Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.9.42E

Season 35 Released February 13, 2025

Patch 1.9.42E - Revamped Hanzo

Official update released February 13, 2025. Key highlights: Revamped Hero: Hanzo , Akuma Ninja. A ninja who combines Ninjutsu with Demon Blood, able to transform into Hanekage to reap enemies from afar before returning to safety. Hero Adjustments Battlefield Adjustments.

11 Buffs
4 Nerfs
4 Adjusted
1 Revamps
20 Balance Adjustments
Hanzo
Hanzo hero Revamped

Adjustments applied to Ame no Habakiri, Ninjutsu, Ninjutsu, Kinjutsu.

All Documented Modifications (5)
Designer Note
Hero Feature: A ninja who combines Ninjutsu with Demon Blood, able to transform into Hanekage to reap enemies from afar before returning to safety. Hanzo's Ninjutsu has been refined. Even without his Ultimate, Hanzo's base form now has some combat capabilities. Hanzo no longer needs to accumulate Demon Blood to cast his Ultimate. Now Hanzo gains fixed energy when casting the Ultimate, and Hanzo's body becomes invincible when the Ultimate is active. We've also optimized Hanzo's normal skills to provide a smoother killing experience.
Damage dealt by Hanzo's Basic Attack or skills inflicts a stack of [Dark Ninjutsu] on the target, up to 5 stacks. Each stack of [Dark Ninjutsu] increases the damage of Skill 1.
The skill can only be used on targets with max stacks of [Dark Ninjutsu]. If the target is a Common Creep, Hanzo will immediately devour it and digest it over a period of time to recover HP. Deals Physical Damage to heroes and True Damage to the Turtle and the Lord.
Soul Reap: Hanzo dashes in the target direction, leaving a Dark Mist in his path, dealing Physical Damage to enemies in the area and slowing them. The Dark Mist provides Hanzo with a Movement Speed boost.
Hanzo leaves his body behind (invincible during this period) and charges into battle as Hanekage with enhanced skills, consuming energy every second (can be reduced with Purple Buff). When nearby units die, Hanekage gains energy. When energy is depleted, Hanzo's body will gradually be pulled toward Hanekage's current position (Hanzo and Hanekage share the same HP). When casting this skill again or when Hanekage is killed, Hanekage will quickly return to Hanzo's body (becoming untargetable and recovering a small amount of HP during the process). If Hanekage is killed, Hanzo will suffer a 50% Movement Speed reduction and have his position revealed for 6s.
Role: Assassin
Tier: D
Patch History: 12 Updates
Selena
Selena hero Buff

Adjustments applied to Symbiosis.

All Documented Modifications (2)
Designer Note
We aim to strengthen Selena as both a Jungler and a Mid-Laner by increasing her passive mark damage against Creeps and Minions, while also improving the control experience of her Skills 1 and 2 in Elven and Abyssal forms. Since the stun duration of Selena's Skill 2 in the Elven Form leaves enemies with little counterplay, we've reduced the maximum stun duration. To compensate, we've improved the flying speed of the skill and increased the Movement Speed bonus upon reaching the required stun duration, ensuring Selena can still quickly close in on stunned targets to deal damage.
Other Effect: Mark Damage against Creeps: 200% → Mark Damage against Creeps and Minions: 250%
Role: Assassin, Mage
Tier: A
Patch History: 11 Updates
Cici
Cici hero Buff

When Cici's passive Delight failed to sustain damage output, all stacks would be removed instantly. To improve in-game error tolerance, we've adjusted this so that stacks are now reduced gradually instead.

All Documented Modifications (2)
Designer Note
When Cici's passive Delight failed to sustain damage output, all stacks would be removed instantly. To improve in-game error tolerance, we've adjusted this so that stacks are now reduced gradually instead.
Stack Removal: All stacks removed instantly → 1 stack reduced per second
Role: Fighter
Tier: C
Patch History: 11 Updates
Karrie
Karrie hero Buff

Adjustments applied to Spinning Light Wheel.

All Documented Modifications (2)
Designer Note
The cooldown of Karrie's Skill 1 has a longer backswing compared to that of other Marksmen. We're optimizing it so that using Skill 1 during sustained basic attacks won't take up too much time, and the player will be able to move sooner.
Greatly reduced Skill 1 backswing (now consistent with Hanabi's Skill 2).
Role: Marksman
Tier: C
Patch History: 17 Updates
Novaria
Novaria hero Buff

Slightly increased her skill casting frequency while reducing Mana Cost.

All Documented Modifications (2)
Designer Note
Slightly increased her skill casting frequency while reducing Mana Cost.
Cooldown: 8s → 7s Mana Cost: 120-270 → 100-200
Role: Mage
Tier: B
Patch History: 7 Updates
Floryn
Floryn hero Adjusted

Balance adjustments applied to Floryn.

All Documented Modifications (1)
Comprehensive balance adjustments applied to Floryn.
Role: Support
Tier: D
Patch History: 11 Updates
Esmeralda
Esmeralda hero Buff

Esmeralda has been dormant for too long. We aim to enhance her late-game survivability, allowing her to shine on the battlefield once again.

All Documented Modifications (2)
Designer Note
Esmeralda has been dormant for too long. We aim to enhance her late-game survivability, allowing her to shine on the battlefield once again.
Base Shield: 400-700 → 400-900
Role: Tank, Mage
Tier: A
Patch History: 19 Updates
Uranus
Uranus hero Buff

Slightly increased early-game survivability and enhanced the Movement Speed boost during his Ultimate, giving Uranus more room for strategic plays.

All Documented Modifications (2)
Designer Note
Slightly increased early-game survivability and enhanced the Movement Speed boost during his Ultimate, giving Uranus more room for strategic plays.
60% Movement Speed buff, decays to 10% after 2s → 60% Movement Speed buff, decays to 20% after 2s
Role: Tank
Tier: S
Patch History: 12 Updates
Baxia
Baxia hero Buff

We want to ensure that even in the early game, Baxia's Skill 2 only enters a longer cooldown when it misses.

All Documented Modifications (2)
Designer Note
We want to ensure that even in the early game, Baxia's Skill 2 only enters a longer cooldown when it misses.
Cooldown: 10-5s → 7-5s
Role: Tank
Tier: C
Patch History: 18 Updates
Barats
Barats hero Buff

We've slightly increased Barats' early-to-mid-game combat capability, hoping to bring him back into the spotlight.

All Documented Modifications (2)
Designer Note
We've slightly increased Barats' early-to-mid-game combat capability, hoping to bring him back into the spotlight.
Total Physical Attack Bonus for Detonation Damage: 160% → 180%
Role: Tank, Fighter
Tier: A
Patch History: 15 Updates
Layla
Layla hero Nerf

With the new Malefic Gun, Layla has been performing exceptionally well. We want to preserve her long-range characteristic while slightly toning down her late-game damage output.

All Documented Modifications (1)
With the new Malefic Gun, Layla has been performing exceptionally well. We want to preserve her long-range characteristic while slightly toning down her late-game damage output.
Role: Marksman
Tier: D
Patch History: 10 Updates
Granger
Granger hero Nerf

Granger is too strong during the laning phase when reaching level 4, so we're nerfing him while increasing his gain on attack equipment. Slightly reduced his farming efficiency.

All Documented Modifications (3)
Designer Note
Granger is too strong during the laning phase when reaching level 4, so we're nerfing him while increasing his gain on attack equipment. Slightly reduced his farming efficiency.
Extra damage per bullet against Creeps and Minions: 70 → 35
Damage: 250-400 + 80% of Total Physical Attack → 150-250 + 100% of Total Physical Attack
Role: Marksman
Tier: C
Patch History: 21 Updates
Sun
Sun hero Nerf

Slightly nerfed Sun's combat capabilities in the mid-to-late game.

All Documented Modifications (1)
Slightly nerfed Sun's combat capabilities in the mid-to-late game.
Role: Fighter
Tier: D
Patch History: 9 Updates
Hanabi
Hanabi hero Adjusted

Hanabi relied heavily on equipment providing extra Attack Speed, and her late-game damage was underwhelming. Therefore, we aim to balance her performance across different game stages and with different equipment builds.

All Documented Modifications (3)
Designer Note
Hanabi relied heavily on equipment providing extra Attack Speed, and her late-game damage was underwhelming. Therefore, we aim to balance her performance across different game stages and with different equipment builds.
Bounce Damage: First bounce deals 40% of the initial damage; subsequent bounces deal 85% of the previous bounce → All bounces inherit 30% of the initial damage
Base Damage: 450-600 → 350-600
Role: Marksman
Tier: C
Patch History: 12 Updates
Cursed Helmet
Cursed Helmet equipment Buff

We've noticed that this equipment has a low pick rate, with some heroes only purchasing its component, Molten Essence. We aim to enhance the damage output of this equipment.

All Documented Modifications (1)
Designer Note
We've noticed that this equipment has a low pick rate, with some heroes only purchasing its component, Molten Essence. We aim to enhance the damage output of this equipment.
Type: Defense
Cost: 1,910 Gold
Patch History: 6 Updates
Wishing Lantern
Wishing Lantern equipment Nerf

Slightly reduced damage against high-HP heroes but added a minimum damage threshold, so this equipment can still deal damage when the enemy hero's HP is low.

All Documented Modifications (1)
Designer Note
Slightly reduced damage against high-HP heroes but added a minimum damage threshold, so this equipment can still deal damage when the enemy hero's HP is low.
Type: Magic
Cost: 2,250 Gold
Patch History: 4 Updates
Radiant Armor
Radiant Armor equipment Buff

Radiant Armor values and gameplay tuning.

All Documented Modifications (1)
Designer Note
We believe Radiant Armor's passive effect provides sufficient protection against sustained damage from Mages when fully stacked. However, the current stacking efficiency is too slow, so we aim to improve it.
Type: Defense
Cost: 1,880 Gold
Patch History: 7 Updates
Brute Force Breastplate

We aim to slightly enhance this equipment's damage output to make it more appealing to agile Fighter heroes.

All Documented Modifications (1)
Designer Note
We aim to slightly enhance this equipment's damage output to make it more appealing to agile Fighter heroes.
Type: Defense
Cost: 2,070 Gold
Patch History: 8 Updates
Ice Queen Wand
Ice Queen Wand equipment Adjusted

Ice Queen Wand

All Documented Modifications (1)
Designer Note
Ice Queen Wand
Type: Magic
Cost: 2,040 Gold
Patch History: 3 Updates

Sanctum Island Map & Neutral Objectives

battlefield Adjusted

Neutral creeps, defense turret plating, and lane minion mechanics tuned.

All Documented Modifications (1)
Adjustments applied to battlefield pacing and objective equilibrium in Patch 1.9.42E.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

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