Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.5.46

Season 19 Released January 12, 2021

Patch 1.5.46 - New Hero Paquito

Official update released January 12, 2021. Key highlights: New Hero: Paquito , Heavenly Fist Hero Adjustments Battlefield Adjustments: Battlefield, Turtle, Creeps New Functions & Events System Adjustments Bug Fixes.

3 Buffs
4 Nerfs
11 Adjusted
17 Balance Adjustments Filtered View
All Documented Modifications (5)
Designer Note
A firm and righteous champion.
Paquito builds stacks when damaging enemies with his Basic Attacks or casting skills. Once 4 stacks have been reached, he enters Champ Stance, enhancing Paquito's next skill and skipping its cooldown while reducing Basic Attack damage. Using any enhanced skill will increase Paquito's Movement Speed.
Paquito throws forth a heavy blow, dealing Physical Damage to the target. If the skill hits a hero unit, he gains a Shield. Enhanced Gives Paquito's blow even more striking force, dealing higher damage and providing more Shields (which can be stacked on the Shields gained before the enhancement).
Paquito dashes forth and throws a jab, dealing Physical Damage to all enemies within area of effect. Enhanced Gives Paquito's jab even more striking force, dealing higher Physical Damage to enemies within area of effect. Jab deals no damage to targets in your path and stops only when hitting a hero or creep. (It passes through minions.)
Paquito launches an elbow strike to all enemies in front, dealing Physical Damage and pushing them to the destination. He then swings a haymaker at rapid speed, dealing Physical Damage and slowing targets, as he darts back. Enhanced Having pushed enemies to the destination, Paquito launches an uppercut, dealing Physical Damage and knocking his enemies airborne instead of slowing them.
Role: Fighter, Assassin
Tier: S
Patch History: 20 Updates
Moskov
Moskov hero Adjusted

Adjustments applied to Spear of Quiescence.

All Documented Modifications (1)
Penetration Damage of Basic Attacks: 0.54-1.1 → 0.68-1.1 Penetration Damage after Abyss Walker is cast: 0.64-1.2 → 0.78-1.2
Role: Marksman
Tier: B
Patch History: 12 Updates
Johnson
Johnson hero Buff

Adjustments applied to Rapid Touchdown.

All Documented Modifications (2)
Designer Note
In the previous patches, we made optimization to the use of Johnson's Ultimate, after which we gladly found that more players picked him in matches, In contrast, some "veteran drivers" told us that they thought Johnson drove too slow to hit enemies. Besides, we have always been trying to realize a more immersive driving experience for players. Therefore, we have added a new feature for his Ultimate, which allows Johnson to hit the gas and drive faster by tapping the skill. His speed returns to normal when releasing the button. We hope that it will bring more fun into the game.
His Skill 2 will transfer during the drive. Pressing and holding Skill 2 for a while increases driving speed gradually, which will return back to normal after releasing it.
Role: Tank, Support
Tier: D
Patch History: 12 Updates
Brody
Brody hero Nerf

Balance adjustments applied to Brody.

All Documented Modifications (1)
Through the previous adjustments, we improved the gaming experience in the early and late game for using Brody. Now we are going to deal with the problem regarding his Basic Attacks. With his unique Basic Attack mechanism, Brody is not restricted by the slow casting of Basic Attacks, because of the high damage output of single attacks in the early game and critical attacks in the late game. Therefore, his performance is always surprisingly overpowered. We've decreased his early-game Basic Attack Damage and mid- and late-game Crit Damage by the adjustments below. As compensation, his normal Basic Attack Damage in the middle game has been increased, which can last for a relatively long time. We will continue to observe his performance in the Advanced Server.
Role: Marksman
Tier: B
Patch History: 13 Updates
Fanny
Fanny hero Nerf

Adjustments applied to Steel Cable.

All Documented Modifications (2)
Designer Note
The adjustments of jungle buffs in the last patch have greatly influenced some heroes. Based on our observations, we found it necessary to adjust Fanny in some aspects to reduce the effect. In this patch, we have reduced her Energy Cost, expecting that her ability to fly freely will not be restricted.
Energy Cost: 18-13 → 17-12 (Each successive use of this skill decreases its energy cost accordingly.)
Role: Assassin
Tier: A
Patch History: 23 Updates
Mathilda
Mathilda hero Nerf

Mathilda was unduly powerful in harassing enemies together with minion waves in the early game, so we have nerfed her damage during that period and enhanced her role in the team.

All Documented Modifications (4)
Designer Note
Mathilda was unduly powerful in harassing enemies together with minion waves in the early game, so we have nerfed her damage during that period and enhanced her role in the team.
Base Damage: 500-650 → 400-600 Magic Power Bonus: 60% → 70% Added a warning indicator for Skill 1's area of effect damage.
Ratio of Shield received by allied heroes: 50% → 70%, with its duration: 4s → 3s. This skill is recommended when cooperating with the following heroes: Gord, Odette, Badang, Guinevere, Silvanna
Magic Power Bonus of Damage dealt by Wisps: 10% → 12.5%
Role: Support, Assassin
Tier: B
Patch History: 15 Updates
Carmilla
Carmilla hero Adjusted

Adjustments applied to Vampire Pact, Crimson Flower, Bloodbath.

All Documented Modifications (4)
Designer Note
As a support with special skill effects, Carmilla has relatively strong solo abilities but offers fewer team benefits than other supports. As a result, she can only give an unsatisfactory gaming experience despite her high win rate. Therefore, we decided to further enhance her mobility and teamwork ability at the cost of a certain proportion of damage output and survivability. We'll be paying close attention to her performance and considering possible subsequent adjustments.
Defense stolen from enemies: 10-20 → 6.4-12
Base Damage: 100-250 → 100-200 Base HP Regen: 60-150 → 50-150 Slow Effect: 30% → 10% (capped at 5 stacks)
Max Movement Speed Increase: 60% → 70% Decay Time of Bloodbath Energy Accumulation from full to zero: 1.5s → 2s Duration of Bloodbath Energy Accumulation: 4s → 4.5s
Role: Support, Tank
Tier: A
Patch History: 13 Updates
Ling
Ling hero Nerf

Adjustments applied to Cloud Walker.

All Documented Modifications (2)
Designer Note
In the last patch, we increased Ling's Energy Regen to offset the effect of the burst nerf. However, this adjustment brought about a much bigger effect in the Official Server than the Advanced Server. Considering the overall balance, we decided to revert this boost from 2 to 1. We are deeply sorry for all inconvenience caused. We will be more sensible and careful in assessing every adjustment to avoid similar problems.
Base Energy Regen: 5 → 4 Energy Regen while upon a wall: 10 → 9
Role: Assassin
Tier: C
Patch History: 28 Updates
Hanabi
Hanabi hero Adjusted

Adjustments applied to Ninjutsu Equinox.

All Documented Modifications (1)
Conversion Ratio of HP Regen to Shield: 40% → 60% Shield Limit: 20% → 25% (of Max HP) Fixed the issue where Hanabi could not be controlled when certain skills broke the Shield.
Role: Marksman
Tier: C
Patch History: 12 Updates
Grock
Grock hero Adjusted

Adjustments applied to Earthen Force, Power of Nature.

All Documented Modifications (2)
HP Regen Increase while near a wall: 3 + 1.6xLV → 15 + 1.6xLV
Initial Physical Attack Bonus: 120% → 160% (Scales with charging time.)
Role: Tank, Fighter
Tier: C
Patch History: 16 Updates
Lapu-Lapu
Lapu-Lapu hero Adjusted

Adjustments applied to Homeland Defender, Raging Slash.

All Documented Modifications (3)
Designer Note
We've optimized the last phase of Lapu-Lapu's Ultimate, since its area of effect appeared to be unidentifiable to both sides. Accordingly, we've weakened his survivability and maintained his high damage output, in order to balance out the influence of the former adjustment, which means a bigger challenge for him to enter the battlefield at good timing.
Base Shield: 400 → 250
Extra Defense: 30-70 → 10-40 Added the hitbox display for the 3rd phase and optimized the skill cast.
Role: Fighter
Tier: C
Patch History: 16 Updates
Balmond
Balmond hero Adjusted

Adjustments applied to Soul Lock.

All Documented Modifications (1)
Cooldown: 11-8.5s → 8-5s Slow Effect: 40% for 2.5s → 30% for 2s
Role: Fighter
Tier: D
Patch History: 15 Updates
Uranus
Uranus hero Buff

Adjustments applied to Radiance, Consecration.

All Documented Modifications (3)
Designer Note
Uranus was hard to deal with due to excessive slow and speed up effects. We hope to give enemies more room in fighting against him.Besides, we also wanted to stress his ability to become stronger over time in battle, so we have enhanced his Passive.
HP Regen per second for each stack: 2-10 → 3-14
Removed the immunity to slow effects during his Ultimate.
Role: Tank
Tier: S
Patch History: 12 Updates
Jawhead
Jawhead hero Adjusted

Balance adjustments applied to Jawhead.

All Documented Modifications (1)
As a Fighter, Jawhead has stronger early-game sustainability and higher burst damage than Tanks, which often restricts the use of some Tanks. Therefore, we adjusted his early- and late-game Max HP to better fit his role as a Fighter.
Role: Fighter
Tier: D
Patch History: 15 Updates
Popol and Kupa
Popol and Kupa hero Adjusted

"Watch out! Popol's trap will injure you bad."

All Documented Modifications (2)
Designer Note
"Watch out! Popol's trap will injure you bad."
New Effect: Deals a small amount of Magic Damage to enemies (70-100 + 20% Magic Power).
Role: Marksman
Tier: D
Patch History: 17 Updates
Aldous
Aldous hero Adjusted

Adjustments applied to Contract Chase Fate.

All Documented Modifications (1)
We've optimized the casting of Aldous' Ultimate, which allows players to use it by simply tapping the hero icon beside the Ultimate button.
Role: Fighter
Tier: D
Patch History: 11 Updates
Lancelot
Lancelot hero Adjusted

Adjustments applied to Puncture.

All Documented Modifications (1)
We optimized the targeting of Skill 1, Puncture.
Role: Assassin
Tier: D
Patch History: 12 Updates

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