Patch Notes & Meta Timeline
Sequential balance adjustments from the first international championship (M1 World Championship) through to today.
Patch 1.7.08
Season 25 Released August 09, 2022Patch 1.7.08 - New Hero Fredrinn
Official update released August 9, 2022. Key highlights: MLBB x Kung Fu Panda Blacklist International's M3 Championship Skin New Hero: Rogue Appraiser - Fredrinn , a tank/fighter who can form a variety of attacks with different skill combos..
A tank/fighter who can form a variety of attacks with different skill combos.
We're strengthening Vexana's synergy with her Undead and addressing the Undead Knight's inability to inherit the Duchess's attributes.
We're optimizing Faramis's skill casting experience while balancing the extra HP from his Ultimate.
We're improving Melissa's control over Muddles in teamfights while nerfing her early game harassment.
Badang's remained silent for quite a long time. We're enriching his play styles to help him stage a more stunning performance on the battlefield.
We're firing up X. Borg's gameplay experience by improving his mobility and expanding his build options.
Roaming Natalia's been rising in presence across all levels of play. We're slightly reducing her base damage while significantly increasing her jungling abilities.
Adjustments applied to Molina's Gift, Magic Boomerang, Molina Blitz.
Gord's been struggling to hold down his enemies, so we're buffing his Passive, allowing him to inflict a higher slow with multi-skill hits.
Julian's remained a force to be reckoned with early on. We're hitting his damage in the early to mid game to prevent him from easily snowballing and getting out of control.
Thamuz has been melting through his lane in early game, so we're knocking back some of the baseline power from his Skill 1 to cool things off.
Karina's been effortlessly slicing her way to victory with 3 skill casts or less. We're slashing her early-game damage to make sure she earns her way into late game, fair and square.
For a late-game mage, Cecilion's been casting quite a shadow upon the battlefield early on with his high damage, so we're drawing some of his Bat Impact back into the cave.
We're restricting Franco's access to his Ultimate to give the opponents a chance to fight back.
Atlas's been constantly rising in ranks ever since the adjustment to his Passive. We're thawing his strength a bit to give other tanks more playtime on the battlefield.
Johnson's been wreaking too much havoc zooming across the field and crushing squishy victims. It's time to hit the brakes on his raw power in the mid to late game.
The Cyan Finch's been running rampant with his superb Lightness Skill. Instead of nerfing his mobility tools, we're lowering his base durability to make him more vulnerable in battle.
Wanwan's been shining a bit too bright ever since we lowered the requirement to unlock her Ultimate. We expect the following adjustment to give victims caught by her Crossbow some room for counterplay.
To give Yin's opponents a chance to fight back in his Domain, we're nerfing the control effects of his enhanced Skill 2 while increasing the skill's uptime as compensation.
We're boosting Harith's combat ability in the early to mid game and reducing the mana cost of his Skill 2.
Martis's dual blades are now infused with more power in the mid to late game.
A slight damage boost to help Alucard transition more smoothly into the late game.
We're slightly boosting Benedetta's gains from damage-oriented equipment
The previous buff wasn't as effective as we'd expected, so here's round two.
We're buffing the damage of Aamon's enhanced Basic Attacks to make him a proper melee assassin.