Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.7.08

Season 25 Released August 09, 2022

Patch 1.7.08 - New Hero Fredrinn

Official update released August 9, 2022. Key highlights: MLBB x Kung Fu Panda Blacklist International's M3 Championship Skin New Hero: Rogue Appraiser - Fredrinn , a tank/fighter who can form a variety of attacks with different skill combos..

8 Buffs
4 Nerfs
13 Adjusted
25 Balance Adjustments Filtered View
Fredrinn
Fredrinn hero Buff

A tank/fighter who can form a variety of attacks with different skill combos.

All Documented Modifications (5)
Designer Note
A tank/fighter who can form a variety of attacks with different skill combos.
Part of the damage Fredrinn receives will be stored as Crystal Energy. He can convert the Crystal Energy into HP by part of his damage dealt.
Fredrinn deals damage to enemies in a narrow area in the target direction and enhances his next Basic Attack. The enhanced Basic Attack gains extra attack range and deals extra damage.
Fredrinn dashes in the target direction, dealing damage to the first non-minion enemy hit while enhancing his next Basic Attack. The enhanced Basic Attack knocks the target hit airborne.
Fredrinn deals damage to nearby enemies and taunts them. Hitting an non-minion enemy with this skill reduces the cooldowns of his regular skills and grants him extra Physical and Magic Defense.
Role: Fighter, Tank
Tier: D
Patch History: 12 Updates
Vexana
Vexana hero Adjusted

We're strengthening Vexana's synergy with her Undead and addressing the Undead Knight's inability to inherit the Duchess's attributes.

All Documented Modifications (3)
Designer Note
We're strengthening Vexana's synergy with her Undead and addressing the Undead Knight's inability to inherit the Duchess's attributes.
Optimized the pace when Nether Curse is triggered in succession.
New Effect: The Undead Knight no longer automatically returns to Vexana when he's too far away. New Effect: Vexana can recast this skill to call the Undead Knight back to her side Fixed an issue where the Undead Knight couldn't inherit Vexana's attributes and balanced its damage. Now it deals lower damage in the early game and higher damage in the late game.
Role: Mage
Tier: C
Patch History: 12 Updates
Faramis
Faramis hero Buff

We're optimizing Faramis's skill casting experience while balancing the extra HP from his Ultimate.

All Documented Modifications (3)
Designer Note
We're optimizing Faramis's skill casting experience while balancing the extra HP from his Ultimate.
Increased the Soul Fragment absorption range
This skill can now be cast when moving Reduced the extra HP in the Specter state.
Role: Support, Mage
Tier: D
Patch History: 10 Updates
Melissa
Melissa hero Nerf

We're improving Melissa's control over Muddles in teamfights while nerfing her early game harassment.

All Documented Modifications (4)
Designer Note
We're improving Melissa's control over Muddles in teamfights while nerfing her early game harassment.
Cooldown: 7s → 8.5-7s Cooldown Reduction Per Attack Against Muddles: 1.2s → 1.5s
Cooldown: 1.5s (goes on cooldown after Muddles disappears) → 7-6s (goes on cooldown upon skill cast) Mana Cost: 75-0 → 60-10 New Effect: Muddles will disappear early when there are no linked enemies. Removed: The skill goes on cooldown when Muddles disappears Slightly increased Muddles's movement distance.
Defense Boost When the Skill Is Active: 3 Times → 5 Times
Role: Marksman
Tier: A
Patch History: 14 Updates
Badang
Badang hero Adjusted

Badang's remained silent for quite a long time. We're enriching his play styles to help him stage a more stunning performance on the battlefield.

All Documented Modifications (4)
Designer Note
Badang's remained silent for quite a long time. We're enriching his play styles to help him stage a more stunning performance on the battlefield.
New Effect: Badang stores up to 2 skill charges and restores 1 charge every 13-10s (decreases with level). Cooldown: 7-5s → 2s Initial Damage: 250-400 + 70% Physical Attack → 210-360 + 90% Physical Attack Subsequent Damage: 155-280 + 50% Physical Attack → 115-215 + 60% Physical Attack Forewing slightly reduced.
Cooldown Reduction: 10s → 9s Removed: 40% of the skill cooldown is refunded if no enemy is hit. New Effect: Casting this skill grants Badang a 350-600 (+150% Physical Attack) shield that lasts 5s.
No longer grants a shield upon cast. New Effect: Badang gains Control Immunity throughout the skill duration (instead of when the shield is active). Initial Damage: 70-150 + 50% Physical Attack → 80-140 + 54% Physical Attack Collision Damage: 42-90 + 30% Physical Attack → 40-70 + 27% Physical Attack Max Number of Attacks: 10 → 9 Optimized the logic of auto-targeting: The Ultimate will target the enemy hit by the obstacle by default if it's cast within 1s after Skill 2 hits an enemy. You can still manually drag and aim it at other enemies.
Role: Fighter
Tier: C
Patch History: 15 Updates
X.Borg
X.Borg hero Buff

We're firing up X. Borg's gameplay experience by improving his mobility and expanding his build options.

All Documented Modifications (4)
Designer Note
We're firing up X. Borg's gameplay experience by improving his mobility and expanding his build options.
X.Borg can now freely move when restoring his Firaga Armor.
X.Borg's Skill 1 and Ultimate now also benefit from his Magic Power.
X.Borg's Skill 1 and Ultimate now also benefit from his Magic Power.
Role: Fighter
Tier: D
Patch History: 22 Updates
Natalia
Natalia hero Buff

Roaming Natalia's been rising in presence across all levels of play. We're slightly reducing her base damage while significantly increasing her jungling abilities.

All Documented Modifications (4)
Designer Note
Roaming Natalia's been rising in presence across all levels of play. We're slightly reducing her base damage while significantly increasing her jungling abilities.
Enhanced Basic Attack's Damage: 250 + 120% Physical Attack → 200 +130% Physical Attack
Base Damage: 210-285 → 185-260 New Effect: Natalia's Skill 1 now always enjoys the damage bonus from her Passive when attacking creeps.
Extra Physical Attack: 20-50 → 15-35 New Effect: Natalia stores up to 2 skill charges. The charging time is reduced by 100% on hero kills and 50% on creep kills.
Role: Assassin
Tier: D
Patch History: 14 Updates
Nana
Nana hero Buff

Adjustments applied to Molina's Gift, Magic Boomerang, Molina Blitz.

All Documented Modifications (4)
Designer Note
Nana's successfully transitioned into a deadly little mage and beyond, straight into 'overpowered' territory, so we're cutting down on some of her power, especially her Passive, to make her more vulnerable on the battlefield.
Cooldown: 120s → 150s
No longer slows enemies hit.
Slightly increased the interval between two attacks.
Role: Mage
Tier: D
Patch History: 12 Updates
Gord
Gord hero Buff

Gord's been struggling to hold down his enemies, so we're buffing his Passive, allowing him to inflict a higher slow with multi-skill hits.

All Documented Modifications (2)
Designer Note
Gord's been struggling to hold down his enemies, so we're buffing his Passive, allowing him to inflict a higher slow with multi-skill hits.
Slow Effect: 30% → 20% Duration: 0.5s → 1s New Effect: The slow effect can stack 2 times.
Role: Mage
Tier: D
Patch History: 14 Updates
Julian
Julian hero Adjusted

Julian's remained a force to be reckoned with early on. We're hitting his damage in the early to mid game to prevent him from easily snowballing and getting out of control.

All Documented Modifications (1)
Julian's remained a force to be reckoned with early on. We're hitting his damage in the early to mid game to prevent him from easily snowballing and getting out of control.
Role: Assassin, Fighter
Tier: D
Patch History: 15 Updates
Thamuz
Thamuz hero Adjusted

Thamuz has been melting through his lane in early game, so we're knocking back some of the baseline power from his Skill 1 to cool things off.

All Documented Modifications (2)
Designer Note
Thamuz has been melting through his lane in early game, so we're knocking back some of the baseline power from his Skill 1 to cool things off.
Base Damage: 150-300 → 120-270 Cooldown: 2s → 3s
Role: Fighter
Tier: D
Patch History: 9 Updates
Karina
Karina hero Adjusted

Karina's been effortlessly slicing her way to victory with 3 skill casts or less. We're slashing her early-game damage to make sure she earns her way into late game, fair and square.

All Documented Modifications (3)
Designer Note
Karina's been effortlessly slicing her way to victory with 3 skill casts or less. We're slashing her early-game damage to make sure she earns her way into late game, fair and square.
Base Damage: 180-255 → 150-225
Base Initial Damage: 450-750 → 350-750
Role: Assassin
Tier: D
Patch History: 14 Updates
Cecilion
Cecilion hero Adjusted

For a late-game mage, Cecilion's been casting quite a shadow upon the battlefield early on with his high damage, so we're drawing some of his Bat Impact back into the cave.

All Documented Modifications (2)
Designer Note
For a late-game mage, Cecilion's been casting quite a shadow upon the battlefield early on with his high damage, so we're drawing some of his Bat Impact back into the cave.
Base Damage: 100-250 → 85-235
Role: Mage
Tier: C
Patch History: 15 Updates
Franco
Franco hero Adjusted

We're restricting Franco's access to his Ultimate to give the opponents a chance to fight back.

All Documented Modifications (3)
Designer Note
We're restricting Franco's access to his Ultimate to give the opponents a chance to fight back.
Now briefly reveals the position of the target hit.
Cooldown: 45-35s → 55s-45s
Role: Tank
Tier: D
Patch History: 8 Updates
Atlas
Atlas hero Adjusted

Atlas's been constantly rising in ranks ever since the adjustment to his Passive. We're thawing his strength a bit to give other tanks more playtime on the battlefield.

All Documented Modifications (3)
Designer Note
Atlas's been constantly rising in ranks ever since the adjustment to his Passive. We're thawing his strength a bit to give other tanks more playtime on the battlefield.
Defense: 25-60 → 20-45
Base Damage: 230-430 → 215-390
Role: Tank
Tier: S
Patch History: 13 Updates
Johnson
Johnson hero Adjusted

Johnson's been wreaking too much havoc zooming across the field and crushing squishy victims. It's time to hit the brakes on his raw power in the mid to late game.

All Documented Modifications (2)
Designer Note
Johnson's been wreaking too much havoc zooming across the field and crushing squishy victims. It's time to hit the brakes on his raw power in the mid to late game.
Base Damage: 300-500 → 300-400 Base Sustained Damage: 60-100 → 60-80
Role: Tank, Support
Tier: D
Patch History: 12 Updates
Ling
Ling hero Nerf

The Cyan Finch's been running rampant with his superb Lightness Skill. Instead of nerfing his mobility tools, we're lowering his base durability to make him more vulnerable in battle.

All Documented Modifications (1)
The Cyan Finch's been running rampant with his superb Lightness Skill. Instead of nerfing his mobility tools, we're lowering his base durability to make him more vulnerable in battle.
Role: Assassin
Tier: C
Patch History: 28 Updates
Wanwan
Wanwan hero Nerf

Wanwan's been shining a bit too bright ever since we lowered the requirement to unlock her Ultimate. We expect the following adjustment to give victims caught by her Crossbow some room for counterplay.

All Documented Modifications (2)
Designer Note
Wanwan's been shining a bit too bright ever since we lowered the requirement to unlock her Ultimate. We expect the following adjustment to give victims caught by her Crossbow some room for counterplay.
Purify and other control cleansing skills can now correctly remove the mark applied by Wanwan.
Role: Marksman
Tier: D
Patch History: 25 Updates
Yin
Yin hero Nerf

To give Yin's opponents a chance to fight back in his Domain, we're nerfing the control effects of his enhanced Skill 2 while increasing the skill's uptime as compensation.

All Documented Modifications (2)
Designer Note
To give Yin's opponents a chance to fight back in his Domain, we're nerfing the control effects of his enhanced Skill 2 while increasing the skill's uptime as compensation.
Cooldown: 13-10s → 12-9s Enhanced Skill's Stun Duration: 1.25s → 1s Slightly reduced the enhanced skill's knockback distance.
Role: Fighter, Assassin
Tier: D
Patch History: 8 Updates
Harith
Harith hero Adjusted

We're boosting Harith's combat ability in the early to mid game and reducing the mana cost of his Skill 2.

All Documented Modifications (3)
Designer Note
We're boosting Harith's combat ability in the early to mid game and reducing the mana cost of his Skill 2.
Subsequent Damage: 540-940 → 590-940 (Initial Damage adjusted accordingly)
Base Damage: 200-350 → 225-350 Base Shield: 150-300 → 185-310 Mana Cost: 45-70 → 40-55
Role: Mage
Tier: B
Patch History: 20 Updates
Martis
Martis hero Adjusted

Martis's dual blades are now infused with more power in the mid to late game.

All Documented Modifications (2)
Designer Note
Martis's dual blades are now infused with more power in the mid to late game.
First Three Attacks' Damage: 200-250 + 75% Extra Physical Attack → 225-300 + 120% Extra Physical Attack
Role: Fighter
Tier: D
Patch History: 16 Updates
Alucard
Alucard hero Adjusted

A slight damage boost to help Alucard transition more smoothly into the late game.

All Documented Modifications (3)
Designer Note
A slight damage boost to help Alucard transition more smoothly into the late game.
Base Damage: 250-350 → 270-370
Base Damage: 300-400 → 320-420
Role: Fighter, Assassin
Tier: D
Patch History: 11 Updates
Benedetta
Benedetta hero Adjusted

We're slightly boosting Benedetta's gains from damage-oriented equipment

All Documented Modifications (2)
Designer Note
We're slightly boosting Benedetta's gains from damage-oriented equipment
Initial Attack's Physical Attack Bonus: 60% → 70% Subsequent Attack's Physical Attack Bonus: 70% → 80%
Role: Assassin, Fighter
Tier: D
Patch History: 10 Updates
Edith
Edith hero Buff

The previous buff wasn't as effective as we'd expected, so here's round two.

All Documented Modifications (2)
Designer Note
The previous buff wasn't as effective as we'd expected, so here's round two.
Cooldown: 10-8s → 8.5-6.5s
Role: Tank, Marksman
Tier: D
Patch History: 15 Updates
Aamon
Aamon hero Buff

We're buffing the damage of Aamon's enhanced Basic Attacks to make him a proper melee assassin.

All Documented Modifications (2)
Designer Note
We're buffing the damage of Aamon's enhanced Basic Attacks to make him a proper melee assassin.
Enhanced Basic Attack's Magic Power Bonus: 90% → 115%
Role: Assassin
Tier: D
Patch History: 12 Updates

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