Balance Intel & History

Patch Notes & Meta Timeline

Sequential balance adjustments from the first international championship (M1 World Championship) through to today.

Championship & Seasonal Version History 116 Archived Milestones
2.2.16
Season 41 • Sep 2026
2.1.95a
Season 41 • Aug 2026
2.1.95
Season 41 • Aug 2026
2.1.90
Season 41 • Jul 2026
2.1.88
Season 40 • Jun 2026
2.1.67a
Season 40 • May 2026
2.1.67
Season 40 • Apr 2026
2.1.61
Season 39 • Mar 2026
2.1.47
Season 39 • Jan 2026
2.1.40a
Season 39 • Dec 2025
2.1.40
Season 38 • Dec 2025
2.1.30a
Season 38 • Nov 2025
2.1.30
Season 38 • Nov 2025
2.1.18b
Season 38 • Oct 2025
2.1.18a
Season 38 • Sep 2025
2.1.18
Season 37 • Sep 2025
1.9.99a
Season 37 • Aug 2025
1.9.99
Season 37 • Aug 2025
1.9.91
Season 37 • Jul 2025
1.9.90
Season 36 • Jun 2025
1.9.64C
Season 36 • May 2025
1.9.64B
Season 36 • Apr 2025
1.9.64
Season 35 • Mar 2025
1.9.42E
Season 35 • Feb 2025
1.9.42D
Season 35 • Feb 2025
1.9.42C
Season 35 • Feb 2025
1.9.42B
Season 35 • Jan 2025
1.9.42
Season 34 • Dec 2024
1.9.20E
Season 34 • Nov 2024
1.9.20D
Season 34 • Nov 2024
1.9.20C
Season 34 • Oct 2024
1.9.20B
Season 34 • Sep 2024
1.9.20
Season 33 • Sep 2024
1.9.06C
Season 33 • Aug 2024
1.9.06B
Season 33 • Aug 2024
1.9.06
Season 33 • Jul 2024
1.8.92C
Season 33 • Jul 2024
1.8.92B
Season 33 • Jun 2024
1.8.92
Season 32 • Jun 2024
1.8.78C
Season 32 • May 2024
1.8.78B
Season 32 • Apr 2024
1.8.78
Season 32 • Apr 2024
1.8.66B
Season 32 • Mar 2024
1.8.66
Season 31 • Mar 2024
1.8.56B
Season 31 • Feb 2024
1.8.56
Season 31 • Jan 2024
1.8.47B
Season 31 • Jan 2024
1.8.47
Season 31 • Dec 2023
1.8.44
Season 30 • Dec 2023
1.8.30B
Season 30 • Nov 2023
1.8.30
Season 30 • Nov 2023
1.8.22
Season 30 • Oct 2023
1.8.20B
Season 30 • Oct 2023
1.8.20
Season 29 • Sep 2023
1.8.08
Season 29 • Aug 2023
1.7.94
Season 29 • Jun 2023
1.7.82B
Season 28 • Jun 2023
1.7.82
Season 28 • May 2023
1.7.68
Season 27 • Mar 2023
1.7.58
Season 27 • Feb 2023
1.7.44B
Season 27 • Dec 2022
1.7.44B-Hotfix
Season 27 • Dec 2022
1.7.44
Season 26 • Dec 2022
1.7.32C
Season 26 • Nov 2022
1.7.32B
Season 26 • Nov 2022
1.7.32
Season 26 • Nov 2022
1.7.20B
Season 26 • Oct 2022
1.7.20
Season 25 • Sep 2022
1.7.08
Season 25 • Aug 2022
1.6.94B
Season 25 • Jul 2022
1.6.94
Season 24 • Jun 2022
1.6.84
Season 24 • May 2022
1.6.72
Season 24 • Apr 2022
1.6.66B
Season 24 • Mar 2022
1.6.66
Season 23 • Mar 2022
1.6.58
Season 23 • Feb 2022
1.6.50B
Season 23 • Jan 2022
1.6.50
Season 23 • Jan 2022
1.6.42
Season 22 • Dec 2021
1.6.34
Season 22 • Nov 2021
1.6.26B
Season 22 • Nov 2021
1.6.26
Season 22 • Oct 2021
1.6.18B
Season 22 • Sep 2021
1.6.18
Season 21 • Sep 2021
1.6.10
Season 21 • Aug 2021
1.5.96
Season 21 • Jul 2021
1.5.88B
Season 21 • Jul 2021
1.5.88
Season 20 • Jun 2021
1.5.78
Season 20 • May 2021
1.5.70
Season 20 • Apr 2021
1.5.62B
Season 20 • Mar 2021
1.5.62
Season 19 • Mar 2021
1.5.52
Season 19 • Feb 2021
1.5.46
Season 19 • Jan 2021
1.5.38B
Season 19 • Jan 2021
1.5.38
Season 18 • Dec 2020
1.5.32
Season 18 • Nov 2020
1.5.24B
Season 18 • Nov 2020
1.5.24
Season 18 • Oct 2020
1.5.16B
Season 18 • Oct 2020
1.5.16
Season 17 • Sep 2020
1.5.08
Season 17 • Aug 2020
1.4.94B
Season 17 • Jul 2020
1.4.94
Season 17 • Jul 2020
1.4.86
Season 16 • Jun 2020
1.4.76
Season 16 • May 2020
1.4.70
Season 16 • Apr 2020
1.4.60
Season 15 • Mar 2020
1.4.50
Season 15 • Feb 2020
1.4.44
Season 15 • Jan 2020
1.4.36
Season 14 • Dec 2019
1.4.28
Season 14 • Nov 2019
1.4.20
Season 14 • Oct 2019
1.4.06
Season 13 • Aug 2019
1.3.96
Season 13 • Jul 2019
1.3.90
Season 13 • Jun 2019

Patch 1.7.58

Season 27 Released February 14, 2023

Patch 1.7.58 - New Hero Arlott

Official update released February 14, 2023. Key highlights: New Hero: Arlott , Lone Lancer New Event: MLBB x Jujutsu Kaisen New Function: Resource Sorting.

4 Buffs
3 Nerfs
10 Adjusted
17 Balance Adjustments
Arlott
Arlott hero Adjusted

Launching on February 14, 0:00 (Server Time) A Fighter that can utilize his and his teammate's crowd control effects to maintain continuous mobility and burst damage.

All Documented Modifications (5)
Designer Note
Launching on February 14, 0:00 (Server Time) A Fighter that can utilize his and his teammate's crowd control effects to maintain continuous mobility and burst damage.
Arlott automatically marks a nearby enemy hero every so often. Also marks enemy units near Arlott that become affected by crowd control.
Arlott swings his lance forward, dealing damage to targets in an area and briefly stuns them. Targets hit by the furthest part of the AOE will be stunned longer.
Arlott charges at a target. If the target is marked by [Demon Gaze], this skill will deal double damage, refresh its cooldown, and heal Arlott.
Arlott cleaves in front of him, dealing damage in an area and displacing enemies hit to the end of the swing.
Role: Fighter, Assassin
Tier: C
Patch History: 10 Updates
Hanabi
Hanabi hero Buff

We hope to enhance the teamwork between Hanabi and her teammates to increase her skill cap in mid-to-high rank matches.

All Documented Modifications (4)
Designer Note
We hope to enhance the teamwork between Hanabi and her teammates to increase her skill cap in mid-to-high rank matches.
New Effect: Shields from sources other than this skill now also grant Control Immunity to Hanabi.
Projectile velocity slightly increased.
Projectile velocity greatly increased.
Role: Marksman
Tier: C
Patch History: 12 Updates
Natan
Natan hero Adjusted

We're slightly increasing Natan's early-game damage and late-game sustainability.

All Documented Modifications (3)
Designer Note
We're slightly increasing Natan's early-game damage and late-game sustainability.
Base Damage: 20 → 45 Lifesteal Ratio: 50% → 80% Spell Vamp Ratio: 30% → 50%
Cooldown: 42-30s → 38-28s
Role: Marksman
Tier: D
Patch History: 20 Updates
Karrie
Karrie hero Nerf

Now that Karrie triggers two Attack Effects during her Ultimate, she's triggering her passive too frequently with Golden Staff, so we're reducing her damage.

All Documented Modifications (3)
Designer Note
Now that Karrie triggers two Attack Effects during her Ultimate, she's triggering her passive too frequently with Golden Staff, so we're reducing her damage.
Damage: 8% of target's Max HP → 6-8% of target's Max HP
Basic Attack Damage: 65%-75% Total Physical Attack → 50%-70% Total Physical Attack Basic Attack's Attack Effect: 65%-75% → 50%-70%
Role: Marksman
Tier: C
Patch History: 17 Updates
Moskov
Moskov hero Adjusted

We're reducing Moskov's early game 1v1 and farming power.

All Documented Modifications (2)
Designer Note
We're reducing Moskov's early game 1v1 and farming power.
Cooldown: 7.5s → 10-8s Attack Speed Increase: 1.3-1.5 times → 1.15-1.5 times
Role: Marksman
Tier: B
Patch History: 12 Updates
Julian
Julian hero Buff

Julian has not seen much use lately, so we're upping his burst damage.

All Documented Modifications (4)
Designer Note
Julian has not seen much use lately, so we're upping his burst damage.
Enhanced Basic Attack's Magic Power: 100% → 120%
Base Continuous Damage: 65-185 → 90-210
Damage: 60-80 +12% Magic Power → 75-115 +15% Magic Power
Role: Assassin, Fighter
Tier: D
Patch History: 15 Updates
Edith
Edith hero Buff

We've increased Edith's laning ability, the bonus she gets from Wrath, and slightly increased her damage to the high HP targets.

All Documented Modifications (3)
Designer Note
We've increased Edith's laning ability, the bonus she gets from Wrath, and slightly increased her damage to the high HP targets.
Chain Lightning Damage: 105 + 6*Level + 30% Magic Power → 4% of target's Max HP + 30% Magic Power Chain Lightning Damage Increase on Minions: 180% → 300%
Transformation Shield: 350-650 + (8% Max HP + 80% Magic Power) → 350-650 + (5%-20% Max HP) (Percentage portion increases with Wrath) Attack Speed After Transformation: 25%-150% → 50%-150% Lifesteal After Transformation: 5%-30% → 10%-30%
Role: Tank, Marksman
Tier: D
Patch History: 15 Updates
Paquito
Paquito hero Buff

Paquito has been underperforming in the hands of most players, so we're buffing him slightly.

All Documented Modifications (3)
Designer Note
Paquito has been underperforming in the hands of most players, so we're buffing him slightly.
Enhance Shield:120% → 140%
Enhanced Damage: 240-640 +215% Physical Attack → 250-750 +230% Physical Attack
Role: Fighter, Assassin
Tier: S
Patch History: 20 Updates
Cyclops
Cyclops hero Adjusted

The mana cost scaling for Planets Attack was a bit too high, forcing Cyclops to spend more on Mana Regen equipment. We're lowering the cost so he can focus on other attributes like CD Reduction and Magic Power.

All Documented Modifications (3)
Designer Note
The mana cost scaling for Planets Attack was a bit too high, forcing Cyclops to spend more on Mana Regen equipment. We're lowering the cost so he can focus on other attributes like CD Reduction and Magic Power.
Skill Cost: 75-125 → 60-90
Damage: 500-800 → 550-880
Role: Mage
Tier: D
Patch History: 6 Updates
Esmeralda
Esmeralda hero Adjusted

We're boosting Esmeralda's damage and skill use frequency.

All Documented Modifications (2)
Designer Note
We're boosting Esmeralda's damage and skill use frequency.
Magic Damage: 240-440 +90% Magic Power → 300-550 + 120% Magic Power Skill 1 CD Reduction upon hero hit: 1.3s → 1.5s
Role: Tank, Mage
Tier: A
Patch History: 19 Updates
Gloo
Gloo hero Adjusted

We're reducing Gloo's damage and HP Regen in the early-to-mid game since Gloo was too much of a lane bully.

All Documented Modifications (2)
Designer Note
We're reducing Gloo's damage and HP Regen in the early-to-mid game since Gloo was too much of a lane bully.
Slam Damage: 200-300 → 100-250 HP Regen from Goo: 3% → 1.5%3% Optimized Gloo's wall interaction. Gloos will not get stuck in walls anymore.
Role: Tank
Tier: A
Patch History: 15 Updates
Yve
Yve hero Adjusted

We're increasing the cooldown of Yve's Starfield and reducing her Skill 2's initial slow effect.

All Documented Modifications (3)
Designer Note
We're increasing the cooldown of Yve's Starfield and reducing her Skill 2's initial slow effect.
Initial Slow Effect: 50% → 25% (Final Slow Effect remains at 75%)
Cooldown: 50-40s → 58-50s
Role: Mage
Tier: C
Patch History: 19 Updates
Lapu-Lapu
Lapu-Lapu hero Nerf

Not only is Lapu-Lapu exceptional in teamfights, he puts too much pressure on opponents in lane, so we are slightly nerfing his damage.

All Documented Modifications (2)
Designer Note
Not only is Lapu-Lapu exceptional in teamfights, he puts too much pressure on opponents in lane, so we are slightly nerfing his damage.
Base Damage: 175-300 → 140-265
Role: Fighter
Tier: C
Patch History: 16 Updates
Hayabusa
Hayabusa hero Adjusted

Hayabusa is currently overperforming, so we're slightly reducing his early to mid game damage.

All Documented Modifications (2)
Designer Note
Hayabusa is currently overperforming, so we're slightly reducing his early to mid game damage.
Base Damage: 170-270 → 150-250
Role: Assassin
Tier: C
Patch History: 16 Updates
Fanny
Fanny hero Adjusted

Fanny is being countered more in high-ranked play now that her movement skill can be interrupted with knock airborne effects, so we're increasing her durability.

All Documented Modifications (1)
Fanny is being countered more in high-ranked play now that her movement skill can be interrupted with knock airborne effects, so we're increasing her durability.
Role: Assassin
Tier: A
Patch History: 23 Updates
Yin
Yin hero Adjusted

We want Yin to have more opportunities in the EXP Lane instead of only the Jungle.

All Documented Modifications (2)
Designer Note
We want Yin to have more opportunities in the EXP Lane instead of only the Jungle.
New Effect: Yin gains 8% Spell Vamp when there are no allied heroes within 4 units.
Role: Fighter, Assassin
Tier: D
Patch History: 8 Updates
Conceal
Conceal equipment Nerf

Battles are fairly quick in the current meta, which has led to Conceal performing too well as a teamfight initiation tool, so we're nerfing its movement speed slightly.

All Documented Modifications (1)
Designer Note
Battles are fairly quick in the current meta, which has led to Conceal performing too well as a teamfight initiation tool, so we're nerfing its movement speed slightly.
Type: Roaming
Cost: 0 Gold
Patch History: 5 Updates

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