Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.9.06

Season 33 Released July 31, 2024

Patch 1.9.06 - Revamped Phoveus

Official update released July 31, 2024. Key highlights: Revamped Hero Phoveus , Chains of Sin. A Fighter that pursues those who blink or dash. Hero Adjustments Battlefield Adjustments System Adjustments Game Modes.

3 Buffs
2 Nerfs
7 Adjusted
1 Revamps
11 Balance Adjustments Filtered View
Phoveus
Phoveus hero Revamped

Adjustments applied to Demonic Force, Demonic Impact, Dark Wave, Infernal Pursuit.

All Documented Modifications (5)
Designer Note
Hero Feature: A Fighter that pursues those who blink or dash. We believe that frequently punishing enemies who blink or dash and performing continuous Ultimate are the core features of Phoveus. Therefore, we will retain these features in the revamped Phoveus while optimizing the experience and allowing Phoveus to be aggressive even when the enemy is short on Blinks or Charges. We have completely redesigned all of Phoveus' skills. The goal is to give Phoveus more active abilities to force enemies to move. Addionally, when skills hit multiple enemies simultaneously, Phoveus can cast his Ultimate back-to-back to turn the tide of battle.
Phoveus' next Basic Attack allows him to charge at the enemy, knocking them back, dealing extra damage, and gaining a shield. Whenever an enemy hero blinks, dashes, or is displaced near Phoveus, the cooldown of Passive and his other skills will be reduced.
Phoveus slams his monolith into the ground, dealing damage to enemies in the area along with a short slow effect. If this skill hits an enemy, Phoveus' next Demonic Impact will leave behind an Astaros Eye and deal extra damage.
Phoveus lowers his monolith and unleashes a wave of demonic power in the target direction, knocking enemies airborne and dragging them toward him while dealing damage.
No cooldown. Can only be used on the enemy hero hit by Demonic Force, enhanced Demonic Impact, and Dark Wave. Phoveus leaps up and slams down at the target, dealing massive damage to enemies in the area while recovering a certain amount of his Lost HP.
Role: Fighter
Tier: B
Patch History: 11 Updates
Cici
Cici hero Buff

Slightly increased her power in the early game.

All Documented Modifications (2)
Designer Note
Slightly increased her power in the early game.
Base Damage: 60-85 → 70-95
Role: Fighter
Tier: C
Patch History: 11 Updates
Thamuz
Thamuz hero Buff

Adjustments applied to Grand Lord Lava, Cauterant Inferno.

All Documented Modifications (3)
Designer Note
Thamuz's damage is limited in the late game. We increased the level-based damage growth of Grand Lord Lava. In addition, Thamuz is too weak without his Ultimate, and his builds don't have enough CD Reduction equipment. Therefore, we have decided to reduce the cooldown of his Ultimate.
Damage: 50 +110% Total Physical Attack → 50-120 +100% Total Physical Attack
Cooldown: 42-32s → 38-30s
Role: Fighter
Tier: D
Patch History: 9 Updates
Karrie
Karrie hero Adjusted

Now that Karrie is no longer suitable for CD Reduction equipment, her Ultimate cooldown seems a bit long. We also hope to increase the duration of Karrie's Ultimate.

All Documented Modifications (2)
Designer Note
Now that Karrie is no longer suitable for CD Reduction equipment, her Ultimate cooldown seems a bit long. We also hope to increase the duration of Karrie's Ultimate.
Duration: 6-10s → 10s at all levels Cooldown: 35s at all levels → 35-29s
Role: Marksman
Tier: C
Patch History: 17 Updates
Zhask
Zhask hero Buff

Adjustments applied to Nightmaric Spawn, Dominator's Descent.

All Documented Modifications (2)
New Effect: Every 596 extra Attack Speed will increase the damage by 1 (the same as Magic Power scaling). Nightmaric Spawn's Extra Magic Power: 20-50 → 15-30 Enhanced Nightmaric Spawn Damage: 200% → 180% Fixed an issue where the Nightmaric Spawn would not follow Zhask's attack when selecting a target to attack. The disable duration of Skill after the enhanced Nightmaric Spawn dies or disappears: 3.5s → 2s
Enhanced Nightmaric Spawn's Extra Magic Power: 50-100 → 40-80 Fixed an issue where the Ultimate would be briefly disabled after the Nightmaric Spawn died or disappeared.
Role: Mage
Tier: D
Patch History: 12 Updates
Masha
Masha hero Adjusted

Masha is currently extremely weak in the early game and overly strong in the late game. We decided to keep her strength in the late game while adjusting the experience slightly.

All Documented Modifications (3)
Designer Note
Masha is currently extremely weak in the early game and overly strong in the late game. We decided to keep her strength in the late game while adjusting the experience slightly.
Cooldown: 6-4s → 4s Active Damage: 2-4% of target's Max HP → 3-6% of target's Max HP Active Damage Bonus: 2% Extra Physical Attack → 1% Extra Physical Attack
Cooldown: 40-30s → 35s Base Damage: 350-550 → 400-500
Role: Fighter, Tank
Tier: B
Patch History: 21 Updates
Dyrroth
Dyrroth hero Nerf

Adjustments applied to Wrath of the Abyss, Burst Strike, Spectre Step.

All Documented Modifications (4)
Designer Note
The high armor penetration from Dyrroth's skills grants him great killing ability, especially against the Tanks. We reduced his burst and armor penetration while increasing his sustain and survivability, making him more of a Fighter than an Assassin.
Circle Strike Damage: 140% Total Physical Attack → 160% Total Physical Attack HP Regen (damaging Minions): 25 +20% of damage dealt → 40 +25% of damage dealt HP Regen (damaging Heroes): 50 +40% of damage dealt → 80 +50% of damage dealt
Fixed an issue where the actual slow effect of Skill 1 did not match its description.
Target's Defense Reduction: 50% → 40% Target's Defense Reduction by Abyss Enhanced: 75% → 60%
Role: Fighter
Tier: C
Patch History: 7 Updates
Ling
Ling hero Nerf

With Tanks taking less of the Jungle, Ling has become the main role in the Jungle. We have reduced his damage in the late game to keep him balanced.

All Documented Modifications (2)
Designer Note
With Tanks taking less of the Jungle, Ling has become the main role in the Jungle. We have reduced his damage in the late game to keep him balanced.
Crit Damage: 150% → 140%
Role: Assassin
Tier: C
Patch History: 28 Updates
Helcurt
Helcurt hero Adjusted

With the high HP Regen from his Passive, the cost of Helcurt's ganking was a bit too low. We want to increase the interval between Helcurt's gank waves.

All Documented Modifications (2)
Designer Note
With the high HP Regen from his Passive, the cost of Helcurt's ganking was a bit too low. We want to increase the interval between Helcurt's gank waves.
HP Regen: 50% Total Physical Attack → 30% Total Physical Attack
Role: Assassin
Tier: D
Patch History: 9 Updates
Martis
Martis hero Adjusted

Improved the experience of Martis' Ultimate when equipment or talent deal damage and kill the target.

All Documented Modifications (2)
Designer Note
Improved the experience of Martis' Ultimate when equipment or talent deal damage and kill the target.
Optimized the refresh logic of Martis' Ultimate. Now, if equipment or talent damage is triggered after the Ultimate is cast, it will also reset the Ultimate's cooldown.
Role: Fighter
Tier: D
Patch History: 16 Updates
Guinevere
Guinevere hero Adjusted

After reducing the release distance of Guinevere's Skill 2, it no longer needs a long cooldown restriction, so we adjusted it back to the previous cooldown time.

All Documented Modifications (2)
Designer Note
After reducing the release distance of Guinevere's Skill 2, it no longer needs a long cooldown restriction, so we adjusted it back to the previous cooldown time.
Cooldown: 20-14s → 17-14s
Role: Fighter
Tier: B
Patch History: 10 Updates

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