Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 2.1.67

Season 40 Released April 22, 2026

Patch 2.1.67 - Revamped Aulus

In this patch, we've adjusted the durability attributes of Gold Lane Marksmen based on their early-game laning strength and late-game power. Those with strong early-game laning capabilities have lower base durability, while those with high late-game mobility or long range have lower durability growth. We've also adjusted their base Movement Speed attribute based on their mobility. We've also adjusted Mana Costs for most Gold Lane Marksmen so they are closer to the average Mana Costs of Marksmen.

7 Buffs
11 Nerfs
7 Adjusted
2 Revamps
27 Balance Adjustments
Aulus
Aulus hero Revamped

Hero Feature: A sustained Fighter who weaves Basic Attacks between skills

All Documented Modifications (5)
Designer Note
Hero Feature: A sustained Fighter who weaves Basic Attacks between skills
Aulus adds a stack of [Fighting Spirit] to his axe every second after dealing damage to any unit, increasing his attack speed. His Basic Attacks are enhanced when reaching full stacks.
Aulus increases his Movement Speed. If Aulus does not receive high-level control effects within 2s, he gains Control Immunity for the remaining duration.
Aulus slashes enemies in a fan-shaped area, dealing damage and slowing them. Upon hitting an enemy, he can cast this skill again to dash forward and deal damage to the target area.
Aulus repeatedly swings his axe at nearby enemies. After 4 strikes, Aulus briefly charges before unleashing a wider, higher-damage slash.
Role: Fighter
Tier: B
Patch History: 15 Updates
Bane
Bane hero Revamped

We have revamped the art concept for the skill Ale so its new visual effects better fit Bane's background story. The skill has also been renamed to Sea Ink.

All Documented Modifications (1)
We have revamped the art concept for the skill Ale so its new visual effects better fit Bane's background story. The skill has also been renamed to Sea Ink.
Role: Fighter, Mage
Tier: D
Patch History: 18 Updates
Beatrix
Beatrix hero Adjusted

We have adjusted the visual effects of Beatrix's Ultimate to better reflect her character's theme.

All Documented Modifications (3)
Designer Note
We have adjusted the visual effects of Beatrix's Ultimate to better reflect her character's theme.
New Effect: Beatrix gains extra Spell Vamp equal to 100% of her Lifesteal.
Wesker's Ultimate Spell Vamp Ratio: 50% → 100%
Role: Marksman
Tier: C
Patch History: 17 Updates
Brody
Brody hero Buff

Adjusted Brody's power curve by buffing his early and late game while slightly tuning down his mid-game strength. Also optimized Skill 1's mechanics to make its logic more intuitive.

All Documented Modifications (4)
Designer Note
Adjusted Brody's power curve by buffing his early and late game while slightly tuning down his mid-game strength. Also optimized Skill 1's mechanics to make its logic more intuitive.
Base Damage: 150-550 → 200-500 Removed Effect: Hitting a target increases subsequent damage. New Effect: This damage also benefits from the passive stack's damage increase.
Mana Cost: 75-100 → 90 at all levels
Base Damage: 300-540 → 216-540 Damage per Stack: 136-232 (+72% Extra Physical Attack) (+4%-6% of target's lost HP) → 94-232 (+72% Extra Physical Attack) (+4%-10% of target's lost HP) Cooldown: 24-12s → 24-16s
Role: Marksman
Tier: B
Patch History: 13 Updates
Bruno
Bruno hero Buff

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

All Documented Modifications (3)
Designer Note
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Mana Cost: 50-100 → 60-85
Mana Cost: 60-35 → 60 at all levels
Role: Marksman
Tier: C
Patch History: 18 Updates
Cici
Cici hero Adjusted

Fixed several issues and made compensatory adjustments to Skill 1's damage.

All Documented Modifications (2)
Designer Note
Fixed several issues and made compensatory adjustments to Skill 1's damage.
Base Damage: 60-85 → 65-90 Fixed an issue where the damage of Skill 1 during the Ultimate, as well as its damage against minions, was higher than described.
Role: Fighter
Tier: C
Patch History: 11 Updates
Claude
Claude hero Nerf

Adjustments applied to Art of Thievery, Battle Mirror Image, Blazing Duet.

All Documented Modifications (4)
Designer Note
To balance his relatively weak early-game laning capability as a Marksman, we've enhanced his early-game durability. We have also slightly reduced his early to mid game Ultimate burst potential and added a Mana Cost to it for balance.
Mana Cost: 0 → 35-50
Mana Cost: 0 → 90 at all levels (2nd switch does not consume Mana)
Base Damage: 140-190 → 120-180 Mana Cost: 0 → 100-140
Role: Marksman
Tier: B
Patch History: 21 Updates
Clint
Clint hero Adjusted

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

All Documented Modifications (3)
Designer Note
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Mana Cost: 50 at all levels → 50-75
Mana Cost: 65-115 → 80 at all levels
Role: Marksman
Tier: B
Patch History: 15 Updates
Dyrroth
Dyrroth hero Buff

To improve Dyrroth's power curve during the laning phase, we've adjusted his main skill to Skill 1.

All Documented Modifications (4)
Designer Note
To improve Dyrroth's power curve during the laning phase, we've adjusted his main skill to Skill 1.
New Effect: Recovers 2%-5% Rage per second (scales with level). Circle Strike Damage: 160% Total Physical Attack → 150%-180% Total Physical Attack (scales with level) Regen Effect: 20 + 8% of Max HP → 7%-10% of Max HP (scales with level)
Cooldown: 5s → 6-4s Base Damage: 200-450 → 240-520
Cooldown: 8-4s → 6s
Role: Fighter
Tier: C
Patch History: 7 Updates
Hanabi
Hanabi hero Nerf

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

All Documented Modifications (3)
Designer Note
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Mana Cost: 35-60 → 75-100
Mana Cost: 35-60 → 50-75
Role: Marksman
Tier: C
Patch History: 12 Updates
Harith
Harith hero Nerf

We have slightly adjusted Harith's power curve while maintaining his strong early-to-mid game performance, enabling him to take on the Jungler role.

All Documented Modifications (4)
Designer Note
We have slightly adjusted Harith's power curve while maintaining his strong early-to-mid game performance, enabling him to take on the Jungler role.
Base Damage: 165-290 → 150-300 Explosion Damage: 495-870 → 450-900 New Effect: This skill deals 60% extra damage to creeps (up to 1500 damage).
Enhanced Basic Attack Damage: 200-315 (+ 100% of Total Physical Attack) (+ 60% of Total Magic Power) → 200-350 (+ 100% of Total Physical Attack) (+ 70% of Total Magic Power)
Slow Effect: 50% initial slow and 15% continuous slow → 40% continuous slow
Role: Mage
Tier: B
Patch History: 20 Updates
Irithel
Irithel hero Buff

We have reduced Irithel's mid-to-late-game durability due to her high mobility as a late-game Marksman. To balance this change, we have increased her mid-to-late-game damage.

All Documented Modifications (2)
Designer Note
We have reduced Irithel's mid-to-late-game durability due to her high mobility as a late-game Marksman. To balance this change, we have increased her mid-to-late-game damage.
Cooldown: 10s at all levels → 10-7s
Role: Marksman
Tier: D
Patch History: 13 Updates
Ixia
Ixia hero Nerf

Adjustments applied to Dual Beam, Star Helix, Full Barrage.

All Documented Modifications (4)
Designer Note
To balance Ixia's dominant early-game laning as a Marksman, we have reduced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her excessively high HP growth while compensating her with improved Mana efficiency and skill base damage.
Base Damage: 50-250 → 100-250 Mana Cost: 40-65 → 35-60
Mana Cost: 75-100 → 65-90
Mana Cost: 75-105 → 120 at all levels
Role: Marksman
Tier: D
Patch History: 9 Updates
Karrie
Karrie hero Nerf

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

All Documented Modifications (3)
Designer Note
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Mana Cost: 40-65 → 65 at all levels
Mana Cost: 70-90 → 100-150
Role: Marksman
Tier: C
Patch History: 17 Updates
Layla
Layla hero Nerf

Adjustments applied to Malefic Bomb, Void Projectile.

All Documented Modifications (3)
Designer Note
To balance Layla's relatively weak early-game laning as a Marksman, we've enhanced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her late-game physical attack growth and increased her low Mana Cost for balance.
Mana Cost: 25-50 → 35-60
Mana Cost: 35-60 → 70 at all levels
Role: Marksman
Tier: D
Patch History: 10 Updates
Lesley
Lesley hero Adjusted

Adjusted the hero to align with Marksman attribute adjustments.

All Documented Modifications (1)
Adjusted the hero to align with Marksman attribute adjustments.
Role: Marksman, Assassin
Tier: D
Patch History: 15 Updates
Marcel
Marcel hero Adjusted

We've optimized Marcel's Ultimate to reduce negative effects on his allies.

All Documented Modifications (3)
Designer Note
We've optimized Marcel's Ultimate to reduce negative effects on his allies.
Frozen Moment's Duration: 0.5s → 0.4s
New Effect: Allies with the Platinum Snap's shield will not be affected by Golden Hour.
Role: Support
Tier: S
Patch History: 4 Updates
Melissa
Melissa hero Buff

We've optimized her control experience to make chaining Skill 1 and 2 smoother. We also removed the cooldown reduction effect from Skill 1 and adjusted her Ultimate to help her better deal with counter heroes.

All Documented Modifications (4)
Designer Note
We've optimized her control experience to make chaining Skill 1 and 2 smoother. We also removed the cooldown reduction effect from Skill 1 and adjusted her Ultimate to help her better deal with counter heroes.
Cooldown: 7.5-5s → 5-3.5s Dash Distance: 3.5 → 3.1 Removed the cooldown reduction effect from attacking Muddles.
Skill 2 can now be cast during Skill 1. Damage: 250-400 (+ 80% Total Physical Attack) → 175-300 (+50% Total Physical Attack) Mana Cost: 60-10 → 90 at all levels
Removed the Passive effect. Casting the Ultimate now grants a shield. Shield: 300-700 (+200% Extra Physical Attack) Mana Cost: 130-150 → 120 at all levels
Role: Marksman
Tier: A
Patch History: 14 Updates
Miya
Miya hero Nerf

Adjustments applied to Moon Arrow, Arrow of Eclipse.

All Documented Modifications (3)
Designer Note
To balance Miya's relatively weak early-game laning as a Marksman, we've enhanced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her late-game attack speed growth for balance.
Mana Cost: 50-75 → 60-85
Mana Cost: 80-130 → 80 at all levels
Role: Marksman
Tier: B
Patch History: 15 Updates
Moskov
Moskov hero Buff

To match the Mana Cost adjustments for Marksmen, we've enhanced his early-game durability to balance his relatively weak early-game laning capability.

All Documented Modifications (3)
Designer Note
To match the Mana Cost adjustments for Marksmen, we've enhanced his early-game durability to balance his relatively weak early-game laning capability.
Mana Cost: 25-50 → 50-75
Mana Cost: 80-130 → 90 at all levels
Role: Marksman
Tier: B
Patch History: 12 Updates
Natan
Natan hero Nerf

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

All Documented Modifications (2)
Designer Note
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Mana Cost: 100-0 → 100 at all levels
Role: Marksman
Tier: D
Patch History: 20 Updates
Obsidia
Obsidia hero Adjusted

Adjusted the hero to align with Marksman Mana Cost adjustments.

All Documented Modifications (3)
Designer Note
Adjusted the hero to align with Marksman Mana Cost adjustments.
Mana Cost: 35-60 → 40 at all levels
Mana Cost: 100-0 → 100 at all levels
Role: Marksman
Tier: B
Patch History: 5 Updates
Popol and Kupa

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

All Documented Modifications (3)
Designer Note
Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.
Mana Cost: 80-110 → 50-80
Mana Cost: 60-30 → 50 at all levels
Role: Marksman
Tier: D
Patch History: 17 Updates
Sora
Sora hero Nerf

Although slightly weak in the laning phase, Sora gains extremely strong solo kill potential once he reaches Lv.4.

All Documented Modifications (2)
Designer Note
Although slightly weak in the laning phase, Sora gains extremely strong solo kill potential once he reaches Lv.4.
Cooldown - Thunder: 24s-16s → 32s-24s
Role: Fighter, Assassin
Tier: B
Patch History: 3 Updates
Terizla
Terizla hero Nerf

We've removed Terizla's Mana system, making his skills free to cast. This aims to resolve the awkward 'Full HP, No Mana' situations and provide a smoother gameplay experience.

All Documented Modifications (1)
We've removed Terizla's Mana system, making his skills free to cast. This aims to resolve the awkward 'Full HP, No Mana' situations and provide a smoother gameplay experience.
Role: Fighter, Tank
Tier: C
Patch History: 18 Updates
Wanwan
Wanwan hero Buff

Slightly increased the hero's early-game laning capability.

All Documented Modifications (3)
Designer Note
Slightly increased the hero's early-game laning capability.
Swallow Dagger Damage: 60-120 (+ 65% Total Physical Attack) → 120-220 (+40% Total Physical Attack)
Mana Cost: 100-75 → 125 at all levels
Role: Marksman
Tier: D
Patch History: 25 Updates

Sanctum Island Map & Neutral Objectives

battlefield Adjusted

Neutral creeps, defense turret plating, and lane minion mechanics tuned.

All Documented Modifications (1)
Adjustments applied to battlefield pacing and objective equilibrium in Patch 2.1.67.
Sanctum Island & Competitive Map Scope Impacts neutral creep pacing, lane economy & objective control.

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