Patch Notes & Meta Timeline
Sequential balance adjustments from the first international championship (M1 World Championship) through to today.
Patch 1.6.94
Season 24 Released June 28, 2022Patch 1.6.94 - Revamp Milestone
Official update released June 28, 2022. Key highlights: Revamped Heroes: Vexana - Shimmer of Hope, Leomord - Sworn Sword, Faramis - Soul Binder New Season: S25.
Adjustments applied to Nether Touch, Deathly Grasp, Cursed Blast, Eternal Guard.
Adjustments applied to Vicious Retrieval, Shadow Stampede, Ghost Bursters, Cult Altar.
A fearless and loyal knight designed to dominate mid to late game. Leomord's launching with new skill animations and special effects as well as enhanced damage for optimal mid to late game performance.
By increasing Terizla's mobility and crowd control, we expect him to nail down an even bigger role in mid-to-late game teamfights.
We're granting Gord an enhanced Passive coupled with a freshly optimized control experience, allowing him greater mobility during skill casting.
To help Xavier transcend his dependence on Passive stacks, we're slightly reducing their extra damage while shifting the spotlight onto his active skills. His damage at different numbers of stacks is basically unchanged.
Our efforts to fine-tune this cute little mage continues! Nana's boomerang gets a slight boost while her Molina and Ultimate get a few minor adjustments.
We're awakening Lunox's cosmic powers to help her better counter high HP enemies in this new meta.
Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.
Akai's been causing quite a pandemonium on the battlefield, so we're toning down some of the damage from his Passive and Ultimate.
With his enhanced critical power. Ling's been posing too high a threat to low-HP enemies. We're lowing his damage to give the victims a chance to get away.
Irithel and Leo have just been piercing through enemies so we're scaling back her attack growth to give other heroes time to catch up.
We're giving Jawhead's missile launchers a major tune-up, making him a stronger contender on the battlefield.
Natan will be slicing through space and time with even greater power all thanks to a slight damage boost.
A decent Physical Attack boost sees Paquito's Jab packing even more of a punch.
Our March season launch favored the rise of the tank junglers trend. We're hoping this adjustment improves the battlefield experience for other jungler types.
We're lowering Blade Armor's reflection damage to make it less of a solid counter against Marksman heroes.
To ease some of Radiant Armor's glaring power in the battlefield, we're restricting its late game power but balancing it out with a lower craft cost.
Athena's Shield's been a premier choice across all play levels. We're nerfing its effects to bring it in line with the other defensive options.
We've noticed that Glowing Wand often wanes in the face of high-defense enemies, so we're raising the upper limit on its burn damage but making it a tad harder to unleash its full power.
Providing both Magic Penetration and Magic Defense Reduction, Genius Wand's been a bane to squishy heroes in the battlefield. We're hoping to fix this and make it less of a go-to for all mages.
For most mages, the extra durability provided by Blood Wings can hardly turn the tide in battle. We're buffing up its Magic Power to match its cost.