Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 2.1.40

Season 38 Released December 18, 2025

Patch 2.1.40 - New Hero Sora

Official update released December 18, 2025. Key highlights: New Hero: Sora , Shifting Cloud. Adaptable cloud warrior with multiple combat styles. Hero Adjustments Battlefield Adjustments System Adjustments.

19 Buffs
9 Nerfs
8 Adjusted
36 Balance Adjustments
Sora
Sora hero Buff

Hero Feature: Adaptable cloud warrior with multiple combat styles.

All Documented Modifications (5)
Designer Note
Hero Feature: Adaptable cloud warrior with multiple combat styles.
Sora can use his Ultimate to switch between Tank and Assassin styles. After ascending, dealing damage to heroes grants Cloudstep stacks that unlock different Ultimate effects. Tank Style: Physical Attack converts to Max HP proportionally. Assassin Style: Converts a portion of Max HP into Physical Attack.
Sora strikes twice, dealing Physical Damage, then lunges forward and follows up with a straight punch. Tank Style: Cannot move freely during the skill. Stuns the target when lunging forward. Assassin Style: Can move freely during the skill. Deals 2 additional strikes and extends the range of the lunge.
Sora leaps forward, stops when hitting an enemy hero or reaching max range to deal Physical Damage and slow the enemy. Tank Style: The leap knocks enemies Airborne and knocks them back to the landing point. Landing at max range also knocks nearby enemies Airborne. Assassin Style: The leap passes through the enemy hero and deals large AOE Damage and slows the enemies when reaching max range, and can be cast again within a short duration on hit.
When fully stacked, swipe right to ascend into Tank Style. And after a brief delay, deals Physical Damage to all nearby enemies and pulls them in with a spinning vortex. When fully stacked, swipe left to ascend into Assassin style. Gains a brief bonus Movement Speed and becomes untargetable, then continuously deals Physical Damage to all nearby enemies. Stormbind (Tank Style Ultimate): Sora leaps and strikes the target area 5 times, stunning enemies. He can move freely during this skill. Heaven's Wrath (Assassin Style Ultimate): Sora leaps and strikes the target area 15 times. He can move freely during this skill.
Role: Fighter, Assassin
Tier: B
Patch History: 3 Updates
Angela
Angela hero Buff

Adjustments applied to Smart Heart, Love Waves, Heartguard.

All Documented Modifications (4)
Designer Note
Increased the duration of Angela's Ultimate when attached to allies and the cast frequency of Skill 1. Additionally, the cooldown now runs while attached. To balance, we've reduced the Movement Speed boost of the Passive and increased the cooldown of the Ultimate.
Movement Speed Boost per Stack: 7.5% → 5%
Cooldown: 7s → 8s New Effect: When attached, this skill's cooldown is reduced by 50%.
Cooldown: 20s →60s Attaching State Duration: 12s →20s Shield Duration: 6s → the shield remains until detached Adjusted the cooldown mechanics to start immediately after casting the Ultimate.
Role: Support
Tier: C
Patch History: 12 Updates
Atlas
Atlas hero Buff

Increased the stability of Atlas's Skill 1 damage.

All Documented Modifications (2)
Designer Note
Increased the stability of Atlas's Skill 1 damage.
Damage: 215-390 (+60% Total Magic Power) → 400-600 (+100% Total Magic Power) New Effect: Each target can be damaged only once.
Role: Tank
Tier: S
Patch History: 13 Updates
Aurora
Aurora hero Buff

Aurora was slightly underperforming among Mages. Therefore, we've enhanced her overall ability scaling.

All Documented Modifications (2)
Designer Note
Aurora was slightly underperforming among Mages. Therefore, we've enhanced her overall ability scaling.
New Effect: Gain 0.06s additional freezing time for every 100 Magic Power.
Role: Mage
Tier: D
Patch History: 13 Updates
Barats
Barats hero Buff

The payoff for landing Barats' Ultimate was low, while missing it was too punishing. Therefore, we've made some adjustments to improve this.

All Documented Modifications (2)
Designer Note
The payoff for landing Barats' Ultimate was low, while missing it was too punishing. Therefore, we've made some adjustments to improve this.
New Effect: If the Ultimate misses, its cooldown will be reduced by 50%. New Effect: If the Ultimate hits, Detona immediately gains max stacks of Big Guy. Effect Change: 60% cooldown refund when the cast is canceled → 50% cooldown refund when the cast is canceled Removed Effect: Detona gains Big Guy stacks upon respawn. HP Bonus of the Additional Damage: 1.8% Total HP → 5% Total HP
Role: Tank, Fighter
Tier: A
Patch History: 15 Updates
Estes
Estes hero Buff

Enhanced Estes's sustained healing and the ability to protect fragile heroes.

All Documented Modifications (3)
Designer Note
Enhanced Estes's sustained healing and the ability to protect fragile heroes.
Sustained Healing: 250-400 (+60% Total Magic Power) → 360-585 (+90% Total Magic Power) Duration of Hybrid Defense Increase: 3s → 5s Cooldown: 11-7s → 11-8.5s Mana Cost: 110-210 → 60-120
Enhanced Moonlight Immersion doubles the Hybrid Defense increase. Optimized the skill description.
Role: Support
Tier: D
Patch History: 8 Updates
Freya
Freya hero Nerf

Freya's combat effectiveness was relatively weak without her Ultimate. To improve balance while preserving her highlight performance during Ultimate, we've reduced its cooldown.

All Documented Modifications (2)
Designer Note
Freya's combat effectiveness was relatively weak without her Ultimate. To improve balance while preserving her highlight performance during Ultimate, we've reduced its cooldown.
Cooldown: 54-46s (Starts on cast) → 34-26s (Starts after cast) Gains 50% damage reduction while diving down. Slightly increased the speed when diving down.
Role: Fighter
Tier: S
Patch History: 14 Updates
Gatotkaca
Gatotkaca hero Nerf

Compared to other Tank heroes, the control duration of Gatotkaca's Skill 2 was too long and easy to cast.

All Documented Modifications (2)
Designer Note
Compared to other Tank heroes, the control duration of Gatotkaca's Skill 2 was too long and easy to cast.
Taunt Duration: Fixed 1.5s → 0.9-1.5s (scales with channel time) Sprint Distance: 3-4.4 → 2.2-4.4
Role: Tank, Fighter
Tier: B
Patch History: 12 Updates
Granger
Granger hero Nerf

Granger has been crowding out other Marksmen in the Gold Lane. To address this, we've reduced his early to mid game scaling and damage output.

All Documented Modifications (2)
Designer Note
Granger has been crowding out other Marksmen in the Gold Lane. To address this, we've reduced his early to mid game scaling and damage output.
Base Damage: 60-120 → 60-100 No longer deals additional damage to minions and creeps.
Role: Marksman
Tier: C
Patch History: 21 Updates
Grock
Grock hero Nerf

Adjustments applied to Bastion of Stone, Tectonic Charge.

All Documented Modifications (3)
Designer Note
Grock boasted incredible durability and could gain Control Immunity from his Passive. Therefore, we've slightly reduced his ability. Grock can still cast his skills uninterrupted, but he will be affected by control effects.
Removed Effect: Gains Control Immunity while casting skills. New Effect: The skill cannot be interrupted.
New Effect: Gains Control Immunity while charging.
Role: Tank, Fighter
Tier: C
Patch History: 16 Updates
Harith
Harith hero Nerf

Harith has been crowding out other Marksmen in the Gold Lane. To address this, his mid to late game damage has been reduced, while his survivability has been increased to adjust his power curve.

All Documented Modifications (2)
Designer Note
Harith has been crowding out other Marksmen in the Gold Lane. To address this, his mid to late game damage has been reduced, while his survivability has been increased to adjust his power curve.
Enhanced Basic Attack Damage Bonus: 90% Total Physical Attack (+90% Total Magic Power) → 100% Total Physical Attack (+60% Total Magic Power) Shield: 120-270 (+100% Total Magic Power) → 120-270 (+120% Total Magic Power) (up to 3 stacks). Enhanced Basic Attacks only deal 50-100 and normal Basic Attack damage to Turrets.
Role: Mage
Tier: B
Patch History: 20 Updates
Hayabusa
Hayabusa hero Nerf

Hayabusa's Skill 2 allowed him to reach the backline too easily. For balance, we've reduced its distance. To compensate, we've also increased his skill cast frequency.

All Documented Modifications (3)
Designer Note
Hayabusa's Skill 2 allowed him to reach the backline too easily. For balance, we've reduced its distance. To compensate, we've also increased his skill cast frequency.
Reduced Hayabusa's and his phantoms' travel distance by 20%. Cooldown: 20-16s → 16-14s
Role: Assassin
Tier: C
Patch History: 16 Updates
Johnson
Johnson hero Buff

Adjustments applied to Full Throttle.

All Documented Modifications (2)
Designer Note
Adjusted Johnson's Damage Bonus. Damage dealt directly by his wrench and car form now scales with Physical Defense to improve damage output for defense-build Johnson. The Sustained Damage dealt by the electrified zones left behind by Skill 2 and the Ultimate's explosion continues to scale with Magic Power.
Explosion Damage Bonus Upon Hitting Enemies: 160%-240% Total Magic Power → 240%-360% Τοtal Physical Defense
Role: Tank, Support
Tier: D
Patch History: 12 Updates
Khufra
Khufra hero Buff

Improved Khufra's poke capability in the early to mid game.

All Documented Modifications (2)
Designer Note
Improved Khufra's poke capability in the early to mid game.
Cooldown: 12s → 8s
Role: Tank
Tier: C
Patch History: 12 Updates
Leomord
Leomord hero Buff

Adjustments applied to The Oath Keeper, Momentum.

All Documented Modifications (3)
Designer Note
Leomord's Passive relied on enemies being at low health to be effective, which didn't align with our design expectations. We want Leomord to take the initiative by gaining Oath Keeper energy through combat to deal Crit Damage while recovering HP for sustainability, making him a knight capable of charging into battle. We've also increased Skill 1's damage against creeps to improve Leomord's jungle clearing efficiency. To balance this, we've removed the shield granted in skill 1.
Leomord's Basic Attacks and skills gain 25 Oath Keeper energy for each target damaged. When the energy reaches 100, his next Basic Attack deals 200% Crit Damage and recovers 100 (+10* Hero Level) (+12% Extra Max HP) HP. Leomord's Basic Attacks cannot normally Crit, and every 1% Crit Chance is converted to 1% Crit Damage. Mounted State: Each Oath Keeper energy gain is increased by 200%.
Removed the effect of gaining a shield. New Effect: Damage against creeps increases to 200%.
Role: Fighter
Tier: C
Patch History: 10 Updates
Lolita
Lolita hero Buff

Increased the frequency of Lolita's shield in the mid and late game, and increased the damage and slow effect of her Ultimate. To balance this, we've reduced the shield effect granted to allies.

All Documented Modifications (4)
Designer Note
Increased the frequency of Lolita's shield in the mid and late game, and increased the damage and slow effect of her Ultimate. To balance this, we've reduced the shield effect granted to allies.
Removed the effect where the shield is periodically granted to nearby allied heroes. Shield can still be granted to nearby allied heroes when using skills. Shield Frequency: Every 6s → Every 6-3s (scales with the Noumenon Blast level)
Cooldown: Fixed at 10s → 10-8s Base Damage: 300-550 → 400-650
Slow Effect: 50% → 60% Base Damage: 500-900 → 600-1200 New Passive: Each level-up reduces the interval of the shield granted by the Noumenon Energy Core by 1s.
Role: Support, Tank
Tier: D
Patch History: 8 Updates
Lukas
Lukas hero Buff

To improve Sacred Beast's viability in the current meta, we've increased his sustained damage capability.

All Documented Modifications (2)
Designer Note
To improve Sacred Beast's viability in the current meta, we've increased his sustained damage capability.
Cooldown: 14-8s → 12-8s Lightning Storm's Damage (Extra Damage): 40 → 50-100
Role: Fighter
Tier: C
Patch History: 6 Updates
Lylia
Lylia hero Buff

Adjustments applied to Magic Shockwave, Shadow Energy.

All Documented Modifications (3)
Designer Note
Due to Lylia's Skill 2 short casting range and Gloom's small area of effect after devouring Shadow Energy, she has struggled in the current meta. Therefore, we've increased the cast range of her Skills 1 and 2, and increased the area of effect after Gloom devours Shadow Energy.
Range: 5 → 5.5 Area of Effect After Gloom Devours Shadow Energy: 5 → 5.5
Role: Mage
Tier: B
Patch History: 13 Updates
Miya
Miya hero Buff

Increased her early to mid game mobility and mid to late game damage.

All Documented Modifications (3)
Designer Note
Increased her early to mid game mobility and mid to late game damage.
Moonlight Shadow's Total Physical Attack Bonus: 20% → 25% Moonlight Shadow's Inherited Portion of Attack Effects: 20% → 25%
Movement Speed Bonus: 35%-65% → 65% at all levels Area of Effect After Gloom Devours Shadow Energy: 5 → 5.5
Role: Marksman
Tier: B
Patch History: 15 Updates
Nana
Nana hero Adjusted

Adjusted Nana's skill damage distribution by increasing Skill 1 (damage skill) and decreasing Skill 2 (control skill).

All Documented Modifications (3)
Designer Note
Adjusted Nana's skill damage distribution by increasing Skill 1 (damage skill) and decreasing Skill 2 (control skill).
Damage: 300-400 (+90% Total Magic Power) → 300-500 (+100% Total Magic Power)
Damage: 250-375 (+50% Total Magic Power) → 150-275 (+30% Total Magic Power)
Role: Mage
Tier: D
Patch History: 12 Updates
Paquito
Paquito hero Buff

To let this skill-based Fighter unleash combos more frequently, we've made adjustments.

All Documented Modifications (3)
Designer Note
To let this skill-based Fighter unleash combos more frequently, we've made adjustments.
Cooldown: 8-6s → 7-5.5s
Cooldown: 17-13s → 15-12s
Role: Fighter, Assassin
Tier: S
Patch History: 20 Updates
Rafaela
Rafaela hero Buff

Increased Rafaela's healing and speed-up effects as a Support.

All Documented Modifications (3)
Designer Note
Increased Rafaela's healing and speed-up effects as a Support.
Magic Bonus on the Additional Healing for Self and the Most Injured Allied Hero: 45% → 65% The Movement Speed bonus increases by 1% for every 20 Magic Power → The Movement Speed bonus increases by 1% for every 10 Magic Power
Cooldown: 42-34s → 38-30s
Role: Support
Tier: A
Patch History: 9 Updates
Tigreal
Tigreal hero Buff

Slightly increased the hero's ability to secure kills and Ultimate damage.

All Documented Modifications (3)
Designer Note
Slightly increased the hero's ability to secure kills and Ultimate damage.
Charge Speed: 6 → 8
Base Damage: 270-430 → 600-1000
Role: Tank
Tier: D
Patch History: 12 Updates
Zetian
Zetian hero Buff

Adjusted Zetian's damage curve and Mana Cost to improve her late-game damage output.

All Documented Modifications (2)
Designer Note
Adjusted Zetian's damage curve and Mana Cost to improve her late-game damage output.
Damage for First Two Waves: 200-275 (+30% Total Magic Power) → 150-275 (+50% Total Magic Power) Damage for the Third Wave: 385-660 (+120% Total Magic Power) → 360-660 (+120% Total Magic Power) Mana Cost: 70-120 → 50-75 Cooldown: 6s → 5s
Role: Mage
Tier: C
Patch History: 3 Updates
Zhuxin
Zhuxin hero Buff

Reduced Zhuxin's excessive sustained control capabilities, but increased her damage.

All Documented Modifications (4)
Designer Note
Reduced Zhuxin's excessive sustained control capabilities, but increased her damage.
Mana Regen from Each Crimson Butterfly: 5% → 3% Mana Regen Interval: 0.25s → 0.33s
Base Damage: 33-88 (+28% Total Magic Power) → 45-95 (+30% Total Magic Power) (Magic Power Bonus increased to 60% against minions) Base Smash Damage: 300-800 → 200-300 (+10%-15% of the captured target's Max HP) (Can now capture Tigreal and throw him onto Layla, dealing damage to Layla based on Tigreal's Max HP) Soul Snare Stacking Interval: 0.25s → 0.33s New Effect: After successfully knocking enemy heroes airborne, the target cannot be marked with Soul Snare again for 4s. During this time, this skill deals 15%-25% increased damage to that target. Mana Cost Adjustment: Applying Soul Snare to enemy heroes costs 120-150 Mana → Activating Skill 2 costs 90 Mana every 0.33s
Soul Snare Stacking Interval: 1s → 0.5s
Role: Mage
Tier: A
Patch History: 10 Updates
Zilong
Zilong hero Adjusted

Improved Zilong's early and mid game combat ability.

All Documented Modifications (4)
Designer Note
Improved Zilong's early and mid game combat ability.
Basic Attack Damage: 100% Total Physical Attack → 100 (+80% Total Physical Attack) Dragon Flurry Damage: 30 (+40% Total Physical Attack) → 80 (+30% Total Physical Attack) Dragon Flurry Trigger Condition: Deals damage 3 times with Basic Attacks → Deals damage 3 times with Basic Attacks or skills
Removed Effect: Launches a Basic Attack after casting the skill.
Attribute
Basic Attack Speed: 1.2 → 1.05 Physical Attack Growth: 6.65 → 9
Role: Fighter, Assassin
Tier: D
Patch History: 5 Updates
Conceal
Conceal equipment Adjusted

Conceal values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Roaming
Cost: 0 Gold
Patch History: 5 Updates
Dire Hit
Dire Hit equipment Adjusted

Dire Hit values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Roaming
Cost: 0 Gold
Patch History: 3 Updates
Encourage
Encourage equipment Adjusted

Encourage values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Roaming
Cost: 0 Gold
Patch History: 5 Updates
Favor
Favor equipment Nerf

Favor values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Roaming
Cost: 0 Gold
Patch History: 7 Updates
Demon Hunter Sword
Demon Hunter Sword equipment Buff

Demon Hunter Sword values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Attack
Cost: 2,180 Gold
Patch History: 6 Updates
Rose Gold Meteor
Rose Gold Meteor equipment Adjusted

Rose Gold Meteor values and gameplay tuning.

All Documented Modifications (1)
Designer Note
Adjusted the equipment scaling to make it easier to reach the max Hybrid Defense from equipment. Removed the dependency on Lifesteal from Basic Attacks to improve flexibility, and slightly reduced Physical Attack for balance.
Type: Attack
Cost: 2,030 Gold
Patch History: 7 Updates
Queen's Wings
Queen's Wings equipment Adjusted

Queen's Wings values and gameplay tuning.

All Documented Modifications (1)
Designer Note
Adjusted the equipment scaling to make it easier to reach the max Hybrid Defense from equipment. Removed the dependency on Lifesteal from Basic Attacks to improve flexibility, and slightly reduced Physical Attack for balance.
Type: Defense
Cost: 2,250 Gold
Patch History: 8 Updates
Ice Retribution
Ice Retribution equipment Nerf

Slightly reduced Ice Retribution's control and kiting potential.

All Documented Modifications (1)
Designer Note
Slightly reduced Ice Retribution's control and kiting potential.
Type: Jungling
Cost: 0 Gold
Patch History: 4 Updates
Vengeance
Vengeance battle spell Nerf

We found that some offensive Fighters using Vengeance posed too great a threat to the backline, so we've reduced its damage to the attacker.

All Documented Modifications (1)
Designer Note
We found that some offensive Fighters using Vengeance posed too great a threat to the backline, so we've reduced its damage to the attacker.
Cooldown: 75s
Required Level: Lv. 23

Sanctum Island Map & Neutral Objectives

battlefield Adjusted

Neutral creeps, defense turret plating, and lane minion mechanics tuned.

All Documented Modifications (1)
Adjustments applied to battlefield pacing and objective equilibrium in Patch 2.1.40.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

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