Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.8.30

Season 30 Released November 07, 2023

Patch 1.8.30 - Revamp Milestone

Official update released November 7, 2023. Key highlights: Revamped Hero: Moskov , Spear of Quiescence Battlefield Adjustments New Event: M5 Pass.

7 Buffs
9 Nerfs
20 Adjusted
5 Revamps
31 Balance Adjustments Filtered View
Moskov
Moskov hero Revamped

Adjustments applied to Spear of Quiescence, Abyss Walker, Spear of Destruction.

All Documented Modifications (4)
Designer Note
Pursuer & Finisher For the Moskov revamp, we optimized his Ultimate to give him new possibilities while also nerfed his other skills by reducing their power. In addition, we redesigned Moskov's look, bringing him back to his best form.
Skill 1&2 Cooldown Reduction for every Basic Attack: 0.8s → 0.5s Slightly reduced the foreswing time of his Basic Attack for a smoother control experience.
Attack Speed Boost: 1.15-1.5x → 1.15-1.35x
When Spear of Destruction hits an enemy hero, it creates a shadow behind them and refreshes the cooldown of Abyss Walker. You can use the Ultimate again to cast Abyss Walker from the shadow's location (shares the same cooldown as the normal skill). The flying speed of Spear of Destruction is slightly increased. The spear becomes wider the longer the flight time. Longest Slow Duration: 5s → 3s Base Damage: 600-800 → 340-500. Penetrate Damage is now down to 1.1x Base Damage
Role: Marksman
Tier: B
Patch History: 12 Updates
Masha
Masha hero Revamped

Adjustments applied to Ancient Strength, Wild Power, Howl Shock, Life Recovery.

All Documented Modifications (5)
Designer Note
As the only hero with 3 HP bars, Masha lacks the appropriate skills and strength when facing other heroes. We're making her more aggressive by differentiating her 3 HP bars and making each skill cast count, while allowing her to enter and exit the fight at will under certain conditions. In the meantime, players will have to be more careful with the timing of each skill cast (especially with only one HP bar left) as she has lost some of her durability advantages. We're also adding the Jungle as her secondary position and changing her default Battle Setup. (Masha needs equipment to provide extra Attack Speed and HP Regen rather than Defense.)
Removed Effect: Attack Speed increases with HP loss. New Effect: She can't gain Defense from equipment or Emblems. Every 1 Defense she gains is converted into 0.25 Physical Attack. When losing the 1st HP bar, gains extra Lifesteal → extra Base Hybrid Defense, Healing Received and Resilience. When losing the 2nd HP bar, gains extra Lifesteal and Resilience → extra Base Hybrid Defense, Healing Received and full Control Immunity. Adjusted how Masha recovers HP at the fountain. Now you don't need to press any buttons to fully recover all her HP bars.
Use Again to Stop Casting → One-Time Cast Revamped Effect: Masha consumes 25% of an HP bar to cast it, gaining Attack Speed and Movement Speed and enhancing her Basic Attack for 4s. Her Enhanced Basic Attack deals extra damage based on the target's Max HP and restores her HP. Continuously hitting heroes or Creeps reduces the cooldown of her 1st skill.
Removed Effect: Disarm. Requirements: No Cost → 10% of an HP Bar The projectiles now hit all enemies in the target area and can no longer be blocked by enemy heroes.
Removed Effect: Control Immunity and Damage Reduction after charging. New Effect: Slightly knocks back enemies around the target; disarms and slows the target for 2s. Requirements: 50% of Current HP → 40% of an HP Bar Damage Adjustments: Percentage of Masha's Extra Max HP → Percentage of the Target's Current HP
Role: Fighter, Tank
Tier: B
Patch History: 21 Updates
Argus
Argus hero Buff

Adjustments applied to Warmonger, Demonic Grip, Meteoric Sword, Eternal Evil.

All Documented Modifications (5)
Designer Note
Experimental Adjustments: Argus's current gameplay is a bit too bland. His Ultimate seems to be both offensive and defensive, but in fact, it's difficult to achieve the desired effect. The Curse Damage of Meteoric Sword constitutes a lot of his strength, but it doesn't match his style of spamming Basic Attack. So we decided to redesign Argus's skill set and combat experience. As well as his early to mid game laning ability.
HP Regen: 65 + 40% Total Physical Attack → 200 + 10% Total Physical Attack Extra Physical Damage: 155 + 100% Total Physical Attack → 200 + 100% Total Physical Attack New Effect: Extra Attack ignores 40% of the target's Physical Defense. The Skill Recharge logic of the Malice Energy has been adjusted from recharging based on the damage dealt, to recharging every second and on every Basic Attack (critical hit grants extra recharge).
Slightly reduced the charge distance when using the skill again. Increased the charge speed when using the skill again.
Base Damage: 300-400 + 40% Total Physical Attack → 300-400 + 100% Total Physical Attack New Effect: The Meteoric Sword damage now counts as Basic Attack damage and can trigger Attack Effect. New Effect: The Meteoric Sword's attack interval now shortens as the Attack Speed increases. New Effect: Argus' Basic Attack against a cursed target will grant double Malice Energy charging speed. Curse no longer deals damage.
New Effect: Argus passively increases the charging speed of the Malice Energy. Removed Effect: Argus permanently gains 10-30 Physical Attack.
Role: Fighter
Tier: D
Patch History: 16 Updates
Joy
Joy hero Adjusted

Adjustments applied to Meow, Rhythm of Joy!, Ha, Electrifying Beats!.

All Documented Modifications (3)
Designer Note
Experimental adjustments: We wanted to make it easier for Joy's opponents to deal with her, while at the same time making her less difficult to play. Joy's enemy can now interrupt her Skill 2 with CCs. Joy should now look for the right time to enter the fight. But she still has options if her Skill 2 is interrupted.
Removed Effect: Immune to control effects during "Beat Time!" Cooldown: 12-9s → 8s at all levels
Her Ultimate now unlocks after she casts her Skill 2 on beat once, but her Ultimate damage still scales with the number of Skill 2 casts on beat. New Effect: Her Ultimate with 4 Skill 2 casts on beat makes her immune to control effects during the Ultimate. Cooldown: 40-24s → 24s at all levels Damage: 150-270 + 55% Total Magic Power → 135-235 + 50% Total Magic Power Multiple skill hits on the same target will deal 20% less damage each time, down to 20% → 15% less damage each time, down to 40%.
Role: Assassin
Tier: D
Patch History: 11 Updates
Roger
Roger hero Revamped

Adjustments applied to Full Moon Curse.

All Documented Modifications (2)
Designer Note
We want to emphasize Roger's tactical significance and performance, as most of the time he just dominates the game in the wolf form when the team is leading in Gold. So, we've balanced the difference in damage output between his human and the wolf forms. Roger's human form is now stronger at lowering enemies' HP while his wolf form is stronger at finishing them off.
Revamped Passive: In human form, Roger's Basic Attack and skills deal additional damage equal to 5% of the target's current HP; in wolf form, Roger's Basic Attack and skills deal additional damage equal to 5% of the target's lost HP. This effect can only deal up to 60 additional damage against Creeps.
Role: Fighter, Marksman
Tier: D
Patch History: 9 Updates
Khaleed
Khaleed hero Nerf

We're making Khaleed's skills easier to use.

All Documented Modifications (4)
Designer Note
We're making Khaleed's skills easier to use.
The skill will now cast 3 times with or without hitting a target. Slightly increased the dash speed. Base Damage: 180-480 + 125% Physical Attack → 200-525 + 140% Physical Attack Damage on Minions: 50% → 50%-75% Removed Effect: 15% damage increase per hit
Damage Reduction: 50%-70% → 35%-50%
Slightly increased channelling speed.
Role: Fighter
Tier: C
Patch History: 11 Updates
Alucard
Alucard hero Buff

We want to bridge the gap between Alucard's damage against single and multiple enemies, and improve his sustained damage without Ultimate.

All Documented Modifications (4)
Designer Note
We want to bridge the gap between Alucard's damage against single and multiple enemies, and improve his sustained damage without Ultimate.
Removed Effect: Deals increased damage when hitting only one hero.
Base Damage: 320-420 → 345-570 Cooldown: 5s at all levels → 6-4s
Hybrid Lifesteal from Ultimate Upgrades: 5%-15% → 10%-30% Slow Duration: 4s → 6s Slow Effect: 50% → 30% New Effect: His Ultimate absorbs Hybrid Defense from nearby enemy heroes. Removed Effect: His Ultimate grants extra Hybrid Lifesteal. Removed Effect: Deals extra damage with his Passive to targets hit.
Role: Fighter, Assassin
Tier: D
Patch History: 11 Updates
Chang'e
Chang'e hero Adjusted

We want Chang'e to be able to deal good damage without high Passive stacks, and enhance her ability to slow the enemies at the same time.

All Documented Modifications (5)
Designer Note
We want Chang'e to be able to deal good damage without high Passive stacks, and enhance her ability to slow the enemies at the same time.
Removed the damage increase effect. Slows the target by 1% per stack, up to 20%.
Damage: 300-450 + 120% Magic Power → 350-500 + 130% Magic Power Slow Effect: 20% → 10%
Extra Physical Attack Bonus: 15% → 35%
Damage: 50-80 + 30% Magic Power → 60-90 + 33% Magic Power
Role: Mage
Tier: D
Patch History: 13 Updates
Tigreal
Tigreal hero Adjusted

Adjustments applied to Sacred Hammer, Implosion.

All Documented Modifications (3)
Designer Note
Tigreal is a Tank hero with one of the best chain control combos in the game, and we tried to make it easier for his opponents to deal with his Ultimate. But it seems we made it too easy. So, we'll adjust his Ultimate - it can still be interrupted, but only by enemy heroes who are not affected by his Ultimate.
Cooldown: 12.5-10s → 16-13s
Cooldown: 45-37s → 55-45s New Effect: The first pull also stuns enemies, but it can't be used again immediately after interruption.
Role: Tank
Tier: D
Patch History: 12 Updates
Harith
Harith hero Revamped

Experimental adjustments: Harith's Passive does not work well against the high level CCs. So, we've changed it to enhance Harith's survivability.

All Documented Modifications (3)
Designer Note
Experimental adjustments: Harith's Passive does not work well against the high level CCs. So, we've changed it to enhance Harith's survivability.
Revamped Effect: According to the number of nearby enemy heroes, Harith gains up to 45% Resilience → up to 35% Hybrid Lifesteal.
New Effect: Harith gains 15% Resilience within the range of his Ultimate.
Role: Mage
Tier: B
Patch History: 20 Updates
Minsitthar
Minsitthar hero Adjusted

Adjustments applied to Spear of Glory.

All Documented Modifications (2)
Designer Note
We want Minsitthar to connect his Spear of Glory to following attacks more consistently. For example, use Spear of Glory + Ultimate as a great control combo; or use Spear of Glory + Shield Assault as a quick stun combo. (Enemy heroes can easily escape after being caught by Spear of Glory.)
New Effect: Minsitthar can cast other skills while retracting the spear.
Role: Fighter
Tier: D
Patch History: 9 Updates
Guinevere
Guinevere hero Buff

Adjustments applied to Spatial Migration, Violet Requiem.

All Documented Modifications (3)
Designer Note
We'd like to make Guinevere's Skill 2 more "reliable" so that players can clearly see whether or not they've hit the target. We've noticed that in certain cases, the skill doesn't knock enemies airborne. We have also increased the control duration of her Ultimate to match its visual effects.
New Effect: The first strike now briefly stuns the target hit (to better ensure that the second strike hits and knocks the target airborne).
Additional Airborne Chances: 6 → 8 New Effect: Cooldown: 45-35s → 52-40s
Role: Fighter
Tier: B
Patch History: 10 Updates
Yve
Yve hero Nerf

The nerf on Yve's lane-clearing ability and on the Ice Queen Wand were too much for Yve. We're giving back some of her slowing ability.

All Documented Modifications (3)
Designer Note
The nerf on Yve's lane-clearing ability and on the Ice Queen Wand were too much for Yve. We're giving back some of her slowing ability.
Slow Effect: Initial 15%, up to 40% → Initial 25%, up to 50%
Slow Effect from Swipe: 40% → 50%
Role: Mage
Tier: C
Patch History: 19 Updates
Gusion
Gusion hero Adjusted

Adjustments applied to Sword Spike.

All Documented Modifications (2)
Designer Note
Most of Gusion's combos rely on him recalling his daggers, and we don't want Gusion players to go through a series of complicated maneuvers only to have the final step interrupted by factors beyond their control, making it all go to waste!
Gusion is immune to control effects when he moves behind the marked target.
Role: Assassin
Tier: D
Patch History: 9 Updates
Julian
Julian hero Buff

Slightly increased the cast range to make the Skills 2-3-1 combo easier to use.

All Documented Modifications (2)
Designer Note
Slightly increased the cast range to make the Skills 2-3-1 combo easier to use.
Slightly increased the cast range to match the range of his enhanced Skill 3.
Role: Assassin, Fighter
Tier: D
Patch History: 15 Updates
Cecilion
Cecilion hero Revamped

Cecilion's damage output has decreased since the revamp of Lightning Truncheon. We'll make up for that in this patch.

All Documented Modifications (2)
Designer Note
Cecilion's damage output has decreased since the revamp of Lightning Truncheon. We'll make up for that in this patch.
Path Damage Bonus from Max Mana: 5% → 7% End Damage Bonus from Max Mana: 10% → 14%
Role: Mage
Tier: C
Patch History: 15 Updates
Arlott
Arlott hero Buff

The buff from the last patch didn't meet our expectations. We'll continue to buff their damage.

All Documented Modifications (2)
Designer Note
The buff from the last patch didn't meet our expectations. We'll continue to buff their damage.
Base Damage: 110-310 → 135-335
Role: Fighter, Assassin
Tier: C
Patch History: 10 Updates
Valentina
Valentina hero Nerf

Adjustments applied to I Am You.

All Documented Modifications (2)
Designer Note
After several rounds of nerfs, Valentina's powerful Ultimate still makes her an irreplaceable choice in high-level matches and tournaments. This time around, we're increasing her Ultimate's cooldown once again in hopes of improving the use rate of other Mages in high-rank plays.
Cooldown: The stolen Ultimate's cooldown is 120%-100% → 120% (at all levels) of the target's cooldown
Role: Mage
Tier: A
Patch History: 12 Updates
Nolan
Nolan hero Nerf

Slightly nerfed Nolan's combos in early and mid game.

All Documented Modifications (2)
Designer Note
Slightly nerfed Nolan's combos in early and mid game.
Cooldown: 20-16s → 35-25s Base Damage: 130-210 → 120-180
Role: Assassin
Tier: A
Patch History: 8 Updates
Thamuz
Thamuz hero Adjusted

We're making Thamuz more mobile and slightly reducing his cooldowns.

All Documented Modifications (3)
Designer Note
We're making Thamuz more mobile and slightly reducing his cooldowns.
Cooldown: 11-8s → 8-6s
Cooldown: 45-37s → 42-32s
Role: Fighter
Tier: D
Patch History: 9 Updates
Natan
Natan hero Adjusted

Natan relies heavily on his Ultimate to deal damage. We're going to reduce the cooldown of his Ultimate slightly.

All Documented Modifications (2)
Designer Note
Natan relies heavily on his Ultimate to deal damage. We're going to reduce the cooldown of his Ultimate slightly.
Cooldown: 38-28s → 34-26s
Role: Marksman
Tier: D
Patch History: 20 Updates
Lesley
Lesley hero Nerf

The nerfs to Lesley and Berserker's Fury made Lesley too weak in late game. So we are buffing her early game abilities to bring forward her dominant phase.

All Documented Modifications (3)
Designer Note
The nerfs to Lesley and Berserker's Fury made Lesley too weak in late game. So we are buffing her early game abilities to bring forward her dominant phase.
Base Damage: 75 → 100
Cooldown: 4-2.5s → 3.5-2.5s
Role: Marksman, Assassin
Tier: D
Patch History: 15 Updates
Terizla
Terizla hero Adjusted

We want to keep Terizla's current style: Heavy, tanky, high damage, and strong control. So we're adjusting his mobility a bit.

All Documented Modifications (2)
Designer Note
We want to keep Terizla's current style: Heavy, tanky, high damage, and strong control. So we're adjusting his mobility a bit.
Movement Speed Increase: 25%-40% → 15%-40%
Role: Fighter, Tank
Tier: C
Patch History: 18 Updates
Fanny
Fanny hero Nerf

The recent changes to the Jungling mechanics and equipment were a buff to Fanny, so we're nerfing her Passive to not make her too strong in the new meta.

All Documented Modifications (2)
Designer Note
The recent changes to the Jungling mechanics and equipment were a buff to Fanny, so we're nerfing her Passive to not make her too strong in the new meta.
Energy Restored Per Stack: 8 → 7
Role: Assassin
Tier: A
Patch History: 23 Updates
Mathilda
Mathilda hero Adjusted

Mathilda's Ultimate now has more potential with the new 2nd strike option. We hope to give her opponent more ways to counter it.

All Documented Modifications (3)
Designer Note
Mathilda's Ultimate now has more potential with the new 2nd strike option. We hope to give her opponent more ways to counter it.
Cooldown: 12-11s → 13.5-11s
Slow Effect: 35% → 15%
Role: Support, Assassin
Tier: B
Patch History: 15 Updates
Angela
Angela hero Nerf

Adjustments applied to Smart Heart, Love Waves.

All Documented Modifications (3)
Designer Note
We noticed that Angela was being used for Mid Lane in higher play and tournament matches. We feel that this will reduce the usage rate of Mage Heroes, so we are nerfing Angela's lane-clearing efficiency to make her less competitive and take longer to reach maximum speed.
Each stack increases the Movement Speed by 15%, up to 2 stacks → Each stack increases the Movement Speed by 7.5%, up to 4 stacks.
Removed the damage bonus against Minions and Creeps.
Role: Support
Tier: C
Patch History: 12 Updates
Rafaela
Rafaela hero Adjusted

We are making Rafaela less competitive for the Mid Lane position in higher play and tournament matches.

All Documented Modifications (2)
Designer Note
We are making Rafaela less competitive for the Mid Lane position in higher play and tournament matches.
Removed the damage bonus against Minions and Creeps.
Role: Support
Tier: A
Patch History: 9 Updates
Irithel
Irithel hero Nerf

Slightly nerfed Irithel's damage in mid-to-late game.

All Documented Modifications (1)
Slightly nerfed Irithel's damage in mid-to-late game.
Role: Marksman
Tier: D
Patch History: 13 Updates
Esmeralda
Esmeralda hero Buff

Slightly increased Esmeralda's survivability in the early game.

All Documented Modifications (2)
Designer Note
Slightly increased Esmeralda's survivability in the early game.
Base Shield: 300-750 → 400-750
Role: Tank, Mage
Tier: A
Patch History: 19 Updates
Ling
Ling hero Buff

Slightly increased Ling's Crit Damage.

All Documented Modifications (2)
Designer Note
Slightly increased Ling's Crit Damage.
Crit Damage: 140% → 150%
Role: Assassin
Tier: C
Patch History: 28 Updates
Baxia
Baxia hero Adjusted

The stun duration increase we introduced made Baxia's 1st Skill too good of an initiation skill in the early-to-mid game, so we're increasing its cooldown time.

All Documented Modifications (2)
Designer Note
The stun duration increase we introduced made Baxia's 1st Skill too good of an initiation skill in the early-to-mid game, so we're increasing its cooldown time.
Cooldown: 15-12s → 18-15s
Role: Tank
Tier: C
Patch History: 18 Updates

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