Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.7.44

Season 26 Released December 20, 2022

Patch 1.7.44 - Revamp Milestone

Official update released December 20, 2022. Key highlights: Revamped Hero: Hanabi , the Scarlet Flower New Season: Season 27 New Event: M4 Pass New Equipment: Swift Crossbow.

7 Buffs
4 Nerfs
29 Adjusted
1 Revamps
27 Balance Adjustments Filtered View
Hanabi
Hanabi hero Adjusted

Adjustments applied to Ninjutsu Petal Barrage, Ninjutsu Equinox, Ninjutsu Soul Scroll, Forbidden Jutsu Higanbana.

All Documented Modifications (5)
Designer Note
We've optimized the flow of Hanabi's gameplay and gave her more leeway to stay in the fight as a basic attack hero. We've also updated her build recommendations. Marksman with a special bounce mechanic that shines in crowded teamfights.
All of Hanabi's Basic Attacks and abilities will passively trigger Petal Blades and no longer require a toggle. Meanwhile, all her Basic Attack Petal Blade bounces can trigger Attack Effects.
Hanabi gains a 5s shield after casting the skill. While the shield is active, she gains Control Immunity, extra Movement Speed and Attack Speed, and converts a percentage of damage she deals into Shield Value.
This skill now also triggers her passive. Added functionality: Marks targets hit, causing the next Petal Blade bounce to deal full damage on them. Since Hanabi no longer uses Mana on her Basic Attacks, we removed this skill's Mana Regen.
Higanbana now also triggers her passive. The first hero hit is immobilized, and Higanbana blooms at that location after short delay to deal AOE damage.
Role: Marksman
Tier: C
Patch History: 12 Updates
Natan
Natan hero Adjusted

We're hoping that Natan can be more of a fast-attacking Marksman that deals Magic Damage. Since Natan now benefits more from Magic and Attack Effect equipment, we've also updated up his build recommendations.

All Documented Modifications (4)
Designer Note
We're hoping that Natan can be more of a fast-attacking Marksman that deals Magic Damage. Since Natan now benefits more from Magic and Attack Effect equipment, we've also updated up his build recommendations.
Basic Attack's Damage: 70% Total Physical Attack +30% Total Magic Power → 20 +50% Total Physical Attack +70% Total Magic Power Removed the effects of converting Physical Penetration to Magic Penetration Natan can now directly gain Magic Penetration.
Damage Bonus: 180% Total Physical Attack +120% Total Magic Power → 100% Total Physical Attack +140% Total Magic Power
Reverse-Clone will gain 70% Attack Effect with each Basic Attack just like Natan.
Role: Marksman
Tier: D
Patch History: 20 Updates
Layla
Layla hero Nerf

Layla has upgraded her equipment against complex battle environments. She can now more frequently attack enemies from afar, but the lighter equipment has also lowered her damage slightly.

All Documented Modifications (3)
Designer Note
Layla has upgraded her equipment against complex battle environments. She can now more frequently attack enemies from afar, but the lighter equipment has also lowered her damage slightly.
Damage Increased with Distance: 100-140% → 100%-135%
Hits also increase the cast range of her skill 2 Void Projectile.
Role: Marksman
Tier: D
Patch History: 10 Updates
Moskov
Moskov hero Adjusted

Even though Moskov can extend his range by penetrating targets, he's still at more risk than other Marksmen in mid and late teamfights, so we're increasing his attack range. We've also updated his build recommendations.

All Documented Modifications (2)
Designer Note
Even though Moskov can extend his range by penetrating targets, he's still at more risk than other Marksmen in mid and late teamfights, so we're increasing his attack range. We've also updated his build recommendations.
Range: 4.4 units → 4.5 units
Role: Marksman
Tier: B
Patch History: 12 Updates
Yi Sun-shin
Yi Sun-shin hero Buff

We're making the following adiustments to Yi Sun-shin to increase both his skill cap and early-game performance.

All Documented Modifications (2)
Designer Note
We're making the following adiustments to Yi Sun-shin to increase both his skill cap and early-game performance.
First Enhanced Basic Attack's Damage: 60%-100% → 70%-100% Second Enhanced Basic Attack's Damage: 60%-75% → 55%-70% New Effect: First Enhanced Basic Attack now grants extra Movement Speed on hit.
Role: Assassin, Marksman
Tier: B
Patch History: 15 Updates
Clint
Clint hero Adjusted

Clint's Ultimate was mostly just used to trigger his passive, so we widened the projectile's hitbox to make it easier to land. At the same time, we extended it's bombardment range to work better with his passive.

All Documented Modifications (3)
Designer Note
Clint's Ultimate was mostly just used to trigger his passive, so we widened the projectile's hitbox to make it easier to land. At the same time, we extended it's bombardment range to work better with his passive.
Base Damage: 100 → 50
Range: 5.5 → 7 Bullet radius: 0.85 → 1
Role: Marksman
Tier: B
Patch History: 15 Updates
Zhask
Zhask hero Buff

Zhask should benefit greatly from the new equipment, as a Mage that relies on summoned unit's and their Basic Attacks, so we're adjusting him in other areas to balance.

All Documented Modifications (3)
Designer Note
Zhask should benefit greatly from the new equipment, as a Mage that relies on summoned unit's and their Basic Attacks, so we're adjusting him in other areas to balance.
Fixed an issue where Nightmaric Spawn couldn't trigger attack effects.
Nightmaric Spawn's death ray now counts as a Basic Attack and gains 15% Attack Effect per hit. (Enhanced Nightmaric Spawn gains 30% Attack Effect per hit.) Cooldown: 11-8s → 13-10s Death Ray Bonus: 20% Total Magic Power → 15% Total Magic Power Death Ray's Max Slow Effect: 75% → 60% Slightly reduced Death Ray's damage growth and Attack Speed.
Role: Mage
Tier: D
Patch History: 12 Updates
Silvanna
Silvanna hero Adjusted

We are making Silvanna's Ultimate easier to land in high ranks and reducing its frequency to balance. We're also changing her Skill 2's damage type to match the new equipment.

All Documented Modifications (3)
Designer Note
We are making Silvanna's Ultimate easier to land in high ranks and reducing its frequency to balance. We're also changing her Skill 2's damage type to match the new equipment.
Now counts as a Basic Attack and gains 45% Attack Effects.
Cast Speed: 11.5 → 15 Cooldown: 46-38s → 52-44s
Role: Fighter
Tier: D
Patch History: 13 Updates
Xavier
Xavier hero Revamped

Adjustments applied to Transcendence, Infinite Extension, Mystic Field, Dawning Light.

All Documented Modifications (5)
Designer Note
Xavier is less durable than the other Mages, especially when laning, and needs to prepare to properly support his teammates. We're changing his Passive (including upping his minimum damage) to let him ramp up quicker, while reducing his damage on max stacks.
Skill damage no longer scales with the level of his Passive (min. Damage increased to 110%; max damage reduced to 90%). Revamped Lv.1 Effect: All subsequent skill hits will increase Movement Speed by 50%, decaying over 1.2s.
Damage: 315-540 +130% Magic Power → 350-600 +150% Magic Power
Damage: 110-210 +55% Magic Power → 125-250 +60% Magic Power Second Attack's Damage: 220-420 +108% Magic Power → 300-600 +120% Magic Power
Damage: 650-1050 +150% Magic Power → 750-1150 +175% Magic Power
Role: Mage
Tier: D
Patch History: 11 Updates
Gloo
Gloo hero Buff

We want to optimize Gloo's gameplay so we are shifting Gloo's damage towards his Skill 1.

All Documented Modifications (4)
Designer Note
We want to optimize Gloo's gameplay so we are shifting Gloo's damage towards his Skill 1.
Slightly reduced the cast range and increased Goo's trigger range. Slam Damage: 260-360 → 200-300 Explosive Damage: 250-300 +80% Total Magic Power → 200-300 +8% Max HP New Effect: Restores 3% Max HP upon detonating a Goo.
Slightly reduced the cast range and foreswing time. Base Damage: 250-300 → 100-200
Removed Effect: No longer reduces cooldowns of Skill 1 and 2 after attaching. HP Regen in the Split, Split state: 3-3.5% → 1.5-2.5%
Role: Tank
Tier: A
Patch History: 15 Updates
Minotaur
Minotaur hero Buff

We want Minotaur to use his Ultimate more often, so we have increased his Rage gain.

All Documented Modifications (4)
Designer Note
We want Minotaur to use his Ultimate more often, so we have increased his Rage gain.
Rage gained from damaging heroes is slightly increased
Fixed an issue where the Slow Effect would disappear.
Rage Gain: 3 → 4 Times
Role: Tank, Support
Tier: A
Patch History: 14 Updates
Wanwan
Wanwan hero Adjusted

Adjustments applied to Swallow's Path, Crossbow of Tang.

All Documented Modifications (3)
Designer Note
We're adjusting Wanwan's skill 1 to make it easier for her enemies, especially Marksman, to counter her in battle. Meanwhile, we're making slight adjustments and optimizations to her Ultimate by lowering the gain from Attack Effects to balance Attack Effects gained from equipment.
Cooldown: 10-8s → 12-9s Effect of Multiple Hits: 0.5s Stun → 0.5s Immobilization
Attack Effect % gained by Ultimate: 50% → 35% Max chase range: 8.5 → 7.5 If an enemy with all weaknesses hit is outside the Ultimate's range, Wanwan will correctly move towards the enemy. Her mark effects will now be correctly activated if there's an enemy with all weaknesses hit within 7.5 units.
Role: Marksman
Tier: D
Patch History: 25 Updates
Karrie
Karrie hero Adjusted

In the current patch, Karrie's gameplay is very restricted with little room for error. Therefore. we're decreasing her cooldowns to make her more viable.

All Documented Modifications (3)
Designer Note
In the current patch, Karrie's gameplay is very restricted with little room for error. Therefore. we're decreasing her cooldowns to make her more viable.
Cooldown: 5-3s → 4.5-2.5s
Role: Marksman
Tier: C
Patch History: 17 Updates
Popol and Kupa
Popol and Kupa hero Adjusted

Adjustments applied to We Are Friends.

All Documented Modifications (2)
Designer Note
Popol's jungling and early-game farming abilities are greatly restricted because Kupa can't benefit from jungler equipment. We're upping Kupa's damage to Creeps to make up for it. "Hunters and wolves are both born to hunt, don't ya think→"
New Effect: Kupa deals 90% extra damage to Creeps.
Role: Marksman
Tier: D
Patch History: 17 Updates
Miya
Miya hero Adjusted

Miya has been blessed by the moon Goddess with a new function on her passive.

All Documented Modifications (2)
Designer Note
Miya has been blessed by the moon Goddess with a new function on her passive.
New Effect: Moonlight Shadow triggered attacks gain 30% of Attack Effects.
Role: Marksman
Tier: B
Patch History: 15 Updates
Brody
Brody hero Adjusted

Brody has powerful early-game and burst abilities, but his sustained damage isn't so great in the mid and late game. We're now making it slightly higher.

All Documented Modifications (1)
Brody has powerful early-game and burst abilities, but his sustained damage isn't so great in the mid and late game. We're now making it slightly higher.
Role: Marksman
Tier: B
Patch History: 13 Updates
Beatrix
Beatrix hero Adjusted

Adjustments applied to Masterful Gunner.

All Documented Modifications (1)
Weapon Swap Cooldown: 0.6s → 0.5s
Role: Marksman
Tier: C
Patch History: 17 Updates
Claude
Claude hero Nerf

The new equipment made Claude too powerful, so we're slightly nerfing the Attack Effect bonus of his skills.

All Documented Modifications (3)
Designer Note
The new equipment made Claude too powerful, so we're slightly nerfing the Attack Effect bonus of his skills.
Dexter's Basic Attack Damage: 20 +35% Total Physical Attack → 20 +20% Total Physical Attack Dexter's Attack Effects triggered by Ultimate: 33% → 20%
Triggered Attack Effects Damage: 83% → 67%
Role: Marksman
Tier: B
Patch History: 21 Updates
Kimmy
Kimmy hero Adjusted

Slightly reduced Kimmy's power in the early and mid game because the new Glowing Wand was working too well on her.

All Documented Modifications (3)
Designer Note
Slightly reduced Kimmy's power in the early and mid game because the new Glowing Wand was working too well on her.
Basic Attack Damage: 23% Total Physical Attack + 25% Total Magic Power → 22% Total Physical Attack + 24% Total Magic Power
Role: Marksman, Mage
Tier: C
Patch History: 21 Updates
Sun
Sun hero Nerf

The new equipment made Sun too powerful, so we're slightly nerfing his burst potential.

All Documented Modifications (4)
Designer Note
The new equipment made Sun too powerful, so we're slightly nerfing his burst potential.
Dopplegangers' Attack Effects %: 100% → 50%
Dopplegangers' Attack Effects %: 100% → 50%
Damage: 250-450 +60% Total Physical Attack → 170-320 +40% Total Physical Attack
Role: Fighter
Tier: D
Patch History: 9 Updates
Mathilda
Mathilda hero Nerf

Mathilda is overpowered in high-ranked and professional play, so we're slightly nerfing her abilities while boosting her burst damage on single targets in teamfights.

All Documented Modifications (4)
Designer Note
Mathilda is overpowered in high-ranked and professional play, so we're slightly nerfing her abilities while boosting her burst damage on single targets in teamfights.
Base Damage: 375-600 → 350-625
Cooldown: 13-10s → 15-12s Shield Granted to Allies: 70% → 60%
New Effect: Skill 1 now prioritizes the target marked by her Ultimate.
Role: Support, Assassin
Tier: B
Patch History: 15 Updates
Valentina
Valentina hero Adjusted

Adjustments applied to Shadow Strike, I Am You.

All Documented Modifications (3)
Designer Note
Valentina can become very powerful depending on her opponents. We're making it harder for her to steal an enemy's Ultimate. Meanwhile, we're adjusting her Skill 1's control to perfom better in lower ranked matches while giving higher ranked opponents a fairer chance.
Terrify Duration: 0.6s → 1s The same target can only be terrified once every 4s.
Steal Range: 8 → 7
Role: Mage
Tier: A
Patch History: 12 Updates
Leomord
Leomord hero Buff

Adjustments applied to Momentum, Phantom Steed.

All Documented Modifications (2)
Cooldown: 10s → 12s Enhanced Cooldown: 6s → 7s
Cooldown starts after the effects of the Ultimate ends. Cooldown: 55-45s → 45-35s Defense Bonus: 30-110 → 30-90
Role: Fighter
Tier: C
Patch History: 10 Updates
Carmilla
Carmilla hero Adjusted

Carmilla's Ultimate currently provides too much utility to her team, so we are making it easier for her enemies to break links.

All Documented Modifications (2)
Designer Note
Carmilla's Ultimate currently provides too much utility to her team, so we are making it easier for her enemies to break links.
Cooldown: 40-30s → 48-40s Slow Effect while casting: 40% → 30% Links' Slow Effect: 60% → 15%
Role: Support, Tank
Tier: A
Patch History: 13 Updates
Joy
Joy hero Adjusted

Slightly reduced Joy's early game survivability

All Documented Modifications (3)
Designer Note
Slightly reduced Joy's early game survivability
Role: Assassin
Tier: D
Patch History: 11 Updates
Thamuz
Thamuz hero Buff

Slightly increased Thamuz's mobility and sustainability.

All Documented Modifications (2)
Designer Note
Slightly increased Thamuz's mobility and sustainability.
Now affected by cooldown.
Role: Fighter
Tier: D
Patch History: 9 Updates
Alucard
Alucard hero Buff

Enhanced Alucard's mobility.

All Documented Modifications (2)
Designer Note
Enhanced Alucard's mobility.
Cooldown: 10.5-8.5s → 9.5-7.5s
Role: Fighter, Assassin
Tier: D
Patch History: 11 Updates

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