Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 2.1.30

Season 38 Released November 04, 2025

Patch 2.1.30 - Revamped Freya

Official update released November 4, 2025. Key highlights: Revamped Hero: Freya , Valkyrie. A female warrior who infuses weapons with the Power of Einherjar for sustained combat. New Equipment: Chastise Pauldron Hero Adjustments Battlefield Adjustments System Adjustments.

12 Buffs
9 Nerfs
3 Adjusted
2 Revamps
26 Balance Adjustments
Freya
Freya hero Revamped

Hero Feature: A female warrior who infuses weapons with the Power of Einherjar for sustained combat..

All Documented Modifications (5)
Designer Note
Hero Feature: A female warrior who infuses weapons with the Power of Einherjar for sustained combat..
v2: Freya can store up to 6 Sacred Orbs. Each Basic Attack grants 1 Sacred Orb, and they gradually recover when out of combat. Consuming 1 Sacred Orb grants Freya 100% Attack Speed Bonus for her next Basic Attack.
v2: Freya leaps to the target area and strikes the ground with her shield, gaining a shield and dealing Physical Damage to enemies within and knocking them airborne.
Freya charges forward and slashes, dealing Physical Damage. This skill has no base cooldown but consumes 2 Sacred Orbs per cast.
v2: Freya selects a target area and dives down, dealing Physical Damage and slowing enemies along the path and at the landing point. Upon landing, Freya enters the Valkyrie state, during which her Basic Attacks deal increased damage, recover HP, and deal splash damage.
Role: Fighter
Tier: S
Patch History: 14 Updates
Hilda
Hilda hero Buff

Adjustments applied to Blessing of Wilderness, Combat Ritual, Art of Hunting, Power of Wildness.

All Documented Modifications (5)
Designer Note
Hilda's late-game minion clearing efficiency and durability are low, and she relies on Bushes to trigger her passive effect, leaving her with average performance in the Exp Lane. So this time we redesigned Hilda's passive skill, changing the enhanced Basic Attack originally obtained from Skill 1 to entering a Bush, improving her Exp Lane presence and minion clearing efficiency. Meanwhile, Skill 1 has been redesigned to grant a shield and speed boost, reducing her dependence on bushes. We've also optimized the control experience of Basic Attacks after Skill 2, improving passive stacking efficiency and combo smoothness. To balance this, we've reduced how much the Passive Wilderness Mark reduces Physical & Magic Defense.
When entering a Bush, Hilda enhances her next Basic Attack to deal 140 (+ 70% Total Physical Attack) (+ 9*hero level) Physical Damage and slow the target by 40% for 3s. Enemies behind the target take 70 (+50% Total Physical Attack) (+ 7*hero level) Physical Damage. After using this enhanced Basic Attack, it enters a 6s cooldown. Pursuit Speed of Enhanced Basic Attack: 10 → 13 Each stack reduces the target's Physical Defense and Magic Defense by: 4% → 3%
Hilda activates the runic power of her giant axe, increasing her Movement Speed by 60% and gaining a shield equal to 10-20% of her Max HP for 3s.
Reduced the foreswing of Skill 2's third attack by 33%.
Optimized the Ultimate's pursuit range and increased its hit rate after locking on.
Role: Fighter, Tank
Tier: C
Patch History: 16 Updates
Xavier
Xavier hero Buff

Adjustments applied to Transcendence, Infinite Extension, Mystic Field, Dawning Light.

All Documented Modifications (5)
Designer Note
Xavier relies on continuously hitting enemies with Skills 1 and 2 to enhance and enter the Transcendence state for stronger damage output. This doesn't align with our design expectations. Therefore, we've increased the width of all skills, changed Stage I to a permanent passive, and removed the original Stage II effect, allowing Xavier to enter the Transcendence state more quickly. To balance this change, we've reduced the duration of Skill 2's immobilization.
When Xavier hits an enemy hero with his skills, he gains 50% Movement Speed that decays over 1.2s. Each enemy hero hit by Xavier's skills generates one Energy charge. Upon reaching three charges, his next skill cast will enter the Transcendence state Pursuit Speed of Enhanced Basic Attack: 10 → 13 Each stack reduces the target's Physical Defense and Magic Defense by: 4% → 3%
Skill Width in Normal State: 0.6 → 0.9
Immobilizing Time: 1.2s → 0.8s Skill Width in Normal State: 3.5 → 4.3 Skill Width in Transcendence State: 5.0 → 4.3
Skill Width in Normal State: 2.2 → 3.0 Skill Width in Transcendence State: 3.8 → 3.0
Role: Mage
Tier: D
Patch History: 11 Updates
Minotaur
Minotaur hero Revamped

Adjustments applied to Rage Incarnate, Motivation Roar, Minoan Fury.

All Documented Modifications (4)
Designer Note
As a tank-roaming hero, Minotaur's ability to provide healing and buffs to his team far exceeds his own survivability as a tank. We want his combat ability to better match his character. We've revamped the original Enraged Regen effect that enhanced Skill 2 as Minotaur's new passive to improve his durability in combat. We've also added Slow Effects to the first 2 hits of his Ultimate to improve the hit rate of the final hit's Airborne effect. For balance, we have reduced Minotaur's ability to provide healing and buffs to allies, though he remains a unique tank with the ability to heal teammates.
Minotaur motivates for 3s after using the skill. When Enraged, the Regen effect is doubled. [Motivation]: Recover HP equal to 5% of damage taken from enemy heroes (+1%*hero level).
Healing Range: Minotaur recovers himself and all surrounding allies → Minotaur recovers himself and the ally with the lowest HP nerby. Additional Lost HP Recovery: 5% → 8% Enraged: Remove previous Enraged effects. Now Minotaur recovers himself and all surrounding allies
Slow Effect: 40% → 60% Airborne Duration: 1s → 0.8s
Role: Tank, Support
Tier: A
Patch History: 14 Updates
Atlas
Atlas hero Buff

Adjustments applied to Frigid Breath, Perfect Match, Fatal Links.

All Documented Modifications (4)
Designer Note
Atlas's Skill 2 and Ultimate lack clear range indicators in actual combat to determine whether they can hit enemies. So we've adjusted the ranges of his passive Frigid Breath, Skill 2's stun, and the Ultimate's first-stage slow effect to be completely consistent. Players can now use the visual effect circle of Frigid Breath as a range indicator for other skills, improving overall skill hit rate. Additionally, the Physical & Magic Defense boost from Atlas's Passive cannot scale with his economic growth, so we've adjusted its numerical structure to scale based on his Extra HP. To balance this change, we've slightly reduced the stun duration after Atlas returns to Mecha in Skill 2.
Frigid Breath Range: 2 → 3 Physical & Magical Defense Boost: 16-30 → 20+0.5% Extra HP
Damage and Stun Range after Atlas Returns to Mecha: 2.5 → 3 Stun Duration after Atlas Returns to Mecha: 1s → 0.8s
Slow Range of the First Stage: 3.5 → 3
Role: Tank
Tier: S
Patch History: 13 Updates
Benedetta
Benedetta hero Buff

Adjustments applied to Elapsed Daytime.

All Documented Modifications (2)
Designer Note
When Benedetta's skills hit consecutively, her Sword Intent accumulates quickly to full. However, holding the Basic Attack button to enter the Swordout state may affect the control experience of skill-combo transitions into Swordout Slash. Therefore, we've shortened the detection time for entering the Swordout state when holding the Basic Attack button, allowing Benedetta to enter the state more quickly and improving control fluidity and responsiveness. Additionally, after dealing damage 3 times with Basic Attacks or skills, Benedetta' Sword Intent gauge falls slightly short of being full, affecting the controls of her Swordout Slash combos. Therefore, we've increased the amout of Sword Intent gained from dealing damage. It now only takes 3 hits from Basic Attacks or skills to fully charge her Sword Intent. We've also fixed an issue where Benedetta would continue charging Swordout Slash after being interrupted by control effects, which could cause her to cast her it unintentionally once the control effect ended.
Sword Intent Gained from Dealing Damage: 30 → 34 The detection time for entering the Swordout state when holding the Basic Attack button has beend reduced by 40% When Benedetta is interrupted by control effects while charging Swordout Slash, the charge state will be interrupted, and her current Sword Intent will be retained. After the control effect ends, she needs to hold down Basic Attack again to enter the charge state. When Benedetta is in Swordout state and gets controlled while Sword Intent decays, her Swordout state will be interrupted and restored to full Sword Intent. After the control effect ends, she needs to hold down Basic Attack again to enter the charge state.
Role: Assassin, Fighter
Tier: D
Patch History: 10 Updates
Martis
Martis hero Buff

Increased Martis' damage in the mid-to-late game.

All Documented Modifications (3)
Designer Note
Increased Martis' damage in the mid-to-late game.
Extra Attack at Full Stacks: 6 * Hero Level → 8 * Hero Level
Damage: 800-1000 (+100% Total Physical Attack) → 700-1100 (+120% Total Physical Attack) Improved the visibilty of the target indicator for his Ultimate. New Effect: Sky Piercer's damage will contribute to the activation of indicator effects on the target.
Role: Fighter
Tier: D
Patch History: 16 Updates
Balmond
Balmond hero Buff

We aim to slightly raise Balmond's control ceiling in high-level matches.

All Documented Modifications (2)
Designer Note
We aim to slightly raise Balmond's control ceiling in high-level matches.
New Effect: Hitting an enemy hero reduces their Physical Defense by 40% for 3s. Slow Effect: 60% for 2s → 40% for 3s Cooldown: 8-5s → 8-6s
Role: Fighter
Tier: D
Patch History: 15 Updates
Harley
Harley hero Buff

Enhanced his mobility and the controls of his Ultimate.

All Documented Modifications (3)
Designer Note
Enhanced his mobility and the controls of his Ultimate.
Cooldown: 11-8s → 8-6s New Effect: Returning to the hat's location with Skill 2 no longer cancels the Movement Speed boost.
New Effect: The ring of the fire will no longer be blocked by enemy heroes. Foreswing: 0.4s → 0.33s Slow Effect: Slow enemy heroes by 40% for 1.5s → Slow enemy heroes by 40% for 1.5s, decaying to 15% after 1.5s
Role: Assassin, Mage
Tier: B
Patch History: 11 Updates
Faramis
Faramis hero Buff

Optimized Skill 2's Mana Cost and the controls of the Ultimate to make HP support for allies more timely.

All Documented Modifications (3)
Designer Note
Optimized Skill 2's Mana Cost and the controls of the Ultimate to make HP support for allies more timely.
Mana Cost: 75-125 → 45-70
Removed the foreswing.
Role: Support, Mage
Tier: D
Patch History: 10 Updates
Chang'e
Chang'e hero Nerf

Chang'e's tower pushing efficiency in the early-mid game is too high compared to other Mages, so we reduced her enhanced Basic Attack Damage and balanced it by reducing Skill 1's mid-late game cooldown.

All Documented Modifications (3)
Designer Note
Chang'e's tower pushing efficiency in the early-mid game is too high compared to other Mages, so we reduced her enhanced Basic Attack Damage and balanced it by reducing Skill 1's mid-late game cooldown.
Cooldown: 7s at all levels → 7-5s
Crescent Moon Damage: 20 (+35% Total Physical Attack) (+35% Total Magic Power) → 20 (+35% Total Magic Power)
Role: Mage
Tier: D
Patch History: 13 Updates
Obsidia
Obsidia hero Adjusted

We aim to improve Obsidia's fighting capability when her Ultimiate hits in the early game, while reducing her damage output in the late game.

All Documented Modifications (2)
Designer Note
We aim to improve Obsidia's fighting capability when her Ultimiate hits in the early game, while reducing her damage output in the late game.
New Effect: Increases Attack Speed by 30% after the Ultimate hits.
Role: Marksman
Tier: B
Patch History: 5 Updates
Alucard
Alucard hero Nerf

Alucard's scaling ability is too strong in the current patch, so we've reduced his mid to late-game damage to restore balance.

All Documented Modifications (3)
Designer Note
Alucard's scaling ability is too strong in the current patch, so we've reduced his mid to late-game damage to restore balance.
Enhanced Basic Attack's Total Physical Attack Bonus: 140% → 125%
Total Physical Attack Bonus: 110% → 85%
Role: Fighter, Assassin
Tier: D
Patch History: 11 Updates
Yi Sun-shin
Yi Sun-shin hero Nerf

Yi Sun-shin can trigger his Control Immunity too often and for too long, making him hard to counter. And we aim to reduce its duration while preserving his mobility.

All Documented Modifications (3)
Designer Note
Yi Sun-shin can trigger his Control Immunity too often and for too long, making him hard to counter. And we aim to reduce its duration while preserving his mobility.
Control Immunity Duration: 1s → 0.4s (matching the dash duration)
Map Vision Duration: 5s → 2s
Role: Assassin, Marksman
Tier: B
Patch History: 15 Updates
Arlott
Arlott hero Nerf

Arlott's damage was too high with the defense build, so we've slightly reduced his Base Damage.

All Documented Modifications (2)
Designer Note
Arlott's damage was too high with the defense build, so we've slightly reduced his Base Damage.
Base Damage: 135-335 → 135-285
Role: Fighter, Assassin
Tier: C
Patch History: 10 Updates
Cici
Cici hero Nerf

Cici's Delight stacks decay gradually when not dealing damage, granting her Movement Speed and Spell Vamp boost most of the time, making it difficult for enemies to counter. Therefore, we have increased the decay speed.

All Documented Modifications (2)
Designer Note
Cici's Delight stacks decay gradually when not dealing damage, granting her Movement Speed and Spell Vamp boost most of the time, making it difficult for enemies to counter. Therefore, we have increased the decay speed.
Stack Removal: 1 stack reduced every 1s → 1 stack reduced every 0.3s
Role: Fighter
Tier: C
Patch History: 11 Updates
Thamuz
Thamuz hero Buff

Thamuz currently takes too long to scale, making him unable to fulfill the Fighter / Tank role until he has three or more equipment items. To address this, we've increased his early game survivability.

All Documented Modifications (2)
Designer Note
Thamuz currently takes too long to scale, making him unable to fulfill the Fighter / Tank role until he has three or more equipment items. To address this, we've increased his early game survivability.
Extra Max HP: 600 → 800-1200 Extra Max HP Bonus: 30%-50% Extra Max HP → 50% Extra Max HP
Role: Fighter
Tier: D
Patch History: 9 Updates
Natan
Natan hero Nerf

Decreased the hero's mid-to-late game damage potential.

All Documented Modifications (4)
Designer Note
Decreased the hero's mid-to-late game damage potential.
Magic Power Bonus: 65% → 60% Attack Effect Inherited: 65% → 60% Movement Speed Boost per Stack of Entanglement: 7.5% → 5%
Magic Power Bonus: 130% → 120%
Magic Power Bonus of Launching Gravitational Attractor: 65% > 60% Magic Power Bonus of Attractor Detonation: 13% → 12% Additional Note: The previously announced Attack Speed adjustments for Natan's Entanglement were not implemented in the current patch. The related announcement has since been removed. Please refer to the actual in-game values for information.
Role: Marksman
Tier: D
Patch History: 20 Updates
Irithel
Irithel hero Nerf

Decreased Irithel's mid-to-late game damage potential.

All Documented Modifications (2)
Designer Note
Decreased Irithel's mid-to-late game damage potential.
Base Damage of Empowered Crossbow Shot: 120-200 → 100-160
Role: Marksman
Tier: D
Patch History: 13 Updates
Layla
Layla hero Buff

As a late-game Marksman, Layla's farming speed was greatly affected by the decrease in Gold from Minions. Therefore, we've slightly increased her damage in the mid to late game.

All Documented Modifications (1)
As a late-game Marksman, Layla's farming speed was greatly affected by the decrease in Gold from Minions. Therefore, we've slightly increased her damage in the mid to late game.
Role: Marksman
Tier: D
Patch History: 10 Updates
Bane
Bane hero Nerf

We've noticed that Bane's fully charged Skill 2 venom deals excessive damage in Magic builds and is difficult to counter. To address this, we've reduced its Magic Power Bonus when fully charged.

All Documented Modifications (2)
Designer Note
We've noticed that Bane's fully charged Skill 2 venom deals excessive damage in Magic builds and is difficult to counter. To address this, we've reduced its Magic Power Bonus when fully charged.
Magic Power Bonus When Fully Charged: 250% → 200%
Role: Fighter, Mage
Tier: D
Patch History: 18 Updates
Dominance Ice
Dominance Ice equipment Adjusted

Dominance Ice values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Defense
Cost: 2,010 Gold
Patch History: 10 Updates
Black Ice Shield
Black Ice Shield equipment Buff

Black Ice Shield values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Defense
Cost: 780 Gold
Patch History: 5 Updates
Guardian Helmet
Guardian Helmet equipment Nerf

Moved the excess damage reduction effect from Twilight Armor to Guardian Helmet and removed the in-combat HP Regen effect for balance.

All Documented Modifications (1)
Designer Note
Moved the excess damage reduction effect from Twilight Armor to Guardian Helmet and removed the in-combat HP Regen effect for balance.
Type: Defense
Cost: 2,500 Gold
Patch History: 4 Updates
Chastise Pauldron
Chastise Pauldron equipment Buff

Replaced Twilight Armor Enhanced the Attack Speed reduction and moved it from Dominance Ice to Chastise Pauldron.

All Documented Modifications (1)
Designer Note
Replaced Twilight Armor Enhanced the Attack Speed reduction and moved it from Dominance Ice to Chastise Pauldron.
Type: Defense
Cost: 2,100 Gold
Patch History: 1 Updates

Sanctum Island Map & Neutral Objectives

battlefield Adjusted

Neutral creeps, defense turret plating, and lane minion mechanics tuned.

All Documented Modifications (1)
Adjustments applied to battlefield pacing and objective equilibrium in Patch 2.1.30.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

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