Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.8.78

Season 32 Released April 23, 2024

Patch 1.8.78 - Revamped Helcurt

Official update released April 23, 2024. Key highlights: Revamped Hero : Helcurt , Shadowbringer Hero Adjustments Equipment Adjustments Talent Adjustments Battlefield Adjustments System Adjustments Events Bug Fixes.

42 Buffs
4 Nerfs
38 Adjusted
1 Revamps
53 Balance Adjustments Filtered View
Helcurt
Helcurt hero Revamped

Adjustments applied to Shadow of Styx, Hidden Terror, Deadly Stinger, Dark Night Falls.

All Documented Modifications (5)
Designer Note
Hero Feature: A hunter that strikes from the shadows. We have kept Helcurt's stinger stacks and sight range reduction as they are his core skills and made optimizations for the revamp. We also plan to completely redesign his passive to allow him to prepare quickly before being spotted, so he can deal deadly damage the moment he enters the enemy's line of sight. Helcurt's model and VFXs will also be updated, and we'll be making adjustments to his model and special effects.
Helcurt remains in Prowler state, gains Movement Speed, and continuously regenerates HP until spotted by the enemy team. He gains extra Movement and Attack Speed briefly upon being spotted. Any enemy hero killed by Helcurt will unleash a dark fog that Conceals Helcurt.
When Helcurt is in Prowler state, the skill terrifies enemy heroes hit and quickly reduces its own cooldown. Removed the enhanced effects during his Ultimate.
Gains Deadly Stinger over time while in Prowler state. No longer slows enemies hit
Slightly reduced the sight range reduction on the enemy and the effect duration. Removed the Attack Speed Boost effect
Role: Assassin
Tier: D
Patch History: 9 Updates
Chip
Chip hero Buff

Adjustments applied to Snack Time!, Crash Course, Overtime, Shortcut.

All Documented Modifications (5)
Designer Note
Chip's mechanics are unique, and the difficulty of mastering him exceeded our expectations. Some of his skills also lacked a satisfying experience. As a result, we have optimized the following aspects to help Chip players have a better experience when playing solo. Increased base Defense to match the adjustments to defensive equipment
HP Regen: 300 +15% of Lost HP → 300+45% of Lost HP
Hovercraft Ramming Damage: 150-300 +5% of target's Max HP → 180-330 +6% of target's Max HP Reduced the foreswing of enhanced basic attacks by 50%
Cooldown: 15-10s → 13-10s
Cooldown: 60-50s → 70-50s
Role: Support, Tank
Tier: C
Patch History: 9 Updates
Masha
Masha hero Nerf

Adjustments applied to Wild Power, Thunderclap.

All Documented Modifications (3)
Designer Note
We're happy to see Masha getting more usage after the previous adjustments. We've also found that she's too weak in the early and mid game. Masha is forced to play defensively against most other heroes on the EXP lane until level 4, and then relies on hero kills to grow enough to take down the enemy's squishy heroes in the late game. To remedy this, we want to try to increase her laning potential for a more streamlined early and mid game, while slightly nerfing her late game burst potential.
Passive Base Damage: Physical Damage equal to 1-2% → 2% of Max HP Active Base Damage: Physical Damage equal to 3-6% → 2-4% of Max HP Active Damage Bonus: 3% Extra Physical Attack → 2% Extra Physical Attack
Base Damage: 200-500 → 400-600 Damage Bonus: 200% of Total Physical Attack → 220% Extra Physical Attack
Role: Fighter, Tank
Tier: B
Patch History: 21 Updates
Harith
Harith hero Buff

Significantly improved the smoothness of his skill combos, while slighty reducing his damage for balance.

All Documented Modifications (3)
Designer Note
Significantly improved the smoothness of his skill combos, while slighty reducing his damage for balance.
Reduced the foreswing time of Skill 1 by 40%. Base Damage: 236-376 +84% of Total Magic Power → 224-344 +80% of Total Magic Power Explosion Damage: 590-940 +210% of Total Magic Power → 560-860 +200% of Total Magic Power
Harith's shield is now generated before the dash, but no longer receives an increased shield value based on the number of nearby enemy heroes
Role: Mage
Tier: B
Patch History: 20 Updates
Ling
Ling hero Buff

Adjustments applied to Cloud Walker, Finch Poise, Defiant Sword.

All Documented Modifications (4)
Designer Note
Ling is weak in the early and mid game and can't get instant kills in the late game, so we adjusted the damage ratio of his skills and his Basic Attack, which hopefully will help him deal more damage in the early game but reduce his sustained damage in the late game. Now, Ling needs offensive and Crit equipment more, and given his Attack Speed is less rewarding, so we have reset his recommended builds. Also reduced the Energy Cost of some skills to match the purple Buff adjustment
Crit Chance Gained: 1.5 Times → 1.6 Times
Crit Chance Provided: 2.5%-10% → 2.5%-12.5%
Damage: 250-350 +33% Total Physical Attack → 300-400 +50% Total Physical Attack Energy Cost: 40 → 35 Using this skill on the wall doesn't cost Energy. Skill 2's normal version and the version used from walls now share a cooldown. Removed Effect: Recovers HP upon hitting enemies. Removed Effect: Crit Damage slows enemies more when he casts the skill on the wall.
Role: Assassin
Tier: C
Patch History: 28 Updates
Julian
Julian hero Buff

We want to speed up Julian's jungling and combat before Lv.3, while allowing him to be more flexible with his Basic Attacks between skills and reducing the damage of his enhanced Basic Attacks in the late game

All Documented Modifications (2)
Designer Note
We want to speed up Julian's jungling and combat before Lv.3, while allowing him to be more flexible with his Basic Attacks between skills and reducing the damage of his enhanced Basic Attacks in the late game
Casting the enhanced skill makes his Basic Attacks deal more damage for 5s → Casting any skills enhances his Basic Attacks for 2s, the effect duration can stack. Enhanced Basic Attack's Magic Power Bonus: 120% → 100%
Role: Assassin, Fighter
Tier: D
Patch History: 15 Updates
Hayabusa
Hayabusa hero Buff

Adjustments applied to Ninjutsu Phantom Shuriken, Ougi Shadow Kill.

All Documented Modifications (3)
Designer Note
We removed the Ultimate's Energy cost to match the purple Buff adjustments. We also improved Hayabusa's skill combo experience and his Jungling speed in the early game; now his Energy no longer limits the casting of his Ultimate, and he can also cast Retribution during his Ultimate to deal enough damage or attack the Lord or Turtle.
Base Damage: 190-260 → 200-260
Energy Cost: 15 → 0 Retribution can now be used while casting Ultimate
Role: Assassin
Tier: C
Patch History: 16 Updates
Lolita
Lolita hero Buff

Adjustments applied to Noumenon Energy Core, Power Charge, Guardian's Reflection.

All Documented Modifications (4)
Designer Note
Lolita's passive shield took too long to stack and was not very useful in fast-paced battles. We improved the passive effects to match her other skills. Increased base Defense to match the adjustments to defensive equipment.
New Effect: Now Lolita grants herself and nearby allies 1 extra stack of shield after casting skills. Shield of Each Stack: 50 +10* Hero Level → 80 +16* Hero Level +60% of Total Magic Power Max Shield Stacks: 6 → 3 Passive Trigger Interval: 2.5s → 5s
Mana Cost: 70-120 → 70-95
Cooldown: 17.5-15s → 15-12.5s Shield Base Value: 1500-3000 → 1000-2000
Role: Support, Tank
Tier: D
Patch History: 8 Updates
Jawhead
Jawhead hero Adjusted

Adjustments applied to Mecha Suppression, Ejector.

All Documented Modifications (3)
Designer Note
Jawhead is currently active in Exp Lane, Jungle, and Roaming, and his passive only benefits himself. Considering that Jawhead's Basic Attack is a large part of his overall damage, we want to improve Jawhead's ability to help the team without affecting his overall damage.
Effect of Each Stack of Mecha Suppression: Increases the amount of Basic Attack damage Jawhead deals to the target by 8% → Increases the amount of all damage dealt to the target by 1% (applies to allies)
Shield: 250-600 +180% of Total Physical Attack → 375-1000 +100% of Total Physical Attack
Role: Fighter
Tier: D
Patch History: 15 Updates
Gloo
Gloo hero Buff

Adjustments applied to Slam, Slam, Split, Split.

All Documented Modifications (3)
Designer Note
Gloo has been on the bench for quite some time. While he shines in the early and mid game, Gloo struggles to deal with back line enemies in the late game (generally, Gloo has to pull their carry back to his allies to have a chance). So we want to increase Gloo's ability to kill enemies solo and survive in the team fights. Increased base Defense to match the adjustments to defensive equipment.
Effect Change: Touching the Goo restores 3% of Max HP to Gloo → Touching the Goo restores 6% of Max HP to Gloo if it explodes and hits an enemy hero Mana Cost: 40-60 → 25-50
Damage when Attached: 120 +50% of Total Magic Power → 30-90 +50% of Total Magic Power +3% of Total HP
Role: Tank
Tier: A
Patch History: 15 Updates
Miya
Miya hero Adjusted

Without Blink skills, Miya needs a greater range

All Documented Modifications (1)
Without Blink skills, Miya needs a greater range
Role: Marksman
Tier: B
Patch History: 15 Updates
Layla
Layla hero Adjusted

Without Blink skills, Layla needs smoother skills to improve her kiting.

All Documented Modifications (3)
Designer Note
Without Blink skills, Layla needs smoother skills to improve her kiting.
Reduced the backswing time by 50%. Mana Cost: 40-65 → 25-50
Mana Cost: 65-90 → 35-60
Role: Marksman
Tier: D
Patch History: 10 Updates
Natan
Natan hero Adjusted

Reduced the Mana Cost of some skills and simplified the cooldown mechanism of Natan's Ultimate.

All Documented Modifications (4)
Designer Note
Reduced the Mana Cost of some skills and simplified the cooldown mechanism of Natan's Ultimate.
Mana Cost: 65-95 → 50-75
Mana Cost: 80-120 → 60-85
Ending the Ultimate early no longer refunds part of the cooldown, instead ending the Ultimate puts it on cooldown. Cooldown: 34-26s → 24-16s
Role: Marksman
Tier: D
Patch History: 20 Updates
Karrie
Karrie hero Nerf

Karrie has been on a hot streak. We want to nerf her mobility to make her less competitive.

All Documented Modifications (3)
Designer Note
Karrie has been on a hot streak. We want to nerf her mobility to make her less competitive.
Cooldown: 4.5-2.5s → 4.5-3.5s
Fixed an issue where the second lightwheel of each Basic Attack was not affected by Attack Speed. Ratio of Basic Attack Damage and Basic Attack Special Effect from each Lightwheel: 50%-70% → 50%-66%
Role: Marksman
Tier: C
Patch History: 17 Updates
Minotaur
Minotaur hero Buff

Minotaur needs to cool down a bit after his recent overpowering performance. Increased base Defense to match the adjustments to defensive equipment

All Documented Modifications (3)
Designer Note
Minotaur needs to cool down a bit after his recent overpowering performance. Increased base Defense to match the adjustments to defensive equipment
Basic Regen: 260-360 +100% of Total Magic Power → 220 -320+60% of Total Magic Power HP Regen of Enraged state: Recovers HP equal to 200% of Basic Attack Damage taken → Recovers HP equal to 100% of Basic Attack(by enemy heroes) Damage taken
First 2 Smashes' Slow Effect: 70% → 40%
Role: Tank, Support
Tier: A
Patch History: 14 Updates
Mathilda
Mathilda hero Adjusted

When Mathilda casts her Ultimate and flies around enemy heroes, she can retreat or attack at any time, making it difficult for enemies to counter. We want to keep her offensive ability while making her harder to use.

All Documented Modifications (3)
Designer Note
When Mathilda casts her Ultimate and flies around enemy heroes, she can retreat or attack at any time, making it difficult for enemies to counter. We want to keep her offensive ability while making her harder to use.
Base Shield: 500-1000 → 350-800
Cooldown: 40s → 65s New Effect: Hitting an enemy hero during her Ultimate's 2nd-stage sprint reduces the skill's cooldown by 40%.
Role: Support, Assassin
Tier: B
Patch History: 15 Updates
Joy
Joy hero Buff

Adjustments applied to Ha, Electrifying Beats!.

All Documented Modifications (2)
Designer Note
Joy can cast her Ultimate after getting enough Beat Energy, and the control immunity makes it difficult for enemy heroes to counter it. We want to remove the control immunity, making Joy players to be more cautious when entering a fight. Her Ultimate damage will also be increased for balance
Gains Control Immunity → Slow Immunity New Effect: The damage doesn't decrease now. Damage Per Hit: 135-235 +50% of Total Magic Power → 120-200 +40% of Total Magic Damage
Role: Assassin
Tier: D
Patch History: 11 Updates
Lunox
Lunox hero Adjusted

Adjustments applied to Dreamland Twist, Power of Chaos Darkening.

All Documented Modifications (2)
Conversion Ratio Between Magic Penetration and Spell Vamp: 100% → 50%
New Effect: Gains 30% Movement Speed while the skill is active.
Role: Mage
Tier: D
Patch History: 13 Updates
Yve
Yve hero Adjusted

We want to speed up Yve's lane clearing in the early and mid game and make Skill 1 easier to use to give her an edge in the current patch.

All Documented Modifications (2)
Designer Note
We want to speed up Yve's lane clearing in the early and mid game and make Skill 1 easier to use to give her an edge in the current patch.
Removed the extra effects for heroes hit in the central area. Damage: 200-400 +80% Magic Power → 350-600 +140% Magic Power Cooldown: 6s-2.5s → 5s-2.5s
Role: Mage
Tier: C
Patch History: 19 Updates
Pharsa
Pharsa hero Adjusted

We want to improve her lane clearing abilities to give her an advantage in the Mid Lane.

All Documented Modifications (2)
Designer Note
We want to improve her lane clearing abilities to give her an advantage in the Mid Lane.
Base Damage: 425-650 → 525-700
Role: Mage
Tier: C
Patch History: 20 Updates
Khaleed
Khaleed hero Buff

Improved the smoothness of casting follow-on skills

All Documented Modifications (2)
Designer Note
Improved the smoothness of casting follow-on skills
Reduced the backswing of enhanced Basic Attacks by 50%.
Role: Fighter
Tier: C
Patch History: 11 Updates
Alucard
Alucard hero Adjusted

Improved the smoothness of casting follow-on skills.

All Documented Modifications (2)
Designer Note
Improved the smoothness of casting follow-on skills.
Reduced the foreswing time of the Ultimate's first stage by 50%.
Role: Fighter, Assassin
Tier: D
Patch History: 11 Updates
Alice
Alice hero Buff

Increased the Mana Regen to match the purple Buff adjustment.

All Documented Modifications (2)
Designer Note
Increased the Mana Regen to match the purple Buff adjustment.
Mana Regen Per Second: 1.5% → 3% Removed Effect: Doubles Mana Regen in battles against heroes.
Role: Tank, Mage
Tier: B
Patch History: 14 Updates
Karina
Karina hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (3)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Mana Cost: 70-120 → 50-75
Mana Cost: 60-100 → 60-85
Role: Assassin
Tier: D
Patch History: 14 Updates
Lancelot
Lancelot hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (3)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Mana Cost: 50-40 → 40-60
Mana Cost: 120-80 → 60-85
Role: Assassin
Tier: D
Patch History: 12 Updates
Roger
Roger hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (1)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Role: Fighter, Marksman
Tier: D
Patch History: 9 Updates
Fanny
Fanny hero Buff

Reduced the Energy Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (3)
Designer Note
Reduced the Energy Cost of some skills to match the purple Buff adjustment.
Energy Cost: 17-12 → 16-11
Energy Cost: 20 → 15
Role: Assassin
Tier: A
Patch History: 23 Updates
Bane
Bane hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (3)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Mana Cost: 60-110 → 50-75
Role: Fighter, Mage
Tier: D
Patch History: 18 Updates
Aamon
Aamon hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (3)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Mana Cost: 60-90 → 40-60
Mana Cost: 110-80 → 50-80
Role: Assassin
Tier: D
Patch History: 12 Updates
Gusion
Gusion hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (3)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Mana Cost: 70-95 → 50-75
Mana Cost: 65-115 → 60-85
Role: Assassin
Tier: D
Patch History: 9 Updates
Harley
Harley hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (2)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Mana Cost: 90-115 → 55-80
Role: Assassin, Mage
Tier: B
Patch History: 11 Updates
Yi Sun-shin
Yi Sun-shin hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (2)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Mana Cost: 85-110 → 60-85
Role: Assassin, Marksman
Tier: B
Patch History: 15 Updates
Selena
Selena hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (1)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Role: Assassin, Mage
Tier: A
Patch History: 11 Updates
Silvanna
Silvanna hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

All Documented Modifications (3)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Mana Cost: 95-145 → 70-110
Mana Cost: 50-70 → 35-60
Role: Fighter
Tier: D
Patch History: 13 Updates
Akai
Akai hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment. Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (3)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment. Increased base Defense to match the adjustments to defensive equipment.
Mana Cost: 70-120 → 50-100
Mana Cost: 70-95 → 50-75
Role: Tank
Tier: D
Patch History: 12 Updates
Esmeralda
Esmeralda hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment. Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (3)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment. Increased base Defense to match the adjustments to defensive equipment.
Skill Cost: 60-110 → 40-80
Skill Cost: 75-100 → 35-70 Reduced the foreswing time of the Ultimate's first stage by 50%.
Role: Tank, Mage
Tier: A
Patch History: 19 Updates
Hylos
Hylos hero Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment. Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (2)
Designer Note
Reduced the Mana Cost of some skills to match the purple Buff adjustment. Increased base Defense to match the adjustments to defensive equipment.
Mana Cost: 30-150 → 30-80
Role: Tank
Tier: B
Patch History: 12 Updates
Uranus
Uranus hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank
Tier: S
Patch History: 12 Updates
Tigreal
Tigreal hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank
Tier: D
Patch History: 12 Updates
Johnson
Johnson hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank, Support
Tier: D
Patch History: 12 Updates
Franco
Franco hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank
Tier: D
Patch History: 8 Updates
Terizla
Terizla hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Fighter, Tank
Tier: C
Patch History: 18 Updates
Carmilla
Carmilla hero Buff

Carmilla's enemy can escape easily despite being linked by her Ultimate, so we increased its slow effect. Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Carmilla's enemy can escape easily despite being linked by her Ultimate, so we increased its slow effect. Increased base Defense to match the adjustments to defensive equipment.
Role: Support, Tank
Tier: A
Patch History: 13 Updates
Hilda
Hilda hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Fighter, Tank
Tier: C
Patch History: 16 Updates
Grock
Grock hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank, Fighter
Tier: C
Patch History: 16 Updates
Khufra
Khufra hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank
Tier: C
Patch History: 12 Updates
Atlas
Atlas hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank
Tier: S
Patch History: 13 Updates
Edith
Edith hero Nerf

Adjustments applied to Primal Wrath.

All Documented Modifications (2)
Designer Note
Increased base Defense to match the adjustments to defensive equipment. The defensive equipment nerf slightly affects Edith's Ultimate damage, so the percentage of Hybrid Defense converted to Magic Power has been increased.
Percentage of Hybrid Defense Converted to Magic Power: 3.2 → 3.5
Role: Tank, Marksman
Tier: D
Patch History: 15 Updates
Belerick
Belerick hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank
Tier: S
Patch History: 13 Updates
Gatotkaca
Gatotkaca hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank, Fighter
Tier: B
Patch History: 12 Updates
Barats
Barats hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank, Fighter
Tier: A
Patch History: 15 Updates
Fredrinn
Fredrinn hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Fighter, Tank
Tier: D
Patch History: 12 Updates
Baxia
Baxia hero Buff

Increased base Defense to match the adjustments to defensive equipment.

All Documented Modifications (1)
Increased base Defense to match the adjustments to defensive equipment.
Role: Tank
Tier: C
Patch History: 18 Updates

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