Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.9.90

Season 36 Released June 18, 2025

Patch 1.9.90 - New Hero Zetian

In high-tier Ranked games and professional matches, Junglers have the biggest impact on early-to-mid game tempo, while Exp Lane heroes rarely have standout performances. Sometimes, Exp Lane heroes even have to purchase defensive equipment to take on the role of damage soaking and give up their resources to other teammates. We aim to give Exp Lane fighters more opportunities to dominate in the mid game, while slightly reducing Junglers' early-game tempo and balancing creep-clearing speeds among different Jungler heroes to prevent excessive disparities. Additionally, we find that the Healing Reduction effect from equipment is currently too strong, creating a big difference in how well healing-dependent heroes perform, based heavily on whether enemies purchase equipment with this effect. Therefore, we are reducing the Healing Reduction effect, while also adjusting heroes, equipment, and skills with overly high healing to maintain balance. Finally, we've enhanced the Resilience attribute to reduce the duration of Airborne control effects. However, we've also decreased the Resilience provided by certain equipment. Due to Airborne now being affected by the new Resilience effect, we will make adjustments to heroes whose combo relies on Airborne to minimize the impact, while providing other compensatory buffs to heroes whose core feature is Airborne but doesn't affect their combo. Good luck ranking up in the new season!

33 Buffs
20 Nerfs
4 Adjusted
1 Revamps
57 Balance Adjustments Filtered View
Zetian
Zetian hero Adjusted

A Celestial Empress cherished by her people, descending to bring peace to the mortal realm.

All Documented Modifications (5)
Designer Note
A Celestial Empress cherished by her people, descending to bring peace to the mortal realm.
Zetian gains additional Spell Vamp after her skills hit enemy heroes. Her Phoenix Spirit also periodically protects her, knocking back and stunning nearby enemies while granting Zetian a Shield.
Zetian unleashes Phoenix Waves in the target direction up to 3 times. The third Phoenix Wave has a larger area and pulls enemies slightly in its direction.
Zetian summons a Phoenix Spirit at the target location, dealing Magic Damage, slowing enemies, and reducing their Magic Defense. The Phoenix Spirit can be moved to another location.
Zetian grants Movement Speed to allied heroes while dealing Magic Damage and stunning enemy heroes globally. She can also see the positions of enemy heroes during the Ultimate.
Role: Mage
Tier: C
Patch History: 3 Updates
Rafaela
Rafaela hero Revamped

Rafaela receives a major Passive rework.

All Documented Modifications (3)
Designer Note
Rafaela receives a major Passive rework.
Rafaela can periodically use a special skill to resurrect a fallen allied hero after a short delay. The revived ally returns at the Base and gains additional Movement Speed.
Cooldown: 4s → 5-3s. Base Damage: 225-500 → 225-400.
Role: Support
Tier: A
Patch History: 9 Updates
Aamon
Aamon hero Buff

Improved Aamon's hit-and-run capability and Ultimate shard generation.

All Documented Modifications (5)
Designer Note
Improved Aamon's hit-and-run capability and Ultimate shard generation.
Movement Speed Bonus: 60% → 80%. Aamon's first Enhanced Basic Attack after entering Camouflage reduces all skill cooldowns by 1s.
Cooldown: 7s → 7-5.5s. Armor charging interval while Camouflaged: 1s → 0.5s.
Cooldown: 13-11s → 12.5-10s.
Cooldown: 55-45s → 50-40s.
Role: Assassin
Tier: D
Patch History: 12 Updates
Arlott
Arlott hero Buff

Improved Arlott's flexibility with defensive builds and Skill 2 control.

All Documented Modifications (3)
Designer Note
Improved Arlott's flexibility with defensive builds and Skill 2 control.
HP recovery is changed to include base healing and Attack scaling. New Effect: Arlott gains a short Movement Speed boost when hitting a marked target.
Each Ultimate level reduces Passive cooldown by 1s. The Ultimate can now only be interrupted by Suppression.
Role: Fighter, Assassin
Tier: C
Patch History: 10 Updates
Lesley
Lesley hero Buff

Improved Lesley's synergy with Physical Penetration and Malefic Gun.

All Documented Modifications (4)
Designer Note
Improved Lesley's synergy with Physical Penetration and Malefic Gun.
V2: Each point of Physical Penetration is converted into 1% Critical Damage instead of 0.5%. Percentage Physical Penetration is also converted into Critical Damage at a 1:1 ratio.
After entering Camouflage, Lesley gains 0.5s of protection during which damage will not immediately cancel her Camouflage.
Additional Critical Chance: 5%-15% → 10%-20%.
Role: Marksman, Assassin
Tier: D
Patch History: 15 Updates
Ixia
Ixia hero Buff

The Slow effect is moved to Ixia's Passive to improve her Basic Attack experience.

All Documented Modifications (4)
Designer Note
The Slow effect is moved to Ixia's Passive to improve her Basic Attack experience.
New Effect: Ixia's Passive applies a 25% Slow for 1s. HP Recovery from non-hero units is increased.
Movement Speed after hitting a hero: 40% → 50%. The Slow effect is removed and moved to the Passive.
Cooldown: 54-42s → 42-30s.
Role: Marksman
Tier: D
Patch History: 9 Updates
Bruno
Bruno hero Buff

Made it easier to stack Passive and optimized Mana Costs.

All Documented Modifications (3)
Designer Note
Made it easier to stack Passive and optimized Mana Costs.
Critical Chance per stack: 2% → 2.5%. Maximum stacks: 10 → 8.
Mana Cost: 75-125 → 50-100.
Role: Marksman
Tier: C
Patch History: 18 Updates
Natan
Natan hero Nerf

Adjustments applied to Superposition.

All Documented Modifications (2)
Designer Note
Following the previous optimization, Natan can maintain his Passive more easily, but the stack count still depends on skill hits. We've slightly reduced his Skill 1 cooldown to help him stack his Passive more effectively.
Cooldown: 8-6s → 8-5s.
Role: Marksman
Tier: D
Patch History: 20 Updates
Lylia
Lylia hero Buff

Lylia's conditions for dealing high damage are too strict. We aim to optimize this while reducing the gap in skill frequency between early and late game.

All Documented Modifications (2)
Designer Note
Lylia's conditions for dealing high damage are too strict. We aim to optimize this while reducing the gap in skill frequency between early and late game.
Cooldown: 9.8-5s → 6s at all levels. Mana Cost is reduced and Damage is increased. Gloom now restores 20% of its recharge time when hitting an enemy hero.
Role: Mage
Tier: B
Patch History: 13 Updates
Kadita
Kadita hero Buff

Optimized the control experience of each skill to make it more comfortable for her to chain combos.

All Documented Modifications (4)
Designer Note
Optimized the control experience of each skill to make it more comfortable for her to chain combos.
Dash speed is reduced while Mana Cost is also reduced.
Airborne delay: 1.1s → 0.8s.
Can now only be interrupted by Suppression. Foreswing: 0.7s → 0.5s.
Role: Mage, Assassin
Tier: D
Patch History: 9 Updates
Kagura
Kagura hero Buff

As Kagura is a high-difficulty burst-type Mage with high mobility, we want to give her more opportunities to find her rhythm and pull off highlight-worthy plays in the early and mid game.

All Documented Modifications (3)
Designer Note
As Kagura is a high-difficulty burst-type Mage with high mobility, we want to give her more opportunities to find her rhythm and pull off highlight-worthy plays in the early and mid game.
Shield: 280 + 50% Magic Power → 450 + 80% Magic Power.
When Kagura removes debuffs while holding the Umbrella, she gains brief Crowd Control immunity.
Role: Mage
Tier: D
Patch History: 9 Updates
Lunox
Lunox hero Buff

Adjustments applied to Cosmic Fission.

All Documented Modifications (2)
Designer Note
Currently, Lunox cannot quickly switch to Order state and cast her Ultimate while Power of Chaos is enhanced. We want to enrich her combo options by allowing her to end the Chaos state early and switch to Order state to cast her Ultimate when needed.
Lunox can now use Skill 1 in Order mode while in Chaos mode to cancel Chaos mode and switch modes, although doing so interrupts the Chaos enhancement.
Role: Mage
Tier: D
Patch History: 13 Updates
Odette
Odette hero Buff

Reduced Mana Cost and optimized Skill 2 casting experience.

All Documented Modifications (4)
Designer Note
Reduced Mana Cost and optimized Skill 2 casting experience.
Foreswing reduced and backswing removed.
Mana Cost reduced.
Role: Mage
Tier: D
Patch History: 11 Updates
Roger
Roger hero Buff

Roger has been underperforming in the current patch. We will improve the control experience of his Basic Attacks and skills in human form, while adjusting his Ultimate cooldown.

All Documented Modifications (3)
Designer Note
Roger has been underperforming in the current patch. We will improve the control experience of his Basic Attacks and skills in human form, while adjusting his Ultimate cooldown.
Foreswing and backswing reduced in Human Form.
Cooldown: 9-4.5s → 7.5-4.5s. Human Form Basic Attack backswing removed.
Role: Fighter, Marksman
Tier: D
Patch History: 9 Updates
Helcurt
Helcurt hero Buff

Improved Helcurt's gain on equipment in the mid and late game and enhanced the fluidity of his skill combos.

All Documented Modifications (4)
Designer Note
Improved Helcurt's gain on equipment in the mid and late game and enhanced the fluidity of his skill combos.
New Effect: Reveals the position of enemies affected by Terrify.
Extra Physical Attack Bonus: 42% → 50%.
The delay after casting is removed.
Role: Assassin
Tier: D
Patch History: 9 Updates
Lancelot
Lancelot hero Buff

Increased skill ceiling and early-to-mid-game damage.

All Documented Modifications (2)
Designer Note
Increased skill ceiling and early-to-mid-game damage.
Mark duration: 5s → 3s. Base Damage: 100-250 → 150-275.
Role: Assassin
Tier: D
Patch History: 12 Updates
Gusion
Gusion hero Buff

Reduced skill downtime and increased error tolerance when retreating.

All Documented Modifications (3)
Designer Note
Reduced skill downtime and increased error tolerance when retreating.
Cooldown: 11-9s → 9s at all levels.
Cooldown: 28-20s → 24-16s. The second dash has increased range and speed.
Role: Assassin
Tier: D
Patch History: 9 Updates
Nolan
Nolan hero Buff

Slightly increased his early-game damage and sustained combat capability.

All Documented Modifications (2)
Designer Note
Slightly increased his early-game damage and sustained combat capability.
Energy Regeneration: 15 → 20. Base Damage: 220 → 240.
Role: Assassin
Tier: A
Patch History: 8 Updates
Yu Zhong
Yu Zhong hero Buff

Adjustments applied to Cursing Touch, Black Dragon Form.

All Documented Modifications (3)
Designer Note
Yu Zhong's Passive Sha Residue recovery efficiency was low, so we've optimized the mark's fight speed to improve HP recovery efficiency. Additionally, we've significantly increased his Max in both Black Dragon and Dragonoid Forms.
The efficiency of HP recovery is increased.
Additional HP: 600-1000 → 1000-2000.
Role: Fighter
Tier: C
Patch History: 11 Updates
Minsitthar
Minsitthar hero Buff

As Minsitthar is a Fighter, we aim to reduce his gain on attack equipment while significantly reducing his Skill 2 cooldown.

All Documented Modifications (3)
Designer Note
As Minsitthar is a Fighter, we aim to reduce his gain on attack equipment while significantly reducing his Skill 2 cooldown.
Base Damage: 300 → 400. Basic Regen: 300 → 400.
Cooldown: 7-5s → 4s at all levels.
Role: Fighter
Tier: D
Patch History: 9 Updates
X.Borg
X.Borg hero Buff

Optimized X.Borg's team fight performance in mid and late game and increased the effectiveness of his perfect Ultimate.

All Documented Modifications (2)
Designer Note
Optimized X.Borg's team fight performance in mid and late game and increased the effectiveness of his perfect Ultimate.
Number of rotations: 7 → 14. Firaga Supplies are no longer absorbed during the Ultimate and are all absorbed after it ends.
Role: Fighter
Tier: D
Patch History: 22 Updates
Uranus
Uranus hero Buff

Improved gaming experience and enhanced Uranus' solo-pushing capability.

All Documented Modifications (3)
Designer Note
Improved gaming experience and enhanced Uranus' solo-pushing capability.
Basic Attacks now deal additional Magic Damage based on Radiance stacks.
Deals additional Magic Damage based on Radiance stacks.
Role: Tank
Tier: S
Patch History: 12 Updates
Lapu-Lapu
Lapu-Lapu hero Nerf

Enhanced his durability in teamfights and sustained combat capability.

All Documented Modifications (2)
Designer Note
Enhanced his durability in teamfights and sustained combat capability.
In Great Sword Stance, Lapu-Lapu gains 30% Damage Reduction when hitting one enemy hero, plus 8% for each additional enemy hero hit.
Role: Fighter
Tier: C
Patch History: 16 Updates
Terizla
Terizla hero Buff

Terizla has been absent from the meta for a while. To bring him back into the spotlight, we've increased Skill 2's early-game damage against minions and reduced Skill 1's cooldown.

All Documented Modifications (3)
Designer Note
Terizla has been absent from the meta for a while. To bring him back into the spotlight, we've increased Skill 2's early-game damage against minions and reduced Skill 1's cooldown.
Cooldown: 9s → 8.5s.
Damage to Minions: 70%-100% → 80%-100%.
Role: Fighter, Tank
Tier: C
Patch History: 18 Updates
Paquito
Paquito hero Buff

Paquito has low error tolerance in the mid and late game when his skills miss, so we've reduced the overall cooldowns of his skill set.

All Documented Modifications (3)
Designer Note
Paquito has low error tolerance in the mid and late game when his skills miss, so we've reduced the overall cooldowns of his skill set.
Cooldown: 8.5-6.5s → 8-6s.
Cooldown: 18-15s → 17-13s.
Role: Fighter, Assassin
Tier: S
Patch History: 20 Updates
Ruby
Ruby hero Buff

We want to make Ruby's Spell Vamp more distinctive compared to other Fighters.

All Documented Modifications (2)
Designer Note
We want to make Ruby's Spell Vamp more distinctive compared to other Fighters.
Base Spell Vamp: 5% → 6%-20%, scaling with Hero Level.
Role: Fighter
Tier: C
Patch History: 9 Updates
Aldous
Aldous hero Buff

Aldous' Mana Costs are too high compared to other Fighters, so we're making some optimizations.

All Documented Modifications (2)
Designer Note
Aldous' Mana Costs are too high compared to other Fighters, so we're making some optimizations.
Mana Cost: 60-85 → 45-60.
Role: Fighter
Tier: D
Patch History: 11 Updates
Esmeralda
Esmeralda hero Buff

Esmeralda's sustained combat capability in the mid and late game is lacking, so we've made adjustments accordingly.

All Documented Modifications (2)
Designer Note
Esmeralda's sustained combat capability in the mid and late game is lacking, so we've made adjustments accordingly.
Mana Cost: 150 → 100. Cooldown: 32-24s → 30-20s.
Role: Tank, Mage
Tier: A
Patch History: 19 Updates
Kalea
Kalea hero Nerf

Following the Resilience adjustments, this attribute now reduces the duration of most Airborne control effects (except for Kalea). For balance, we'll be implementing other nerfs to Kalea.

All Documented Modifications (5)
Designer Note
Following the Resilience adjustments, this attribute now reduces the duration of most Airborne control effects (except for Kalea). For balance, we'll be implementing other nerfs to Kalea.
The knockback effect of the first Enhanced Basic Attack is removed. Base Damage of the second Enhanced Basic Attack is reduced.
Base Damage reduced.
Leaping distance after colliding with an obstacle is reduced.
Slamming distance reduced.
Role: Support, Fighter
Tier: B
Patch History: 6 Updates
Lukas
Lukas hero Nerf

Given this beast's outstanding performance in Ranked matches, we're implementing nerfs to reduce Lukas's early-game damage, mobility, and Ultimate cast frequency.

All Documented Modifications (5)
Designer Note
Given this beast's outstanding performance in Ranked matches, we're implementing nerfs to reduce Lukas's early-game damage, mobility, and Ultimate cast frequency.
Resolve gained per second: 1 → 0.5. Lukas no longer retains Resolve after death in Sacred Beast form.
Base Damage: 270-570 → 220-520. Combo Damage Bonus: 50% Total Physical Attack → 45% Total Physical Attack.
Cooldown: 12-8s → 14-8s.
Extra Resolve gained: 0.5-1.5 → 1-2.
Role: Fighter
Tier: C
Patch History: 6 Updates
Hayabusa
Hayabusa hero Adjusted

Adjustments applied to Ninjutsu, Ougi.

All Documented Modifications (3)
Designer Note
Hayabusa's combo reward is disproportionately high compared to its difficulty, making him an almost insurmountable threat to back-row heroes in high-rank matches. His marks should test the player's skill more while offering greater rewards.
Hayabusa can now only apply one stack of Shadow Mark each time.
Base Damage: 140 + 50% Extra Physical Attack → 140 + 32% Extra Physical Attack. Extra Damage: 70-140 → 90-150. Extra Damage Bonus: 40% Extra Physical Attack → 40%-60% Extra Physical Attack.
Role: Assassin
Tier: C
Patch History: 16 Updates
Kimmy
Kimmy hero Nerf

Kimmy's Ultimate is a bit too powerful for initiating team fights, so we're reducing its frequency and range.

All Documented Modifications (2)
Designer Note
Kimmy's Ultimate is a bit too powerful for initiating team fights, so we're reducing its frequency and range.
Cooldown: 40-30s → 50-40s. Range reduced by 10%. The collision logic is optimized so the explosion center is closer to the first target hit.
Role: Marksman, Mage
Tier: C
Patch History: 21 Updates
Selena
Selena hero Nerf

Adjustments applied to Primal Darkness.

All Documented Modifications (2)
Designer Note
We're glad to see Selena back in the spotlight. The increased fight speed of Abyssal Arrow has allowed her to pose a greater threat to enemies. However, the frequent use of this skill in the late game would lead to a negative experience for the opposing team. Therefore, we've decided to increase the Ultimate's cooldown in the mid and late game. To compensate, we aim to strengthen Selena's effectiveness as a magical Assassin by adding a Magic Power bonus to her Ultimate.
Cooldown: 5.5-4s → 5.5s at all levels. New Effect: Gains 5-20 Magic Power.
Role: Assassin, Mage
Tier: A
Patch History: 11 Updates
Fanny
Fanny hero Nerf

Adjustments applied to Tornado Strike, Steel Cable, Cut Throat.

All Documented Modifications (4)
Designer Note
Fanny should be a hero with high skill requirements and a high skill ceiling, but currently her mobility doesn't match her energy costs. We're adjusting the energy consumption of her different skills to better balance her risk and reward.
Energy Cost increased.
Energy Cost reduced.
Role: Assassin
Tier: A
Patch History: 23 Updates
Zhuxin
Zhuxin hero Nerf

Adjustments applied to Lantern Flare.

All Documented Modifications (1)
No longer reveals the entire bush. Only the affected target is revealed.
Role: Mage
Tier: A
Patch History: 10 Updates
Luo Yi
Luo Yi hero Nerf

Her Ultimate was too unexpected, so we want to give her enemies some warning.

All Documented Modifications (2)
Designer Note
Her Ultimate was too unexpected, so we want to give her enemies some warning.
Luo Yi's position is revealed while casting the Ultimate.
Role: Mage
Tier: D
Patch History: 13 Updates
Chip
Chip hero Nerf

His Skill 4 was too unexpected, so we want to give his enemies some warning.

All Documented Modifications (2)
Designer Note
His Skill 4 was too unexpected, so we want to give his enemies some warning.
A delay is added and Chip's position is revealed when casting the Ultimate.
Role: Support, Tank
Tier: C
Patch History: 9 Updates
Estes
Estes hero Adjusted

Adjustments applied to Moonlight Immersion, Blessing of Moon Goddess.

All Documented Modifications (3)
Designer Note
Following adjustments to the equipment with Healing Reduction, the HP Regen of his skill is reduced accordingly. We want to expand Estes' utility beyond healing, so we've added an effect that increases an ally's Hybrid Defense.
New Effect: Grants additional Hybrid Defense to connected allies.
Role: Support
Tier: D
Patch History: 8 Updates
Mathilda
Mathilda hero Nerf

Following adjustments to the equipment with Healing Reduction, the Shield granted by Skill is reduced accordingly.

All Documented Modifications (2)
Designer Note
Following adjustments to the equipment with Healing Reduction, the Shield granted by Skill is reduced accordingly.
Shield granted to Mathilda and her ally is reduced.
Role: Support, Assassin
Tier: B
Patch History: 15 Updates
Floryn
Floryn hero Nerf

We want Floryn's Ultimate to be more counterable for enemies, while still preserving its uniqueness as a healing skill.

All Documented Modifications (2)
Designer Note
We want Floryn's Ultimate to be more counterable for enemies, while still preserving its uniqueness as a healing skill.
No longer removes Anti-Heal effects. New Effect: Increases the target ally's Healing Received by 12%.
Role: Support
Tier: D
Patch History: 11 Updates
Angela
Angela hero Nerf

Following adjustments to the equipment with Healing Reduction, the Shield granted by her Ultimate is reduced accordingly.

All Documented Modifications (2)
Designer Note
Following adjustments to the equipment with Healing Reduction, the Shield granted by her Ultimate is reduced accordingly.
Role: Support
Tier: C
Patch History: 12 Updates
Baxia
Baxia hero Nerf

Following adjustments to the equipment with Healing Reduction, the Healing Reduction of his Passive is also reduced accordingly.

All Documented Modifications (2)
Designer Note
Following adjustments to the equipment with Healing Reduction, the Healing Reduction of his Passive is also reduced accordingly.
Shield and HP Regen reduction on targets: 50% → 40%.
Role: Tank
Tier: C
Patch History: 18 Updates
Barats
Barats hero Nerf

Due to Resilience enhancement, Barats became difficult to control when stacking too much Resilience. Therefore, we've reduced his Resilience gained while compensating with other attributes.

All Documented Modifications (2)
Designer Note
Due to Resilience enhancement, Barats became difficult to control when stacking too much Resilience. Therefore, we've reduced his Resilience gained while compensating with other attributes.
The Resilience increase per stack is removed. Barats instead gains 20% Resilience at maximum stacks. Hybrid Defense is increased.
Role: Tank, Fighter
Tier: A
Patch History: 15 Updates
Ling
Ling hero Buff

Due to the new Resilience effect affecting Airborne, enemies can escape more easily after being knocked airborne. We're adding a Slow Effect to compensate for this change.

All Documented Modifications (2)
Designer Note
Due to the new Resilience effect affecting Airborne, enemies can escape more easily after being knocked airborne. We're adding a Slow Effect to compensate for this change.
New Effect: Applies a 40% Slow for 1.5s.
Role: Assassin
Tier: C
Patch History: 28 Updates
Khufra
Khufra hero Buff

The new Resilience's effect on Arborne has impacted Khufra's combo (Skill 1 into Ultimate). To compensate, we've reduced the backswing of his Skill 1.

All Documented Modifications (3)
Designer Note
The new Resilience's effect on Arborne has impacted Khufra's combo (Skill 1 into Ultimate). To compensate, we've reduced the backswing of his Skill 1.
Backswing when hitting enemy heroes is reduced.
Can now only be interrupted by Suppression.
Role: Tank
Tier: C
Patch History: 12 Updates
Minotaur
Minotaur hero Buff

As Minotaur's core mechanic relies on Airborne, he has been impacted by the new Resilience effect. To compensate, we're improving his durability.

All Documented Modifications (1)
As Minotaur's core mechanic relies on Airborne, he has been impacted by the new Resilience effect. To compensate, we're improving his durability.
Role: Tank, Support
Tier: A
Patch History: 14 Updates
Atlas
Atlas hero Buff

As Atlas's core mechanic relies on Airborne, he has been impacted by the new Resilience effect. To compensate, we're improving his Passive's trigger speed.

All Documented Modifications (2)
Designer Note
As Atlas's core mechanic relies on Airborne, he has been impacted by the new Resilience effect. To compensate, we're improving his Passive's trigger speed.
Time required to freeze enemies: 3s → 2s.
Role: Tank
Tier: S
Patch History: 13 Updates
Guinevere
Guinevere hero Buff

The new Resilience effect has affected Guinevere's combo of Skill 2 into Ultimate. We'll compensate by increasing the Airborne Duration of her Skill 2.

All Documented Modifications (2)
Designer Note
The new Resilience effect has affected Guinevere's combo of Skill 2 into Ultimate. We'll compensate by increasing the Airborne Duration of her Skill 2.
Airborne duration: 0.8s → 1s.
Role: Fighter
Tier: B
Patch History: 10 Updates
Vale
Vale hero Buff

The new Resilience effect has affected Vale's combo of Skill 2 into Ultimate. We'll compensate by increasing the Airborne Duration of his Skill 2.

All Documented Modifications (2)
Designer Note
The new Resilience effect has affected Vale's combo of Skill 2 into Ultimate. We'll compensate by increasing the Airborne Duration of his Skill 2.
Airborne duration: 0.6s → 0.8s.
Role: Mage
Tier: D
Patch History: 8 Updates
Hanzo
Hanzo hero Nerf

We aim to balance creep-clearing speeds across all Junglers. Currently, Hanzo's creep-clearing speed is a bit too fast.

All Documented Modifications (2)
Designer Note
We aim to balance creep-clearing speeds across all Junglers. Currently, Hanzo's creep-clearing speed is a bit too fast.
Cooldown: 25-15s → 30-20s. Cooldown reduction when consuming a large objective or hero: 50% → 60%.
Role: Assassin
Tier: D
Patch History: 12 Updates
Freya
Freya hero Nerf

We aim to balance creep-clearing speeds across all Junglers. Currently, Freya's creep-clearing speed is a bit too fast.

All Documented Modifications (2)
Designer Note
We aim to balance creep-clearing speeds across all Junglers. Currently, Freya's creep-clearing speed is a bit too fast.
Basic Attacks now deal only 75% Damage to Creeps.
Role: Fighter
Tier: S
Patch History: 14 Updates
Alpha
Alpha hero Nerf

We aim to balance creep-clearing speeds across all Junglers. Currently, Alpha's creep-clearing speed is a bit too fast.

All Documented Modifications (2)
Designer Note
We aim to balance creep-clearing speeds across all Junglers. Currently, Alpha's creep-clearing speed is a bit too fast.
Alpha's skills now deal only 75% Damage to Creeps.
Role: Fighter
Tier: D
Patch History: 13 Updates
Jawhead
Jawhead hero Nerf

We aim to balance creep-clearing speeds across all Junglers. Currently, Jawhead's creep-clearing speed is a bit too fast.

All Documented Modifications (2)
Designer Note
We aim to balance creep-clearing speeds across all Junglers. Currently, Jawhead's creep-clearing speed is a bit too fast.
The Passive's effect on Creeps is limited to 50%.
Role: Fighter
Tier: D
Patch History: 15 Updates
Julian
Julian hero Nerf

We aim to balance creep-clearing speeds across all Junglers. Currently, Julian's creep-clearing speed is a bit too fast.

All Documented Modifications (2)
Designer Note
We aim to balance creep-clearing speeds across all Junglers. Currently, Julian's creep-clearing speed is a bit too fast.
Enhanced Basic Attacks now deal only 75% Damage to Creeps.
Role: Assassin, Fighter
Tier: D
Patch History: 15 Updates
Alucard
Alucard hero Buff

We aim to balance creep-clearing speeds across all Junglers. Currently, Alucard's creep-clearing speed is a bit too slow.

All Documented Modifications (2)
Designer Note
We aim to balance creep-clearing speeds across all Junglers. Currently, Alucard's creep-clearing speed is a bit too slow.
All of Alucard's damage to Creeps is increased by 10%.
Role: Fighter, Assassin
Tier: D
Patch History: 11 Updates
Sun
Sun hero Buff

We aim to balance creep-clearing speeds across all Junglers. Currently, Sun's creep-clearing speed is a bit too slow.

All Documented Modifications (2)
Designer Note
We aim to balance creep-clearing speeds across all Junglers. Currently, Sun's creep-clearing speed is a bit too slow.
Sun's Basic Attacks and those of his clones deal an additional 50 Damage to Creeps.
Role: Fighter
Tier: D
Patch History: 9 Updates
Saber
Saber hero Buff

We aim to balance creep-clearing speeds across all Junglers. Currently, Saber's creep-clearing speed is a bit too slow.

All Documented Modifications (2)
Designer Note
We aim to balance creep-clearing speeds across all Junglers. Currently, Saber's creep-clearing speed is a bit too slow.
The swords no longer deal only 50% Damage to Creeps.
Role: Assassin
Tier: D
Patch History: 9 Updates

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