hero Buff

We've optimized the visual effects of Hilda's Passive Enhanced Basic Attack for better visibility.

All Documented Modifications (2)
Designer Note
We've optimized the visual effects of Hilda's Passive Enhanced Basic Attack for better visibility.
Added visual effects to indicate when the Enhanced Basic Attack is active.
Role: Fighter, Tank
Tier: C
Patch History: 16 Updates
Ixia
Ixia hero Nerf

Ixia's laning ability was too strong, so we've reduced the Base Damage of Skill 1 and reduced the HP Regen from her Passive when hitting non-hero units. Further reduced the damage of Skill 1.

All Documented Modifications (3)
Designer Note
Ixia's laning ability was too strong, so we've reduced the Base Damage of Skill 1 and reduced the HP Regen from her Passive when hitting non-hero units. Further reduced the damage of Skill 1.
HP Regen Against Non-Hero Units: 20 (+150* Lifesteal)% → 10 (+150* Lifesteal)%
Damage: 75-300 (+80% Total Physical Attack) → 50-250 (+70% Total Physical Attack)
Role: Marksman
Tier: D
Patch History: 9 Updates
Kadita
Kadita hero Adjusted

Adjusted the hero to align with Mage Attributes adjustments.

All Documented Modifications (1)
Adjusted the hero to align with Mage Attributes adjustments.
Role: Mage, Assassin
Tier: D
Patch History: 9 Updates
Kagura
Kagura hero Buff

To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution: enhanced early-game laning and wave clearing; reduced Ultimate cooldown and damage.

All Documented Modifications (4)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution: enhanced early-game laning and wave clearing; reduced Ultimate cooldown and damage.
Base Damage: 315-590 → 365-590 Mana Cost: 50-80 → 45-70
Base Damage: 290-390 (+70% Total Magic Power) → 235-355 (+60% Total Magic Power) Extra Damage: 550-800 (+170% Total Magic Power) → 480-720 (+155% Total Magic Power) Cooldown: 43-33s → 36-30s Mana Cost: 85-115 → 60-90
Base Damage: 330-470 (+105% Total Magic Power) → 250-420 (+95% Total Magic Power) Cooldown: 43-33s → 36-30s Mana Cost: 85-115 → 60-90
Role: Mage
Tier: D
Patch History: 9 Updates
Kimmy
Kimmy hero Adjusted

Adjusted the hero to align with Mage Attributes adjustments.

All Documented Modifications (1)
Adjusted the hero to align with Mage Attributes adjustments.
Role: Marksman, Mage
Tier: C
Patch History: 21 Updates
Lunox
Lunox hero Adjusted

Adjusted the hero to align with Mage Attributes adjustments.

All Documented Modifications (1)
Adjusted the hero to align with Mage Attributes adjustments.
Role: Mage
Tier: D
Patch History: 13 Updates
Luo Yi
Luo Yi hero Buff

To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and increased Skill 1 damage to improve wave clearing.

All Documented Modifications (4)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and increased Skill 1 damage to improve wave clearing.
Base Damage: 365 (+20* Hero Level) → 300 (+25* Hero Level)
Base Damage: 210-510 → 285-510 Mana Cost: 50-90 → 50-80
Mana Cost: 120-170 → 75-100 Cooldown: 12s at all levels → 12-10s
Role: Mage
Tier: D
Patch History: 13 Updates
Lylia
Lylia hero Buff

Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.

All Documented Modifications (3)
Designer Note
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
Mana Cost: 50-75 → 40-70
Mana Cost: 32-72 → 32-62
Role: Mage
Tier: B
Patch History: 13 Updates
Nana
Nana hero Buff

To align with the adjustments to Mage attributes and Mana Cost, we have increased Skill 2's damage and cast frequency in the late game.

All Documented Modifications (3)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have increased Skill 2's damage and cast frequency in the late game.
Cooldown: 5.5-4s → 6-4.5s Mana Cost: 50-75 → 55-80
Cooldown: 14.5-12s → 12-9s Damage: 150-275 (+30% Total Magic Power) → 250-375 (+50% Total Magic Power) Magic Defense Reduction: 30%-40% → 30% at all levels
Role: Mage
Tier: D
Patch History: 12 Updates
Novaria
Novaria hero Buff

To align with the adjustments to Mage attributes and Mana Cost, we have increased the slow effect of Skill 1 and the late-game damage of Skill 2.

All Documented Modifications (4)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have increased the slow effect of Skill 1 and the late-game damage of Skill 2.
Slow Effect: 20% (base)/50% (explosion) → 20%-50% (increases over time) Explosion Damage Based on Target's Max HP: 4%-6% → 4% at all levels Mana Cost: 60-110 → 60-100
Damage: 230-340 (+70% Total Magic Power) (+4%-6% of target's Max HP) → 230-380 (+90% Total Magic Power) (+4% of target's Max HP) Mana Cost: 100-200 → 60-110
Mana Cost: 100-0 → 100 at all levels
Role: Mage
Tier: B
Patch History: 7 Updates
Obsidia
Obsidia hero Buff

Adjustments applied to Passive.

All Documented Modifications (2)
Designer Note
To improve the low pick rate of Obsidia's Attack Speed build, we've increased the growth of Bone Shard speed based on Attack Speed and Basic Attack effect damage, allowing Attack Speed to boost Bone Shard's performance. Meanwhile, to balance her late-game strength, we've reduced Basic Attack and Bone Shard Base Damage.
Bone Shard Speed: 18-22 → 15-45 (scales with Attack Speed, capped at 5.0) Bone Shard Speed Growth: Every 10% Attack Speed increases Bone Shard speed by 0.1 → Every 10% Attack Speed increases Bone Shard speed by 0.75 Bone Shard Damage: 7% Total Physical Attack (inherits 7% Attack Effects) → 6% Total Physical Attack (inherits 6% Attack Effects) Ratio of Attack Effects Inherited: 70% → 100% Basic Attack Base Damage: 80 → 70
Role: Marksman
Tier: B
Patch History: 5 Updates
Odette
Odette hero Nerf

As a Mage with short range and no mobility skill, we have increased her HP and Movement Speed, and significantly reduced her Mana Cost, but also slightly reduced her excessive Ultimate damage for balance.

All Documented Modifications (4)
Designer Note
As a Mage with short range and no mobility skill, we have increased her HP and Movement Speed, and significantly reduced her Mana Cost, but also slightly reduced her excessive Ultimate damage for balance.
Mana Cost: 80-105 → 65-90
Mana Cost: 90-115 → 75-100
Base Shield: 1400-1800 → 1200-1800 Damage: 2400-3200 (+900% Total Magic Power) → 2000-3000 (+750% Total Magic Power)
Role: Mage
Tier: D
Patch History: 11 Updates
Pharsa
Pharsa hero Nerf

To align with the adjustments to Mage attributes and Mana Cost, we have increased the cooldown of Skill 2 and reduced her burst potential in the early and mid game.

All Documented Modifications (3)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have increased the cooldown of Skill 2 and reduced her burst potential in the early and mid game.
Cooldown: 5s at all levels → 6.5-5s Base Damage: 525-700 → 475-700 Mana Cost: 50-80 → 60-85
Base Damage: 570-870 → 530-870
Role: Mage
Tier: C
Patch History: 20 Updates
Phoveus
Phoveus hero Buff

Phoveus is strong in the early and mid game but struggles in the late game. We have increased his late-game potential.

All Documented Modifications (2)
Designer Note
Phoveus is strong in the early and mid game but struggles in the late game. We have increased his late-game potential.
Magic Damage Based on Target's Max HP: 4% → 4-6% Shield Based on Phoveus' Max HP: 8% → 8-12%
Role: Fighter
Tier: B
Patch History: 11 Updates
Saber
Saber hero Adjusted

Fixed an issue where the piercing damage of Saber's Skill 1 was too low against the Turtle and Lord.

All Documented Modifications (1)
Fixed an issue where the piercing damage of Saber's Skill 1 was too low against the Turtle and Lord.
Role: Assassin
Tier: D
Patch History: 9 Updates
Selena
Selena hero Nerf

Adjusted the hero to align with Mage Mana Cost adjustments.

All Documented Modifications (3)
Designer Note
Adjusted the hero to align with Mage Mana Cost adjustments.
Mana Cost: 50-75 → 70-95
Mana Cost: 80-120 → 80-130
Role: Assassin, Mage
Tier: A
Patch History: 11 Updates
Vale
Vale hero Buff

To align with the adjustments to Mage attributes and Mana Costs, we've increased the early-game cooldown of Skill 2 and reduced the Ultimate's cooldown.

All Documented Modifications (3)
Designer Note
To align with the adjustments to Mage attributes and Mana Costs, we've increased the early-game cooldown of Skill 2 and reduced the Ultimate's cooldown.
Cooldown: 10-8s → 12-8s Mana Cost: 90-115 → 70-90
Cooldown: 44-36s → 36-30s Mana Cost: 150-250 → 120-160 Base Damage: 1000-1500 → 900-1400
Role: Mage
Tier: D
Patch History: 8 Updates
Valentina
Valentina hero Buff

To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and increased the damage of Skill 1 to enhance early laning and wave-clearing capabilities.

All Documented Modifications (3)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have adjusted the damage distribution and increased the damage of Skill 1 to enhance early laning and wave-clearing capabilities.
Damage: 300-600 (+165% Total Magic Power) → 475-700 (+145% Total Magic Power)
Base Damage: 125-225 → 90-180 Mana Cost: 45-70 → 40-60
Role: Mage
Tier: A
Patch History: 12 Updates
Valir
Valir hero Buff

To align with the adjustments to Mage attributes and Mana Cost, we have reduced Skill 1 cooldown in the mid and late game.

All Documented Modifications (3)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have reduced Skill 1 cooldown in the mid and late game.
Recharge Interval: 9s at all levels → 9-7s Mana Cost: 50-90 → 45-70
Mana Cost: 80-110 → 75-100
Role: Mage
Tier: C
Patch History: 9 Updates
Vexana
Vexana hero Adjusted

Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.

All Documented Modifications (2)
Designer Note
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
Mana Cost: 60-90 → 60-100
Role: Mage
Tier: C
Patch History: 12 Updates
Xavier
Xavier hero Adjusted

To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of Skill 2 in the late game.

All Documented Modifications (3)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of Skill 2 in the late game.
Mana Cost: 30-55 → 45-70
Cooldown: 13s at all levels → 13-11s
Role: Mage
Tier: D
Patch History: 11 Updates
Yi Sun-shin
Yi Sun-shin hero Buff

Adjustments applied to Passive, Ultimate.

All Documented Modifications (3)
Designer Note
Slightly reduced the strategic importance of Yi Sun-shin's Ultimate. Yi Sun-shin now needs to cast his Ultimate closer to the target to land hits more easily. Fixed an issue where the number of Enhanced Basic Attacks was abnormal at high Attack Speed. We will continue to monitor the effects of this change and may make balance adjustments in future updates.
Enhanced Basic Attacks now benefit from Attack Speed.
Turtle Ship Max Duration: 15s → 10s
Role: Assassin, Marksman
Tier: B
Patch History: 15 Updates
Yve
Yve hero Nerf

To align with the adjustments to Mage attributes, we have reduced the Slow Effect and optimized the casting experience of the Ultimate.

All Documented Modifications (4)
Designer Note
To align with the adjustments to Mage attributes, we have reduced the Slow Effect and optimized the casting experience of the Ultimate.
Shield: 50 (+10* Hero Level) (+20% Total Magic Power) → 120 (+10* Hero Level) (+50% Total Magic Power)
Cooldown: 14-12s → 14-10s Base Slow Effect: 30% → 20% Max Slow Effect: 60% → 40%
Slow Effect: 60% → 40% Optimized the camera angle when casting the Ultimate. Moved Killing Notifications to the left during the Ultimate.
Role: Mage
Tier: C
Patch History: 19 Updates
Zetian
Zetian hero Adjusted

Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.

All Documented Modifications (2)
Designer Note
Adjusted the hero to align with Mage Attributes and Mana Cost adjustments.
Mana Cost: 50-75 → 60-85
Role: Mage
Tier: C
Patch History: 3 Updates
Zhask
Zhask hero Buff

To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of the Ultimate.

All Documented Modifications (3)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have reduced the cooldown of the Ultimate.
Mana Cost: 60-120 → 60-105
Cooldown: 60-50s → 48-40s Mana Cost: 100-200 → 120-180
Role: Mage
Tier: D
Patch History: 12 Updates
Zhuxin
Zhuxin hero Adjusted

To align with the adjustments to Mage attributes and Mana Cost, we have reduced early and mid game damage and wave-clearing speed.

All Documented Modifications (2)
Designer Note
To align with the adjustments to Mage attributes and Mana Cost, we have reduced early and mid game damage and wave-clearing speed.
Base Damage When Hold: 45-95 → 35-80 Base Damage When Release: 200-300 → 200-400
Role: Mage
Tier: A
Patch History: 10 Updates

Sanctum Island Map & Neutral Objectives

battlefield Adjusted

Neutral creeps, defense turret plating, and lane minion mechanics tuned.

All Documented Modifications (1)
Adjustments applied to battlefield pacing and objective equilibrium in Patch 2.1.61.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

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