Patch Notes & Meta Timeline
Sequential balance adjustments from the first international championship (M1 World Championship) through to today.
Patch 2.1.88
Season 40 Released June 17, 2026Patch 2.1.88 - New Hero Hirara
In this patch, we've boosted most traditional Roaming heroes (including Tanks and backline Supports) to help them perform better in the new season. We've also adjusted the early-game pacing in the jungle. Junglers on the leading team now have more flexible farming routes, while Junglers who are behind have more room to maneuver when their jungle is invaded.
Hero Feature: A geisha Assassin wielding Twin Fans: Ukifune, capable of combining them to unleash different combos.
Slightly increased Akai's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Adjustments applied to Warmonger, Demonic Grip, Meteoric Sword, Eternal Evil.
Improved Aulus' damage against low-HP targets and his pursuit ability.
Reduced Aurora's Skill 1 and Skill 2 cooldowns during the early-to-mid game.
Moved Skill 1's Physical Defense reduction to Skill 2 and adjusted his sustain and damage.
Increased Carmilla's early-game threat and improved the growth of her Passive.
Increased Chip's survivability.
Reduced Claude's early-to-mid game Ultimate damage while keeping his late-game scaling stronger.
Adjusted Diggie's attributes and optimized his skill Mana Costs.
Adjusted Estes' attributes, early-to-late game scaling, and skill Mana Costs.
Increased the duration of Superconductor and improved Skill 1's cooldown recovery.
Reduced the duration and effectiveness of Freya's ranged attacks.
Increased Gatotkaca's early-to-mid game survivability.
Reduced Grock's early-to-mid game HP while improving his Physical Defense scaling.
Improved Hanzo's early-to-mid game burst and objective contesting while reducing some base attributes.
Reduced Hilda's early-to-mid game burst while increasing her durability later in the game.
Increased Hylos' overall survivability.
Slightly increased Johnson's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Slightly reduced the cast frequency of Kalea's control and mobility skills, while adjusting her damage curve to reduce early-game damage and increase late-game damage.
Reduced Khaleed's early-to-mid game burst capability while increasing his durability.
Slightly reduced Leomord's early game farming speed and mid-to-late game durability during his Ultimate.
Slightly improved Ling's early-to-mid game jungling clear speed and damage.
Reduced the negative experience caused by Marcel's excessive crowd control while giving him more opportunities to showcase individual skill and coordination.
Boosted Mathilda's mid-to-late game damage and optimized her skill Mana Costs.
Slightly reduced Paquito's early-to-mid game combat and lane-clearing power.
Slightly reduced Phoveus' early-game laning ability.
Reduced the cooldown of Rafaela's Resurrection skill in the early game, increased her early-game damage, and optimized skill Mana Costs.
Increased Ruby's damage capability while reducing her Lifesteal. Her Lifesteal at low HP remains intact.
Reduced Saber's reliance on a single burst of damage and added more sustained damage options. His base attributes and damage bonuses were also adjusted to support Fighter equipment builds.
Slightly increased Tigreal's early-to-mid game survivability while reducing his mid-to-late game survivability.
Optimized Yin's Ultimate experience and shifted Lieh toward a more Fighter-like combat style.
Increased the Mana cost of Skill 2 to balance Zhuxin's performance in high-rank and professional matches, while improving Passive Mana regeneration.