Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.6.94

Season 24 Released June 28, 2022

Patch 1.6.94 - Revamp Milestone

Official update released June 28, 2022. Key highlights: Revamped Heroes: Vexana - Shimmer of Hope, Leomord - Sworn Sword, Faramis - Soul Binder New Season: S25.

5 Buffs
3 Nerfs
16 Adjusted
24 Balance Adjustments
Vexana
Vexana hero Adjusted

Adjustments applied to Nether Touch, Deathly Grasp, Cursed Blast, Eternal Guard.

All Documented Modifications (5)
Designer Note
A mage with outstanding crowd control and the ability to summon an Undead Knight to assist her in battle. We designed a new Ultimate for Vexana and optimized the mechanics of her other skills to enhance her overall skill synergies.
Enemies hit by Vexana or her Undead Knight will explode upon death.
Vexana unleashes a Phantom Claw that terrifies the first enemy hero hit. Phantom Power will then erupt at the enemy hero's location, dealing damage to nearby enemies and terrifying them.
After a short delay, Vexana strikes the target area with a blast of Nether Energy, dealing damage to enemies within.
Vexana summons an Undead Knight at the target location, dealing damage to enemies hit and knocking them airborne. The Undead Knight will then join Vexana in battle for some time.
Role: Mage
Tier: C
Patch History: 12 Updates
Faramis
Faramis hero Adjusted

Adjustments applied to Vicious Retrieval, Shadow Stampede, Ghost Bursters, Cult Altar.

All Documented Modifications (5)
Designer Note
An extraordinary team support who can navigate the battlefield with ease and breathe extra life into allies. We've optimized the casting experience of Faramis's Skill 1 and 2 and redesigned his Ultimate for greater compatibility with different scenarios.
Faramis can now more easily acquire soul fragments. The soul fragments can also enhance his damage.
Faramis can now move through terrain in the Shadow state, and can cast the skill again to leave the state and pull marked enemies toward him early.
With an optimized casting experience and range, Faramis can now hit enemies more easily and at longer distances.
Faramis transforms his surroundings into the Nether Realm, granting affected allied heroes (including himself) extra HP and a chance to "cheat death".
Role: Support, Mage
Tier: D
Patch History: 10 Updates
Leomord
Leomord hero Nerf

A fearless and loyal knight designed to dominate mid to late game. Leomord's launching with new skill animations and special effects as well as enhanced damage for optimal mid to late game performance.

All Documented Modifications (4)
Designer Note
A fearless and loyal knight designed to dominate mid to late game. Leomord's launching with new skill animations and special effects as well as enhanced damage for optimal mid to late game performance.
We've lowered the requirement for Leomord to launch critical strikes while increasing his damage and lifesteal ratio.
With an optimized casting experience, Leomord can now cast this skill more frequently while dealing higher damage.
An optimized casting experience and increased defense scaling will see Leomord, riding Barbiel more confidently into the battlefield.
Role: Fighter
Tier: C
Patch History: 10 Updates
Terizla
Terizla hero Buff

By increasing Terizla's mobility and crowd control, we expect him to nail down an even bigger role in mid-to-late game teamfights.

All Documented Modifications (3)
Designer Note
By increasing Terizla's mobility and crowd control, we expect him to nail down an even bigger role in mid-to-late game teamfights.
New Effect: The skill can no longer be interrupted by control effects (except for Suppression). Slow Effect: 15% → 20%
Base Damage: 300-500 → 300-600 Slow Effect: 40%-50% → 45%-65% Casting range and jump speed increased.
Role: Fighter, Tank
Tier: C
Patch History: 18 Updates
Gord
Gord hero Buff

We're granting Gord an enhanced Passive coupled with a freshly optimized control experience, allowing him greater mobility during skill casting.

All Documented Modifications (4)
Designer Note
We're granting Gord an enhanced Passive coupled with a freshly optimized control experience, allowing him greater mobility during skill casting.
Damage: 160 + 70% Magic Power → 140 + 60% Magic Power New Effect: Besides inflicting True Damage, the attack will also slow the target by 30% for 1s.
Damage Interval: 0.45s → 0.3s Damage: 80-155 + 20% Magic Power → 55-105 + 16% Magic Power Cooldown: 7-5s → 8-6s
Damage interval: 0.3s → 0.2s Damage: 220-350 + 50% Magic Power → 135-225 + 33% Magic Power Cooldown: 34-28s → 44-36s Enemies hit are no longer slowed. Gord can now cast Battle Spells during the Ultimate.
Role: Mage
Tier: D
Patch History: 14 Updates
Xavier
Xavier hero Adjusted

To help Xavier transcend his dependence on Passive stacks, we're slightly reducing their extra damage while shifting the spotlight onto his active skills. His damage at different numbers of stacks is basically unchanged.

All Documented Modifications (5)
Designer Note
To help Xavier transcend his dependence on Passive stacks, we're slightly reducing their extra damage while shifting the spotlight onto his active skills. His damage at different numbers of stacks is basically unchanged.
Extra Damage Per Stack: 120-130% → 110-120%
Damage: 300-550 + 120% Magic Power → 315-540 + 130% Magic Power
Initial Damage: 100-200 + 50% Magic Power → 110-210 + 55% Magic Power Subsequent Damage: 200-400 + 100% Magic Power → 220-420 + 108% Magic Power
Damage: 700-1100 + 150% Magic Power → 750-1150 + 162% Magic Power
Role: Mage
Tier: D
Patch History: 11 Updates
Nana
Nana hero Buff

Our efforts to fine-tune this cute little mage continues! Nana's boomerang gets a slight boost while her Molina and Ultimate get a few minor adjustments.

All Documented Modifications (4)
Designer Note
Our efforts to fine-tune this cute little mage continues! Nana's boomerang gets a slight boost while her Molina and Ultimate get a few minor adjustments.
Casting range slightly increased. Foreswing slightly reduced.
Skill range slightly reduced.
Casting experience optimized: The delay before the first attack is shortened, while the interval between two attacks are slightly increased.
Role: Mage
Tier: D
Patch History: 12 Updates
Lunox
Lunox hero Adjusted

We're awakening Lunox's cosmic powers to help her better counter high HP enemies in this new meta.

All Documented Modifications (2)
Designer Note
We're awakening Lunox's cosmic powers to help her better counter high HP enemies in this new meta.
Damage Bonus: 130% Magic Power + 1.5%-3.5% of Target's Max HP → 120% Magic Power + 2.5%-5% of Target's Max HP
Role: Mage
Tier: D
Patch History: 13 Updates
Julian
Julian hero Nerf

Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.

All Documented Modifications (4)
Designer Note
Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.
Spell Vamp: 25% → 20%
Reduced the Lifesteal efficiency to match that of other AoE skills Enhanced Reduced the Lifesteal efficiency to match that of other AoE skills
Initial Attack's Base Damage: 340-500 → 300-420
Role: Assassin, Fighter
Tier: D
Patch History: 15 Updates
Akai
Akai hero Adjusted

Akai's been causing quite a pandemonium on the battlefield, so we're toning down some of the damage from his Passive and Ultimate.

All Documented Modifications (3)
Designer Note
Akai's been causing quite a pandemonium on the battlefield, so we're toning down some of the damage from his Passive and Ultimate.
Damage Bonus: 5% Max HP → 4% Max HP Shield Bonus: 5% Max HP → 4% Max HP
Cooldown: 45-37s → 55-47s Base Damage: 180-540 → 180-420 Fixed an issue where the damage was higher than stated.
Role: Tank
Tier: D
Patch History: 12 Updates
Ling
Ling hero Buff

With his enhanced critical power. Ling's been posing too high a threat to low-HP enemies. We're lowing his damage to give the victims a chance to get away.

All Documented Modifications (2)
Designer Note
With his enhanced critical power. Ling's been posing too high a threat to low-HP enemies. We're lowing his damage to give the victims a chance to get away.
Damage: 300-400 + 40% Physical Attack → 250-350 + 33% Physical Attack
Role: Assassin
Tier: C
Patch History: 28 Updates
Irithel
Irithel hero Adjusted

Irithel and Leo have just been piercing through enemies so we're scaling back her attack growth to give other heroes time to catch up.

All Documented Modifications (1)
Irithel and Leo have just been piercing through enemies so we're scaling back her attack growth to give other heroes time to catch up.
Role: Marksman
Tier: D
Patch History: 13 Updates
Luo Yi
Luo Yi hero Adjusted

Luo Yi's bending time to her will in this patch with an Ultimate cooldown reduction that will have her blitzing all over the map in no time!

All Documented Modifications (2)
Designer Note
Luo Yi's bending time to her will in this patch with an Ultimate cooldown reduction that will have her blitzing all over the map in no time!
Cooldown: 55-45s → 50-40s
Role: Mage
Tier: D
Patch History: 13 Updates
Jawhead
Jawhead hero Adjusted

We're giving Jawhead's missile launchers a major tune-up, making him a stronger contender on the battlefield.

All Documented Modifications (2)
Designer Note
We're giving Jawhead's missile launchers a major tune-up, making him a stronger contender on the battlefield.
Damage: 125-200 + 20%. Physical Attack → 120-220 + 25% Physical Attack
Role: Fighter
Tier: D
Patch History: 15 Updates
Edith
Edith hero Adjusted

The Primal Warden ascends into a tankier role with a defense and damage boost that will hopefully see Edith become a stronger initiator in the battlefield,

All Documented Modifications (2)
Designer Note
The Primal Warden ascends into a tankier role with a defense and damage boost that will hopefully see Edith become a stronger initiator in the battlefield,
Base Extra Damage: 90 → 105
Role: Tank, Marksman
Tier: D
Patch History: 15 Updates
Natan
Natan hero Adjusted

Natan will be slicing through space and time with even greater power all thanks to a slight damage boost.

All Documented Modifications (2)
Designer Note
Natan will be slicing through space and time with even greater power all thanks to a slight damage boost.
Base Damage: 150-450 → 175-500
Role: Marksman
Tier: D
Patch History: 20 Updates
Paquito
Paquito hero Adjusted

A decent Physical Attack boost sees Paquito's Jab packing even more of a punch.

All Documented Modifications (2)
Designer Note
A decent Physical Attack boost sees Paquito's Jab packing even more of a punch.
Physical Attack Bonus: 150% → 165%
Role: Fighter, Assassin
Tier: S
Patch History: 20 Updates
Bloody Retribution
Bloody Retribution equipment Adjusted

Our March season launch favored the rise of the tank junglers trend. We're hoping this adjustment improves the battlefield experience for other jungler types.

All Documented Modifications (1)
Designer Note
Our March season launch favored the rise of the tank junglers trend. We're hoping this adjustment improves the battlefield experience for other jungler types.
Type: Jungling
Cost: 0 Gold
Patch History: 5 Updates
Blade Armor
Blade Armor equipment Adjusted

We're lowering Blade Armor's reflection damage to make it less of a solid counter against Marksman heroes.

All Documented Modifications (1)
Designer Note
We're lowering Blade Armor's reflection damage to make it less of a solid counter against Marksman heroes.
Type: Defense
Cost: 1,910 Gold
Patch History: 4 Updates
Radiant Armor
Radiant Armor equipment Adjusted

To ease some of Radiant Armor's glaring power in the battlefield, we're restricting its late game power but balancing it out with a lower craft cost.

All Documented Modifications (1)
Designer Note
To ease some of Radiant Armor's glaring power in the battlefield, we're restricting its late game power but balancing it out with a lower craft cost.
Type: Defense
Cost: 1,880 Gold
Patch History: 7 Updates
Athena's Shield
Athena's Shield equipment Nerf

Athena's Shield's been a premier choice across all play levels. We're nerfing its effects to bring it in line with the other defensive options.

All Documented Modifications (1)
Designer Note
Athena's Shield's been a premier choice across all play levels. We're nerfing its effects to bring it in line with the other defensive options.
Type: Defense
Cost: 2,150 Gold
Patch History: 6 Updates
Glowing Wand
Glowing Wand equipment Adjusted

We've noticed that Glowing Wand often wanes in the face of high-defense enemies, so we're raising the upper limit on its burn damage but making it a tad harder to unleash its full power.

All Documented Modifications (1)
Designer Note
We've noticed that Glowing Wand often wanes in the face of high-defense enemies, so we're raising the upper limit on its burn damage but making it a tad harder to unleash its full power.
Type: Magic
Cost: 2,150 Gold
Patch History: 10 Updates
Genius Wand
Genius Wand equipment Adjusted

Providing both Magic Penetration and Magic Defense Reduction, Genius Wand's been a bane to squishy heroes in the battlefield. We're hoping to fix this and make it less of a go-to for all mages.

All Documented Modifications (1)
Designer Note
Providing both Magic Penetration and Magic Defense Reduction, Genius Wand's been a bane to squishy heroes in the battlefield. We're hoping to fix this and make it less of a go-to for all mages.
Type: Magic
Cost: 2,000 Gold
Patch History: 5 Updates
Blood Wings
Blood Wings equipment Buff

For most mages, the extra durability provided by Blood Wings can hardly turn the tide in battle. We're buffing up its Magic Power to match its cost.

All Documented Modifications (1)
Designer Note
For most mages, the extra durability provided by Blood Wings can hardly turn the tide in battle. We're buffing up its Magic Power to match its cost.
Type: Magic
Cost: 2,100 Gold
Patch History: 3 Updates

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