Patch Notes & Meta Timeline
Sequential balance adjustments from the first international championship (M1 World Championship) through to today.
Patch 2.1.67
Season 40 Released April 22, 2026Patch 2.1.67 - Revamped Aulus
In this patch, we've adjusted the durability attributes of Gold Lane Marksmen based on their early-game laning strength and late-game power. Those with strong early-game laning capabilities have lower base durability, while those with high late-game mobility or long range have lower durability growth. We've also adjusted their base Movement Speed attribute based on their mobility. We've also adjusted Mana Costs for most Gold Lane Marksmen so they are closer to the average Mana Costs of Marksmen.
Hero Feature: A sustained Fighter who weaves Basic Attacks between skills
We have revamped the art concept for the skill Ale so its new visual effects better fit Bane's background story. The skill has also been renamed to Sea Ink.
We have adjusted the visual effects of Beatrix's Ultimate to better reflect her character's theme.
Adjusted Brody's power curve by buffing his early and late game while slightly tuning down his mid-game strength. Also optimized Skill 1's mechanics to make its logic more intuitive.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Fixed several issues and made compensatory adjustments to Skill 1's damage.
Adjustments applied to Art of Thievery, Battle Mirror Image, Blazing Duet.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
To improve Dyrroth's power curve during the laning phase, we've adjusted his main skill to Skill 1.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
We have slightly adjusted Harith's power curve while maintaining his strong early-to-mid game performance, enabling him to take on the Jungler role.
Adjustments applied to Dual Beam, Star Helix, Full Barrage.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Adjusted the hero to align with Marksman attribute adjustments.
We've optimized Marcel's Ultimate to reduce negative effects on his allies.
We've optimized her control experience to make chaining Skill 1 and 2 smoother. We also removed the cooldown reduction effect from Skill 1 and adjusted her Ultimate to help her better deal with counter heroes.
To match the Mana Cost adjustments for Marksmen, we've enhanced his early-game durability to balance his relatively weak early-game laning capability.
Adjusted the hero to align with Marksman Mana Cost adjustments.
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
We've removed Terizla's Mana system, making his skills free to cast. This aims to resolve the awkward 'Full HP, No Mana' situations and provide a smoother gameplay experience.
Slightly increased the hero's early-game laning capability.
Sanctum Island Map & Neutral Objectives
battlefield AdjustedNeutral creeps, defense turret plating, and lane minion mechanics tuned.