Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.9.20D

Season 34 Released November 05, 2024

Patch 1.9.20D - Revamped Granger

Official update released November 5, 2024. Key highlights: Revamped Hero: Granger , Death Chanter. A demon hunter who can have infinite firepower by killing enemies. Hero Adjustments Battle Spell Adjustments: Regen Equipment Adjustments Battlefield Adjustments.

16 Buffs
17 Nerfs
0 Adjusted
2 Revamps
31 Balance Adjustments Filtered View
Granger
Granger hero Revamped

Adjustments applied to Capriccio.

All Documented Modifications (2)
Designer Note
Hero Features: A demon hunter who can have infinite firepower by killing enemies. Granger's unique Demon Hunter Gun and Cannon are powered by Demonic Energy. Killing enemies increases its Energy cap and restores the Energy. His Skill 1 and Ultimate have no skill cooldown, and he can continuously fire as long as they have enough Energy. With some buffing on the laning ability, he will fight as a Marksman in the Gold lane. We have also upgraded Granger's visual and audio resources. He will play his violin during the recall. Also, he can transform into a tank after using his Ultimate in his Megatron skin.
Each Minion / Creep kill will permanently increase the Energy cap of Granger's Gun and Cannon, and instantly restore their Energy. He can continuously fire as long as they have enough Energy. Both of his weapons recover a certain percentage of Energy per second. Cooldown Reduction gained by Granger will be converted to Attack.
Role: Marksman
Tier: C
Patch History: 21 Updates
Clint
Clint hero Buff

Optimized the casting experience of Clint's skills to improve his adaptability, while slightly reducing his laning phase pressure and late-game attributes for balance.

All Documented Modifications (4)
Designer Note
Optimized the casting experience of Clint's skills to improve his adaptability, while slightly reducing his laning phase pressure and late-game attributes for balance.
Reduced the foreswing time by 50%. Reduced the backswing time by 20%. Damage of the Second Bullet Hit on the Same Target: 50% at all levels → 30%-50%
Skill Range: 4.4 → 3.8 Dash Distance: 2.3 → 3 Dashing speed is increased by 20%.
Reduced the foreswing time by 33%. Reduced the backswing time by 33%.
Role: Marksman
Tier: B
Patch History: 15 Updates
Cyclops
Cyclops hero Buff

Adjustments applied to Planets Attack, Star Power Lockdown.

All Documented Modifications (3)
Designer Note
Cyclops' Ultimate Sphere moves at a slow speed. Although it is designed to have a longer Immobilizing Time the farther it goes, if the distance is too great, Cyclops usually cannot follow up with other skills. That's why we are increasing its flight speed while adjusting other skill values. Additionally, Cyclops' Skill 1 and Ultimate have a longer cast range, while Skill 2 has a shorter range. We will also increase the range of Skill 2 while slightly reducing its damage to balance it out.
Cast Range: 5.2 → 5.7 Damage: 200-350 + 50% of Total Magic Power → 200-325 + 40% of Total Magic Power
Sphere Initial Speed: 1 → 6 (no longer accelerates with flying time) Cooldown: 43s at all levels → 26-18s Damage: 550-880 + 220% Total Magic Power → 500+ 120% Total Magic Power Mana Cost: 160-200 → 60-100 Immobilizing Time: 1-2s (increase with travel distance) → 0.75-1.5s
Role: Mage
Tier: D
Patch History: 6 Updates
Joy
Joy hero Buff

We hope to reduce Joy's damage time to increase her burst capabilities and make her more like an Assassin.

All Documented Modifications (2)
Designer Note
We hope to reduce Joy's damage time to increase her burst capabilities and make her more like an Assassin.
Skill Interval: 1s → 0.8s
Role: Assassin
Tier: D
Patch History: 11 Updates
Fanny
Fanny hero Buff

Adjustments applied to Air Superiority, Cut Throat.

All Documented Modifications (3)
Designer Note
We consider Fanny to be a high-difficulty hero with great potential. Therefore, we've fixed the issue where her Ultimate was triggering Skill 1 indiscriminately, and reduced the damage of directly casting her Ultimate. However, considering Fanny's current win rate isn't very high, we've also increased her sustained combat ability.
Energy Restored per Prey Mark: 7 → 8
Fixed an issue where using the Ultimate during flight would also trigger Skill 1 in certain situations. Extra Physical Attack Bonus: 240% → 200% Damage Increase per Stack: 20% → 30%
Role: Assassin
Tier: A
Patch History: 23 Updates
Xavier
Xavier hero Buff

Xavier lacks self-protection when enemies are in close range. We've shortened the foreswing of Xavier's Skill 2, allowing him to quickly execute a Skill 1&2 combo to immobilize enemies even at close range.

All Documented Modifications (2)
Designer Note
Xavier lacks self-protection when enemies are in close range. We've shortened the foreswing of Xavier's Skill 2, allowing him to quickly execute a Skill 1&2 combo to immobilize enemies even at close range.
Reduced the foreswing time by 50%. Base Damage: 200-300 + 60% of Total Magic Power → 220-340 + 65% of Total Magic Power Extra Damage: 200-300 + 60% of Total Magic Power → 220-340 + 65% of Total Magic Power
Role: Mage
Tier: D
Patch History: 11 Updates
Chip
Chip hero Nerf

Reduced his damage output and basic attributes. Additionally, in line with the Airborne adjustments, the original brief Airborne effect has been removed.

All Documented Modifications (3)
Designer Note
Reduced his damage output and basic attributes. Additionally, in line with the Airborne adjustments, the original brief Airborne effect has been removed.
Damage: 150-300 + 6% of target's Max HP → 100-200 + 4% of target's Max HP Enhanced Basic Attack Damage: 200-350 + 40% of Total Magic Power → 150-275 + 30% of Total Magic Power
Removed the 0.2-second Airborne effect.
Role: Support, Tank
Tier: C
Patch History: 9 Updates
Khaleed
Khaleed hero Nerf

Khaleed with a full defense build currently possesses both high damage and high durability. We aim to slightly nerf him while preserving his high early-game damage.

All Documented Modifications (2)
Designer Note
Khaleed with a full defense build currently possesses both high damage and high durability. We aim to slightly nerf him while preserving his high early-game damage.
Damage Reduction: 35%-50% → 25%-40%
Role: Fighter
Tier: C
Patch History: 11 Updates
Kadita
Kadita hero Buff

To compensate for the reduced airborne duration, we've optimized the casting experience of various skills, ensuring smooth combo execution even with the reduced airborne duration.

All Documented Modifications (3)
Designer Note
To compensate for the reduced airborne duration, we've optimized the casting experience of various skills, ensuring smooth combo execution even with the reduced airborne duration.
Reduced the foreswing time by 50%. Airborne Duration: 1.5s → 1s
Reduced the foreswing time by 15%.
Role: Mage, Assassin
Tier: D
Patch History: 9 Updates
Gatotkaca
Gatotkaca hero Nerf

With Thunder Belt, Gatotkaca's full defensive build deals excessive damage. We're reducing his enhanced Basic Attack Damage and shortening the airborne duration.

All Documented Modifications (3)
Designer Note
With Thunder Belt, Gatotkaca's full defensive build deals excessive damage. We're reducing his enhanced Basic Attack Damage and shortening the airborne duration.
Enhanced Basic Attack Damage per Rage: 10 → 8
Airborne Duration: 1.2s → 1s
Role: Tank, Fighter
Tier: B
Patch History: 12 Updates
Vale
Vale hero Nerf

To compensate for the reduced airborne duration, we've adjusted Vale's other skills to allow chaining the Ultimate despite the reduction.

All Documented Modifications (3)
Designer Note
To compensate for the reduced airborne duration, we've adjusted Vale's other skills to allow chaining the Ultimate despite the reduction.
Airborne Duration: 1s → 0.6s Damage: 400-600 + 60% of Total Magic Power → 350-750 +100% of Total Magic Power Cooldown: 10 → 10-8s
Explosion Delay: 1.6s → 1s Greatly increased the pulling strength.
Role: Mage
Tier: D
Patch History: 8 Updates
Guinevere
Guinevere hero Buff

Adjustments applied to Energy Wave, Spatial Migration.

All Documented Modifications (3)
Designer Note
To compensate for the reduced airborne duration, we've reduced the foreswing and backswing of skills. This allows for chaining other skills after Skill 2 hits and then using the Ultimate, even with reduced airborne duration.
Reduced the foreswing time by 25%. Reduced the backswing time by 50%.
Reduced the backswing time by 50%. Airborne Duration: 1s → 0.8s Range: 5 → 5.3
Role: Fighter
Tier: B
Patch History: 10 Updates
Tigreal
Tigreal hero Nerf

Reduced the airborne duration.

All Documented Modifications (2)
Designer Note
Reduced the airborne duration.
Airborne Duration: 1s → 0.6s
Role: Tank
Tier: D
Patch History: 12 Updates
Vexana
Vexana hero Nerf

Reduced the airborne duration.

All Documented Modifications (2)
Designer Note
Reduced the airborne duration.
Airborne Duration: 0.8s → 0.6s
Role: Mage
Tier: C
Patch History: 12 Updates
Grock
Grock hero Nerf

Reduced the airborne duration.

All Documented Modifications (2)
Designer Note
Reduced the airborne duration.
Airborne Duration: 1s → 0.8s
Role: Tank, Fighter
Tier: C
Patch History: 16 Updates
Lesley
Lesley hero Nerf

Reduced the airborne duration.

All Documented Modifications (2)
Designer Note
Reduced the airborne duration.
Airborne Duration: 0.5s → 0.4s
Role: Marksman, Assassin
Tier: D
Patch History: 15 Updates
Martis
Martis hero Nerf

Reduced the airborne duration.

All Documented Modifications (2)
Designer Note
Reduced the airborne duration.
Airborne Duration: 0.5s → 0.4s
Role: Fighter
Tier: D
Patch History: 16 Updates
Khufra
Khufra hero Nerf

Reduced the airborne duration.

All Documented Modifications (2)
Designer Note
Reduced the airborne duration.
Airborne Duration: 0.5s-1.1s → 0.4s-1s
Role: Tank
Tier: C
Patch History: 12 Updates
Yu Zhong
Yu Zhong hero Nerf

Reduced the airborne duration.

All Documented Modifications (2)
Designer Note
Reduced the airborne duration.
Airborne Duration: 1s → 0.8s
Role: Fighter
Tier: C
Patch History: 11 Updates
Edith
Edith hero Nerf

Reduced the airborne duration.

All Documented Modifications (2)
Designer Note
Reduced the airborne duration.
Airborne Duration: 1s → 0.8s
Role: Tank, Marksman
Tier: D
Patch History: 15 Updates
Lapu-Lapu
Lapu-Lapu hero Buff

As a Fighter, Lapu-Lapu's Skill 1 and Skill 2 have relatively long cooldowns. We aim to reduce his vulnerable period.

All Documented Modifications (2)
Designer Note
As a Fighter, Lapu-Lapu's Skill 1 and Skill 2 have relatively long cooldowns. We aim to reduce his vulnerable period.
Cooldown: 8-6s → 6-4.5s
Role: Fighter
Tier: C
Patch History: 16 Updates
Hilda
Hilda hero Buff

As a Fighter, Hilda's Skill 1 and Skill 2 have relatively long cooldowns. We aim to reduce her vulnerable period.

All Documented Modifications (2)
Designer Note
As a Fighter, Hilda's Skill 1 and Skill 2 have relatively long cooldowns. We aim to reduce her vulnerable period.
Cooldown: 8-6s → 6-4.5s
Role: Fighter, Tank
Tier: C
Patch History: 16 Updates
Fredrinn
Fredrinn hero Nerf

Currently, most Tank Junglers are relatively weak. We reverted some previous nerfs to bring him back into the spotlight.

All Documented Modifications (2)
Designer Note
Currently, most Tank Junglers are relatively weak. We reverted some previous nerfs to bring him back into the spotlight.
Cooldown: 9-6s → 8-6s Hybrid Defense Increase: 15-35 → 25-45
Role: Fighter, Tank
Tier: D
Patch History: 12 Updates
Ruby
Ruby hero Nerf

With her high HP Regen, strong survivability, and multiple control abilities, Ruby has gradually dominated Ranked matches across different ranks. We aim to slightly nerf her survivability.

All Documented Modifications (2)
Designer Note
With her high HP Regen, strong survivability, and multiple control abilities, Ruby has gradually dominated Ranked matches across different ranks. We aim to slightly nerf her survivability.
Hybrid Defense Increase: 9 + 1.8 x Hero Level → 7.5+1.5 × Hero Level
Role: Fighter
Tier: C
Patch History: 9 Updates
Karina
Karina hero Buff

Slightly increased her damage in the early game.

All Documented Modifications (2)
Designer Note
Slightly increased her damage in the early game.
Base True Damage: 50 → 100
Role: Assassin
Tier: D
Patch History: 14 Updates
Brody
Brody hero Buff

Slightly increased his damage in the late game.

All Documented Modifications (1)
Slightly increased his damage in the late game.
Role: Marksman
Tier: B
Patch History: 13 Updates
Ling
Ling hero Nerf

After the previous nerf, Ling's damage output in the late game is still too high.

All Documented Modifications (2)
Designer Note
After the previous nerf, Ling's damage output in the late game is still too high.
Slightly increased the radius of Tempest of Blades.
Role: Assassin
Tier: C
Patch History: 28 Updates
Aurora
Aurora hero Nerf

Aurora combines survival, crowd control, burst damage, and AOE damage, making her currently too powerful. We've decided to slightly reduce her control frequency.

All Documented Modifications (2)
Designer Note
Aurora combines survival, crowd control, burst damage, and AOE damage, making her currently too powerful. We've decided to slightly reduce her control frequency.
Cooldown: 13-10s → 14-11s
Role: Mage
Tier: D
Patch History: 13 Updates
Pharsa
Pharsa hero Buff

We've reduced the Mana Cost of Skill 2 to improve her mobility in the early and mid game. We hope this will help her return to competitive play.

All Documented Modifications (2)
Designer Note
We've reduced the Mana Cost of Skill 2 to improve her mobility in the early and mid game. We hope this will help her return to competitive play.
Mana Cost: 80-120 → 50-80
Role: Mage
Tier: C
Patch History: 20 Updates
Phoveus
Phoveus hero Nerf

Given Phoveus's strong performance in recent tournaments and Ranked matches, we've decided to slightly nerf his power during the laning phase.

All Documented Modifications (2)
Designer Note
Given Phoveus's strong performance in recent tournaments and Ranked matches, we've decided to slightly nerf his power during the laning phase.
Cooldown: 4s at all levels → 6-4s
Role: Fighter
Tier: B
Patch History: 11 Updates
Gord
Gord hero Buff

As the meta evolves, Gord's competitiveness in the Mid Lane has gradually declined. We are attempting to improve his competitiveness by optimizing the hit experience of his Skill 1.

All Documented Modifications (2)
Designer Note
As the meta evolves, Gord's competitiveness in the Mid Lane has gradually declined. We are attempting to improve his competitiveness by optimizing the hit experience of his Skill 1.
As the meta evolves, Gord's competitiveness in the Mid Lane has gradually declined. We are attempting to improve his competitiveness by optimizing the hit experience of his Skill 1.
Role: Mage
Tier: D
Patch History: 14 Updates

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