Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.6.18

Season 21 Released September 21, 2021

Patch 1.6.18 - Revamped Lancelot

Official update released September 21, 2021. Key highlights: New Hero: Floryn , The Budding Hope . A kind-hearted girl who is determined to spread greenery throughout the world. Revamped Hero: Lancelot , Odette , Hayabusa , Kagura Hero Adjustments Battlefield Adjustments: Emblem, Battle Spells and Equipment Adjustments New Functions & Events: Ranked Mode and Systems System Adjustments Bug Fixes.

6 Buffs
0 Nerfs
28 Adjusted
5 Revamps
39 Balance Adjustments
Floryn
Floryn hero Adjusted

Available on September 22. A kind-hearted girl who is determined to spread greenery throughout the world.

All Documented Modifications (5)
Designer Note
Available on September 22. A kind-hearted girl who is determined to spread greenery throughout the world.
Floryn carries Dew's Lantern with her. The Lantern can accumulate energy each time Floryn hits an enemy with a skill, and both Dew and the Lantern will evolve once the energy is full. When at the Fountain, Floryn can share the Lantern's power with an allied hero, granting them an extra piece of equipment that does not take up equipment slots. The equipment will reveal its true power after the Lantern evolves. Floryn's Initial Equipment: Grants Floryn 20 Magic Power and 5% Movement Speed. Initial Shareable Equipment: Grants an allied hero 250 Max HP. Floryn's Evolved Equipment: Grants Floryn 40 Magic Power, 10% Movement Speed, 5% Cooldown Reduction, and enhances Floryn's skills. Evolved Shareable Equipment: Grants an allied hero 500 Max HP and 8% Physical Attack & Magic Power.
Floryn tosses an Energy Seed at a designated enemy, dealing Magic Damage. Healing Fruits will then spawn and bounce to nearby allies, restoring a certain amount of HP for them.
Floryn borrows Dew's power and casts a blob of energy in a designated direction, dealing damage to the enemy hit. After a short delay, the energy will deal damage to enemies in an area and stun them.
Floryn resonates with Dew's power, healing all allied heroes 2 times (ignores distance). The overflowing energy will also deal damage to nearby enemies each time the healing takes effect.
Role: Support
Tier: D
Patch History: 11 Updates
Lancelot
Lancelot hero Revamped

Adjustments applied to Puncture.

All Documented Modifications (2)
Designer Note
Through this revamp, we want to lower Lancelot's learning cost and control difficulty to let more players experience his handsomeness. Besides the changes to his Skill 1, we also adjusted his skills' Mana Cost and did a major upgrade on the visual quality.
Lancelot charges in a designated direction, dealing Physical Damage to enemies along the way and applying a Sword Mark to the first unmarked enemy hit. If Lancelot successfully applies a Sword Mark to an enemy, the cooldown of this skill will reset.
Role: Assassin
Tier: D
Patch History: 12 Updates
Odette
Odette hero Revamped

Adjustments applied to Blue Nova, Swan Song.

All Documented Modifications (3)
Designer Note
Regarding Odette's revamp, we believe Swan Songs high damage is Odette's core feature, so we kept her Ultimate's damage and replaced the less perceptible Damage Reduction with a shield. We also added a leap to the skill so she no longer needs to rely on Flicker to engage in fights. Her Skill 2 Blue Nova was revamped too. With lowered maximum hits but a much higher hit rate, the skill will make it easier for Odette to deal damage with her Swan Song. Be prepared for Odette's more brilliant performance!
Odette releases a set of magic energy balls forward, dealing damage to the enemy hit and immobilizing them. Another energy ball will then spawn and attack a nearby enemy (prioritizes enemy heroes), dealing damage and immobilizing them.
Compared with the older version, Odette can now leap a short distance while casting Swan Song, and the previous Damage Reduction has been replaced with a more obvious shield effect.
Role: Mage
Tier: D
Patch History: 11 Updates
Hayabusa
Hayabusa hero Revamped

Adjustments applied to Ninjutsu Trace of Shadow, Ninjutsu Quad Shadow, Ougi Shadow Kill.

All Documented Modifications (4)
Designer Note
Hayabusa is a classic Assassin hero in MLBB. In this revamp, we kept his skill features and optimized his visuals and skill casting experience. Hayabusa can now shuttle between his phantoms more easily, and the attack animation and clarity of his Ultimate were also greatly improved. Be sure to check them out.
All Hayabusa's damage can now apply Shadow Marks, which will increase the damage of his Basic Attacks and skills.
The phantoms are now released earlier, and it's easier to teleport to a specific phantom.
Hayabusa's Ultimate can now launch multiple attacks on enemies, and the number of attacks will increase as he levels up. Besides, the attacks will prioritise enemies with Shadow Marks from his Passive, each attack consuming a stack and dealing extra damage.
Role: Assassin
Tier: C
Patch History: 16 Updates
Kagura
Kagura hero Revamped

Adjustments applied to Seimei Umbrella Open.

All Documented Modifications (2)
Designer Note
The main goal of this revamp is to lower Kagura's control difficulty while maintaining some of her high skill cap. We also gave Kagura and her Seimei Umbrella a brand new look. For Skill 1, we mainly increased Seimei Umbrella's flying speed and damage radius and optimized the skill's indicator to boost the skill's hit rate. For the Ultimate, although Kagura's previous Ultimate when without Seimei Umbrella is quite unique, it was difficult to control and the gains weren't stable enough. Therefore, we tweaked the skill a bit to make the pull of the second attack suitable for more situations and provide more room for tactics and imaginative gameplay. We also fixed the issue where the skill couldn't benefit from equipment's special effects. To balance out the gains from the above adjustments, we slightly lowered her slow and damage in the mid and late games. Despite the lowered control difficulty, Kagura still has a high skill cap, which allows pro players to spam crowd control and damage in team fights. We hope more players may enjoy her charm.
Kagura moves Seimei Umbrella to a designated area, dealing Magic Damage to enemies along the way and slowing them.
Role: Mage
Tier: D
Patch History: 9 Updates
Argus
Argus hero Adjusted

We want to boost Argus's mobility through this adjustment.

All Documented Modifications (2)
Designer Note
We want to boost Argus's mobility through this adjustment.
Cooldown: 65-55s → 36-30s Duration: 5s → 4s New Effect: Argus is immune to slow effects while the skill is active.
Role: Fighter
Tier: D
Patch History: 16 Updates
Yve
Yve hero Adjusted

We want to improve Yve's interaction experience with enemy heroes.

All Documented Modifications (3)
Designer Note
We want to improve Yve's interaction experience with enemy heroes.
New Effect: Hitting an enemy with Skill 1 grants 55% extra Movement Speed (halved for non-hero enemies). New Effect: Hitting an enemy hero in the center area reduces the skill's cooldown by 0.5s. Mana Cost: 75-100 → 65-90 Base Damage: 180-330 + 80% Magic Power → 170-320 +70% Magic Power Extra Damage Against Enemies in the Center: 180-330 + 80% Magic Power → 145-295 + 60% Magic Power
New Effect: The Ultimate can now be interrupted by the enemy, while each Passive stack refunds 3% of the Ultimate's cooldown.
Role: Mage
Tier: C
Patch History: 19 Updates
Aulus
Aulus hero Buff

We're further boosting Aulus's performance in the late game and the Basic Attacks' casting experience but slightly restricting his powers in the early game.

All Documented Modifications (4)
Designer Note
We're further boosting Aulus's performance in the late game and the Basic Attacks' casting experience but slightly restricting his powers in the early game.
Physical Attack Per Stack: 9 → 3-9 (scales with Ultimate level) Physical Penetration Per Stack: 3 → 1-4 (scales with Ultimate level)
New Effect: Removes slow effects upon cast.
Enhanced Basic Attacks for Each Non-Minion Enemy Hit: 2 → 3 Enhanced Basic Attack for Each Enemy Minion Hit: 0 → 1 Enhanced Basic Attack When No Enemy Is Hit: 1 → 0 Enhanced Basic Attack's Duration: 5s → 3s Base HP Regen: 35 → 15 Base Damage: 250-650 → 200-600 Foreswing time slightly reduced.
Role: Fighter
Tier: B
Patch History: 15 Updates
Moskov
Moskov hero Adjusted

Adjustments applied to Abyss Walker, Spear of Misery, Spear of Destruction.

All Documented Modifications (3)
Mana Cost: 60-85 → 45-70
Skill Range: 4.2 → 4.4 Initial Damage: 140-240 + 40% Total Physical Attack → 300-450 + 60% Total Physical Attack Extra Damage: 210-360 + 60% Total Physical Attack → 200-275 + 30% Total Physical Attack Stun durations when the target collides with enemy heroes/obstacles are unified to 1.5s.
Enemies behind the primary target will also be slowed. Slow Effect: 80% for 0.8s → 30%-90% for 1.5s (scales with flying distance)
Role: Marksman
Tier: B
Patch History: 12 Updates
Irithel
Irithel hero Buff

Adjustments applied to Force of the Queen, Heavy Crossbow.

All Documented Modifications (2)
Cast speed increased. Skill range increased by 20%. Slow Effect: 80% → 40%
Movement Speed Boost: 30-50 → 30
Role: Marksman
Tier: D
Patch History: 13 Updates
Popol and Kupa

We want to boost Popol and Kupa's damage and make them not just a foil for their teammates.

All Documented Modifications (5)
Designer Note
We want to boost Popol and Kupa's damage and make them not just a foil for their teammates.
Mark Stacks: 4 → 3 New Effect: Skill 2 and 3 also add marks on hit. Enhanced Basic Attack's Damage: 200% → 220% Kupa's HP : 1300 + 70% of Popol's HP → 2000 + 10 * Popol's Physical Attack
Popol's Damage: 40-130 → 100-190 Kupa's Damage: 200-290 → 120-210
Shield's Physical Attack Bonus: 120% → 160% Damage Boost Ratio in Alpha Wolf Form: 150% → 125% Airborne Duration: 0.6s → 0.2s
Effect Removed: Kupa gains extra Physical Attack while the skill is active. When Kupa is down, Popol will now automatically summon Kupa after recall (if not in cooldown).
Role: Marksman
Tier: D
Patch History: 17 Updates
Natan
Natan hero Buff

Adjustments applied to Theory of Everything, Entropy?.

All Documented Modifications (3)
Designer Note
As we all know, Natan's from the future Land of Dawn, so the properties of the current time and space had caused him much trouble. Now, he's adapted and adjusted his way of guiding and manipulating the coherence of elementary particles, which resulted in some changes to his skills.
100% of Natan's Physical Penetration will be converted to Magic Penetration, while the original Magic Penetration from Emblems and equipment will no longer take effect. Removed Divine Glaive, Genius Wand, Arcane Boots, and Mage/Magic Emblems from Natan's recommended builds.
Cooldown: 37-27s → 33-25s New Effect: Casting the Utimate and switching places with the Reverse-Clone reduces the cooldowns of Skill 1 and 2 by 50%. Ultimate Blink: Blinks a fixed distance (Cooldown: 2s) → switch places with the Reverse-Clone, once only. Increased the Reverse-Clone's cancellation distance by 1 yard.
Role: Marksman
Tier: D
Patch History: 20 Updates
Kimmy
Kimmy hero Adjusted

Now it's time for Marksmen to shine, Kimmy needs to be better prepared for the upcoming confrontation in the Gold Lane.

All Documented Modifications (3)
Designer Note
Now it's time for Marksmen to shine, Kimmy needs to be better prepared for the upcoming confrontation in the Gold Lane.
New Effect: Kimmy restores 15 energy each time she kills an enemy.
Role: Marksman, Mage
Tier: C
Patch History: 21 Updates
Hanabi
Hanabi hero Revamped

Although Hanabi will be revamped soon, we're still making some optimizations to her skill values to make her more competitive in the new season.

All Documented Modifications (4)
Designer Note
Although Hanabi will be revamped soon, we're still making some optimizations to her skill values to make her more competitive in the new season.
First Bounce's Damage Ratio:50% → 40%
Cooldown: 12-7s → 8-6s Base Damage: 400-500 → 450-600 Fixed an issue where the damage was lower than described against enemy heroes. Fixed an issue where the damage was doubled against summoned objects.
Base Damage: 400-600 → 600-800
Role: Marksman
Tier: C
Patch History: 12 Updates
Brody
Brody hero Adjusted

Adjustments applied to Abyss Corrosion, Abyss Impact, Torn-Apart Memory.

All Documented Modifications (3)
Abyss Mark can no longer be applied to creeps.
Damage to Minions: 50% → 80%
Damage Per Stack: 170-290 + 90% Extra Physical Attack → 136-232 + 72% Extra Physical Attack
Role: Marksman
Tier: B
Patch History: 13 Updates
Wanwan
Wanwan hero Adjusted

We don't mean to send Wanwan to the Jungle through this adjustment, but to slightly reduce the gap between her and other Marksmen's jungling speed in the late game.

All Documented Modifications (4)
Designer Note
We don't mean to send Wanwan to the Jungle through this adjustment, but to slightly reduce the gap between her and other Marksmen's jungling speed in the late game.
Extra Damage Against Enemies With All Weaknesses Hit: 30% → 40%
Base Damage: 100-200 → 120-220
New Effect: Damage against creeps increases by 20-40% each time the Ultimate is upgraded.
Role: Marksman
Tier: D
Patch History: 25 Updates
Karrie
Karrie hero Adjusted

Adjustments applied to Spinning Light Wheel, Speedy Lightwheel.

All Documented Modifications (2)
The sphere will now stop upon hitting an enemy hero, and the radius is adjusted to match the visual effect. Base Continuous Damage: 100-150 → 150-200
Lightwheel's Damage Ratio: 50%-56% → 55%-65%
Role: Marksman
Tier: C
Patch History: 17 Updates
Clint
Clint hero Adjusted

We're increasing Clint's lane clearing ability but slightly reducing his damage when hitting a single target with all his bullets.

All Documented Modifications (2)
Designer Note
We're increasing Clint's lane clearing ability but slightly reducing his damage when hitting a single target with all his bullets.
Total Physical Attack Bonus: 95% → 85% Subsequent Bullet Damage: The last four bullets deal 11%-21% of the initial damage → the 2nd bullet deals 30-55% of the initial damage, while the 3rd to 5th deal 5% of the initial damage.
Role: Marksman
Tier: B
Patch History: 15 Updates
Claude
Claude hero Adjusted

We're increasing Claude's laning ability but reducing his farming speed in the Jungle.

All Documented Modifications (2)
Designer Note
We're increasing Claude's laning ability but reducing his farming speed in the Jungle.
Hitting a creep no longer grants double extra attributes. Max Stacks: 10 → 5 Effect Per Stack: 2%-4% → 3%-7%
Role: Marksman
Tier: B
Patch History: 21 Updates
Bruno
Bruno hero Adjusted

We're giving Bruno a boost in his Attack Range to hone his poking ability during the laning phase.

All Documented Modifications (2)
Designer Note
We're giving Bruno a boost in his Attack Range to hone his poking ability during the laning phase.
Physical Defense Reduction Per Stack: 3-9 → 4%-8%
Role: Marksman
Tier: C
Patch History: 18 Updates
Yi Sun-shin
Yi Sun-shin hero Adjusted

We still want to see Yi Sun-shin as a Jungler. This adjustment will also allow Yi Shun-shin to try Aulus's new weapon.

All Documented Modifications (1)
We still want to see Yi Sun-shin as a Jungler. This adjustment will also allow Yi Shun-shin to try Aulus's new weapon.
Role: Assassin, Marksman
Tier: B
Patch History: 15 Updates
Granger
Granger hero Adjusted

We still want to see Granger as a Jungler.

All Documented Modifications (2)
Designer Note
We still want to see Granger as a Jungler.
New Effect: Deals 90 extra damage to creeps.
Role: Marksman
Tier: C
Patch History: 21 Updates
Yu Zhong
Yu Zhong hero Buff

We want to give opposing players more room for reaction when against Yu Zhong in the Black Dragon form, so we adjusted his charge ability. As compensation, we increased Yu Zhong's damage.

All Documented Modifications (3)
Designer Note
We want to give opposing players more room for reaction when against Yu Zhong in the Black Dragon form, so we adjusted his charge ability. As compensation, we increased Yu Zhong's damage.
Base Damage: 200-380 → 220-400
Black Dragon form's knockback effect now only takes effect once on the same target.
Role: Fighter
Tier: C
Patch History: 11 Updates
Chou
Chou hero Buff

We want to give opposing players more room for reaction when against Chou. As compensation, we greatly increased Chou's ability to cross obstacles.

All Documented Modifications (2)
Designer Note
We want to give opposing players more room for reaction when against Chou. As compensation, we greatly increased Chou's ability to cross obstacles.
Skill 2's cooldown is only reset when the third cast hits an enemy hero. Optimized the Blink distance determiner so Chou can now cross wider obstacles. Fixed an issue where the indicator range didn't match the actual range.
Role: Fighter
Tier: C
Patch History: 8 Updates
Phoveus
Phoveus hero Adjusted

We're lowering Phoveus's control difficulty but slightly restricting his performance in higher play.

All Documented Modifications (2)
Designer Note
We're lowering Phoveus's control difficulty but slightly restricting his performance in higher play.
Base Damage: 660-980 → 600-920 Cooldown: 50-40s → 45-35s Mana Cost: 90-120 → 70-100
Role: Fighter
Tier: B
Patch History: 11 Updates
Mathilda
Mathilda hero Adjusted

We're lowering Mathilda's control difficulty but slightly restricting her performance in higher play.

All Documented Modifications (3)
Designer Note
We're lowering Mathilda's control difficulty but slightly restricting her performance in higher play.
Base Damage: 435-685 → 410-660 Subsequent Attack's Damage: 35% → 30%
Cooldown: 40s → 30s Stun Duration: 0.6s → 0.4s Wisp's Magic Power Bonus: 12.5% → 15% Impact's Magic Power Bonus: 80% → 120%
Role: Support, Assassin
Tier: B
Patch History: 15 Updates
Paquito
Paquito hero Adjusted

The boxing champion's still terrorizing his enemies.

All Documented Modifications (2)
Designer Note
The boxing champion's still terrorizing his enemies.
Cooldown: 7-5s → 8-5.5s
Role: Fighter, Assassin
Tier: S
Patch History: 20 Updates
Tigreal
Tigreal hero Adjusted

Balance adjustments applied to Tigreal.

All Documented Modifications (1)
Comprehensive balance adjustments applied to Tigreal.
Role: Tank
Tier: D
Patch History: 12 Updates
Saber
Saber hero Adjusted

Adjustments applied to Enemy's Bane.

All Documented Modifications (1)
Defense Reduction Per Stack: 5-8 → 3-8
Role: Assassin
Tier: D
Patch History: 9 Updates
Fanny
Fanny hero Adjusted

Adjustments applied to Tornado Strike.

All Documented Modifications (1)
Energy Cost: 25 → 18 Fixed an issue where the energy cost of Skill 1 triggered during flight was incorrect.
Role: Assassin
Tier: A
Patch History: 23 Updates
X.Borg
X.Borg hero Adjusted

Adjustments applied to Fire Missiles.

All Documented Modifications (1)
No longer slows enemies whose temperature has reached the limit.
Role: Fighter
Tier: D
Patch History: 22 Updates

Regen

battlefield Adjusted

Regen values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.
Execute
Execute battle spell Adjusted

Execute values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Cooldown: 90s
Required Level: Lv. 1
Immortality
Immortality equipment Adjusted

We want to give players resurrected by Immortality a chance to survive when against Execute.

All Documented Modifications (1)
Designer Note
We want to give players resurrected by Immortality a chance to survive when against Execute.
Type: Defense
Cost: 2,120 Gold
Patch History: 5 Updates
Antique Cuirass
Antique Cuirass equipment Adjusted

Most of the current Physical Defense equipment is targeting Basic Attack heroes, so we adjusted Antique Cuirass's triggering condition to distinguish it from other Physical Defense equipment.

All Documented Modifications (1)
Designer Note
Most of the current Physical Defense equipment is targeting Basic Attack heroes, so we adjusted Antique Cuirass's triggering condition to distinguish it from other Physical Defense equipment.
Type: Defense
Cost: 2,170 Gold
Patch History: 5 Updates
Dreadnaught Armor
Dreadnaught Armor equipment Adjusted

Dreadnaught Armor values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Defense
Cost: 730 Gold
Patch History: 4 Updates
Windtalker
Windtalker equipment Adjusted

Windtalker values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Attack
Cost: 1,880 Gold
Patch History: 6 Updates
Berserker's Fury
Berserker's Fury equipment Adjusted

Berserker's Fury values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Attack
Cost: 2,390 Gold
Patch History: 3 Updates
Golden Staff
Golden Staff equipment Adjusted

Golden Staff values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Attack
Cost: 2,000 Gold
Patch History: 5 Updates

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