Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.7.20

Season 25 Released September 20, 2022

Patch 1.7.20 - Competitive Balance Adjustments

Official update released September 20, 2022. Key highlights: Lesley - Deadly Sniper, Gusion - Holy Blade MLBB X Saint Seiya Collaboration.

4 Buffs
8 Nerfs
21 Adjusted
26 Balance Adjustments Filtered View
Lesley
Lesley hero Buff

We've made Lesley's Passive effect more solid, and to balance her performance throughout the game, we've also changed the damage of some of her skills.

All Documented Modifications (5)
Designer Note
We've made Lesley's Passive effect more solid, and to balance her performance throughout the game, we've also changed the damage of some of her skills.
Lethal Shot crits now deal True Damage but the base Crit Damage is reduced. Each point of fixed Physical Penetration is converted into Crit Damage at a set ratio. Damage: 120% Physical Attack → 110% Physical Attack Fixed an issue where some equipment could not get bonus Crit Chance from this skill.
Comes with brand-new textures while Camouflaged to better fit the effect, and we've also improved it for smoother combos with Basic Attacks. Extra Physical Attack: 75-200 → 85-135 Fixed an issue where some equipment could not get bonus Attack from this skill.
Slightly increased the casting range, redesigned the animation and visual effects, and optimized its combos with Basic Attacks and Skill 1.
Redesigned the indicator and visual effects. Fatal Bullet's Base Damage: 200-300 → 250-350 New Passive Effect: Gains Critical Chance based on the skill level (5%-15%)
Role: Marksman, Assassin
Tier: D
Patch History: 15 Updates
Gusion
Gusion hero Buff

We redesigned Gusion's skill and recall animations and added a special combo animation when he casts skills in succession, so he can now travel through the battlefield in a cooler and more dashing manner.

All Documented Modifications (2)
Designer Note
We redesigned Gusion's skill and recall animations and added a special combo animation when he casts skills in succession, so he can now travel through the battlefield in a cooler and more dashing manner.
Adjusted the effect so it's now triggered on each skill cast and can stack up to 4 times. The Basic Attack strengthening effect increases with the stack count. Damage Per Stack: 4% of target's lost HP (up to 4 stacks, 16% in total) HP Regen: 80% of his damage → 50 per stack + 25% Magic Power (up to 4 stacks) Fixed an issue where enhanced Basic Attacks could not be triggered in certain situations.
Role: Assassin
Tier: D
Patch History: 9 Updates
Beatrix
Beatrix hero Nerf

Balance adjustments applied to Beatrix.

All Documented Modifications (1)
Beatrix can switch weapons to adapt to various situations and stay competitive, so it's quite hard to deal with her for the other side. Thus, we decided to restrain her abilities a little bit tweaking her reloading style (higher Attack Speed bonus), making it more difficult to deal the most damage possible (nerfing her aim or max damage), and optimizing her on other suboptimal experience. We want to make her difficult-to-maneuver skills easier to aim and increase the power of her less popular weapons.
Role: Marksman
Tier: C
Patch History: 17 Updates
Wanwan
Wanwan hero Nerf

Adjustments applied to Crossbow of Tang.

All Documented Modifications (2)
Designer Note
We had reduced her Passive from 4 to 3 stacks to give Wanwan more chances to use her Ultimate. We want to retain this change while still giving the enemy a greater chance to counter her. Wanwan will now need to choose her targets more carefully instead of just farming stacks in the front row and locking on to squishier targets farther back.
Cooldown: 40-34s → 50-42s
Role: Marksman
Tier: D
Patch History: 25 Updates
Natalia
Natalia hero Nerf

We wanted to give other heroes a better chance against her, so we nerfed her ability to silence enemies and enhanced her Basic Attacks.

All Documented Modifications (3)
Designer Note
We wanted to give other heroes a better chance against her, so we nerfed her ability to silence enemies and enhanced her Basic Attacks.
Removed Slow Effect. Silence Effect: Silences the target for 1s after marking them twice → Silences the target for 0.25s every time they are marked [Conceal] Becomes Exposed to a Nearby Enemy: 2s after the enemy moved into range → 0.6s after the enemy moved into range. Cannot be targeted by smart skill targeting or Basic Attacks. Unified the range of different exclamation marks. Optimized Skill Description.
Cooldown: 2s (varies based on Cooldown Reduction) → 3s (fixed)
Role: Assassin
Tier: D
Patch History: 14 Updates
Valentina
Valentina hero Nerf

Adjusted the mechanics of Valentina's Ultimate and lowered the control duration of her Skill 1 to address her irresistibility under specific conditions.

All Documented Modifications (3)
Designer Note
Adjusted the mechanics of Valentina's Ultimate and lowered the control duration of her Skill 1 to address her irresistibility under specific conditions.
Terror Duration: 0.7s → 0.6s
Cooldown: 42s → 55s Valentina now gains the ability to hit enemies' weaknesses after stealing Wanwan's Ultimate and needs to hit all three weaknesses of an enemy to cast the Ultimate. Valentina now unlocks the Rage mechanic after stealing Minotaur's Ultimate and needs to reach maximum Rage to cast the enhanced Ultimate. Damage of the Ultimate stolen from X.Borg is now the same as the lower damage when X.Borg's Firaga Armor is destroyed, instead of that when his Firaga Armor is active.
Role: Mage
Tier: A
Patch History: 12 Updates
Yin
Yin hero Nerf

Adjustments applied to Charged Punch, Instant Blast, My Turn.

All Documented Modifications (4)
Designer Note
Increased the delay before Yin can pull his target into his domain so they may have more time to reposition themselves or move away from Yin. This will also help them keep their distance from Yin when they're sent out of the domain.
Cooldown: 11-8s → 10-7s
Damage Reduction: 25% → 30%
Increased the delay before the target’s actually pulled into the domain.
Role: Fighter, Assassin
Tier: D
Patch History: 8 Updates
Faramis
Faramis hero Adjusted

Tuned down Faramis's power as he was incredibly powerful in both Ranked and pro matches.

All Documented Modifications (4)
Designer Note
Tuned down Faramis's power as he was incredibly powerful in both Ranked and pro matches.
Initial Damage: 330-480 + 144% Magic Power → 300-450 + 108% Magic Power
Base Extra HP: 700-900 + 15% HP → 600-800 + 10% HP
Role: Support, Mage
Tier: D
Patch History: 10 Updates
Johnson
Johnson hero Adjusted

Adjustments applied to Rapid Touchdown.

All Documented Modifications (2)
Designer Note
To form the double-Ultimate combo, Johnson had to spend a lot of time circling the battlefield, which led to a poor gameplay experience. The chain control from double Ultimate casts also makes it difficult for the enemies to react. We expect to fix this through the following adjustment.
Cooldown: 45-40s (calculated after the skill is cast) → 36-30s (calculated after the skill ends)
Role: Tank, Support
Tier: D
Patch History: 12 Updates
Alice
Alice hero Adjusted

Adjustments applied to Blood Ancestry, Blood Ode.

All Documented Modifications (3)
Designer Note
Currently, Alice's attributes and role make it hard for her to settle on a build. We'd like to strengthen her role as a tanky mage and promote the mechanic around her blood orbs. Compared to Magic Power, Alice will now benefit more from equipment featuring Mana and durability. We've also updated Alice's default recommended gear.
New Effect: 2 blood orbs will appear when enemy heroes die nearby. Alice can absorb the orbs, each of which can permanently increase her Max Mana by 20. Effect Removed: Restores 50 Mana upon absorbing an orb. For every 12 orbs absorbed, increases 10% Cooldown Reduction → increases Mana Regen
Mana Cost: 40-80 → 60-140 HP Regen: 60-80 + 20% Magic Power → 60-100 + 10% Magic Power Damage: 120-160 + 50% Magic Power → 60-120 + 20% magic attacks + (0.5-1.5% + 0.5% per 1000 Max Mana) Max HP Percent Damage Dealt to Non-hero Units Based on Max HP: Capped at 600
Role: Tank, Mage
Tier: B
Patch History: 14 Updates
Minsitthar
Minsitthar hero Adjusted

Improved Minsitthar's roaming and CC abilities.

All Documented Modifications (3)
Designer Note
Improved Minsitthar's roaming and CC abilities.
Base Shield: 200-600 → 350-600
Now disables all Blink/Dash skills (e.g., Saber's Ultimate, Wanwan's Passive, Ruby's Passive) of the affected enemies.
Role: Fighter
Tier: D
Patch History: 9 Updates
Moskov
Moskov hero Nerf

Increased the effect of Moskov's Ultimate to match the high difficulty of hitting an enemy from afar; also slightly reduced his Skill 1's Attack Speed boost to balance out the previous buff to Inspire.

All Documented Modifications (3)
Designer Note
Increased the effect of Moskov's Ultimate to match the high difficulty of hitting an enemy from afar; also slightly reduced his Skill 1's Attack Speed boost to balance out the previous buff to Inspire.
Attack Speed Boost: 1.4-1.7 Times → 1.3-1.5 Times
30% Slow for 1.5s (Up to 90% Slow) → 50% Slow for 1s (Up to 5s) Cooldown: 45-35s → 55-45s
Role: Marksman
Tier: B
Patch History: 12 Updates
Badang
Badang hero Adjusted

We've improved Badang's recharge speed in the early game to make him easier to lane with while still keeping his damage balanced.

All Documented Modifications (2)
Designer Note
We've improved Badang's recharge speed in the early game to make him easier to lane with while still keeping his damage balanced.
Charge: 13-10s → 11-8s Initial Attack's Base Damage: 210-360 → 160-260 Successive Attacks' Base Damage: 115-210 → 120-195
Role: Fighter
Tier: C
Patch History: 15 Updates
Pharsa
Pharsa hero Nerf

Pharsa kind of lost some charm since last nerf, so we decided to partly revert previous adjustments and optimize her.

All Documented Modifications (3)
Designer Note
Pharsa kind of lost some charm since last nerf, so we decided to partly revert previous adjustments and optimize her.
Damage: 150 + 120% Magic Power → (8% + 1% per 200 Magic Power) Max HP Fixed an issue where Spiritual Unity could not benefit from Magic Power and Spell Vamp from equipment.
Cooldown: 46-38s → 42-34s
Role: Mage
Tier: C
Patch History: 20 Updates
Valir
Valir hero Adjusted

Valir has a hard time hitting enemies consistently during late-game teamfights, and so we're slightly boosting his ability during the late game.

All Documented Modifications (3)
Designer Note
Valir has a hard time hitting enemies consistently during late-game teamfights, and so we're slightly boosting his ability during the late game.
Charge: 8.5s → 9-7.5s
Optimized the casting of skills. The animation now matches whether or not the skill is successfully cast.
Role: Mage
Tier: C
Patch History: 9 Updates
Bruno
Bruno hero Adjusted

We've made Bruno somewhat easier to play and optimized how he catches the ball.

All Documented Modifications (2)
Designer Note
We've made Bruno somewhat easier to play and optimized how he catches the ball.
Bruno now gains 30% extra Movement Speed for 0.5 seconds when his Powerball hits an enemy.
Role: Marksman
Tier: C
Patch History: 18 Updates
Fredrinn
Fredrinn hero Adjusted

Optimized the casting experience of some skills.

All Documented Modifications (4)
Designer Note
Optimized the casting experience of some skills.
Slightly reduced cast backswing time.
Fixed an issue where the dash would end as he hit an enemy behind him. (This will make the skill a more reliable escape tool.)
Greatly reduced cast backswing time.
Role: Fighter, Tank
Tier: D
Patch History: 12 Updates
Granger
Granger hero Buff

Enhanced the Basic Attack strengthening effect of Granger's Skill 2. This will also increase his skill cap.

All Documented Modifications (2)
Designer Note
Enhanced the Basic Attack strengthening effect of Granger's Skill 2. This will also increase his skill cap.
Basic Attack Damage Boost: 10-30% → 25-40%
Role: Marksman
Tier: C
Patch History: 21 Updates
Lapu-Lapu
Lapu-Lapu hero Buff

Enhance the damage of Lapu-Lapu's Ultimate so he can dish out more damage in teamfights.

All Documented Modifications (1)
Enhance the damage of Lapu-Lapu's Ultimate so he can dish out more damage in teamfights.
Role: Fighter
Tier: C
Patch History: 16 Updates
Bane
Bane hero Adjusted

Improved its early and mid-game damage and sustain.

All Documented Modifications (2)
Designer Note
Improved its early and mid-game damage and sustain.
Base Damage: 200-400 → 250-450 Base HP Regen: 160-285 → 200-300
Role: Fighter, Mage
Tier: D
Patch History: 18 Updates
Jawhead
Jawhead hero Adjusted

We hope that the following changes will give Jawhead an easier time in the EXP lane.

All Documented Modifications (2)
Designer Note
We hope that the following changes will give Jawhead an easier time in the EXP lane.
Damage: 125-220 + 25% Physical Attack → 150-250 + 30% Physical Attack
Role: Fighter
Tier: D
Patch History: 15 Updates
Julian
Julian hero Nerf

Julian was still rather durable in the early game despite the previous nerfs on him.

All Documented Modifications (2)
Designer Note
Julian was still rather durable in the early game despite the previous nerfs on him.
All Skills' Cooldowns: 7s → 10-6.5s (decreases as he levels up)
Role: Assassin, Fighter
Tier: D
Patch History: 15 Updates
Masha
Masha hero Adjusted

Masha is still great at pushing lanes and soaking damage even during high-ranked play and so we're tuning her tankiness down a bit.

All Documented Modifications (2)
Designer Note
Masha is still great at pushing lanes and soaking damage even during high-ranked play and so we're tuning her tankiness down a bit.
Physical Lifesteal at 2 HP Bars: 25% → 15% Physical Lifesteal at 1 HP Bar: Total value remains unchanged.
Role: Fighter, Tank
Tier: B
Patch History: 21 Updates
Fanny
Fanny hero Adjusted

Slightly reduced Fanny's durability to give her opponents a better chance against her.

All Documented Modifications (2)
Designer Note
Slightly reduced Fanny's durability to give her opponents a better chance against her.
Optimized the skill's Camera Shift. The camera view will now correctly pan in the designated directions.
Role: Assassin
Tier: A
Patch History: 23 Updates
Aldous
Aldous hero Adjusted

Slightly reduced Aldous's durability to give his opponents a better chance against him.

All Documented Modifications (1)
Slightly reduced Aldous's durability to give his opponents a better chance against him.
Role: Fighter
Tier: D
Patch History: 11 Updates
Kagura
Kagura hero Adjusted

Adjusted Kagura's base Magic Defense so it's now the same as most heroes

All Documented Modifications (1)
Adjusted Kagura's base Magic Defense so it's now the same as most heroes
Role: Mage
Tier: D
Patch History: 9 Updates

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