Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.8.08

Season 29 Released August 08, 2023

Patch 1.8.08 - Competitive Balance Adjustments

Official update released August 8, 2023. Key highlights: New Item: Great Dragon Spear Beyond the Clouds Event Series.

7 Buffs
4 Nerfs
16 Adjusted
22 Balance Adjustments Filtered View
Natalia
Natalia hero Buff

Adjustments applied to Assassin Instinct, Claw Dash, Smoke Bomb, The Hunt.

All Documented Modifications (5)
Designer Note
Escaping the enemy's vision is a unique part of Natalia's gameplay. However, the rules surrounding how this works were often difficult to understand, and enemies had a hard time countering it. With this round of adjustments, we're making it easier for Natalia to enter and maintain her Camouflage state for ganking. We're also increasing visibility of this for the enemy, in the hopes that both sides will have a more enjoyable experience. Meanwhile, we're adjusting Natalia's damage calculations to make things easier to understand and more effective.
Removed Effect: Natalia conceals herself for 5s after remaining in the bush for 2s. She marks an enemy upon drawing close, increasing damage dealt from behind. New Effect: Natalia camouflages herself after remaining in the bush for 1s. Taking damage will immediately end the Camouflage state. While she no longer marks enemies, she retains her Enhanced Basic Attacks for 1s after leaving the Camouflage state. Initial Crit Damage: 140% → 150% Enhanced Basic Attack's Damage: 200 + 130% Physical Attack → 200 + 110% Physical Attack Fixed an issue where her Enhanced Basic Attacks wouldn't deal enough damage to Creeps or Turrets.
Damage: 185-260 + 40% Physical Attack → 250-350 + 50% Physical Attack
Slow Effect: 25%-50% → 25%-75% Removed the Attack Speed boost. Fixed an issue where the actual area of effect didn't match the area shown.
Removed the Physical Attack increased for 3s upon casting. New Effect: Crit Chance increases by 15-45% when the Ultimate is upgraded.
Role: Assassin
Tier: D
Patch History: 14 Updates
Aulus
Aulus hero Nerf

We're trying to increase Aulus's laning sustainability in the early game and make it easier for him to join teamfights in the late game.

All Documented Modifications (4)
Designer Note
We're trying to increase Aulus's laning sustainability in the early game and make it easier for him to join teamfights in the late game.
Cooldown: 10s at all levels → 16-14s (scales with level) Duration: 3s → 5s New Frontal Damage Reduction Effect: Every 10 Extra Physical Attack increases Damage Reduction by 1%, up to 60%
Cooldown: 10-5s (scales with level) → 5s at all levels Attack Speed Boost: 200% at all levels → 100%-200% (scales with level) HP Regen: 25-100 + 35% Extra Physical Attack → 50-100
Hammer Craft: 15% Lifesteal → 10% Crit Chance First Damage Bonus: 140% Extra Physical Attack → 100% Extra Physical Attack Continuous Damage Bonus: 60% Extra Physical Attack → 40% Extra Physical Attack
Role: Fighter
Tier: B
Patch History: 15 Updates
Alucard
Alucard hero Buff

We're optimizing Alucard's damage ratios and making him perform better without the Ultimate.

All Documented Modifications (3)
Designer Note
We're optimizing Alucard's damage ratios and making him perform better without the Ultimate.
Deals extra damage when hitting enemies with skills → Deals extra damage when hitting enemy heroes with skills. (Hitting Minions at the same time doesn't reduce his damage to heroes.) Skill Damage Ratio Upon Hitting an Enemy Hero: 1.5x → 1.3x Enhanced Basic Attack's Damage Ratio: 1.2x → 1.4x
New Effect: Gains 5%-15% Hybrid Lifesteal after unlocking the Ultimate. Extra Hybrid Lifesteal Upon Casting the Ultimate: 28%-40% → 15%-25%
Role: Fighter, Assassin
Tier: D
Patch History: 11 Updates
Yu Zhong
Yu Zhong hero Buff

We want to make Yu Zhong's passive simpler while also somewhat buffing his laning potential.

All Documented Modifications (5)
Designer Note
We want to make Yu Zhong's passive simpler while also somewhat buffing his laning potential.
Optimized Sha Residue's flying path as it returns to Yu Zhong after it erupts and slightly raised its flight speed (HP Regen speed is now faster). New Effect: Yu Zhong gains 30% extra Movement Speed when Sha Residue erupts. Removed Effect: Removed Sha Essence.
Cooldown: 7-5.5s → 6-4.5s Spell Vamp Ratio to Minions: 50% → 100%
Slightly increased the range of his Enhanced Basic Attacks.
He no longer deals damage to nearby enemies when he enters Dragonoid form.
Role: Fighter
Tier: C
Patch History: 11 Updates
Ixia
Ixia hero Buff

Ixia was strong in mid-to-late-game teamfights, but it took too long for her to get a proper build running. That's why we're buffing her early game potential a bit.

All Documented Modifications (3)
Designer Note
Ixia was strong in mid-to-late-game teamfights, but it took too long for her to get a proper build running. That's why we're buffing her early game potential a bit.
Damage: 125-225 + 60% Total Physical Attack → 175-300 + 80% Total Physical Attack
New Effect: Increases Attack Speed by 50%.
Role: Marksman
Tier: D
Patch History: 9 Updates
Irithel
Irithel hero Nerf

Irithel was a bit weak without her Ultimate, so we reduced the cooldown time of her Ultimate while also reducing the duration of her Ultimate to balance things out.

All Documented Modifications (2)
Designer Note
Irithel was a bit weak without her Ultimate, so we reduced the cooldown time of her Ultimate while also reducing the duration of her Ultimate to balance things out.
Cooldown: 45-39s → 30-24s Duration: 15s → 10s
Role: Marksman
Tier: D
Patch History: 13 Updates
Odette
Odette hero Adjusted

Based on player feedback and performance data from the Official Server, we feel that the adjustments made in the previous patch did not meet our expectations. So we have decided to bring back the dash of her Ultimate.

All Documented Modifications (2)
Designer Note
Based on player feedback and performance data from the Official Server, we feel that the adjustments made in the previous patch did not meet our expectations. So we have decided to bring back the dash of her Ultimate.
New Effect: Use again while her Ultimate is active to dash in the target direction.
Role: Mage
Tier: D
Patch History: 11 Updates
Lylia
Lylia hero Buff

Adjustments applied to Angry Gloom, Shadow Energy, Black Shoes.

All Documented Modifications (4)
Designer Note
Since Lylia's Ultimate can restore both her HP and Shadow Energy charges, it's hard to decide when to cast it. The question would be whether it makes sense to use her Ultimate to restore Energy when she is at full HP, or vice versa. That's why we decided to remove the Shadow Energy charge restoration effect and buff Gloom and Shadow Energy to make the gameplay simpler.
Gloom Flying Speed: 12 → 16
Energy Charging Time: 9-9s → 9.8-5s
Effect Removed: Restores all Shadow Energy charges.
Role: Mage
Tier: B
Patch History: 13 Updates
Zilong
Zilong hero Adjusted

We're increasing Zilong's laning ability slightly in the early game.

All Documented Modifications (3)
Designer Note
We're increasing Zilong's laning ability slightly in the early game.
Damage: 50% Total Physical Attack → 30 + 40% Total Physical Attack HP Regen: 50% Total Physical Attack (1 Time) → 30 + 20% Total Physical Attack (3 Times)
Extended Triggering Time: The skill cooldown now also resets if a Minion dies within 0.5s after Zilong dealing damage to them.
Role: Fighter, Assassin
Tier: D
Patch History: 5 Updates
Leomord
Leomord hero Adjusted

Optimized Leomord's equipment options.

All Documented Modifications (3)
Designer Note
Optimized Leomord's equipment options.
New Effect: Every 1% of Leomord's Crit Chance will be converted into 1 Physical Attack.
Cooldown: 45-35s → 40-30s
Role: Fighter
Tier: C
Patch History: 10 Updates
Ruby
Ruby hero Adjusted

We're hoping to increase Ruby's damage potential while wearing attack equipment, while also increasing Skill 1's cast frequency.

All Documented Modifications (2)
Designer Note
We're hoping to increase Ruby's damage potential while wearing attack equipment, while also increasing Skill 1's cast frequency.
Base Damage: 90-215 → 90 at all levels Total Physical Attack Bonus: 70%-95% → 70-130% Cooldown: 4s at all levels → 4-3s (scales with level)
Role: Fighter
Tier: C
Patch History: 9 Updates
Ling
Ling hero Adjusted

With the Talent and equipment changes, it's easier for Ling to get extra Crit Chance. Our goal is for Ling to use or work toward stacking Crit Chance rather than focusing on Attack Speed.

All Documented Modifications (2)
Designer Note
With the Talent and equipment changes, it's easier for Ling to get extra Crit Chance. Our goal is for Ling to use or work toward stacking Crit Chance rather than focusing on Attack Speed.
Crit Chance Multiplier: 2x → 1.5x
Role: Assassin
Tier: C
Patch History: 28 Updates
Yve
Yve hero Adjusted

Yve can not only speed up but also slow enemies frequently, so we're cutting down her slow ability while keeping her speed-ups.

All Documented Modifications (3)
Designer Note
Yve can not only speed up but also slow enemies frequently, so we're cutting down her slow ability while keeping her speed-ups.
Slow Effect: 25%-75% → 15%-40%
Slow Effect from Swipe: 75% → 40% Cooldown: 58-50s → 60s
Role: Mage
Tier: C
Patch History: 19 Updates
Alpha
Alpha hero Adjusted

After the Emblem changes, Alpha is too powerful in the early game, so we're toning down his damage and HP Regen.

All Documented Modifications (3)
Designer Note
After the Emblem changes, Alpha is too powerful in the early game, so we're toning down his damage and HP Regen.
Extra Physical Attack Bonus: 100% → 80%
Base Damage: 250-500 → 180-500 HP Regen: 100-200 → 40-200
Role: Fighter
Tier: D
Patch History: 13 Updates
Freya
Freya hero Adjusted

It was too easy for Freya to keep spamming her Skil 2, which allowed her to nullify all Attack Speed Reduction effects, leaving enemies no way to counter her. And that was something we wanted to change.

All Documented Modifications (2)
Designer Note
It was too easy for Freya to keep spamming her Skil 2, which allowed her to nullify all Attack Speed Reduction effects, leaving enemies no way to counter her. And that was something we wanted to change.
Cooldown: 9-6s → 10-8s Time to cast the skill again: 5s → 3.5s Max Attack Speed → +200% Attack Speed
Role: Fighter
Tier: S
Patch History: 14 Updates
Arlott
Arlott hero Buff

It's quite terrible to be on the receiving end of Arlott's Ultimate, so we've decided to give his enemy more time to react by slightly increasing the cooldown time of his Ultimate.

All Documented Modifications (2)
Designer Note
It's quite terrible to be on the receiving end of Arlott's Ultimate, so we've decided to give his enemy more time to react by slightly increasing the cooldown time of his Ultimate.
Cooldown: 20-16s → 30-24s Slightly increased the skill's foreswing time and added a warning effect.
Role: Fighter, Assassin
Tier: C
Patch History: 10 Updates
Xavier
Xavier hero Adjusted

We've improved Xavier's early-game performance and laning power slightly.

All Documented Modifications (2)
Designer Note
We've improved Xavier's early-game performance and laning power slightly.
Base Damage: 350-600 → 425-625
Role: Mage
Tier: D
Patch History: 11 Updates
Nana
Nana hero Adjusted

Adjustments applied to Magic Boomerang, Molina Blitz.

All Documented Modifications (3)
Designer Note
Nana's early-game damage is too low, so we're adjusting her growth curve to make it easier to clear lanes and give her more things to do in the early and mid game. Though, we're also slightly reducing her damage in the late game.
Base Damage: 245-370 → 320-440 Magic Power Bonus: 120% → 100%
Base Damage: 400-680 → 440-660 Magic Power Bonus: 180% → 160%
Role: Mage
Tier: D
Patch History: 12 Updates
Vexana
Vexana hero Adjusted

Adjustments applied to Nether Touch, Cursed Blast.

All Documented Modifications (3)
Designer Note
Because of the long cooldown, Vexana can't use her skills and passive to quickly clear lanes in the early game, so we're adjusting the numbers of Deathly Grasp. To balance things out, we're tuning down the damage she gets from her Passive in the early game.
Base Damage: 220-500 → 108-500
Base Damage: 450-750 → 580-850 Magic Power Bonus: 200% → 180%
Role: Mage
Tier: C
Patch History: 12 Updates
Aldous
Aldous hero Nerf

To emphasize Aldous' role as Exp Laner, we adjusted his Skill 1 to allow him to gain more Soul Steal stacks from Siege Minions, but lowered the damage increase from each Soul Steal stack to balance things out.

All Documented Modifications (2)
Designer Note
To emphasize Aldous' role as Exp Laner, we adjusted his Skill 1 to allow him to gain more Soul Steal stacks from Siege Minions, but lowered the damage increase from each Soul Steal stack to balance things out.
Stacks Gained from Siege Minion Kills: 4 → 10 Stacks Gained from Nearby Siege Minion Deaths: 2 → 5 Skill 1 Damage Increase Per Stack: 6 → 5
Role: Fighter
Tier: D
Patch History: 11 Updates
Alice
Alice hero Adjusted

We adjusted Alice's Passive against Siege Minions and changed the skill effects accordingly to balance things out.

All Documented Modifications (2)
Designer Note
We adjusted Alice's Passive against Siege Minions and changed the skill effects accordingly to balance things out.
Siege Minions now drop 2 blood orbs when killed. Max HP Increase Per Orb: 10 → 8 Max Mana Increase Per Orb: 20 → 15 Number of Orbs Required for Extra Movement Speed: 50 → 60
Role: Tank, Mage
Tier: B
Patch History: 14 Updates
Faramis
Faramis hero Nerf

We've slightly increased the damage of his Skill 2 based on each hero hit, but lowered the max number of bounces. (The damage on 3 hero hits remains the same.)

All Documented Modifications (2)
Designer Note
We've slightly increased the damage of his Skill 2 based on each hero hit, but lowered the max number of bounces. (The damage on 3 hero hits remains the same.)
Nether Energy Bounces on Hero Hits: 3 → 2 Magic Power Bonus: 72% → 86%
Role: Support, Mage
Tier: D
Patch History: 10 Updates

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