Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.9.42

Season 34 Released December 18, 2024

Patch 1.9.42 - New Hero Lukas

Official update released December 18, 2024. Key highlights: New Hero: Lukas , Beast of Light. A Fighter who can unleash his power to transform into a Sacred Beast and dominate the battlefield. Hero Adjustments Battlefield Adjustments System Adjustments.

15 Buffs
4 Nerfs
1 Adjusted
20 Balance Adjustments
Lukas
Lukas hero Buff

Hero Feature: A Fighter who can unleash his power to transform into a Sacred Beast and dominate the battlefield. This hero will be available on 12/21 (Server Time).

All Documented Modifications (5)
Designer Note
Hero Feature: A Fighter who can unleash his power to transform into a Sacred Beast and dominate the battlefield. This hero will be available on 12/21 (Server Time).
Lukas gains Resolve over time or by dealing damage to enemy heroes. When Resolve is full, he can cast his Ultimate to transform into Sacred Beast form.
Lukas can enhance Flash Combo with his Basic Attacks. When casting the Skill, Lukas unleashes Pulverize and consumes all Vigor to deliver additional attacks, stunning and damaging enemies in range. He recovers HP when hitting an enemy hero.
Lukas quickly dashes in the target direction and enhances his next Basic Attack into Flash Strike When casting Flash Strike, Lukas blinks behind the enemy, gains Attack Speed and Movement Speed for a duration, and summons lightning storms with Basic Attacks to deal Extra Damage.
Lukas unleashes his full power and transforms into his Sacred Beast form, greatly enhancing his.attributes, empowering all skills, and gaining access to Shockwave Blast. While in Sacred Beast form, tap Ultimate again cast Shockwave Blast, firing a bomb in the target direction to deal high Damage in a large area.
Role: Fighter
Tier: C
Patch History: 6 Updates
Sun
Sun hero Buff

Adjustments applied to Simian God, Endless Variety, Swift Exchange, Instantaneous Move.

All Documented Modifications (6)
Designer Note
We've enhanced Sun's burst damage and crowd control to improve his ganking potential as a Jungler. We've also increased his early-game sustainability to strengthen his ability to farm in the EXP Lane. However, we're reducing his sustained damage output to maintain balance.
Reduces target's Physical Defense by 496 per stack, up to 10 stacks → Reduces target's Physical Defense by 5% per stack, up to 6 stacks HP Recovered: 50% of the Doppelganger's Physical Attack → 75 + 25% of the Doppelganger's Physical Attack
Cooldown: 10s → 10-8s
Cooldown: 10s → 10-8s This skill now no longer stops when hitting hero units.
Base Damage. 170-320 + 40% of Total Physical Attack → 250-320+ 40%-60% of Total Physical Attack New Effect: Applies a 20% Slow Effect for 1.5s to target hit. The Slow Effect can stack up to 3 times with Doppelgangers. Cooldown: 4s → 6s Optimized skill animations and visual effects to enhance the sense of power.
Duration of Doppelganger: 12s → 8s
Role: Fighter
Tier: D
Patch History: 9 Updates
Argus
Argus hero Buff

Adjustments applied to Warmonger, Meteoric Sword, Eternal Evil.

All Documented Modifications (4)
Designer Note
Argus has an exceptionally high win rate in high-rank matches, mainly due to his strong 1v1 potential and corresponding split-pushing and base-taking abilities after getting core items. However, his weak early-to-mid game laning phase and awkward positioning in teamfights contradict his theme as as a powerful Fallen Angel wielding the Meteoric Sword. Therefore, we've given Argus a new Ultimate that can turn the tide in teamfights, and strengthened his early-to-mid game laning phase, while reducing his skill damage and spit-pushing power accordingly.
Demonic Slash Basic Regen: 200 HP → 150 HP Demonic Slash Damage: 150 + 100% of Total Physical Attack → 180 + 80% of Total Physical Attack Extra Malice Energy Gained with Crit: 5 → 10
Removed: Attacking Cursed targets grants 200% Malice Energy. New effect: Hitting an enemy grants 100 Malice Energy (excess Malice Energy will be kept for the next Basic Attack). Base Damage: 300-400 → 120-240
Argus draws his Meteoric Sword, dealing Physical Damage to nearby enemies and becoming the Fallen Angel. If this attack hits a hero, it enhances the Meteoric Sword (and Argus gains massive Malice Energy after Demonic Slash). If he takes fatal damage during the transformation, the duration of the Fallen Angel state will be immediately reset. If he doesn't take fatal damage during the transformation, the cooldown will be reduced by 50% when the Skill ends.
Role: Fighter
Tier: D
Patch History: 16 Updates
Aulus
Aulus hero Buff

Adjustments applied to Fighting Spirit, The Power of Axe, Undying Fury.

All Documented Modifications (4)
Designer Note
With these changes, we aim to improve Aulus's passive stacking mechanics and laning sustainability, while giving him more initiative in combat. Now Aulus's The Power of Axe is more powerful, able to actively slow enemies and deal more damage at full Fighting Spirit stacks.
Max Passive Stacks: 4 → 3 Attack Speed Granted per Stack: 9-12% → 15% Removed Effect: Each stack of [Fighting Spirit] increases Physical Penetration by 1-4. Removed Effect: At full stacks of [Fighting Spirit], gains 10% Movement Speed.
New Effect: Slows the enemy on hit by 20% for 3s. New Effect: When cast with full stacks of Fighting Spirit, deals additional Physical Damage equal to 3.5-6% (scales with Skill Level) of the target's HP to enemies in range (capped at 200-900 Extra Damage against Creeps). Base Damage: 240-440 → 200-400 Enhanced Basic Attack's HP Recovery Trigger: Hitting enemy heroes or Creeps → Hitting enemy targets (now includes enemy Minions)
Blade Craft Effect: Basic Attacks deal 50 extra Physical Damage at full [Fighting Spirit] stacks → Basic Attacks always deal 50 extra Physical Damage (can be stacked with the effect of full [Fighting Spirit] stacks)
Role: Fighter
Tier: B
Patch History: 15 Updates
Zilong
Zilong hero Buff

We've improved Zilong's early and mid-game combat ability, making it easier to reset his Skill 2. We've also slightly reduced the Attack Speed of his Ultimate for balance.

All Documented Modifications (3)
Designer Note
We've improved Zilong's early and mid-game combat ability, making it easier to reset his Skill 2. We've also slightly reduced the Attack Speed of his Ultimate for balance.
Base HP Regen: 30 → 50 New Effect: When the target's HP is below 50%, Zilong's skills and Basic Attacks deal 30 extra damage.
Attack Speed Boost: 45%-75% → 35%-55%
Role: Fighter, Assassin
Tier: D
Patch History: 5 Updates
Badang
Badang hero Buff

Adjustments applied to Fist Wind, Fist Crack.

All Documented Modifications (3)
Designer Note
Badang's Ultimate has a relatively short control duration but a long damage duration, making it difficult to maximize damage output. Therefore, we've increased its Control Duration and balanced this by increasing its cooldown. We've also shortened Skill 1's foreswing to improve the control experience.
Reduced the foreswing time by 25%.
Control Duration: 0.6s → 1s Cooldown: 30-26s → 45-35s
Role: Fighter
Tier: C
Patch History: 15 Updates
Harith
Harith hero Buff

Adjustments applied to Chrono Dash.

All Documented Modifications (2)
Designer Note
Optimized Skill 2 control experience: Greatly increased dashing speed while slightly reducing dash distance, significantly shortening the dash duration to enhance the combo experience. Also increased Basic Attack Range to maintain the distance for following up Skill 2 with a Basic Attack.
Dashing Speed: 9 → 12 Dash Distance: 3.2 → 3 Enhanced Basic Attack Range: 4.1 → 4.3
Role: Mage
Tier: B
Patch History: 20 Updates
Dyrroth
Dyrroth hero Buff

Adjustments applied to Wrath of the Abyss, Spectre Step.

All Documented Modifications (3)
Designer Note
The HP recovery from Wrath of the Abyss mostly helps Dyrroth build his advantage in the laning phase but becomes less impactful in the late game. We want Dyrroth to be able to engage in prolonged fights in the mid-to-late game! Additionally, we've improved his control experience by allowing his Skill 2 to target Minions (while still prioritizing Heroes). Now, Dyrroth synergizes better with equipment for Fighters like War Axe and Queen's Wings, enabling him to deal more damage.
Removed Effect: Circle Strike recovers equal to 80 + 50% of damage dealt (halved against minions). New Effect: Circle Strike recovers HP equal to 80 + 8% of Max HP (halved against Minions).
Fatal Strike (Skill 2 second phase) can now target all Units (previously not applicable to Minions and Summoned Units).
Role: Fighter
Tier: C
Patch History: 7 Updates
Cici
Cici hero Buff

Cici's performance is relatively weak in the current Patch, so we're expanding her Basic Attack range to match her Skill 1 range, allowing her to better keep her Passive stacks while her skills are on cooldown.

All Documented Modifications (1)
Cici's performance is relatively weak in the current Patch, so we're expanding her Basic Attack range to match her Skill 1 range, allowing her to better keep her Passive stacks while her skills are on cooldown.
Role: Fighter
Tier: C
Patch History: 11 Updates
Alucard
Alucard hero Buff

Slightly increased the pause after Skill and adjusted the cooldown as compensation.

All Documented Modifications (2)
Designer Note
Slightly increased the pause after Skill and adjusted the cooldown as compensation.
Cooldown: 9.5s-7.5s → 8.5s-6.5s Added 1 frame to the Skill backswing to enhance hit feedback.
Role: Fighter, Assassin
Tier: D
Patch History: 11 Updates
Lancelot
Lancelot hero Buff

Enhanced Lancelot's damage output in the early-to-mid game, aiming to make him a strong contender among Assassins.

All Documented Modifications (2)
Designer Note
Enhanced Lancelot's damage output in the early-to-mid game, aiming to make him a strong contender among Assassins.
Damage: 170-245 + 130%-155% of Extra Physical Attack → 220-370+ 130% of Extra Physical Attack
Role: Assassin
Tier: D
Patch History: 12 Updates
Karrie
Karrie hero Buff

As a buff-type skill, Karrie's Ultimate provides insufficient Damage Increase in the early-to-mid game.

All Documented Modifications (2)
Designer Note
As a buff-type skill, Karrie's Ultimate provides insufficient Damage Increase in the early-to-mid game.
When Ultimate is activated, the damage of each Basic Attack is increased by 40.
Role: Marksman
Tier: C
Patch History: 17 Updates
Irithel
Irithel hero Buff

We aim to enhance Irithe's damage output after activating her Ultimate in the mid-game.

All Documented Modifications (2)
Designer Note
We aim to enhance Irithe's damage output after activating her Ultimate in the mid-game.
Basic Attack Damage with Ultimate: 120 + 60%-80% of Total Physical Attack → 120-200 + 65% of Total Physical Attack
Role: Marksman
Tier: D
Patch History: 13 Updates
Bruno
Bruno hero Nerf

As a Marksman with long-range mobility, Bruno's Attack Range significantly exceeds that of other Marksmen with dashing skills. We aim to tone down this advantage.

All Documented Modifications (1)
As a Marksman with long-range mobility, Bruno's Attack Range significantly exceeds that of other Marksmen with dashing skills. We aim to tone down this advantage.
Role: Marksman
Tier: C
Patch History: 18 Updates
Fanny
Fanny hero Nerf

Over time, Fanny's strength increase after the changes exceeded expectations, making her a bit too mobile. Therefore, we slightly adjusted her Energy Regen to achieve a more balanced experience.

All Documented Modifications (1)
Over time, Fanny's strength increase after the changes exceeded expectations, making her a bit too mobile. Therefore, we slightly adjusted her Energy Regen to achieve a more balanced experience.
Role: Assassin
Tier: A
Patch History: 23 Updates
Cecilion
Cecilion hero Nerf

After equipment adjustments, Cecilion has become a bit too dominant. We're slightly reducing his damage in the mid-to-late game.

All Documented Modifications (2)
Designer Note
After equipment adjustments, Cecilion has become a bit too dominant. We're slightly reducing his damage in the mid-to-late game.
Magic Power Bonus to Path Damage: 80% → 70% Magic Power Bonus to End Damage: 160% → 140%
Role: Mage
Tier: C
Patch History: 15 Updates
Malefic Gun
Malefic Gun equipment Nerf

Malefic Gun values and gameplay tuning.

All Documented Modifications (1)
Designer Note
We're delighted to see the equipment adjustments revitalizing some classic Marksmen, with Layla even making an appearance at M6. However, certain Marksmen have gained benefits that slightly exceeded our expectations. We will slightly reduce the increase in Attack Range and shorten the duration of the Movement Speed boost from Basic Attacks, making this effect only achievable with sufficient Attack Sped in the mid-to-late game.
Type: Attack
Cost: 2,120 Gold
Patch History: 3 Updates
Rose Gold Meteor
Rose Gold Meteor equipment Buff

We aim to let certain Fighters that rely on Basic Attacks have durability not significantly lower than other semi-tank Fighters, even without purchasing defensive equipment.

All Documented Modifications (1)
Designer Note
We aim to let certain Fighters that rely on Basic Attacks have durability not significantly lower than other semi-tank Fighters, even without purchasing defensive equipment.
Type: Attack
Cost: 2,030 Gold
Patch History: 7 Updates

Haas's Claws

battlefield Adjusted

Haas's Claws values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.
Demon Hunter Sword
Demon Hunter Sword equipment Buff

Demon Hunter Sword values and gameplay tuning.

All Documented Modifications (1)
Item and gameplay values adjusted.
Type: Attack
Cost: 2,180 Gold
Patch History: 6 Updates

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