Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 2.1.88

Season 40 Released June 17, 2026

Patch 2.1.88 - New Hero Hirara

In this patch, we've boosted most traditional Roaming heroes (including Tanks and backline Supports) to help them perform better in the new season. We've also adjusted the early-game pacing in the jungle. Junglers on the leading team now have more flexible farming routes, while Junglers who are behind have more room to maneuver when their jungle is invaded.

27 Buffs
11 Nerfs
5 Adjusted
42 Balance Adjustments Filtered View
Hirara
Hirara hero Buff

Hero Feature: A geisha Assassin wielding Twin Fans: Ukifune, capable of combining them to unleash different combos.

All Documented Modifications (5)
Designer Note
Hero Feature: A geisha Assassin wielding Twin Fans: Ukifune, capable of combining them to unleash different combos.
[Twin Fans: Ukifune] consists of two weapons: [Meisen-e] and [Kaerazu]. Skill 1 and 2 represent the abilities of these two weapons respectively. The skills can be cast individually or combined by dragging. Hirara has 2 stacks of [Crimson/Death] Energy. Casting a combo skill costs 1 stack of Energy.
Hirara wields Meisen-e and treads upon the meisen to dash twice in the joystick direction.
Hirara wields Kaerazu, scattering maple leaves that deal damage to enemies in a fan-shaped area. After a short delay, the leaves ignite, dealing higher damage.
Hirara combines the power of Meisen-e and Kaerazu to summon crimson flames. She dashes in the joystick direction and deals AOE Damage in a circular area, immobilizing enemies hit.
Role: Assassin
Tier: S
Patch History: 1 Updates
Akai
Akai hero Buff

Slightly increased Akai's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.

All Documented Modifications (1)
Slightly increased Akai's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Role: Tank
Tier: D
Patch History: 12 Updates
Angela
Angela hero Buff

Optimized the Mana Cost of her skills.

All Documented Modifications (3)
Designer Note
Optimized the Mana Cost of her skills.
Mana Cost: 60-110 → 60-85
Mana Cost: 60-110 → 60-85
Role: Support
Tier: C
Patch History: 12 Updates
Argus
Argus hero Buff

Adjustments applied to Warmonger, Demonic Grip, Meteoric Sword, Eternal Evil.

All Documented Modifications (5)
Designer Note
We've adjusted Argus' attributes from being Assassin-leaning to more of a Fighter, and enhanced his combat capability in the early-to-mid game for smoother power scaling. We've also given his Ultimate a guaranteed effect.
New Effect: Demonic Slash has a longer attack range than normal Basic Attacks and allows Argus to dash a short distance. Attribute Adjustment: Malice Energy's cap is adjusted to 200. Demonic Slash Damage: 180 (+ 80% Total Physical Attack) → 80 (+ 50% Total Physical Attack) Demonic Slash Regen: 150 (+ 10% Total Physical Attack) → 100 (+ 10% Total Physical Attack) Demonic Slash ignores: 40% of the target's Physical Defense → 30% of the target's Physical Defense Energy Regen per Basic Attack: 10 → 25 Extra Energy Regen on Crit: 10 → 25
Cooldown: 12s → 12-10s New Effect: Slows enemies hit by 40% for 2s.
Cooldown: 10-8s → 8-6s Removed Effect: No longer leaves a Cursed Trail. Base Damage: 120-240 → 60-180 New Effect: If hitting an enemy hero, he gains 30-55% Attack Speed (scales with skill level) for the next 3s, during which he immediately restores 50 Malice Energy after casting Demonic Slash. New Effect: The damage of this attack can Crit.
Cooldown: 60s-50s → 42s-35s Removed Effect: Hitting an enemy hero enhances Warmonger. New Effect: The skill will be cast automatically if Argus takes fatal damage when the skill is not on cooldown, granting 3s of Death Immunity. Cooldown: 60s-50s → 42s-35s
Role: Fighter
Tier: D
Patch History: 16 Updates
Aulus
Aulus hero Buff

Improved Aulus' damage against low-HP targets and his pursuit ability.

All Documented Modifications (3)
Designer Note
Improved Aulus' damage against low-HP targets and his pursuit ability.
Enhanced Basic Attack Bonus Damage: (4 + (0.4 * Hero Level))% target's Max HP → 160 + 20 * Hero Level
Dash Distance: 2.8 → 3.2
Role: Fighter
Tier: B
Patch History: 15 Updates
Aurora
Aurora hero Buff

Reduced Aurora's Skill 1 and Skill 2 cooldowns during the early-to-mid game.

All Documented Modifications (3)
Designer Note
Reduced Aurora's Skill 1 and Skill 2 cooldowns during the early-to-mid game.
Cooldown: 6-4s → 5-4s
Cooldown: 12-8s → 10-8s
Role: Mage
Tier: D
Patch History: 13 Updates
Balmond
Balmond hero Adjusted

Moved Skill 1's Physical Defense reduction to Skill 2 and adjusted his sustain and damage.

All Documented Modifications (4)
Designer Note
Moved Skill 1's Physical Defense reduction to Skill 2 and adjusted his sustain and damage.
HP Regen Upon a Kill: 20% Max HP → HP Regen Upon a Kill or Assist: 10% Max HP
Removed Effect: No longer reduces the target's Physical Defense.
New Effect: Each hit reduces the target's Physical Defense by 5%, up to 8 stacks. Removed Effect: Hitting the same target no longer increases subsequent damage. Movement Speed Boost: 15% that decays over time → 15% that no longer decays Damage: 25-50 (+2% Extra HP) (+25% Total Physical Attack) (Physical Bonus can Crit) → 30-55 (+1.3% Total HP) (+25% Total Physical Attack) (cannot Crit)
Role: Fighter
Tier: D
Patch History: 15 Updates
Carmilla
Carmilla hero Buff

Increased Carmilla's early-game threat and improved the growth of her Passive.

All Documented Modifications (3)
Designer Note
Increased Carmilla's early-game threat and improved the growth of her Passive.
Stolen Hybrid Defense: 7-11 → 6-13
Base Damage: 65-130 → 85-135
Role: Support, Tank
Tier: A
Patch History: 13 Updates
Chip
Chip hero Buff

Increased Chip's survivability.

All Documented Modifications (1)
Increased Chip's survivability.
Role: Support, Tank
Tier: C
Patch History: 9 Updates
Cici
Cici hero Buff

Improved the handling of Cici's Passive stacks.

All Documented Modifications (2)
Designer Note
Improved the handling of Cici's Passive stacks.
Stack Removal: 1 stack reduced every 0.3s → 1 stack reduced every 0.5s
Role: Fighter
Tier: C
Patch History: 11 Updates
Claude
Claude hero Nerf

Reduced Claude's early-to-mid game Ultimate damage while keeping his late-game scaling stronger.

All Documented Modifications (2)
Designer Note
Reduced Claude's early-to-mid game Ultimate damage while keeping his late-game scaling stronger.
Damage: 120-180 (+ 10% Total Physical Attack) → 40-60 (+ 40% Total Physical Attack)
Role: Marksman
Tier: B
Patch History: 21 Updates
Diggie
Diggie hero Adjusted

Adjusted Diggie's attributes and optimized his skill Mana Costs.

All Documented Modifications (3)
Designer Note
Adjusted Diggie's attributes and optimized his skill Mana Costs.
Mana Cost: 70-120 → 70-95
Mana Cost: 90 at all levels → 90-115
Role: Support
Tier: D
Patch History: 12 Updates
Edith
Edith hero Buff

Reduced the cooldown of Edith's Skill 2.

All Documented Modifications (2)
Designer Note
Reduced the cooldown of Edith's Skill 2.
Cooldown: 10s at all levels → 10-8s
Role: Tank, Marksman
Tier: D
Patch History: 15 Updates
Estes
Estes hero Buff

Adjusted Estes' attributes, early-to-late game scaling, and skill Mana Costs.

All Documented Modifications (4)
Designer Note
Adjusted Estes' attributes, early-to-late game scaling, and skill Mana Costs.
Hybrid Defense Increase: 15-30 → 15 at all levels (+ 10% Magic Power) Mana Cost: 60-120 → 60-85
Mana Cost: 80-130 → 80-105
Mana Cost: 150-350 → 140-200
Role: Support
Tier: D
Patch History: 8 Updates
Eudora
Eudora hero Buff

Increased the duration of Superconductor and improved Skill 1's cooldown recovery.

All Documented Modifications (3)
Designer Note
Increased the duration of Superconductor and improved Skill 1's cooldown recovery.
Superconductor Duration: 3s → 5s
Cooldown Reduction from Delayed Damage: 1.5s → half of the skill's cooldown
Role: Mage
Tier: A
Patch History: 8 Updates
Floryn
Floryn hero Buff

Reduced Floryn's skill Mana Costs.

All Documented Modifications (3)
Designer Note
Reduced Floryn's skill Mana Costs.
Mana Cost: 90-140 → 75-100
Mana Cost: 100-150 → 90-115
Role: Support
Tier: D
Patch History: 11 Updates
Freya
Freya hero Nerf

Reduced the duration and effectiveness of Freya's ranged attacks.

All Documented Modifications (3)
Designer Note
Reduced the duration and effectiveness of Freya's ranged attacks.
Cooldown: 34-26s → 44-28s Enhanced Basic Attack Range: 3.5 → 3.3 Ultimate Duration: 12s → 10s
Role: Fighter
Tier: S
Patch History: 14 Updates
Gatotkaca
Gatotkaca hero Buff

Increased Gatotkaca's early-to-mid game survivability.

All Documented Modifications (1)
Increased Gatotkaca's early-to-mid game survivability.
Role: Tank, Fighter
Tier: B
Patch History: 12 Updates
Gloo
Gloo hero Nerf

Reduced Gloo's damage and attached-form sustain.

All Documented Modifications (3)
Designer Note
Reduced Gloo's damage and attached-form sustain.
Explosion Base Damage: 300-450 → 250-400
Attached Regen: 25%-30% Total HP → 20%-30% Total HP
Role: Tank
Tier: A
Patch History: 15 Updates
Grock
Grock hero Buff

Reduced Grock's early-to-mid game HP while improving his Physical Defense scaling.

All Documented Modifications (1)
Reduced Grock's early-to-mid game HP while improving his Physical Defense scaling.
Role: Tank, Fighter
Tier: C
Patch History: 16 Updates
Harley
Harley hero Nerf

Reduced the mobility and Mana efficiency of Skill 2.

All Documented Modifications (2)
Designer Note
Reduced the mobility and Mana efficiency of Skill 2.
Cooldown: 8-6s → 9-7s Skill Cost: 75-0 → 75-100
Role: Assassin, Mage
Tier: B
Patch History: 11 Updates
Hanzo
Hanzo hero Buff

Improved Hanzo's early-to-mid game burst and objective contesting while reducing some base attributes.

All Documented Modifications (4)
Designer Note
Improved Hanzo's early-to-mid game burst and objective contesting while reducing some base attributes.
New Effect: Can now be used on the Turtle or Lord. Removed Effect: Damage to units around the locked target.
Demon Thorn: Initial Base Damage When Knocking Enemies Airborne: 135-210 → 405-630 New Effect: Can choose the landing area within a certain range.
Cooldown: 24-16s → 18-12s New Effect: If Hanekage is killed, the Ultimate cooldown is doubled.
Role: Assassin
Tier: D
Patch History: 12 Updates
Hilda
Hilda hero Nerf

Reduced Hilda's early-to-mid game burst while increasing her durability later in the game.

All Documented Modifications (3)
Designer Note
Reduced Hilda's early-to-mid game burst while increasing her durability later in the game.
Shield: 10%-20% of Max HP → 10%-30% of Max HP
Damage: 220-420 (+ 100% of Total Physical Attack) → 200-400 (+ 90% of Physical Attack)
Role: Fighter, Tank
Tier: C
Patch History: 16 Updates
Hylos
Hylos hero Buff

Increased Hylos' overall survivability.

All Documented Modifications (1)
Increased Hylos' overall survivability.
Role: Tank
Tier: B
Patch History: 12 Updates
Johnson
Johnson hero Buff

Slightly increased Johnson's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.

All Documented Modifications (1)
Slightly increased Johnson's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Role: Tank, Support
Tier: D
Patch History: 12 Updates
Kalea
Kalea hero Nerf

Slightly reduced the cast frequency of Kalea's control and mobility skills, while adjusting her damage curve to reduce early-game damage and increase late-game damage.

All Documented Modifications (3)
Designer Note
Slightly reduced the cast frequency of Kalea's control and mobility skills, while adjusting her damage curve to reduce early-game damage and increase late-game damage.
Base Damage of the Second Basic Attack: 200 → 140 (+ 8 * Hero Level) Base Damage of the Third Enhanced Basic Attack: 100 → 70 (+ 4 * Hero Level)
Cooldown: 13-11s → 16-13s
Role: Support, Fighter
Tier: B
Patch History: 6 Updates
Khaleed
Khaleed hero Adjusted

Reduced Khaleed's early-to-mid game burst capability while increasing his durability.

All Documented Modifications (3)
Designer Note
Reduced Khaleed's early-to-mid game burst capability while increasing his durability.
Damage: 200-400 (+ 140% Total Physical Attack) → 175-400 (+ 130% Total Physical Attack) Damage on Minions: 50%-75% → 60%-85%
Cooldown: 22-17s → 18-13s
Role: Fighter
Tier: C
Patch History: 11 Updates
Khufra
Khufra hero Buff

Slightly increased Khufra's early-to-mid game damage.

All Documented Modifications (2)
Designer Note
Slightly increased Khufra's early-to-mid game damage.
The enhanced Basic Attack deals 100 extra Base Damage.
Role: Tank
Tier: C
Patch History: 12 Updates
Leomord
Leomord hero Nerf

Slightly reduced Leomord's early game farming speed and mid-to-late game durability during his Ultimate.

All Documented Modifications (3)
Designer Note
Slightly reduced Leomord's early game farming speed and mid-to-late game durability during his Ultimate.
Damage Increase Against Creeps: 60% → 40%
Hybrid Defense Boost: 30-110 → 30-90
Role: Fighter
Tier: C
Patch History: 10 Updates
Ling
Ling hero Buff

Slightly improved Ling's early-to-mid game jungling clear speed and damage.

All Documented Modifications (3)
Designer Note
Slightly improved Ling's early-to-mid game jungling clear speed and damage.
Cooldown: 2.5s at all levels → 2.5-2s
New Effect: Briefly reveals the position of enemy heroes hit.
Role: Assassin
Tier: C
Patch History: 28 Updates
Marcel
Marcel hero Adjusted

Reduced the negative experience caused by Marcel's excessive crowd control while giving him more opportunities to showcase individual skill and coordination.

All Documented Modifications (4)
Designer Note
Reduced the negative experience caused by Marcel's excessive crowd control while giving him more opportunities to showcase individual skill and coordination.
Removed Effect: Basic Attacks cannot Crit. Removed Effect: Cannot benefit from extra Attack Speed → Can partially benefit from extra Attack Speed. Removed Effect: Basic Attacks reduce Platinum Snap's cooldown by 1s per target.
Removed Effect: Immobilizes enemies. Slow Effect: 20% → 60% Base Damage: 370-520 → 350-700 Damage Bonus: (50% Total Physical Attack) (+ 100% Total Magic Defense) (+ 100% Total Physical Defense) → (50% Total Physical Attack) (+ 120% Total Magic Defense) (+ 120% Total Physical Defense)
New Effect: Heroes affected by the Ultimate can be targeted. New Effect: Damage of the frozen projectiles is reduced by 50% after a delay. Area Duration: 3s → 2s
Role: Support
Tier: S
Patch History: 4 Updates
Mathilda
Mathilda hero Buff

Boosted Mathilda's mid-to-late game damage and optimized her skill Mana Costs.

All Documented Modifications (3)
Designer Note
Boosted Mathilda's mid-to-late game damage and optimized her skill Mana Costs.
Magic Bonus: 80% → 125%
Impact Damage of Dash: 320-400 → 320-480 Base Damage per Wisp: 40 at all levels → 40-60 Shield's Magic Bonus: 160% → 180% Mana Cost: 150-210 → 120-160
Role: Support, Assassin
Tier: B
Patch History: 15 Updates
Minotaur
Minotaur hero Buff

Increased Minotaur's damage.

All Documented Modifications (2)
Designer Note
Increased Minotaur's damage.
Base Damage: 280-355 → 325-500 Enhanced Basic Attack Damage: 3% Total HP → 25 (+5% Total HP) Bonus Damage in Enraged State: 3% Total HP → 25 (+5% Total HP)
Role: Tank, Support
Tier: A
Patch History: 14 Updates
Paquito
Paquito hero Nerf

Slightly reduced Paquito's early-to-mid game combat and lane-clearing power.

All Documented Modifications (2)
Designer Note
Slightly reduced Paquito's early-to-mid game combat and lane-clearing power.
Enhanced Skill's Extra Damage to Minions: (10 + 1.3 * Hero Level)% → (2 * Hero Level)% Damage Reduction After Casting Enhanced Skill: (10 + 1.3 * Hero Level)% → (2 * Hero Level)%
Role: Fighter, Assassin
Tier: S
Patch History: 20 Updates
Phoveus
Phoveus hero Nerf

Slightly reduced Phoveus' early-game laning ability.

All Documented Modifications (1)
Slightly reduced Phoveus' early-game laning ability.
Role: Fighter
Tier: B
Patch History: 11 Updates
Rafaela
Rafaela hero Buff

Reduced the cooldown of Rafaela's Resurrection skill in the early game, increased her early-game damage, and optimized skill Mana Costs.

All Documented Modifications (5)
Designer Note
Reduced the cooldown of Rafaela's Resurrection skill in the early game, increased her early-game damage, and optimized skill Mana Costs.
Base Cooldown: 40s → 10s Cooldown Increase Multiplier based on target's respawn time: 500% → 600% The Resurrection skill can no longer be tapped when unavailable. Death information of other players is now displayed around the button when the Resurrection skill is available. Optimized the display of the pop-up when the Resurrection skill is tapped.
Base Damage: 225-400 → 350-600
Mana Cost: 80-120 → 75-100
Mana Cost: 150-200 → 120-160
Role: Support
Tier: A
Patch History: 9 Updates
Ruby
Ruby hero Buff

Increased Ruby's damage capability while reducing her Lifesteal. Her Lifesteal at low HP remains intact.

All Documented Modifications (4)
Designer Note
Increased Ruby's damage capability while reducing her Lifesteal. Her Lifesteal at low HP remains intact.
Ruby no longer starts with Spell Vamp. Spell Vamp Ratio: 125% → 75%. Increases Lifesteal ratio by 1% for every 1% HP lost, up to 150%.
Scythe Damage: 90 (+ 70%-130% Total Physical Attack) → 280-480 (+ 110% Total Physical Attack) Shockwave Damage: 90 (+ 70%-130% Total Physical Attack) → 140-240 (+ 55% Total Physical Attack) Optimized the skill indicator to show the two damage areas more clearly.
Base Damage: 200-480 → 600-1200 Cooldown: 26-20s → 40-30s
Role: Fighter
Tier: C
Patch History: 9 Updates
Saber
Saber hero Buff

Reduced Saber's reliance on a single burst of damage and added more sustained damage options. His base attributes and damage bonuses were also adjusted to support Fighter equipment builds.

All Documented Modifications (4)
Designer Note
Reduced Saber's reliance on a single burst of damage and added more sustained damage options. His base attributes and damage bonuses were also adjusted to support Fighter equipment builds.
Orbiting Sword Damage: 75-105 (+ 30% Extra Physical Attack) → 75-125 (+ 25% Extra Physical Attack) Extra Damage: 210-260 (+ 60% Extra Physical Attack) → 200-300 (+ 50% Extra Physical Attack) Mana Cost: 80-105 → 60-85 Orbiting sword attack reduces Skill 2 cooldown by 1s → Reduces Skill 1 cooldown by 0.5s and Skill 2 cooldown by 1s Cooldown: 9s → 10s Duration: 5s → 4s
Mana Cost: 70-45 → 40-60
First Two Strikes: 120-180 (+ 100% Extra Physical Attack) → 120-220 (+ 80% Extra Physical Attack) The Third Strike: 240-360 (+ 200% Extra Physical Attack) → 240-440 (+ 160% Extra Physical Attack)
Role: Assassin
Tier: D
Patch History: 9 Updates
Suyou
Suyou hero Nerf

Reduced Suyou's early-to-mid game damage output.

All Documented Modifications (2)
Designer Note
Reduced Suyou's early-to-mid game damage output.
Base Damage (Tap): 300-492 → 280-440 Base Damage of the First 2 Strikes (Hold): 250-410 → 225-365 Base Damage of the Final Strike (Hold): 400-656 → 360-584
Role: Assassin, Fighter
Tier: B
Patch History: 6 Updates
Tigreal
Tigreal hero Buff

Slightly increased Tigreal's early-to-mid game survivability while reducing his mid-to-late game survivability.

All Documented Modifications (1)
Slightly increased Tigreal's early-to-mid game survivability while reducing his mid-to-late game survivability.
Role: Tank
Tier: D
Patch History: 12 Updates
Yin
Yin hero Buff

Optimized Yin's Ultimate experience and shifted Lieh toward a more Fighter-like combat style.

All Documented Modifications (3)
Designer Note
Optimized Yin's Ultimate experience and shifted Lieh toward a more Fighter-like combat style.
Removed Effect: The first half of the attacks automatically lock onto nearby enemies. Cooldown: 20-14s → 1.5s. The cooldown now starts after the skill ends. Damage: 130-180 (+ 110% Extra Physical Attack) → 120-170 (+ 100% Extra Physical Attack)
Control effects, except Suppress, no longer interrupt the casting of the Ultimate, but Lieh remains controlled after entering the domain.
Role: Fighter, Assassin
Tier: D
Patch History: 8 Updates
Zhuxin
Zhuxin hero Nerf

Increased the Mana cost of Skill 2 to balance Zhuxin's performance in high-rank and professional matches, while improving Passive Mana regeneration.

All Documented Modifications (3)
Designer Note
Increased the Mana cost of Skill 2 to balance Zhuxin's performance in high-rank and professional matches, while improving Passive Mana regeneration.
Mana Regen from Each Crimson Butterfly: 3% → 5%
Role: Mage
Tier: A
Patch History: 10 Updates

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