Patch Notes & Meta Timeline
Sequential balance adjustments from the first international championship (M1 World Championship) through to today.
Patch 1.6.66
Season 23 Released March 21, 2022Patch 1.6.66 - New Hero Xavier
Official update released March 21, 2022. Key highlights: New Hero: Defier of Light - Xavier , a glass cannon mage that boasts insane sustained damage. Optimized some of the tank and fighter heroes to bring them back to the limelight. S23 will end at 23:59:59 on 03/25/2022 (Server Time). Players who've reached the Master or higher rank can claim Masha "Spirited Gauntlet" as the Season Finale reward..
A glass cannon mage that boasts insane sustained damage, Xavier will be available on 03/22.
We're optimizing the casting experience of Melissa's Ultimate while smoothing out her damage spikes against different types of enemies.
We want Masha to become a tank/fighter with three true HP bars and deal increased damage when her HP is low.
Despite being a headache to her enemies in the mid to late game, Hilda has been distinctly underpowered in the laning phase. We're adjusting her scaling to balance her strength throughout the game.
Adjustments applied to Earthen Force, Guardian's Barrier, Wild Charge.
We're giving Belerick a major buff on his Ultimate while slightly restricting his gains from some of the new defensive equipment.
We're boosting Johnson's scaling from equipment to open up more possibilities for him on the battlefield.
We're slightly increasing Gatot Kaca's access to his Ultimate.
We're slightly boosting Minotaur's strength in the non-Enraged state.
We're making Guinevere less reliant on Spatial Migration hits and opening up more possibilities for her on the battlefield.
Adjustments applied to Tiger Pace, Crossbow of Tang.
We're shifting some of Ling's mobility power to damage to make him more viable in lower play.
We're granting Zhask a new Passive and increasing his sustainability when his Ultimate is active.
We're shifting some of Martis's power around so he may have a smoother scaling throughout the game.
We're fixing an issue with Miya's Skill 1 while slightly reducing her damage scaling throughout the game, Overall, it still counts as a buff.
We're hitting on Valentina's in-lane tradeoffs while slightly boosting her early game damage as compensation.
We're pulling out some of Aulus's power early on to make him a "proper late game hero.
We're slightly reducing Lancelot's damage in the early to mid game.
We want tank junglers to stage more outstanding performances.
Instead of the go-to for almost everyone, we want Bloody Retribution to become the exclusive option for tankier heroes.
Twilight Armor
battlefield RevampedWe expect the revamped Twilight Armor to give tank heroes higher sustained damage. The build path is also adjusted accordingly.
Brute Force Breastplate values and gameplay tuning.
We want Guardian Helmet to become a decent option even in the early game.
We're adding more force to the equipment's passive effect.
Immortality has been a bit too powerful and versatile. It's time to bring it down a bit.
Haas's Claws
battlefield AdjustedWe're increasing the equipment's Lifesteal to balance out the damage boost on certain tank heroes.